i like to have beam weapons, going to have 3 omni and if my count is right, 3? set beams. i also have 3 torps (sets)
as i said b4, i like to fly head first into the enemy, spread some torps on them too, and as i pass fire more at them.
tends to work, but im still very underpowered too, i cant stand toe to toe with tac cubes and its a hell of a fight with normal cubes 40/60 chances for the cube.
everything ive been looking at, does give me good insight into the possibilities of ships, but its given me too many ^_^
If it could be limited to the top 3 ships, that would help me out alot.
also, some of you keep mentioning two cannons, i could find no reference to them on the STO wiki, could you explain?
If it could be limited to the top 3 ships, that would help me out alot.
Honestly, you're probably not going to get a definitive list. As you can see just by reading through the thread, there is no ship or ships that are the agreed upon 'best.' Simply put, the best ship for one player is sub optimal for another.
After reading your post though and seeing you like to use front facing weapons with Omni Beams, have you considered going with Escorts instead of Cruisers? The Pilot Escorts might be more you're style. They feature 5 forward facing weapons with 2 in the rear, they're fast and tough and set up to maximize front facing weapons.
If you're set on a Cruiser, then based on what you posted, the only ship that fits the bill is the Arbiter Battlecruiser. You might be able to get enough maneuverability from the Eclipse, but in general, ships with 4/4 layouts are not designed to optimize front facing weapons. The Arbiter has 5 forward weapons.
also, some of you keep mentioning two cannons, i could find no reference to them on the STO wiki, could you explain?
You can ignore all that. For some reason, people thought it would be cool to discuss ships from a whole other franchise, it was off topic to the thread and can be ignored. They were talking about Macross/Robotech.
Get the whole command cruiser pack. Wait for a sale if money is tight.
You won't be disappointed. All the traits are useful in at least one way.
I highly do not recommend buying the whole Command Cruiser Pack.
For the Feds & KDF, they're inferior to the TAC Cruisers. The ONLY saving grace is the Tactical Command FDC's with the "All Hands On Deck" trait. To put it bluntly, that single trait out of each faction 3 pack of Command FDCs is the only good thing of the buy.
If you buy only one thing out of the Command FDCs, save your money and only get the TAC version. Get the "All Hands On Deck" trait and send the actual ship back to the trash bin where it belongs.
Caveat: Only thing different is for the Romulans. The Command FDCs' lack of "Weapon System Efficiency" Cruiser Command is a huge, huge negative for the KDF and Fed versions. But for the Romulans, their Cruiser-themed Warbirds don't have Cruiser Commands anyways, so it was never an issue. In that light, the Command FDCs for the Roms are actually very solid choices still.
Everyone has their opinions, personally I completely disagree here.
Weapon Systems Efficiency is a great thing to have, but far from a make or break ability, especially if you have a Leech Console. A Plasmonic Leech, points in Flow Caps and an Embassy Console (or two) and Weapon Systems Efficiency becomes irrelevant anyway.
There are other ships that can put out more damage overall, like the Eclipse for example. While I agree that the Engineering variant of the Command Cruisers has little to no value, calling the Tactical and Science Cruisers trash an opinion that I personally highly disagree with.
In the end, make your own decision, but I still say if you can only buy one Zen Ship then the Tactical Command Cruiser gives you the best bank for the buck bar none. Fleet level ship, versatile Boff/Console layout and a great trait. Other ships have different plus and minuses, but the idea of them being a 'trash' ship is up for serious debate.
I love flying the Eclipse, but at the end of the day I always go back to the Presidio. A lot of people, myself included, are highly effective flying the Presidio. Not saying I don't respect your opinion, but I strongly disagree.
I have to disagree with your disagreement!
I can take a Lv40 standard Negh'Var, Vor'Cha and be very effective with them. Hell, I did it with those ships when I used to PVP and I handled myself well. But I won't put them in the same conversation with better ships. An inferior ship is an inferior ship.
Not to mention, for Feds / Fed-Roms, Plasmonic Leech gets more and more expensive as time passes. It has been a very long time since I looked up how much Plasmonic Leech consoles go for. Last I did they were 40m EC, which I thought was real stupid for a console. Before I posted this reply, the cheapest on the exchange is 85m EC! You can buy a new ship for that much.**
Plasmonic Leech isn't going to cut down on the weapon power consumption costs. There are ways to cut down the power consumption costs by energy weapons but that typically involves the sacrificing of traits, console slots. You are sacrificing build space to compensate for something that is a given in other ships.
In contrast, a Cruiser with the Weapon System Efficiency Cruiser Command doesn't have to play that extra game as much in reigning in power consumption. It does not have to sacrifice build space. To tie the Eclipse into this, not only does she have Weapon System Efficiency, but she can slot Override Subsystem Safeties. If you somehow have Plasmonic Leech, even better on top of those advantages.
It's simply not a contest when we look at the ships. The only reason the TAC Command FDCs need to be brought up is solely due to the fabulous "All Hands on Deck" trait. Not the ship itself. As for the SCI & ENG Command FDCs, they suffer even more since their traits are very mediocre. AHOD is the only thing that makes Command FDCs relevant and it only comes from 1 of the 3 types.
**= I also have a handful of spare leech consoles which thanks to this thread, I intend to profit off of
Out of the cruisers I'd say Presidio. She's got it where it counts. I would use the Eclipse if it wasn't so fuging ugly.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
The original Yamato. It is being compared to the original Macross, after all. The Yamato variants would need to be compared to the later SDFs like the 7 or the 21.
So does the Yamato, which is why it did not come up.
The yamato had about a dozen fighters. The SDF-1 had close to a thousand. I don't think they can be compared as carriers :P
I'd say the yamato would struggle even against an ARMD carrier!
The Yamato is a better ship than the Macross. A carrier/battleship hybrid is a bad battleship and a bad carrier. Fighter craft are either useless or brokenly op. There's no middle ground.
Also add in SDF-1 could turn into a giant freaking mecha/robot. Sorry that is just the awesomeness no star trek ship can match.
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It's not that hard to give the Intel ships nice customizations. I tricked my Scryer out in white with red detailing and tossed on the Iconian set for bits of black and red. It Looks Pretty Hot!
Use the Scryer nacelles and give it a non-Intel paintjob and the Eclipse is just fine.
I love flying the Eclipse, but at the end of the day I always go back to the Presidio. A lot of people, myself included, are highly effective flying the Presidio. Not saying I don't respect your opinion, but I strongly disagree.
(Admittedly, the Command Cruiser I use is probably a kitbash, and the Eclipse definitely is using the Phantom nacelles)
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
The Yamato is superior to everything else due to the Wave Motion Gun. Well, except for the SDF-1 Macross and it's Main Reflex Cannon... really those two are kinda neck and neck.
"Overtechnology Macross bow-firing super-dimension-energy cannon with beam polarizing converging system"
Sorry, the Macross purist in me couldn't resist......
The Yamato is a better ship than the Macross. A carrier/battleship hybrid is a bad battleship and a bad carrier.
The SDF-1 is not a hybrid ship. It was a salvaged midsized battle cruiser, a Meltrandi design, I believe. It rescued two carriers that were adrift in space, which is where the carrier ability came from. The main ship, itself, isn't one though.
"Overtechnology Macross bow-firing super-dimension-energy cannon with beam polarizing converging system"
Sorry, the Macross purist in me couldn't resist......
Yes, they went with the wrong definition of 'Reaction' when translating that word. I just stick to 'Macross Cannon', myself, or 'Buster Cannon' when dealing with the M7's spacefold grenade launcher variant.
also, some of you keep mentioning two cannons, i could find no reference to them on the STO wiki, could you explain?
Sure. We are talking about a different Yamato, though. If anything compares, the Veteran Day Ships' transformation and main gun is closer to what we are talking about. Still, for the sake of answering your question, here you go:
Eclip and Pres ..... anything really special that makes them stand out? i know it was probably said b4 but not reading back that far ^_^
So, you want us to re-post everything so you don't have to scroll up? Sorry, but no.
You have all the information you require. If you have any new questions, please let us know, but we're not going to keep posting the same answers over and over so you don't have to re-read previous posts.
Good luck with your ship, I hope you enjoy whatever you end up getting.
so im looking at these ships.
Gal X
Yamato
Tac Comm
Eclip (is that the one that looks like it was run over by a steamroller?)
and Pres
I have always been in love with Gal X types, most of all because of that big cannon it has, is there an actual weapon for it?
what makes the Yamato special?
Tac com still looks good for the number of slots for me in weapons and consoles.
Eclip and Pres ..... anything really special that makes them stand out? i know it was probably said b4 but not reading back that far ^_^
Yamato is a flat out superior version of the Galaxy X, it's a continuation of the same ship taken to a higher Tier. If you like the Gal X looks, you can just choose that look in the ship tailor. The cannon is actually a functional beam 'lance', though you can only use it once every two minutes.
Presidio is the Federation's Tactical Command Cruiser. The other factions also have Tactical Command Cruisers that are called different names, so some people just go by the more generic faction-agnostic name.
Eclipse is indeed the one that looks like it got run over.
seaofsorrows, sorry i should have explained better, with all the cross fandom talk, i was getting lost with what ships from what universe, so reading back would just get me lost again.
Im not sure what actual yamato ship, but some people were referring to it being a carrier as well.
is that true or did they mean space battleship yamato or something else?
the lance, are there variations to it and just how much of an impact can i make vs a tac cube with it?
I want to be able to beat on tac cubes with less running around (strafing) and more of a wham bam thank you drone
seaofsorrows, sorry i should have explained better, with all the cross fandom talk, i was getting lost with what ships from what universe, so reading back would just get me lost again.
Im not sure what actual yamato ship, but some people were referring to it being a carrier as well.
is that true or did they mean space battleship yamato or something else?
the lance, are there variations to it and just how much of an impact can i make vs a tac cube with it?
I want to be able to beat on tac cubes with less running around (strafing) and more of a wham bam thank you drone
No worries man.
The Yamato talk is just people that for some reason refuse to keep the thread on topic. You should completely skip everything those posters said, just skip their posts entirely.
I don't own the Yamato, but from what people are saying the Lance is under powered. Even if it's buffed, I wouldn't buy the ship just for the lance, you should consider it a bonus and nothing more. In order to get the full use out of it, you should be running a Phaser build since the Lance is a Phaser Weapon.
The Yamato is a carrier yes, it has one hangar bay that comes with Type 8 Shuttles.
I'm having a difficult time getting an exact feel for you how you play, so it's not easy to make a recommendation. Based on this post you made:
i like to have beam weapons, going to have 3 omni and if my count is right, 3? set beams. i also have 3 torps (sets)
as i said b4, i like to fly head first into the enemy, spread some torps on them too, and as i pass fire more at them.
FIrst of all, 3 Omni's, 3 Beams and 3 Torps is 9 weapons. No ship in STO can slot 9 weapons.
If you're playing a cruiser, then you shouldn't slot more then 2 torpedo launchers (one forward, one rear.) Personally, I don't use Torps at all, but if you like them then by all means, use them.
There is no point in running Omni Beams on a Cruiser unless you're doing it for a 2pc set bonus. Examples of this would be the Borg Kinetic Cutting Beam with the Assimilated Module, The Anti-Proton Omni with the Warp Core, or the Tetryon Omni for the 2pc with the Warp core or console. If you fly a big, slow moving cruiser like the Yamato, you're going to be 'broadsiding' most of the time. That means you run single beam arrays and keep the enemies on your side so that all your beams can hit them at once. While Omni Beams are 360 degree, they're inferior to single beams because you can't get the specific mods you want. Standard loadlout for a 4/4 cruiser is 4 beams up front (or 3 beams and 1 torp) and 3 beams with 1 set omni in the rear.
Omni Beams are best used on ships that are designed to keep enemies in front of them. For example, if you look at the Pilot Escorts they have 5 forward weapons and 2 rear weapons. If you put cannons, dual beams, or torpedos in the front slots that means you have to keep the enemy directly in front of you. The problem here is that your rear weapons can't fire unless they're capable of firing foward, which is when you use Omni Beams.
You would not want to use 3 Omni Beams on a Yamato. You could.. but you shouldn't, there are much better weapon layouts.
If you like the sound of the front facing ship, then take a look at the Arbiter Battle Cruiser by clicking here. This is the best federation cruiser for 'front facing builds.' It has 5 forward weapons for dual beams/torps/cannons and you can slot 3 omni beams in the back. (One mission reward Omni, one crafted omni, and the Borg Omni.) The Set item Omni's come in Antiproton or Tetryon, so the ship is most optimal running one of these energy types.
If you're not looking to do a front facing build and want a bigger, heavier cruiser, then you're best picking between the Eclipse, Presidio, Yamato, or Resolute. Each has their different strengths, but the highest damage ship in that group is the Eclipse.
The Eclipse and Arbiter are the two highest DPS Federation Cruisers.
If you're looking for a maneuverable ship that can run virtually any weapon load out, then the Pilot Escorts might fit your need.
Lets see if we can narrow down what style you want to play and from there we can maybe narrow your options on a ship. Do any of these styles appeal to you?
I plan to have 3 Omni beams, only have one ATM.
the three torps i have are from 3 different sets, one is from the new set from the new mission that came out not long ago.
so imagine if you will, heading head to head as 4 beams are hitting your ship followed by a nice spread of torps in your face, assuming one of us had not been destroyed by this joint, as we pass each other i eject plasma to stop you and add some extra damage, but you are now being hit by 5 beams.
once i am clear, I hit you with either 3 heavy hyper plasma and one of the other torps, or 2 of the other and just 3 normal hyper plasmas.
i come around for another pass at you only dont fly over, i do a broadside after another torp spread and show you my rear for another hit of hyper plasma.
i dont know what you would call that style ...... custom?
seaofsorrows, sorry i should have explained better, with all the cross fandom talk, i was getting lost with what ships from what universe, so reading back would just get me lost again.
Im not sure what actual yamato ship, but some people were referring to it being a carrier as well.
is that true or did they mean space battleship yamato or something else?
the lance, are there variations to it and just how much of an impact can i make vs a tac cube with it?
I want to be able to beat on tac cubes with less running around (strafing) and more of a wham bam thank you drone
No worries man.
The Yamato talk is just people that for some reason refuse to keep the thread on topic. You should completely skip everything those posters said, just skip their posts entirely.
I don't own the Yamato, but from what people are saying the Lance is under powered. Even if it's buffed, I wouldn't buy the ship just for the lance, you should consider it a bonus and nothing more. In order to get the full use out of it, you should be running a Phaser build since the Lance is a Phaser Weapon.
The Yamato is a carrier yes, it has one hangar bay that comes with Type 8 Shuttles.
I'm having a difficult time getting an exact feel for you how you play, so it's not easy to make a recommendation. Based on this post you made:
i like to have beam weapons, going to have 3 omni and if my count is right, 3? set beams. i also have 3 torps (sets)
as i said b4, i like to fly head first into the enemy, spread some torps on them too, and as i pass fire more at them.
FIrst of all, 3 Omni's, 3 Beams and 3 Torps is 9 weapons. No ship in STO can slot 9 weapons.
If you're playing a cruiser, then you shouldn't slot more then 2 torpedo launchers (one forward, one rear.) Personally, I don't use Torps at all, but if you like them then by all means, use them.
There is no point in running Omni Beams on a Cruiser unless you're doing it for a 2pc set bonus. Examples of this would be the Borg Kinetic Cutting Beam with the Assimilated Module, The Anti-Proton Omni with the Warp Core, or the Tetryon Omni for the 2pc with the Warp core or console. If you fly a big, slow moving cruiser like the Yamato, you're going to be 'broadsiding' most of the time. That means you run single beam arrays and keep the enemies on your side so that all your beams can hit them at once. While Omni Beams are 360 degree, they're inferior to single beams because you can't get the specific mods you want. Standard loadlout for a 4/4 cruiser is 4 beams up front (or 3 beams and 1 torp) and 3 beams with 1 set omni in the rear.
Omni Beams are best used on ships that are designed to keep enemies in front of them. For example, if you look at the Pilot Escorts they have 5 forward weapons and 2 rear weapons. If you put cannons, dual beams, or torpedos in the front slots that means you have to keep the enemy directly in front of you. The problem here is that your rear weapons can't fire unless they're capable of firing foward, which is when you use Omni Beams.
You would not want to use 3 Omni Beams on a Yamato. You could.. but you shouldn't, there are much better weapon layouts.
If you like the sound of the front facing ship, then take a look at the Arbiter Battle Cruiser by clicking here. This is the best federation cruiser for 'front facing builds.' It has 5 forward weapons for dual beams/torps/cannons and you can slot 3 omni beams in the back. (One mission reward Omni, one crafted omni, and the Borg Omni.) The Set item Omni's come in Antiproton or Tetryon, so the ship is most optimal running one of these energy types.
If you're not looking to do a front facing build and want a bigger, heavier cruiser, then you're best picking between the Eclipse, Presidio, Yamato, or Resolute. Each has their different strengths, but the highest damage ship in that group is the Eclipse.
The Eclipse and Arbiter are the two highest DPS Federation Cruisers.
If you're looking for a maneuverable ship that can run virtually any weapon load out, then the Pilot Escorts might fit your need.
Lets see if we can narrow down what style you want to play and from there we can maybe narrow your options on a ship. Do any of these styles appeal to you?
I actually have 3 DBBs up front on my Presidio then the AP 360 omni with a borg kinetic beam. Then up front i have the 180 quantum torp(one of my best buys IMHO) and the breen cluster torp on the rear.
Granted I do spend some time swinging around, but when I get my bow to bear, I bring some PAIN.
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FIrst of all, 3 Omni's, 3 Beams and 3 Torps is 9 weapons. No ship in STO can slot 9 weapons.
Not true. Weapons also come in Console form. One of my characters uses a 10 Turret Galaxy-X. I am fairly certain that you can slot even more weapons than that. I don't know what the actual upper limit is, though.
I plan to have 3 Omni beams, only have one ATM.
the three torps i have are from 3 different sets, one is from the new set from the new mission that came out not long ago.
so imagine if you will, heading head to head as 4 beams are hitting your ship followed by a nice spread of torps in your face, assuming one of us had not been destroyed by this joint, as we pass each other i eject plasma to stop you and add some extra damage, but you are now being hit by 5 beams.
once i am clear, I hit you with either 3 heavy hyper plasma and one of the other torps, or 2 of the other and just 3 normal hyper plasmas.
i come around for another pass at you only dont fly over, i do a broadside after another torp spread and show you my rear for another hit of hyper plasma.
i dont know what you would call that style ...... custom?
Yamato does not sound like the ship for me.
I'm afraid I don't know. That type of build doesn't fit any ship I can think of. Honestly, it doesn't even make sense to me.
It still sounds like the closest thing to this is the 5/3 layout of the Arbiter Battle Cruiser. The only 4/4 ship that might be able to do what you want is the Eclipse because it's the most maneuverable. What you're doing is basically a torpedo boat with Onmi Beams in the rear, you need something Agile.
I believe your best, and possibly only option is the Arbiter. The Yamato would not be able to do this, it's just way too slow.
They are as the sound: Weapons that fit in to Console Slots instead of Weapon Slots. Most come from C-Stores in the T3-T5 range. Some don't.
On that Gal-X I have the Automated Defense Turret, which is a standard plasma turret except that you can't control its target (it normally attacks whomever you are, but will automatically switch to fighters and destructible torpedoes heading your way) and the Point Defense Turret, which is a phaser but has a heavy damage multiplier versus Frigates and smaller enemies, including destructible torpedoes (it has a cooldown like the Phaser Lance, though). That makes my Gal-X a 9 360-Weapon ship, with two extra Cooldown Weapons for 11 total.
Some other ships have console weapons, like the Armitage Akira-Carrier with its Torpedo Point Defense System (360 Photon Spread) Console, or the T'varo's TOS Anti-Starbase Plasma Torpedo Launcher. Those are limited to ships of their own Class, though.
****
That playstyle sounds like it would work well with the Eclipse, as SeaOfSarrows suggested. With the Tachyokinetic Converter from the Lobi store for a good Turn Rate and Crit Hit/Damage boost, it any Cruiser could do it, but the Eclipse would benefit greatly from its already high manueverability. You can pair that with my personal favorite torpedo for a nice Choniton Buff: the Temporal Distortion Device. It's a Choniton with the damage of a Tricobalt, the Crit Rate of Antiprotons, a guaranteed Turn Rate and Speed Cut of 1/3 to the enemy, and when High Yielded will reset timers on BOff Abilities on every enemy it passes on the way to the target.
Omni Beams are best used on ships that are designed to keep enemies in front of them. For example, if you look at the Pilot Escorts they have 5 forward weapons and 2 rear weapons. If you put cannons, dual beams, or torpedos in the front slots that means you have to keep the enemy directly in front of you. The problem here is that your rear weapons can't fire unless they're capable of firing foward, which is when you use Omni Beams.
Be aware that Omins really only make sense if you have a beam build in the first place. If you use cannons, you should probably use turrets.
Basically, if you use BFAW, you want Omnis, if you use Cannon Rapid Fire or Cannon Scatter Volley you want Turrets.
(If you use Surgical Strikes or the Reroute Reserves to Weapons, your weapon type doesn't really matter.)
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
i would have thought that omni would be the same as turrets as both have 360 attack arch.
They both have the same arc yes. But Omni Weapons are effected by Beam Skills like Fire At Will, while Turrets are buffed by Cannon abilities. Therefore Omni Beams work in Beam Builds and Turrets work in Cannon Builds.
I will change them into some kind of an Omni, or thats the plan (yes same type)
A couple things about Omni Beams..
Three is the maximum you can have at one time. There are 2 missions that reward Omni Beams, one is Anti-Proton and one is Tetryon. You can use one of these, but not both.
It's possible to craft Omni Beams or buy a Crafted Omni off the exchange. You can only have 1 crafted Omni Beam on your ship. They can be crafted for any energy type but you can still only use 1. So if you craft a Plasma Omni Beam and a Phaser Omni Beam, you cannot use both of them at the same time.
The Third Omni Beam is a unique Omni Beam from the Omega Rep called the Borg Kinetic Cutting Beam. You can have 1 of these on your ship for a total of 3.
Since the two mission Omni Beams are Anti Proton or Tetryon, those are the only two energy types that can have matching omni beams.
question, with set items, if i upgrade them can the special damage/effects be increased as well or just the base damage/effects?
The base damage of the weapon is increased, but the set item bonus remains the same.
As a last note, I'll say this. You should not feel that you have to buy a ship according to the weapons you currently have. Decide what you want to do then get the items you need to do it. You will come out much better then you would trying to invent a play style that's based on what you have now. Between Mission rewards, crafting, drops, and the exchange you can build whatever you want for a very low cost. Do not feel like you have to use the items you listed, you can go any direction you wish.
Comments
as i said b4, i like to fly head first into the enemy, spread some torps on them too, and as i pass fire more at them.
tends to work, but im still very underpowered too, i cant stand toe to toe with tac cubes and its a hell of a fight with normal cubes 40/60 chances for the cube.
everything ive been looking at, does give me good insight into the possibilities of ships, but its given me too many ^_^
If it could be limited to the top 3 ships, that would help me out alot.
also, some of you keep mentioning two cannons, i could find no reference to them on the STO wiki, could you explain?
Honestly, you're probably not going to get a definitive list. As you can see just by reading through the thread, there is no ship or ships that are the agreed upon 'best.' Simply put, the best ship for one player is sub optimal for another.
After reading your post though and seeing you like to use front facing weapons with Omni Beams, have you considered going with Escorts instead of Cruisers? The Pilot Escorts might be more you're style. They feature 5 forward facing weapons with 2 in the rear, they're fast and tough and set up to maximize front facing weapons.
If you're set on a Cruiser, then based on what you posted, the only ship that fits the bill is the Arbiter Battlecruiser. You might be able to get enough maneuverability from the Eclipse, but in general, ships with 4/4 layouts are not designed to optimize front facing weapons. The Arbiter has 5 forward weapons.
You can ignore all that. For some reason, people thought it would be cool to discuss ships from a whole other franchise, it was off topic to the thread and can be ignored. They were talking about Macross/Robotech.
I have to disagree with your disagreement!
I can take a Lv40 standard Negh'Var, Vor'Cha and be very effective with them. Hell, I did it with those ships when I used to PVP and I handled myself well. But I won't put them in the same conversation with better ships. An inferior ship is an inferior ship.
Not to mention, for Feds / Fed-Roms, Plasmonic Leech gets more and more expensive as time passes. It has been a very long time since I looked up how much Plasmonic Leech consoles go for. Last I did they were 40m EC, which I thought was real stupid for a console. Before I posted this reply, the cheapest on the exchange is 85m EC! You can buy a new ship for that much.**
Plasmonic Leech isn't going to cut down on the weapon power consumption costs. There are ways to cut down the power consumption costs by energy weapons but that typically involves the sacrificing of traits, console slots. You are sacrificing build space to compensate for something that is a given in other ships.
In contrast, a Cruiser with the Weapon System Efficiency Cruiser Command doesn't have to play that extra game as much in reigning in power consumption. It does not have to sacrifice build space. To tie the Eclipse into this, not only does she have Weapon System Efficiency, but she can slot Override Subsystem Safeties. If you somehow have Plasmonic Leech, even better on top of those advantages.
It's simply not a contest when we look at the ships. The only reason the TAC Command FDCs need to be brought up is solely due to the fabulous "All Hands on Deck" trait. Not the ship itself. As for the SCI & ENG Command FDCs, they suffer even more since their traits are very mediocre. AHOD is the only thing that makes Command FDCs relevant and it only comes from 1 of the 3 types.
**= I also have a handful of spare leech consoles which thanks to this thread, I intend to profit off of
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
The yamato had about a dozen fighters. The SDF-1 had close to a thousand. I don't think they can be compared as carriers :P
I'd say the yamato would struggle even against an ARMD carrier!
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Mecha are more stupid than battleship/carrier hybrids.
Can we keep this on topic please?
This I agree with. I would use my Eclipse more often if it actually looked anything like a Star Trek Ship.
It's passable with Phantom Nacelles, but still a horribly designed ship as far as looks go.
Use the Scryer nacelles and give it a non-Intel paintjob and the Eclipse is just fine.
(Admittedly, the Command Cruiser I use is probably a kitbash, and the Eclipse definitely is using the Phantom nacelles)
my guardian is called...
'Vengeful Spirit'
I can extend shields send over engineering teams, and still takes a battering.
Gal X is even meaner.. with saucer separation..!
Gal X
Yamato
Tac Comm
Eclip (is that the one that looks like it was run over by a steamroller?)
and Pres
I have always been in love with Gal X types, most of all because of that big cannon it has, is there an actual weapon for it?
what makes the Yamato special?
Tac com still looks good for the number of slots for me in weapons and consoles.
Eclip and Pres ..... anything really special that makes them stand out? i know it was probably said b4 but not reading back that far ^_^
"Overtechnology Macross bow-firing super-dimension-energy cannon with beam polarizing converging system"
Sorry, the Macross purist in me couldn't resist......
The SDF-1 is not a hybrid ship. It was a salvaged midsized battle cruiser, a Meltrandi design, I believe. It rescued two carriers that were adrift in space, which is where the carrier ability came from. The main ship, itself, isn't one though.
Yes, they went with the wrong definition of 'Reaction' when translating that word. I just stick to 'Macross Cannon', myself, or 'Buster Cannon' when dealing with the M7's spacefold grenade launcher variant.
Sure. We are talking about a different Yamato, though. If anything compares, the Veteran Day Ships' transformation and main gun is closer to what we are talking about. Still, for the sake of answering your question, here you go:
The Yamato:
https://youtu.be/0f3g3kj3Xp8?t=20
The Macross:
https://www.youtube.com/watch?v=vHDxYYHBDZE
That topic has already been covered: Eclipse or the Presidio. It is pretty much agreed upon that those are the best two.
We, on the other hand, are going with the thread title of 'Yamato vs' and using the only starship which stands on equal ground.
So, you want us to re-post everything so you don't have to scroll up? Sorry, but no.
You have all the information you require. If you have any new questions, please let us know, but we're not going to keep posting the same answers over and over so you don't have to re-read previous posts.
Good luck with your ship, I hope you enjoy whatever you end up getting.
Yamato is a flat out superior version of the Galaxy X, it's a continuation of the same ship taken to a higher Tier. If you like the Gal X looks, you can just choose that look in the ship tailor. The cannon is actually a functional beam 'lance', though you can only use it once every two minutes.
Presidio is the Federation's Tactical Command Cruiser. The other factions also have Tactical Command Cruisers that are called different names, so some people just go by the more generic faction-agnostic name.
Eclipse is indeed the one that looks like it got run over.
Im not sure what actual yamato ship, but some people were referring to it being a carrier as well.
is that true or did they mean space battleship yamato or something else?
the lance, are there variations to it and just how much of an impact can i make vs a tac cube with it?
I want to be able to beat on tac cubes with less running around (strafing) and more of a wham bam thank you drone
No worries man.
The Yamato talk is just people that for some reason refuse to keep the thread on topic. You should completely skip everything those posters said, just skip their posts entirely.
I don't own the Yamato, but from what people are saying the Lance is under powered. Even if it's buffed, I wouldn't buy the ship just for the lance, you should consider it a bonus and nothing more. In order to get the full use out of it, you should be running a Phaser build since the Lance is a Phaser Weapon.
The Yamato is a carrier yes, it has one hangar bay that comes with Type 8 Shuttles.
I'm having a difficult time getting an exact feel for you how you play, so it's not easy to make a recommendation. Based on this post you made:
FIrst of all, 3 Omni's, 3 Beams and 3 Torps is 9 weapons. No ship in STO can slot 9 weapons.
If you're playing a cruiser, then you shouldn't slot more then 2 torpedo launchers (one forward, one rear.) Personally, I don't use Torps at all, but if you like them then by all means, use them.
There is no point in running Omni Beams on a Cruiser unless you're doing it for a 2pc set bonus. Examples of this would be the Borg Kinetic Cutting Beam with the Assimilated Module, The Anti-Proton Omni with the Warp Core, or the Tetryon Omni for the 2pc with the Warp core or console. If you fly a big, slow moving cruiser like the Yamato, you're going to be 'broadsiding' most of the time. That means you run single beam arrays and keep the enemies on your side so that all your beams can hit them at once. While Omni Beams are 360 degree, they're inferior to single beams because you can't get the specific mods you want. Standard loadlout for a 4/4 cruiser is 4 beams up front (or 3 beams and 1 torp) and 3 beams with 1 set omni in the rear.
Omni Beams are best used on ships that are designed to keep enemies in front of them. For example, if you look at the Pilot Escorts they have 5 forward weapons and 2 rear weapons. If you put cannons, dual beams, or torpedos in the front slots that means you have to keep the enemy directly in front of you. The problem here is that your rear weapons can't fire unless they're capable of firing foward, which is when you use Omni Beams.
You would not want to use 3 Omni Beams on a Yamato. You could.. but you shouldn't, there are much better weapon layouts.
If you like the sound of the front facing ship, then take a look at the Arbiter Battle Cruiser by clicking here. This is the best federation cruiser for 'front facing builds.' It has 5 forward weapons for dual beams/torps/cannons and you can slot 3 omni beams in the back. (One mission reward Omni, one crafted omni, and the Borg Omni.) The Set item Omni's come in Antiproton or Tetryon, so the ship is most optimal running one of these energy types.
If you're not looking to do a front facing build and want a bigger, heavier cruiser, then you're best picking between the Eclipse, Presidio, Yamato, or Resolute. Each has their different strengths, but the highest damage ship in that group is the Eclipse.
The Eclipse and Arbiter are the two highest DPS Federation Cruisers.
If you're looking for a maneuverable ship that can run virtually any weapon load out, then the Pilot Escorts might fit your need.
Lets see if we can narrow down what style you want to play and from there we can maybe narrow your options on a ship. Do any of these styles appeal to you?
the three torps i have are from 3 different sets, one is from the new set from the new mission that came out not long ago.
so imagine if you will, heading head to head as 4 beams are hitting your ship followed by a nice spread of torps in your face, assuming one of us had not been destroyed by this joint, as we pass each other i eject plasma to stop you and add some extra damage, but you are now being hit by 5 beams.
once i am clear, I hit you with either 3 heavy hyper plasma and one of the other torps, or 2 of the other and just 3 normal hyper plasmas.
i come around for another pass at you only dont fly over, i do a broadside after another torp spread and show you my rear for another hit of hyper plasma.
i dont know what you would call that style ...... custom?
Yamato does not sound like the ship for me.
I actually have 3 DBBs up front on my Presidio then the AP 360 omni with a borg kinetic beam. Then up front i have the 180 quantum torp(one of my best buys IMHO) and the breen cluster torp on the rear.
Granted I do spend some time swinging around, but when I get my bow to bear, I bring some PAIN.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Not true. Weapons also come in Console form. One of my characters uses a 10 Turret Galaxy-X. I am fairly certain that you can slot even more weapons than that. I don't know what the actual upper limit is, though.
I'm afraid I don't know. That type of build doesn't fit any ship I can think of. Honestly, it doesn't even make sense to me.
It still sounds like the closest thing to this is the 5/3 layout of the Arbiter Battle Cruiser. The only 4/4 ship that might be able to do what you want is the Eclipse because it's the most maneuverable. What you're doing is basically a torpedo boat with Onmi Beams in the rear, you need something Agile.
I believe your best, and possibly only option is the Arbiter. The Yamato would not be able to do this, it's just way too slow.
They are as the sound: Weapons that fit in to Console Slots instead of Weapon Slots. Most come from C-Stores in the T3-T5 range. Some don't.
On that Gal-X I have the Automated Defense Turret, which is a standard plasma turret except that you can't control its target (it normally attacks whomever you are, but will automatically switch to fighters and destructible torpedoes heading your way) and the Point Defense Turret, which is a phaser but has a heavy damage multiplier versus Frigates and smaller enemies, including destructible torpedoes (it has a cooldown like the Phaser Lance, though). That makes my Gal-X a 9 360-Weapon ship, with two extra Cooldown Weapons for 11 total.
Some other ships have console weapons, like the Armitage Akira-Carrier with its Torpedo Point Defense System (360 Photon Spread) Console, or the T'varo's TOS Anti-Starbase Plasma Torpedo Launcher. Those are limited to ships of their own Class, though.
****
That playstyle sounds like it would work well with the Eclipse, as SeaOfSarrows suggested. With the Tachyokinetic Converter from the Lobi store for a good Turn Rate and Crit Hit/Damage boost, it any Cruiser could do it, but the Eclipse would benefit greatly from its already high manueverability. You can pair that with my personal favorite torpedo for a nice Choniton Buff: the Temporal Distortion Device. It's a Choniton with the damage of a Tricobalt, the Crit Rate of Antiprotons, a guaranteed Turn Rate and Speed Cut of 1/3 to the enemy, and when High Yielded will reset timers on BOff Abilities on every enemy it passes on the way to the target.
Basically, if you use BFAW, you want Omnis, if you use Cannon Rapid Fire or Cannon Scatter Volley you want Turrets.
(If you use Surgical Strikes or the Reroute Reserves to Weapons, your weapon type doesn't really matter.)
Yes, absolutely. Sorry about that, I should have specified that better. Thanks for the clarificaion.
Omni Beams are best used for front facing Beam Builds. For Cannons, definitely use Turrets in the rear.
this is my current weapon list, be warned it is a rainbow, only because its the best of what i could find in X or its for a set.
Quant Phase Torp
Reson Disruptor-beam
AP-beam
Exper Rom Plasma-beam
Hyp Plas torp
Rom plas-beam
Omni antic inf tet-beam
there are 2 beam weapons that are not part of a set, I will change them into some kind of an Omni, or thats the plan (yes same type)
the quant torp is the only forward one, the others are aft
question, with set items, if i upgrade them can the special damage/effects be increased as well or just the base damage/effects?
They both have the same arc yes. But Omni Weapons are effected by Beam Skills like Fire At Will, while Turrets are buffed by Cannon abilities. Therefore Omni Beams work in Beam Builds and Turrets work in Cannon Builds.
A couple things about Omni Beams..
Three is the maximum you can have at one time. There are 2 missions that reward Omni Beams, one is Anti-Proton and one is Tetryon. You can use one of these, but not both.
It's possible to craft Omni Beams or buy a Crafted Omni off the exchange. You can only have 1 crafted Omni Beam on your ship. They can be crafted for any energy type but you can still only use 1. So if you craft a Plasma Omni Beam and a Phaser Omni Beam, you cannot use both of them at the same time.
The Third Omni Beam is a unique Omni Beam from the Omega Rep called the Borg Kinetic Cutting Beam. You can have 1 of these on your ship for a total of 3.
Since the two mission Omni Beams are Anti Proton or Tetryon, those are the only two energy types that can have matching omni beams.
The base damage of the weapon is increased, but the set item bonus remains the same.
As a last note, I'll say this. You should not feel that you have to buy a ship according to the weapons you currently have. Decide what you want to do then get the items you need to do it. You will come out much better then you would trying to invent a play style that's based on what you have now. Between Mission rewards, crafting, drops, and the exchange you can build whatever you want for a very low cost. Do not feel like you have to use the items you listed, you can go any direction you wish.