In both campaigns, I've been getting a ton of assignments that have heavy science requirements. Considering Cryptic hasn't released a science vessel into the game in ages (excluding promotions), this is definitely going to be a problem with assignments requiring over 100+ science. Feds have some science options at T5 and T6, but the KDF and Roms have very few or none altogether.
BTW, does anyone know which ships have the ignore science requirements trait? Would be really helpful.
EDIT: Yes, I am looking at other ship traits and utilizing ones that help boost science. One of the things I like about this new system.
Comments
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
The actual number of Assignments that favor each Stat are:
BALANCED = 18
ENG = 14
SCI = 15
TAC = 13
Furthermore, they can be broken down by rarity as:
BAL-Common: 5
BAL-Uncommon: 4
BAL-Rare: 5
BAL-VeryRare: 4
ENG-Common: 4
ENG-Uncommon: 3
ENG-Rare: 3
ENG-VeryRare: 4
SCI-Common: 5
SCI-Uncommon: 5
SCI-Rare: 2
SCI-VeryRare: 3
TAC-Common: 3
TAC-Uncommon: 4
TAC-Rare: 3
TAC-VeryRare: 3
"Abnormally" high is a bit of an exaggeration, when compared to those figures. In fact, Science has more low-requirement assignments (relatively speaking) than any of the other categories.
I won't deny that there's a ship availability imbalance currently at Tier 6. But we felt it was inappropriate to purposefully reflect that imbalance in this system, in case the situation can be remedied in the future.
Cryptic - Lead Systems Designer
"Play smart!"
I hope you guys have some science vessel releases planned for next year. The Roms and KDF really need them.
I'm now at level 5 in FED and KDF Admirality and i often have missions which require e.g. SCI 130 + 75. Please tell me any combination of 3 ships which can bring a whooping 205 SCI... i for myself now have 51 "Ship Cards" on my FED mainchar and there is no way at all to gather that much SCI.
Link: Castra - a german Fleet.
It may be my bad luck, but while I've seen more than once the type of event that require +40 of ENG and SCI at the same time, getting the -X amount events seems way way rarer in comparison. Maybe balance out the events so that beneficial ones appear as often as negative ones?
Im sorry its hard to see any balance in this system. All of my missions requires 100+ science, and thats the 3 I can send ships on, and the other 2 waiting are also over 100 Science. In my KDF assignments, its the same thing, all 5 have 100+ science. I am sorry, but I must call you a Liar.
Then I shall take it upon myself to say that you don't understand the difference between statistics and individual anecdotes.
Also had another streak of science heavy assignments Tuesday and Wednesday along with event boosters. Some crappy luck for me then.
"There are three types of untruths in the world - lies, damn lies, and statistics"
--Mark Twain
I rarely write in this forums, for the lack of hope of reasonable and contructive discussions, but I'll make an exception.
Sci availability is the main factor for casual players who did not bought Dyson Ship pack. Commonly avialable sci heavy ships are:
Avas - sci 50
Breen Sarr Than - sci 50
Nandi - sci 44
Hanom guardian - sci 40
This is pretty much it.
Another factor is pool of events. Need to mention that somehow I disagree with event system because it offsetts the mission parameters to be initial Eng Tac Sci + (rnd Eng rnd Tac rnd Sci). Adding a huge random factor for the initial parameters, thus adding extra confusion. That rnd factor may offset your distribution analysis as you seem to only count initial stat of the missions without the event factor.
What I start to see on level 4+ of the admiralty is missions (with rnd events) is 100+ 100+ 100+ missions, that given the limited ship availability breeds dissatisfaction.
I do understand that Admiralty is "buy more ships" vehicle, but I think that here balance has been heavily tipped to "bms" direction.
Another point worth mentioning that DOFF system allowed for the players to acquire DOFFs through playing the game, whereas Admiralty is heavily on items only avaiable through Z-Store.
While the XP event is on Admiralty rewards seem to be worth time and effort, but after xp event, it's going to look different.
Well then I will bust your bubble. I purposely failed missions for the last 3 days, I only ever got missions with Eng 90+ Tac 60+ and Sci 90+
After 3 days of failing 5 missions a day, and those are the only missions I am getting. I am sorry, but personal experience is saying that this is not a balanced system. My luck is not so bad to get all 15 Sci Dependant Missions over a more of a balanced approach. So either the Dev is lying to us about how it is "Balanced" OR they forgot to upload all the Balanced and Low SCI missions
http://imgur.com/gArnm0K
That may be how it was designed but that's not how it's working. No hyperbole, more than 80% of my missions are weighted Sci or have a +Sci event (and only +Sci) that pushes the mission over the edge to be Sci heavy. Given how few Sci ships I (and apparently most people) own, this makes the system an exercise in frustration.
Please don't ignore feedback because you have a spreadsheet that says it should be working in a particular fashion. I've been around long enough to recognise a bad streak vs. an actual bug. I'm not talking a couple days worth of spotty +Sci heavy missions; I'm talking ~80+%, every day since the system went live without any reprieve.
Please consider that some of the anecdotal evidence being presented has some merit. By all means, feel free to dig in to my characters data and see for yourself (provided it show what missions I have been offered) but do me a favor and don't assume I'm just grinding an imaginary axe. I did you the favour of not assuming it was broken because of gross incompetence.
--Red Annorax
Statistics! The third one was both quite funny and all too true.
I just do what I can and skip the rest. If I miss out, then I miss out.
I concur. Not only that I get LOOOONG strings of assignments that have the ultra high sci requirements. I'd say twice or thrice as much as those with high engineering requirements, and four times what I'd see from tac assignments.
It looks different. There's still payoff (except for the crit rewards) but it's much steadier going on the XP. Not complaining though that was GREAT while it lasted.
I feel ya.
I must agree on that, naughty as it may be.
Still even by normal advancement most people aren't cross training their ships. As an engineer I by default stuck to cruisers so I didn't purchase sci leveling ships.
And for the Romulans oh Mother of God, through normal leveling you got the Hanom. That's it. There's little wonder I only fly my Aves now.
Now THAT is an interesting point that I've been considering lately. Because I'm loathe to send ships out even at 95%.
We've been trained by the DOFF system for years now to maximize those success rates. I keep wondering if I'd be able to complete these assignments if I had more tier 6 ships, but looking at it, the numbers this thing is putting together it just never seems like any combination of three ships will get me to 100%. So the concept that we're just supposed to risk it seems to be more logical.
Which is ok in a way, there's no risk unless it's a one time ship of wasting a ship or it getting destroyed. It's just odd.
The tours are just extra bonuses you get every so often,.
That said, even if the missions are semi-equal to be balanced, the events most certainly aren't.
Only on Tour of Duty 6 of 10 but level 8 with Klingons which is massively different to the fed side.
Alts who have less ships are suffering a little though, hence my agreement with the OP. I wouldn't call it obscene, but there is am imbalance as far as Science heavy assignments go.
No. Your fun makes everyone else's fun wrong by default.
I do notice that KDF-side, there's a lack of STRONG Eng options readily available. Yes, there is the kobali, yada yada...but I'm having to get creative there as well.
As there is no periodic reshuffle of Available Assignments, and with Passing being a limited resource, players will do those assignments in the Available Assignment tray that they can do, and leave ones they aren't willing to tackle. As most players have a shortage of Science vessels in their inventory, Science heavy missions are the most likely to pile up.
So, while Borticus' statement is the truth, the reason why people see Available Missions biased to high Science requirements is because the system's design guarantees such logjams.
via Imgflip Meme Generator
Is funny though how badly they had nerfed doff xp to try to level characters sometimes its so low I can't tell if the bar has moved at all on the xp bar lol. Although I have a strong suspicion that what they are doing is intended to drive us away from this game so they can go work on some other game. Yeah anyways though the system was badly designed in that KDF has very few science ships and then nerfing the xp on top of that so what exactly is the point of even logging in to play that new content lol. Its like selling parts of your car to buy older ones that are completely useless.