Seriously...as each day passes I'm getting more and more frustrated...I wasted almost a dozen pass tokens in one day just to try and get one mission that isn't Sci heavy...and when you think you have a passable one it end up with +20 or above to Sci.
I only have three or four ships that even break 30 science...two of them are event ships...thanks Cryptic...for yet another system that slows you down unless you're Fed!
Can't have a honest conversation because of a white knight with power
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He will have the exact same challenges. It doesn't matter if he's Fed, KDF, or RR.
But a 100 % success rate is not required to start missions, and there is a reason for that. If you can't achieve it, and you can't or don't want to spend any more pass tokens, you can simply do stuff with the risk of failure.
My Klingons and Romulans would be lucky to make it to 75 - 100 range and the ships they have are as above. No lovin' there.
I have not failed a mission yet, but some were in the eighty % success range so it will be coming.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
The semi simple solution - buy the lock box and lobi ships
The daunting solution - cryptic actually give kdf and romulans science oriented ships (specially romulans, I mean its nice we have like 2 but one of them has a turn rate of 5)
And Devs like Bort wonder why they get so much hate.
I've kept that in mind...I haven't started something that hasn't had at least 90% success, still failed one or two :P
Feds can obtain plenty of Sci ships without having to own lots of c-store ships...Feds had what...least 3 or 4 Mirror Sci ship...Romulans 1, KDF none. Lots of fleet ship and Dilithium options...RR and KDF only 1 each...
While yes, a new player wont get very far very fast...least they have the options to obtain others...RR and KDF just doesn't have that.
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My sarcasm detector just exploded, you owe me a new one.
I'd love to buy the T6 Rom and KDF science ships to fly them, but there's one little problem with that.
You should just do them and see what happens? worst that can happen is that it'll fail.
Tactical Team sucked, once upon a time. I got it buffed. Don't think for a minute that Cryptic ignores forum feedback.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
If you do, just make sure you do NOT use a 1x card on it, or you'll be wasting it on nothing.
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Those lower tier ships with their abilities are worth their weight in latinum.
Also claim all the event ships. You don't have to fly them, but claiming them gives the card.
Once you've done that, take a moment to reflect on how silly your complaints are.
How do you claim 'all the cards'? I've been to the c-store, claimed the 2?3? That was in there, can you claim all the t1-5 ships you've dismissed somehow? Leveling ships maybe?
As for event ships.. not everyone has them. I only play intermittently, so I've only got a couple of event ships.
The one character I did this on, I claimed every Fed ship (I owned them all but the Hestia), ALL varieties. T1 to T6. It makes no matter if you have a Fleet Version and Regular; you only get credit for the Fleet one. These supplemented the ones auto added there that were in your Ship Slots.
I then did the same for all Event Ships. Gave me 69 total. You can use the lower Tiered ones for some of the simplest Missions. That character had NO Lobi or Lockbox Ships.
People have added Mirror Versions as well, especially Science to get more options for Science requirements.
That claiming took two evenings.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
You can (re)claim any ship from the C-store and claim any event ship you have access to.
As for those who say that the tier 1-4 ships are worthless due to their low stats they obviously have not looked at the abilities of those ships. Use them as fillers, use them to boost crit gain, use them to ignore sci/eng/tac stats.
My KDF-Rom delta is comfortably sitting on level 5 for both fed and kdf campaigns. Heck, my KDF and Fed aligned roms have access to more ships than the individual fed and KDF factions.
I used to just get levelling Ships right from the C-Store so I have some of the Tokens still available to get some oddball ships.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Yeah, the claiming process really should have been automatically done for us. It took forever to go through and claim all my ships and dismiss them again. One thing to note though, you can get fleet versions AND still get other versions of the same ship. I've got two or three versions of the Avenger and several other ships as well. I got credit for the fleet version and still got credit for the "regular" c-store version as well - and again for the T6 version.
The system was designed for high-risk-high-reward. Assignments that are hard to get (or impossible in some cases) 100% success rate on usually offer a pretty decent reward. Unfortunately in order to get a critical success you have to succeed first if I recall what Borticus said. Meaning, the game rolls to see if you succeed and if you do it rolls a second time to be a critical success. So if you don't succeed you won't get a critical at all.
On the bright side you never have to worry about permanently losing ship tokens due to failure. The only exception would be the 1 time use tokens you get as rewards from assignments. It's best to save those for assignments you can get 100% on.
You know there have been a number of missions I have run with a reliant, tos constitution and constitution refit that have not only succeeded but crited as well. T1 ships have there uses in the admiralty system. They are perfect for those 20, 20, 20 missions or to fill an empty slot in a mission to pump up the crit chance just a bit
As for leaving missions sub 100% success.. I'm almost sure that there's a bug in the system there. Every last mission I've attempted that was sub 100% was a failure. Most were 85% or higher, and some as high as 99%. I'm beginning to think they somehow switched the numbers and a 99% success is in fact a 99% failure with 1% success. Probability, I know.. but it just feels off to me.