With the recent release of Star Trek Online: New Dawn, we introduced a lot of new content related to the new Terran Taskforce reputation including two new queues (Counterpoint and Assault on Terok Nor) as well as a new space battle zone (The Badlands). Unfortunately, there have been some concerns raised by the player base as to the drop rate of Terran Mark rewards for these new pieces of content, and the fact that the numbers being experienced in game are lower than the expectations set by similar, existing parts of the game.
We take these concerns very seriously and have investigated the claims with all due diligence. Where appropriate, we have made changes that will be rolled out to the live servers over the next several days as we can test them and make sure they are doing everything we expect and want them to do. To that end, what follows is a list of the updates you can expect and the approximate timeframe at which you can expect them:
Live Today:
Badlands Battle Zone
All Battle Zones make use of technology to make sure that we are rewarding participants in a given gameplay area adequately for the level of contribution they have made towards completing the area’s objectives. The intent behind this implementation is not that you need to do the majority of the work in a gameplay area in order to achieve the maximum rewards, but rather that the maximum rewards are given to anyone and everyone who has actively helped the group towards achieving victory for the majority of the gameplay time. Unfortunately, the participation requirements for the new Badlands Battle Zone were set up to require too high of a level of participation, and so most players were only seeing a fraction of the rewards they were intended to get.
As of today, October 29th 2015, the level of participation required to earn each tier of reward in a given gameplay area of the Badlands Battle Zone has been significantly reduced in order to fall in line with our expectations that most players who are playing for most of the mission are getting the maximum rewards possible.
Coming Next Week:
Counterpoint
Like many of our new queues, Counterpoint has introduced some new mechanics to STO which can be completed to varying degrees of success resulting in different amounts of rewards earned from playing this queue. Unfortunately, the time it takes to learn some of these new mechanics was not taken into account when developing the reward schedule for this queue. As such, initial plays with lower levels of completion of the optional objectives result in a lower total payout than was ever intended.
We are currently testing a new reward schedule for this queue that will double the base rewards earned for completing the queue before the completion of any optional objectives is evaluated, from 10 marks to 20 marks. Additionally, we are increasing the reward multipliers for the tracked events that make up some optional objectives in order to incentivize players learning the new mechanics.
Assault on Terok Nor
Similar to Counterpoint, there were some bad assumptions on our part regarding where we expected player performance to be when first playing this new queue and learning its novel mechanics. We are taking similar steps to address the issues.
The base rewards for only completing the queue without completing any of the optional objectives have also been doubled, from 10 marks to 20 marks. Again, all of the optional objectives have all received an increase, with the largest increases in rewards coming to the tiers of rewards achievable for protecting the Override Specialists so they don’t have to take a knee, and completing the lock puzzle in a minimal amount of time.
As will all major rewards updates, we will continue to monitor the situation and make sure that everything has improved in the expected manner and magnitude before we consider the issues resolved.
Charles Gray
Lead Content Designer
Star Trek Online
Cryptic Studios Team Member
0
Comments
Facebook Page: Don Burrito
Twitter: @DonBurrito143
Also: I want to thank you not just for acting, but for being straightforward in your explanation and not placing blame on the players for what was happening.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Looking forward to seeing how the changes turn out in the BZ, as well as the PVE missions
-
"To boldly go to the stars on the wings of the faithful."
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
-Lord Commander Solar Macharius
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
That wasn't happening yesterday. I had to complete all the zones in the badlands before the daily box was rewarded....
Only thing that really would have made me like this better is if we had a T6 bop launched with this other than that I'm fine with what has come out with S11.
Mine Trap Supporter
-edit-
The bases, too. I took one of my alts in, and while he's very well geared for an alt (lockbox weapons, reputation space set, fleet consoles, good ability build and a competent (I hope) pilot), I wasn't able to get more than a Tier 1 reward off the Klingon or Terran bases. The Terran base, I arrived late, Tier 1 was fine, but I participated for the entire Klingon base and still got hardly anything to show for it. Oddly, I got Tier 4 for Terok Nor despite getting to it late and not contributing as much as I did at the Klingon base.
The rewards for each base, even at Tier 4, feel really low, too. It's like 680 dilithium for a V-Rex kill in the Voth battlezone now, but these bases only seem to reward as much as any random point in the battlezone. I realize there's a bigger payout after they all get taken down, but that too is larger in the Voth BZ.
The players appreciate the prompt communication, and appears corrected for some players as Sheldon L Cooper identified, yet they are continuing to monitor over the coming days / weeks. I suspect it will still require some tweaking as they adjust the mechanics of the new system, sometimes their is just no simulation substitute for what can happen in real life--something we learned with Nog when the timeship found Romulus assimilated
This still needs to be adjusted. Today I was the first in to the Terok Nor base, made progress on the first objective before anyone else arrived, actively participated on all objectives (and I'll say more than other players in the area) and dealt out quite a lot of pain to the mirror forces. All I got for my effort at that base was a tiny amount of experience points. That's not right at all.
And as a note: I was not using Kemocite. Others were.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Now, I don't set myself up as any sort of expert. I think of myself as a casual player. But I've been around long enough to have some clue what I'm doing, and to have accumulated some pretty good gear. And I certainly wasn't AFKing while everyone else was shooting.... So, well, if the damage output of a Recluse Carrier with a full set of Mk XIV Rom plasma weapons and sundry other goodies is negligible, I might as well stay at home, really.
I used the phrase "stuck there for an hour" advisedly. It wasn't fun. I suppose I could rebuild my ship and my skills, and optimize them for DPS, but you know what? Spending ages fiddling with numbers and optimizing my output in terms of the prevailing performance metrics... that's not my idea of fun, either. (Besides, I suspect it wouldn't help much. I'm a gentleman of mature years, and I'm only on an average sort of computer and connection, so whatever happens I'm liable to be out-DPSed by the young folks with faster reflexes and better gaming rigs, and I just have to live with that.)
The reason this is important is that if you come into a lightly populated instance, you're potentially in for a slog (the normal player, not the DPS club faceroller). Right now my impression is that the Undine BZ is just right, and this one isn't scaling the threat level in the same way. Are you guys seeing the mobs scaling in power according to the number of players or do I have the right impression that it is not happening as effectively as it does in the Undine BZ?
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
I think the one with the 3 satellite can be the hardest, since it actually resets if you fight too long. But that should probably not happen with a decent build. Unless I overestimate the quality of my build (many are cannon-based or science).
The Iconian Stf's on normal Sphere, Gre'thor and Brotherhood also pay less than half the Borg Stfs. Shouldn't the rewards from those queues THE BORG ones be the benchmark ?
Why after completing the rep and getting any gear i want from them would i want to replay the Terran/Iconian queues when those queues don't reward as well as the Borg ones as repeatable content. (And no i DO NOT want the Borg stf rewards reduced to match the poorer payout of these queues as it would force me to play those queues less)
It's called throttling.
Thanks for giving me a benchmark. Based on that, I inspected my build, and I noticed some of my passive space traits had completely unslotted themselves. We'll see if that makes any difference now that I have that fixed.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
That happens to me all the time... then I wonder why my ship suddenly sucks so much more than it usually does.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
I've also decided to address my active space DOFFs too. They weren't that bad but they could stand to be better. We'll see how that goes.
EDIT: This is an example of why I did NOT rage when something went wrong but rather tried to see if last night's experience was normal. It's not a good idea to go in with all guns blazing, especially if something should indeed turn out to be wrong on one's own end. Now, it may yet be that this BZ has significant differences but I'm hoping my performance will be a little better with these adjustments.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
I did notice that while I was in the Badlands the more interactions I made the better rewards I got (except at the end where it was heavy on dps while fighting Leeta after taking 3 bases). So I often rush to all the structures you can interact with and try to be the one to trigger them.
Maybe that information will help with understanding why this system is not working for everyone "if" its judging participation primarily on interacts.
Squishing Bugs for a better future
Which doesn't make it right, since often to do the interacts successfully, you are benefiting from someone who is drawing the aggro of the mobs so you can slip in unnoticed. That role is just as important and useful. Similarly, a sci who immobilizes the enemy so they can't get at you even if they aren't a kemocite DPS hog is making a contribution (no matter how much some of them would claim no one else but they are useful or good players). ALL contributions should be recognized IMO or I will consider the strategy of fully participating in one base and then parking AFK to wait for the final free for all, if I realistically only have a shot at one base's rewards. I don't LIKE that being the case but if the pattern from my last two tours in the BZ holds for a while longer, that may be what I do to save myself the unnecessary aggravation. (Or if I get sufficiently frustrated, do one control point enough to get the daily marks package and then warp out.)
Maybe things can get fixed and I would like to hope so because I generally don't like the idea of AFKing, as I play to PLAY, not to sit and wait.
BTW, there is a report in another thread of someone who was there for 3/4 of a base assault, blew up enemies and did interacts, and got a goose egg last night, so it's not just me. I flagged it for pwgroverclvlnd's attention.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.