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Admiralty Annoyance

I actually, like the admiralty system. (Granted, I would have preferred a system where we can take our spare ships on missions with us.) However, one thing that really bugs me about the system is that our ships are put in maintenance for 18 hours or so (for T6 ships), even if we get a success or critical success on the mission. Can this be shortened down to half if you get a success and 1/4 if you get a critical success? I don't understand why my ship would need to go into maintenance (at least for the full time) after critically succeeding say transporting a diplomat somewhere. That tells me that everything went really good without any problems. So why is maintenance needed?
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  • daveynydaveyny Member Posts: 8,227 Arc User
    edited October 2015
    Watch for Assignment Additions.
    There's at least one that includes the halving of the Maintenance time for the ships involved upon completion.
    And use lower tier ships more often, they usually have shorter down times.
    Also, don't try to Crit. every Assignment, if you do more Non-crit short ones it will still add up over time.
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  • happyhappyj0yj0yhappyhappyj0yj0y Member Posts: 699 Arc User
    You forgot, you're not in charge of these ships. They're running on NPC AI. Have you noticed how your BOffs behave? You just KNOW that while your ships are transporting that diplomat they're firing off Evasive Maneuvers for no reason, trying to fly through asteroids they could easily go around, venting warp plasma like it's going out of style... hell, if that Abandon Ship button lights up you KNOW they're going to pop it, even IF all their heals are off cooldown. So really, is it at all surprising they'd need major repairs and a baryon sweep or two after every mission?
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    valoreah wrote: »
    Short answer, this is to get you to wait/play longer. Longer you are playing the greater the chance Cryptic has to sell you something.​​

    Also the system rewards quite handsomely.
    Repair times are there to bottleneck our rewards.

    For me I don't really care, as I cant be home all day setting projects, as I work a full time job.
    I treat it like doffing, a once a day thing.



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  • shevetshevet Member Posts: 1,667 Arc User
    It takes a long while to clean up after the wild parties those diplomats throw....
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  • jackal1701apwjackal1701apw Member Posts: 669 Arc User
    Personally, I think the maintenance times should have been shorter/nonexistent, and the missions should have taken longer. Ships should be spending more time on duty than in drydock.

    This.

    The whole system just seems wrong at the moment. It is imbalanced, mission are too short (if you are running multiple toons its a pain to keep looping back to alts), and maintenance is too long. Rewards are actually probably too high as well (shock horror). Once you have 5 mission slots you will run out of ships really quickly and just be sitting there twiddling your thumbs.

    Heretic did a fantastic job creating the doff system. The balance 'was' just right (before all the TRIBBLE that DR brought). The rewards and the delta between bad/good doff rosters was well implemented, timings worked whether you played a little it or a lot and whether you had one toon or a whole hos of alts.

    The Admiralty system is none of these things. Its a shame that the Devs that are left at Cryptic wouldn't know a good system/decent game design if it came and slapped them in the face.

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  • happyhappyj0yj0yhappyhappyj0yj0y Member Posts: 699 Arc User
    The whole system just seems wrong at the moment. It is imbalanced, mission are too short (if you are running multiple toons its a pain to keep looping back to alts), and maintenance is too long. Rewards are actually probably too high as well (shock horror). Once you have 5 mission slots you will run out of ships really quickly and just be sitting there twiddling your thumbs.

    The solution to that is obviously to buy more lockboxes and $30 ships.
    Heretic did a fantastic job creating the doff system. The balance 'was' just right (before all the TRIBBLE that DR brought). The rewards and the delta between bad/good doff rosters was well implemented, timings worked whether you played a little it or a lot and whether you had one toon or a whole hos of alts.

    That can't be correct since Geko has recently criticized the DOff system, and he designed the awesome Admiralty system which appropriately rewards people who buy many lockboxes and expensive ships, and thus is obviously better. Because Geko is the best developer ever and the players love him!
  • svindal777svindal777 Member Posts: 856 Arc User
    Yup, 18+ hour CD for a 15 minute mission is a tad overkill.
    Well excuse me for having enormous flaws that I don't work on.
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  • alandoril1alandoril1 Member Posts: 7 Arc User
    Personally, I think it would be a good idea if ships had a set limit of missions they could perform per day/week based on their tier. Once that number of missions is reached, then the ship goes into maintenance. As the ship tier increases then the fewer missions they could do per day/week because they require more maintenance due to their more complicated systems and advanced technology.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Personally, I think the maintenance times should have been shorter/nonexistent, and the missions should have taken longer. Ships should be spending more time on duty than in drydock.

    "Maintenance" is perhaps a poor choice of words for the ship cooldown. I can't personally see the ships as going into drydock after every routine errand you send them on either. But if the Enterprise is at all indicative, ships do have lots other things to do besides running errands for some admiral. Responding to distress call, investigating some anomaly of the week, having a shuttle accident on some conveniently class M planet, etc.

    And higher-tier ships have more things to do because they are more capable.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited October 2015
    warpangel wrote: »
    Personally, I think the maintenance times should have been shorter/nonexistent, and the missions should have taken longer. Ships should be spending more time on duty than in drydock.

    "Maintenance" is perhaps a poor choice of words for the ship cooldown. I can't personally see the ships as going into drydock after every routine errand you send them on either. But if the Enterprise is at all indicative, ships do have lots other things to do besides running errands for some admiral. Responding to distress call, investigating some anomaly of the week, having a shuttle accident on some conveniently class M planet, etc.

    And higher-tier ships have more things to do because they are more capable.
    Well, maintenance doesn't have to mean that these ships go to drydock. (Drydocks aren'T even released yet! :) ).

    I figure most ships can handle basic maintenance on their own. But it still takes time, where the Chief Engineer is asking for the deflectors or warp engines to be taken offline so he can do the usual diagnostics and repair any damage incurred. The ship doesn't need to be send to be back to a starbase, but it needs an overhaul.


    Though I must say, thematically, I would have expected the Admirality system to have several day spanning missions, since I expect missions you need entire starships for to also take longer than missions you send a Mission Specialist for. But that of course is bad for the game - motivating people to log in often (daily at minimum) is certainly an objective here.
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  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    how many more threads are we going to have on this subject?

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    Personally, I think the maintenance times should have been shorter/nonexistent, and the missions should have taken longer. Ships should be spending more time on duty than in drydock.

    You make a good point, that does sound more logical.



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  • dareaudareau Member Posts: 2,390 Arc User
    You forget reports, courts martials, etc.

    I mean, really - I send my "Kirk" or "Picard" in my T6 Pathfinder to ferry the diplomat to Babel. You know that the Diplomat's either going to try to take over the ship, or get assassinated, or something. Most every survivor of an encounter with the flagship winds up with PTSD or other "trauma".

    Of course, the good Captain needs 18 hours to write up the paperwork and answer questions over subspace as to how this happened, etc. etc.

    Or, I send my Cadets, who, at most, need a couple of hours at the local Tanker-66 to top up their antimatter supplies (cause we don't trust cadets with full tanks... :tongue: )
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    The whole system just seems wrong at the moment. It is imbalanced, mission are too short (if you are running multiple toons its a pain to keep looping back to alts), and maintenance is too long. Rewards are actually probably too high as well (shock horror). Once you have 5 mission slots you will run out of ships really quickly and just be sitting there twiddling your thumbs.

    The solution to that is obviously to buy more lockboxes and $30 ships.
    Heretic did a fantastic job creating the doff system. The balance 'was' just right (before all the TRIBBLE that DR brought). The rewards and the delta between bad/good doff rosters was well implemented, timings worked whether you played a little it or a lot and whether you had one toon or a whole hos of alts.

    That can't be correct since Geko has recently criticized the DOff system, and he designed the awesome Admiralty system which appropriately rewards people who buy many lockboxes and expensive ships, and thus is obviously better. Because Geko is the best developer ever and the players love him!

    Except Geko DIDN'T design the Admirality system. BorticusCryptic is the one who designed the system. All Geko did was sign off on it as the systems lead.

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  • aesicaaesica Member Posts: 736 Arc User
    I actually, like the admiralty system. (Granted, I would have preferred a system where we can take our spare ships on missions with us.) However, one thing that really bugs me about the system is that our ships are put in maintenance for 18 hours or so (for T6 ships), even if we get a success or critical success on the mission. Can this be shortened down to half if you get a success and 1/4 if you get a critical success? I don't understand why my ship would need to go into maintenance (at least for the full time) after critically succeeding say transporting a diplomat somewhere. That tells me that everything went really good without any problems. So why is maintenance needed?
    The whole purpose behind maintenance is to get you to buy/acquire more ships. It's not going anywhere. :(
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  • g0rb4gg0rb4g Member Posts: 57 Arc User
    aesica wrote: »
    I actually, like the admiralty system. (Granted, I would have preferred a system where we can take our spare ships on missions with us.) However, one thing that really bugs me about the system is that our ships are put in maintenance for 18 hours or so (for T6 ships), even if we get a success or critical success on the mission. Can this be shortened down to half if you get a success and 1/4 if you get a critical success? I don't understand why my ship would need to go into maintenance (at least for the full time) after critically succeeding say transporting a diplomat somewhere. That tells me that everything went really good without any problems. So why is maintenance needed?
    The whole purpose behind maintenance is to get you to buy/acquire more ships. It's not going anywhere. :(

    That might work, but for the fact I've been unable to buy zen for several months now. Everytime I try I get a "can't complete your transaction" message. No idea why, but I'm reaching the point where I'm just gonna stop trying.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    Ship goes on 15 minute mission to do some random task. Returns to drydock for 18 hours of repairs. Those be some fragile ships.
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  • crm14916crm14916 Member Posts: 1,535 Arc User
    Personally, I think the maintenance times should have been shorter/nonexistent, and the missions should have taken longer. Ships should be spending more time on duty than in drydock.

    Excellent comment! Three days to deliver a diplomat should be expected. 18 hours in a drydock to clean up after them is unnecessary...

    CM
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
  • gulberatgulberat Member Posts: 5,505 Arc User
    You forgot, you're not in charge of these ships. They're running on NPC AI. Have you noticed how your BOffs behave? You just KNOW that while your ships are transporting that diplomat they're firing off Evasive Maneuvers for no reason, trying to fly through asteroids they could easily go around, venting warp plasma like it's going out of style... hell, if that Abandon Ship button lights up you KNOW they're going to pop it, even IF all their heals are off cooldown. So really, is it at all surprising they'd need major repairs and a baryon sweep or two after every mission?

    HAHAHAHA! I needed a good laugh...so true, after playing enough ground missions.

    This is why, right here, I am getting ready to take Cover Shield AWAY from one of my BOFFs, because it causes my BOFFs to get stuck trying to fly through it. Just like that asteroid you suggested they'd set a collision course for... ;)

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  • xyquarzexyquarze Member Posts: 2,120 Arc User
    nikephorus wrote: »
    Ship goes on 15 minute mission to do some random task. Returns to drydock for 18 hours of repairs. Those be some fragile ships.
    crm14916 wrote: »
    Three days to deliver a diplomat should be expected. 18 hours in a drydock to clean up after them is unnecessary...

    Just keep in mind: maintenance is not always the same as "going to the drydock". The crew cleaning a plane after a flight are performing maintenance.
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  • rickdankorickdanko Member Posts: 470 Arc User
    I just like the fact that the ship I'm flying now is also on an admiralty mission. Parallel universe?
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  • nightkennightken Member Posts: 2,824 Arc User
    rickdanko wrote: »
    I just like the fact that the ship I'm flying now is also on an admiralty mission. Parallel universe?

    nah, your minions just stole one so they could do what their admiral/dahar master told em, cause they love their insane admiral. :P

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • gulberatgulberat Member Posts: 5,505 Arc User
    rickdanko wrote: »
    I just like the fact that the ship I'm flying now is also on an admiralty mission. Parallel universe?

    Considering I let my Admiralty assignments run overnight, my ship is off doing stuff while I sleep and go to work. :D

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  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited October 2015
    Personally, I think the maintenance times should have been shorter/nonexistent, and the missions should have taken longer. Ships should be spending more time on duty than in drydock.

    You make a good point, that does sound more logical.

    the only draw back with that is (as i pointed out in another thread) that it would tie up mission slots for longer that can be used with other ships for more missions, even if its only a few short running missions that can be easily filled with lower spec ships while you are waiting for any higher spec ships to go through their cooldown cycle.

    longer mission times without cooldowns sounds better on the face of it but if it stops you from having the chance to run other missions I would prefer to stick with the system they have put in place now.

    what does need modifying if it hasn't been already is for cooldowns to start after the time of the mission not after the rewards have been claimed, so if a mission runs for say 2 hours and has an 8 hr cooldown but the rewards are claimed say 20hrs later the ships involved should be instantly released and not put on cooldown for a further 8hrs.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2015
    Personally, I think the maintenance times should have been shorter/nonexistent, and the missions should have taken longer. Ships should be spending more time on duty than in drydock.

    Agreed on that. Limitation of the rewards like in the doff system. Would be a lot less annoying that way.
    Problem is that they deliberately want to teach you that you have too few ships at your disposal and need to do something about it. It's the perfect way for them. The new system has been tinkered precisely towards that. The consumed on use ships you get perfectly advertise how things would be better if you had just more ships.^^

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