...and in the new "Admiralty system" and with a group of three ships for each mission, each ship then requires an average of 18-hours maintenance before they can be used again?
The entire Voyager series also calls into question the baryon sweep we see in TNG "Starship Mine". If baryon sweeps are required to keep lethal amounts of radiation from building up in the hull, how did the Voyager crew survive seven years in a ship nearly constantly kept at high warp?
Is it possible that Captain Janeway is radioactive?
If I remember voyager landed to do repair and maintenance on the warp coils. Perhaps ships with landing capabilities can overcome problems that the baryon sweep takes care of in space bound ships.
And, yes, Janeway is radioactive, though I believe she started out that way.
Edit: I don't wish to make a case for TRIBBLE maintenance. Its waaaaaaay too long.
The entire Voyager series also calls into question the baryon sweep we see in TNG "Starship Mine". If baryon sweeps are required to keep lethal amounts of radiation from building up in the hull, how did the Voyager crew survive seven years in a ship nearly constantly kept at high warp?
Is it possible that Captain Janeway is radioactive?
Well it would certainly go a long way to explain why she did all the idiotic things she did... Radiation damage to the brain.
OP: Voyager was under constant attack, so it was also under constant maitenance.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
I assume you are using Voyager aa an example to request the cool down times for your ships to be reduced?
If so, I think if people wish to by pass the cool down repair timer, Cryptic should add a dil "finish repair button". That way instead of asking for the game to be changed to suit them, they have the option to spend their dil to feed their "must have it now" addiction.
I am not any fan of the maintenance times, though I tend to think of them as a combo of regular tune ups AND supply/passenger loading and unloading. The latter is something you could actually expect to take longer on a bigger ship.
But again, that's not a defense of it. Just a mental "workaround" for something that is a bit annoying.
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I bet Starfleet thought that the Intrepid class was the biggest disaster in history when Voyager disappeared without a trace, which is why the Bellerophon was limited to ferrying dignitaries...but when they got word that it had been operating without access to a Starbase for years, actually found out that it was the most robust they'd ever built!
Oh and if a Salt Vampire bit Janeway, it would go into convulsions from the amount of caffeine it would suck out of her!
I guess Janeway took the "that's the advantage of being 70,000 light years from Starfleet Command" approach to being a starship captain. And no it wasn't radiation. She was just borderline nuts.
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The original TOS concept was that a top of the line exploration ship could go five years without touching a friendly port of call (hence five-year mission). Since dealing with other members of the Federation holds too many story ideas, the concept was never shown on-screen as I recall although the novel version of Star Trek the Motion Picture did.
Beyond that tidbit, the maintenance time in STO is pure game mechanic without relation to anything in reality or canon. It's there to make sure that people with lots of ships get the most benefit. Nothing more.
The original TOS concept was that a top of the line exploration ship could go five years without touching a friendly port of call (hence five-year mission). Since dealing with other members of the Federation holds too many story ideas, the concept was never shown on-screen as I recall although the novel version of Star Trek the Motion Picture did.
Beyond that tidbit, the maintenance time in STO is pure game mechanic without relation to anything in reality or canon. It's there to make sure that people with lots of ships get the most benefit. Nothing more.
To entice people to buy ship slots so they can buy that old nebula again.
I get why they are doing it. A combination of time gating and encouragement to buy ships. But I do think some of the missions by default should have a minus to maintenence time. A ship needs to go into maintenance for almost a whole day just because I ferried some people to shore leave? Really?
The entire Voyager series also calls into question the baryon sweep we see in TNG "Starship Mine". If baryon sweeps are required to keep lethal amounts of radiation from building up in the hull, how did the Voyager crew survive seven years in a ship nearly constantly kept at high warp?
Is it possible that Captain Janeway is radioactive?
I thought Voyager has a prototype warpcore, Solved alot of problems and allowed the ship to stay at high warp. Also included were the Bio Neu Gelpacks
I saw it as analogous to 'degaussing' which was once commonly done dockside using specially constructed rigs, but now is more commonly built in to warships. (Deperming, the dockside treatment,) is still performed on ships undergoing refit, but seldom required otherwise as the built in degaussing coils and their controls are now quite sophisticated.
Thus, to extend the analogy, earlier in history Starfleet required external units to perform periodic high power baryon sweeps, (similar to the Royal Navy's early dockside deperming methods,) but by the time of Voyager, experimental systems allowed the low-power, nearly constant, baryon emitters to maintain the hull, thus reducing the need for, and increasing the time between, maintenance cycles.
I saw it as analogous to 'degaussing' which was once commonly done dockside using specially constructed rigs, but now is more commonly built in to warships. (Deperming, the dockside treatment,) is still performed on ships undergoing refit, but seldom required otherwise as the built in degaussing coils and their controls are now quite sophisticated.
Thus, to extend the analogy, earlier in history Starfleet required external units to perform periodic high power baryon sweeps, (similar to the Royal Navy's early dockside deperming methods,) but by the time of Voyager, experimental systems allowed the low-power, nearly constant, baryon emitters to maintain the hull, thus reducing the need for, and increasing the time between, maintenance cycles.
Also, Those fancy, new Bio-Gel packs, probably don't much care for being bombarded by Baryon Waves.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
there were sometimes weeks between episodes, its likely that either they stopped to service the ship between episodes or Belana knew some old machee trick to solve the problem.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Maintenance might not require a drydock. It could simply be time the chief engineer requires the ship to be below warp, so he can maintain the warp engine or the navigational deflectors.
But I doubt that Voyager repaired the serious damage it took while flying at high warp. And we saw only 30 stories or so in a 365 day season - who knows how much time they spend in between fixing all the damage they took.
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...and in the new "Admiralty system" and with a group of three ships for each mission, each ship then requires an average of 18-hours maintenance before they can be used again?
Perhaps the whole 7-year trip was one biiiig admiralty mission, and Voyager went into 12 hours of maintenance after they returened home?
many repairs would have been made in flight by crew members who had to do the best they could with what they had available or could replicate, needless to say much of this would of took place between episodes and could easily have taken far longer then the average of 18-hours we get in sto.
course it would not make much of an episode would it, repair man fred says "pass the spanner dave" , repair man dave says "oh bobs got it -- hay bob!"
that's why Voyager often looked like scrap at the end of an episode but was all fixed by the start of the next episode.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Voy 708: Nightingale. Harry Kim gets to go command an alien vessel while Voyager is undergoing maintenance.
It shows up from time to time. Granted, that example is after seven years but it seems like every third plot point in Voy is something about keeping the ship running. :P
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Head canon all you want. Maintenance time is a time gate to keep you from over collecting the rewards.
Sure there is a "draw" to make money (buy more ships), but if they reduce the maintenance times, they need to nerf rewards.
Indeed. I'm not a fan of timegates but here it makes sense. The rewards are better than Doffing, without the cooldown that system would be overshadowed.
Indeed. I'm not a fan of timegates but here it makes sense. The rewards are better than Doffing, without the cooldown that system would be overshadowed.
It also forces a little more thought than doffing. Sure, you could send three command cruisers on a 15 minute patrol, but then where does that leave you for the next mission? Throwing the biggest numbers at every assignment isn't a productive option.
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...and in the new "Admiralty system" and with a group of three ships for each mission, each ship then requires an average of 18-hours maintenance before they can be used again?
It's 18 hours for the top tier ships, not an 'average' which is in the region of 8, considering the lowest tier only require 30 minutes. Please don't over-state things to make them seem awful because you want to exploit the system!
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Did we ever have that in the series, maintenance? Hey guys, today we have no adventure for you. The starship is on maintenance, the crew is on leave, so besides some commercials we have a black screen for you to watch. Realise, it looks a lot like space. Have fun.
Kidding. I was the other day wondering, how long can starships without support? I would say forever, if the crew has all the competence to make repairs.
honestly they should just make the assignments longer and reduce the "maintenance" times cause if someone is going to go and map out an alien region of space. i'm sure its going to take a bit longer than 15 mins >_> id be much happier if a mission took longer than just having my ships sat doing nothing i mean at the moment they spend a good 100 times longer in maintenance than actually doing stuff and even then there is no real mission report on whats happening on these missions that require these maintenance periods. as someone already said why do you need a huge maintenance period for taking crew to shore leave, i mean why even bother having assignments like that. honestly the system feels so half-assed with no immersion factor at the moment as if it was just shoe-horned in at the last minute. i can see soooo many things they could have done to improve this and make the whole system more in depth.
for example why couldnt you send a ship out to explore for a set period and you could go and check up on its progress and have like what they do in some other games where you have a kinda log they fill in every so often i.e.: came across some steller phenomena and decided to study it. then 5 mins later they were successful and received a small assortment of R&D mats and when they get back from there extended excursion THEN you can put that maintenance on if they really wanted as they may have gotten attacked and recived some damage out there. but my god its a hell of alot better still than " click, click, wait, collect wait alot longer and off it goes again."
Comments
Is it possible that Captain Janeway is radioactive?
And, yes, Janeway is radioactive, though I believe she started out that way.
Edit: I don't wish to make a case for TRIBBLE maintenance. Its waaaaaaay too long.
Well it would certainly go a long way to explain why she did all the idiotic things she did... Radiation damage to the brain.
OP: Voyager was under constant attack, so it was also under constant maitenance.
Best opening fanfare though. Jerry Goldsmith. The Man. There, I wasn't totally flaming it.
If so, I think if people wish to by pass the cool down repair timer, Cryptic should add a dil "finish repair button". That way instead of asking for the game to be changed to suit them, they have the option to spend their dil to feed their "must have it now" addiction.
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But again, that's not a defense of it. Just a mental "workaround" for something that is a bit annoying.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Oh and if a Salt Vampire bit Janeway, it would go into convulsions from the amount of caffeine it would suck out of her!
I support the Star Trek Battles channel.
Beyond that tidbit, the maintenance time in STO is pure game mechanic without relation to anything in reality or canon. It's there to make sure that people with lots of ships get the most benefit. Nothing more.
I thought Voyager has a prototype warpcore, Solved alot of problems and allowed the ship to stay at high warp. Also included were the Bio Neu Gelpacks
Thus, to extend the analogy, earlier in history Starfleet required external units to perform periodic high power baryon sweeps, (similar to the Royal Navy's early dockside deperming methods,) but by the time of Voyager, experimental systems allowed the low-power, nearly constant, baryon emitters to maintain the hull, thus reducing the need for, and increasing the time between, maintenance cycles.
Sure there is a "draw" to make money (buy more ships), but if they reduce the maintenance times, they need to nerf rewards.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
But I doubt that Voyager repaired the serious damage it took while flying at high warp. And we saw only 30 stories or so in a 365 day season - who knows how much time they spend in between fixing all the damage they took.
Perhaps the whole 7-year trip was one biiiig admiralty mission, and Voyager went into 12 hours of maintenance after they returened home?
course it would not make much of an episode would it, repair man fred says "pass the spanner dave" , repair man dave says "oh bobs got it -- hay bob!"
that's why Voyager often looked like scrap at the end of an episode but was all fixed by the start of the next episode.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
It shows up from time to time. Granted, that example is after seven years but it seems like every third plot point in Voy is something about keeping the ship running. :P
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Indeed. I'm not a fan of timegates but here it makes sense. The rewards are better than Doffing, without the cooldown that system would be overshadowed.
It also forces a little more thought than doffing. Sure, you could send three command cruisers on a 15 minute patrol, but then where does that leave you for the next mission? Throwing the biggest numbers at every assignment isn't a productive option.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
It's 18 hours for the top tier ships, not an 'average' which is in the region of 8, considering the lowest tier only require 30 minutes. Please don't over-state things to make them seem awful because you want to exploit the system!
Kidding. I was the other day wondering, how long can starships without support? I would say forever, if the crew has all the competence to make repairs.
for example why couldnt you send a ship out to explore for a set period and you could go and check up on its progress and have like what they do in some other games where you have a kinda log they fill in every so often i.e.: came across some steller phenomena and decided to study it. then 5 mins later they were successful and received a small assortment of R&D mats and when they get back from there extended excursion THEN you can put that maintenance on if they really wanted as they may have gotten attacked and recived some damage out there. but my god its a hell of alot better still than " click, click, wait, collect wait alot longer and off it goes again."