I spent much of the last few days fighting fleets of Borg ships and in the middle of one battle I suddenly noticed that the sphere I was attacking was taking flanking damage. And that's when it hit me. "It's a sphere. It has no flank." No front, no back, no top, no bottom, no sides at all, unless you count the inside and the outside.
I'm not complaining or anything, I'm just observing. I remember those early Borg Episodes where the cubes were described to be as generalized as possible and build with deliberate redundancies.
DATA:
The ship is strangely generalised in design. There is no specific bridge, no command center. There is no engineering section. I can identify no living quarters. There is no indication of life.
So with no command center, how can there be a front on a cube or a sphere? Again, I'm happy to be adding flanking damage, but from now on, I'll be grinning as I do it.
Sig? What sig? I don't see any sig.
Comments
The hard way is to track its front facing which changes and can be seen as a small arrow in the interface.
As for the concept, its just hitting someone from behind. Even borg can't see 360 around them. Even a sphere moving forward has a "front and back" if it isnt rolling as it goes.
Then, for spheres and cubes it is even more absurd. You make a complete symmetrical ship in all dimensions. Then you give it a front and an aft and a weak spot. Who did the borg assimilate to come up with that idea?
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No, the small arrow indicates which shield facing are you currently attacking, which means if you fight borg just circle around the enemy until the arrow points to bottom facing on the target HUD and voila, you are flanking.
The only way I can explain it for ships is that they are built with facing off against an enemy in mind and by getting behind them you in a position they've not planned for, so have an advantage.
Of course it still makes no sense given these ships have massive sensor arrays and all sorts of other high tech stuff.
and most military vessel would accomidate for a possible flanking by adding armor in those crucial areas so still makes no sense the whole flanking concept.
You can even flank immobile objects that literally have no front and back, not even in the sense of which direction it's going.
Now that would be fun to see. A ship that rolls as it moves across space. Or a cube ship that spins like a top.
Yup. Good old Trek fun.
Slap a Flank Steak on it.
normal text = me speaking as fellow formite
colored text = mod mode
In Voyager a cube did spin while fighting an Undine ship, presumably to bring more weapons to bear on it. At warp speed no less.
Here I was thinkin' that maybe we needed to put a ring on it.
Maybe on that borgified hand.
lets ask what it really "means"
hitting someone from behind basically means, hitting him, where he cannot see and react.
now, while borgships may not have a front/rear arc, they still have a focus on one target, and may be distracted, so they dont "realize" or "assume" your attack from an opposing arc.
so basically flanking is: hitting someone from an unexpected direction (usually backside)
maybe that helps your logical dilemma.
Lot of things in STO that make no sense...
As a meat cutter by trade, I appreciate this comment...LOL!
Nicely illustrated
As to the OP, I never thought too much about the why, just that I could...willing suspension of disbelief and all....
Qapla'!
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