We changed it because it didn't feel powerful enough and listened to feedback. It's disappointing for that to be met with cynicism. I get being unhappy at bad things that happen, however when there's a positive change that happens that you only have bad things to say about it, perhaps you're only looking for things to complain about.
Agreed.
People asked for a change and Cryptic listened, I commend them for that. The change makes the ship more appealing and it was a good call to make this small but still significant change.
Worthless pets!? I have it, and the pets are very handy to have in a fight.
First warp core explosion kills them in my experience so they are just burst damage that I can get more easily on ships without seeing my own burning wreckage.
There was no indication they fixed this, are you now claiming that the pets actually live more than few seconds through a battle?
One of my science captains uses a Fleet Hestia, and the MV segments seem both resilient and support my command segment. They attack the same target as I do, stay within 4 km of me, and do not dive into the nearest exploding cube like the old ones did.
I have gone through Borg RA's, ISA and CCA (Both premade groups and PUG's), Midnight, and quite a few other missions, and more often then not, both segments survive. So yes, the AI for them seems to have been upgraded.
Worthless pets!? I have it, and the pets are very handy to have in a fight.
First warp core explosion kills them in my experience so they are just burst damage that I can get more easily on ships without seeing my own burning wreckage.
There was no indication they fixed this, are you now claiming that the pets actually live more than few seconds through a battle?
One of my science captains uses a Fleet Hestia, and the MV segments seem both resilient and support my command segment. They attack the same target as I do, stay within 4 km of me, and do not dive into the nearest exploding cube like the old ones did.
I have gone through Borg RA's, ISA and CCA (Both premade groups and PUG's), Midnight, and quite a few other missions, and more often then not, both segments survive. So yes, the AI for them seems to have been upgraded.
That would be really nice. I'll break out my T5 version and see if that's actually true, if it is they may have made a sell.
Now if only they'd go back and give the Resolute an universal Ensign they'd make another.
Worthless pets!? I have it, and the pets are very handy to have in a fight.
First warp core explosion kills them in my experience so they are just burst damage that I can get more easily on ships without seeing my own burning wreckage.
There was no indication they fixed this, are you now claiming that the pets actually live more than few seconds through a battle?
One of my science captains uses a Fleet Hestia, and the MV segments seem both resilient and support my command segment. They attack the same target as I do, stay within 4 km of me, and do not dive into the nearest exploding cube like the old ones did.
I have gone through Borg RA's, ISA and CCA (Both premade groups and PUG's), Midnight, and quite a few other missions, and more often then not, both segments survive. So yes, the AI for them seems to have been upgraded.
That would be really nice. I'll break out my T5 version and see if that's actually true, if it is they may have made a sell.
Now if only they'd go back and give the Resolute an universal Ensign they'd make another.
Potential Caveat:
They may not have upgraded the AI on the T5 version, but there's a decent chance they did since the coding would be tagged to the MV console. Still, must be said.
Simple, the game Star Trek Online is not doing as good as it should be and Cryptic realized that happy customers are better customers than unhappy customers.
Moreover with a minor change they make a minor part of their product to be more interesting to spend money on. In essence boost sales which is needed to keep the game alive.
NP Cryptic. I help where I can if you let me.
Post edited by peterconnorfirst on
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Worthless pets!? I have it, and the pets are very handy to have in a fight.
First warp core explosion kills them in my experience so they are just burst damage that I can get more easily on ships without seeing my own burning wreckage.
There was no indication they fixed this, are you now claiming that the pets actually live more than few seconds through a battle?
One of my science captains uses a Fleet Hestia, and the MV segments seem both resilient and support my command segment. They attack the same target as I do, stay within 4 km of me, and do not dive into the nearest exploding cube like the old ones did.
I have gone through Borg RA's, ISA and CCA (Both premade groups and PUG's), Midnight, and quite a few other missions, and more often then not, both segments survive. So yes, the AI for them seems to have been upgraded.
That would be really nice. I'll break out my T5 version and see if that's actually true, if it is they may have made a sell.
Now if only they'd go back and give the Resolute an universal Ensign they'd make another.
Potential Caveat:
They may not have upgraded the AI on the T5 version, but there's a decent chance they did since the coding would be tagged to the MV console. Still, must be said.
If they didn't, they're be no sale. Nothing personal, but I'm not taking the word of someone who's only contact with me is on the Internet.
I used my old T5 Prometheus yesterday to test out the MVAM to see if anything had changed and I can say it's just as terrible as before. During the last ISA run I did one of the vectors died immediately on the first cube. The second took off, apparently not wanting to end up like his buddy, and just left the battle area. They are dumber then hangar pets and completely useless.
I used my old T5 Prometheus yesterday to test out the MVAM to see if anything had changed and I can say it's just as terrible as before. During the last ISA run I did one of the vectors died immediately on the first cube. The second took off, apparently not wanting to end up like his buddy, and just left the battle area. They are dumber then hangar pets and completely useless.
Thanks for the test. I didn't think they'd upgrade the pet and not make note of that when trying to sell this ship.
I wonder if nathrael happens to fly in groups that kill things so quickly that his pets never see action
I'll still do my own test, just to confirm using both noob and somewhat less noob layouts.
I used my old T5 Prometheus yesterday to test out the MVAM to see if anything had changed and I can say it's just as terrible as before. During the last ISA run I did one of the vectors died immediately on the first cube. The second took off, apparently not wanting to end up like his buddy, and just left the battle area. They are dumber then hangar pets and completely useless.
Thanks for the test. I didn't think they'd upgrade the pet and not make note of that when trying to sell this ship.
I wonder if nathrael happens to fly in groups that kill things so quickly that his pets never see action
I'll still do my own test, just to confirm using both noob and somewhat less noob layouts.
If you do regular story mission and not Advanced or Elite content they don't die as often. So it really depends where you use them. Personally, I wouldn't waste the console slot.
too bad the so-called 'universial' boff slot is NOT truly universial.......if it were it would allow any career or any specialization to use it also...........
I used my old T5 Prometheus yesterday to test out the MVAM to see if anything had changed and I can say it's just as terrible as before. During the last ISA run I did one of the vectors died immediately on the first cube. The second took off, apparently not wanting to end up like his buddy, and just left the battle area. They are dumber then hangar pets and completely useless.
Agreed - the MVAM ships still die way too fast. A few minor updates can quickly change their viability:
1) All captain passives should be applied to MVAM modules, especially pilots with "scratch the paint" (ignore 1 warp core breach damage)
2) Ship subsection pets like MVAM's and separated saucers automatically spam any player-slotted hull heals, shield heals, tac/eng/sci teams, and brace for impact as they come off of cooldown timers on themselves.
3) Subsection ships also have full access to any beam, cannon, and torpedo BOFF skills slotted on the original player ship.
Yes, these are a lot to ask for, but it's either 1) start somewhere or 2) dump the MVAM console and replace it with more practical gear.
I used my old T5 Prometheus yesterday to test out the MVAM to see if anything had changed and I can say it's just as terrible as before. During the last ISA run I did one of the vectors died immediately on the first cube. The second took off, apparently not wanting to end up like his buddy, and just left the battle area. They are dumber then hangar pets and completely useless.
Thanks for the test. I didn't think they'd upgrade the pet and not make note of that when trying to sell this ship.
I wonder if nathrael happens to fly in groups that kill things so quickly that his pets never see action
I'll still do my own test, just to confirm using both noob and somewhat less noob layouts.
If you do regular story mission and not Advanced or Elite content they don't die as often. So it really depends where you use them. Personally, I wouldn't waste the console slot.
Completed my test and the results are exactly what I expected. Rather sad.
If one can kill your target before your pets 'get stuck in', everything is fine. However that means overwhelming DPS such that every target is dead before you cross the 4 km point. Once you're in a dogfight (i.e. close enough not lose significant DPS to range), your pets are quickly gone.
I had some success by keeping my range over 5 km (i.e. accepting the DPS loss). One of the two pets lived until the end, but I was doing this test in Normal Story Mode so that isn't impressive.
The testing reminded me of other flaws with the Pets. We don't have even the broken control that carriers have over their pets (including their frigates), nor do we have damage indicators for them. I had to keep spinning my view 360 to determine if they were still active or not.
Sadly this ship lives or dies by its pets. The Vet T6 Destroyer and coming T6 Patrol Escort (whenever they arrive) have far better BOFF seating and working special abilities to boot.
Final verdict:
The switch to a universal ensign was very helpful, but the ship is still not worth the upgrade cost due to ineffective Pets and lack of pet monitoring/control. Save your Zen for better.
i picked it up after they changed the 1 tac to universal, Thanks for that by the way.....But im really hopeing they fix the multi vec console ,the speed bouns on Alpha .Beta and Gamma is not being count right or sometimes makes you slower when you split.It has not worked right since warpcore came out, I would really like you guys to fix that bug i payed 30dollars for the new ship and the console is still broken. later
[quote="drakethewhite;12742699"
Sadly this ship lives or dies by its pets.
[/quote]
Not really. It's still a fully fledged science-focused Escorts. The pets are a bonus, and even if your pets are instantly destroyed the moment you separate, you still got the stat changes from the separation, which is pretty much always some kind of neat improvement.
It's just a universal console. It might be less useful than the Phantom's Phaser Lance, but it's probably more useful than the Tier 2 Escort Refit's speed burst or the Tier 4 Intrepid Refit's Nadeon's Detonator.
It's one of the few Escorts that can slot a Gravity Well, for example, which can be a neat extra damage source, gives you crowd control and has great synergy with torpedo spread, for example.
Of course, it's no Pilot Escort, but nothing equals them in the world of Escorts so far.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Comments
Agreed.
People asked for a change and Cryptic listened, I commend them for that. The change makes the ship more appealing and it was a good call to make this small but still significant change.
One of my science captains uses a Fleet Hestia, and the MV segments seem both resilient and support my command segment. They attack the same target as I do, stay within 4 km of me, and do not dive into the nearest exploding cube like the old ones did.
I have gone through Borg RA's, ISA and CCA (Both premade groups and PUG's), Midnight, and quite a few other missions, and more often then not, both segments survive. So yes, the AI for them seems to have been upgraded.
That would be really nice. I'll break out my T5 version and see if that's actually true, if it is they may have made a sell.
Now if only they'd go back and give the Resolute an universal Ensign they'd make another.
Potential Caveat:
They may not have upgraded the AI on the T5 version, but there's a decent chance they did since the coding would be tagged to the MV console. Still, must be said.
Simple, the game Star Trek Online is not doing as good as it should be and Cryptic realized that happy customers are better customers than unhappy customers.
Moreover with a minor change they make a minor part of their product to be more interesting to spend money on. In essence boost sales which is needed to keep the game alive.
NP Cryptic. I help where I can if you let me.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
If they didn't, they're be no sale. Nothing personal, but I'm not taking the word of someone who's only contact with me is on the Internet.
Thanks for the test. I didn't think they'd upgrade the pet and not make note of that when trying to sell this ship.
I wonder if nathrael happens to fly in groups that kill things so quickly that his pets never see action
I'll still do my own test, just to confirm using both noob and somewhat less noob layouts.
If you do regular story mission and not Advanced or Elite content they don't die as often. So it really depends where you use them. Personally, I wouldn't waste the console slot.
All the forum rants.
I usually use my MVAM with the Plasma Expulsion.
also who farted ?????
Agreed - the MVAM ships still die way too fast. A few minor updates can quickly change their viability:
1) All captain passives should be applied to MVAM modules, especially pilots with "scratch the paint" (ignore 1 warp core breach damage)
2) Ship subsection pets like MVAM's and separated saucers automatically spam any player-slotted hull heals, shield heals, tac/eng/sci teams, and brace for impact as they come off of cooldown timers on themselves.
3) Subsection ships also have full access to any beam, cannon, and torpedo BOFF skills slotted on the original player ship.
Yes, these are a lot to ask for, but it's either 1) start somewhere or 2) dump the MVAM console and replace it with more practical gear.
Completed my test and the results are exactly what I expected. Rather sad.
If one can kill your target before your pets 'get stuck in', everything is fine. However that means overwhelming DPS such that every target is dead before you cross the 4 km point. Once you're in a dogfight (i.e. close enough not lose significant DPS to range), your pets are quickly gone.
I had some success by keeping my range over 5 km (i.e. accepting the DPS loss). One of the two pets lived until the end, but I was doing this test in Normal Story Mode so that isn't impressive.
The testing reminded me of other flaws with the Pets. We don't have even the broken control that carriers have over their pets (including their frigates), nor do we have damage indicators for them. I had to keep spinning my view 360 to determine if they were still active or not.
Sadly this ship lives or dies by its pets. The Vet T6 Destroyer and coming T6 Patrol Escort (whenever they arrive) have far better BOFF seating and working special abilities to boot.
Final verdict:
The switch to a universal ensign was very helpful, but the ship is still not worth the upgrade cost due to ineffective Pets and lack of pet monitoring/control. Save your Zen for better.
Sadly this ship lives or dies by its pets.
[/quote]
Not really. It's still a fully fledged science-focused Escorts. The pets are a bonus, and even if your pets are instantly destroyed the moment you separate, you still got the stat changes from the separation, which is pretty much always some kind of neat improvement.
It's just a universal console. It might be less useful than the Phantom's Phaser Lance, but it's probably more useful than the Tier 2 Escort Refit's speed burst or the Tier 4 Intrepid Refit's Nadeon's Detonator.
It's one of the few Escorts that can slot a Gravity Well, for example, which can be a neat extra damage source, gives you crowd control and has great synergy with torpedo spread, for example.
Of course, it's no Pilot Escort, but nothing equals them in the world of Escorts so far.
And in that role it's overshadowed by both the Vet Destroyer and the Patrol Escort (T5 for now, but still better) both of which I already own.
Without valid and significant pets, this is one depressing ship that doesn't have anything other than its looks going for it.