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Ideas to make Borg more interesting.

potasssiumpotasssium Member Posts: 1,226 Arc User
I had a few ideas on adjustments that would make Borg more interesting in terms of Space Combat. Instead of them just having ridiculous Tachyon Beams that deplete shields, I think they should have some more engaging enemies. Borg are supposed to adapt, we see that on the ground, but never implemented in space.

1. It should be relatively easy for Borg to assimilate space pets, Runabouts, Delta Fliers, Swarmers, Slavers, ect. It should take longer for them to comendeer a frigate than a shuttle/fighter, but still possible.

Assimilated pets are removed from the Players control, become targetable enemies that themselves begin using their abilities against the players. The pet is removed from the Players Control panel and the player is able to launch new fighters as if the ship were destroyed.

2. Borg shields should adapt in space, requiring remodulation. Ships will have to demodulate their energy weapons and energy torpedo's much like on ground. First a simple captain ability for all captains accomplishes this for all Captain Paths. Engineers get a reduced cool down on the remodulation. Subnuke will remove all Borg adaptions for all players in an STF.

Weapons with the [Borg] proc, automatically demodulate. Direct Energy Modulation will also demodulate all your weapons. Let's add the [Borg] proc to more weapons or crafting perhaps.

The number of Borg vessels being hit by an Energy Weapon increases the speed at which they Adapt. In other words, Beam Fire at Will, Cannon Scatter Volley, and Torpedo Spread(for energy torpedoes) would prompt the Borg to adapt quicker, than Beam Overload, Cannon Rapid Fire, THY, Surgical Strikes, ect...

This resistsance of course only affects Shields, not sure if they should gain hull resistance as well.

Anyone else have some interesting and appropriate ideas for the Borg.
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  • nulonunulonu Member Posts: 507 Arc User
    edited May 2015
    Didn't watch much Voyager but weren't they one shotting cubes in that show? When they added the adaptation mechanic to Borg ground NPCs in Season 4(I think) I wondered why there was no such mechanic for space.

    I think Borg ships should have stupid high regen that would need to be overcome. They always repaired and regenerated very quickly. How about making a fleet action with tac cube with all these changes. 20 ships vs. One cube that is assimilating pets and player ships, adapts to weapons fire and has stupid high regen rate? I thin it'd be fun and really feel like fighting the Borg.
  • thescottybthescottyb Member Posts: 71 Arc User
    edited May 2015
    Assimilating pets sounds awesome.

    Making a giant cube have targetable points might be another neat thing - individual tractor beam emitters, "assimilation beams" for taking over small craft, cutting beam arrays that can be targeted and destroyed, and maybe regeneration nodes or points responsible for adapting the resistance of the other points, can be individually disabled on the cube, reducing the resistance of the "primary hard point" on four of the cube's facings; destroying a hard point prevents the individual points on that facing from regenerating, and taking out all four destroys the cube.

    It would be a raid-like enemy requiring coordination (or lacking that, a LOT of DPS) to defeat, and would give us that Best Of Both Worlds / First Contact vibe of dealing with one ominously powerful enemy, as opposed to a big dumb HP sponge-log that spits out more probes and spheres.
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  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited May 2015
    I support these under one condition: If Borg can adapt and assimilate in space we cannot have the ridiculous HP sponges we have now. Cryptic would need to find something else to make fighting them interesting because remodulating becomes very tedious if you are shooting at 10 million HP boxes.
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  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited May 2015
    Play "perfection" part 1 on the Foundry .
    (not my mission)

    Play it Only on Elite setting .

    Bring heals, ground & space regen's and a team of NPC's that are loaded for bear -- that means sci's that heal and eng officers that can drop turrets .






    ... and set aside a good hour or two, old STF style ... -- but only if you play it on Elite, don't bother with any other difficulty . You're welcome to come back and share the tale of horror & pain ... :)
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited May 2015
    nulonu wrote: »
    Didn't watch much Voyager but weren't they one shotting cubes in that show? When they added the adaptation mechanic to Borg ground NPCs in Season 4(I think) I wondered why there was no such mechanic for space.

    I think Borg ships should have stupid high regen that would need to be overcome. They always repaired and regenerated very quickly. How about making a fleet action with tac cube with all these changes. 20 ships vs. One cube that is assimilating pets and player ships, adapts to weapons fire and has stupid high regen rate? I thin it'd be fun and really feel like fighting the Borg.

    +1, very interesting idea :)
    If Borg can adapt and assimilate in space we cannot have the ridiculous HP sponges we have now.

    yes, their current hp are totally ridiculous. the borg should be frightening not boring, that seems for the heralds; sponges are not fun
  • potasssiumpotasssium Member Posts: 1,226 Arc User
    edited May 2015
    Yes more realistic hit points but with a really high regeneration rate would really make sense.

    The premise for the raid could be that the Ford has discovered A piece of iconian technology and assimilated it, and the players must destroy the ship before assimilated technology is distributed to the collective. This would explain the power gap between the borg in this mission, as compared to the regular game.

    Normal difficulty you fight a cube, Advanced a Tactical Cube, Elite a Tactical and a few spheres. Player ships only assimilated in Advanced and Elite, pets are assimilated on all difficulty levels.



    So the general technique would be to get through the adapting shields, and then spike or focus fire on the bare hull faster than it can regenerate.

    Being able to shoot the Tractor Beam emitters would totally make sense.

    Boarding Parties and beaming over torpedoes could slow down regeneration rate, once you get through the shields.

    If it was possible for the forward to assimilate a player's shift much like they could a player character on the ground, precise could be the relevant mechanism for resisting that tactic.
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  • jocelyn2jocelyn2 Member Posts: 1 Arc User
    edited June 2015
    One massive cube. It needs to be stopped as fast as possible during its attempt at assimilating a star system.

    The players start at warp (exactly like in the mission Battle of Korfez) while hearing a subspace transmission of a battle turning wrong (https://youtu.be/vPzJSBHG4pI?t=16s) and exit warp to encounter a planetary assimilation cube surrounded by floating ship debris and NPC ships fighting next to a planet.

    The cube is extremely difficult to destroy, probably as resilient as the undine planet killer in the mission undine assault. Attacking more than one side of the cube inreases its regen rate by 33% for each side attacked which means that attacking one side is the main tactic to pursue as a group.
    It is recommended to slot a tactical bridge officer that has the skill: [Training Manual - Tactical - Torpedo Subsystem Targeting: Tractor Beam] because the borg cube has multiple tractor beam emitters which can lock to more than one player at the same time.

    If the players can't destroy the cube in a timely manner (5 minutes) the cube enters transwarp and exits near the next planet in the star system. The players pursue the agressor until it is defeated.

    The star system contains 3 planets so the maximum mission time is 15 minutes and 30 seconds.

    Meanwhile, while the players are attacking the cube from space, a special task force of soldiers is sent inside the cube to destroy key components of the ship.

    [Redacted]
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  • potasssiumpotasssium Member Posts: 1,226 Arc User
    edited June 2015
    That would be a really epic mission.

    There would probably need to be a display screen showing the Cube's current regeneration rate.

    I also figure that the Tharolon Pulse from the Scimitar would be an excellent way to slow regen momentarily, if the shields are down, just by delivering a massive blow to the Cube's active drones. But it wouldn't penetrate the whole Cube, so the Cube would recover by activating dormant drones on the other side of the cube.

    Since commando teams are being sent in that would make a great basis for and the company ground STF. We are the main objective is to damage critical systems and keep critical systems off-line for a certain duration, and then survive to be beamed out at the end of the mission.

    Kind of like a zone capture in the Dyson ground space. Primary objective to impair the cube's ability to regenerate, with a few secondary objectives. Disabling the tractor beams on that side of the cube, disabling weapons, and disabling shields.

    Overall mission objective regeneration off-line for five minutes, and whatever other systems are off-line at the same time award secondary objective bonuses.
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  • seriousxenoseriousxeno Member Posts: 473 Arc User
    edited June 2015
    As much as I want a change to the Borg, I'm not sure I would do it this way.

    On 1.:

    While this sounds reasonable and makes sense, I can tell you already whats gonna happen:

    People will simply stop bringing carriers (by that I mean ANY ship with hangars) or simply stop using the hangars. This will reduce people's damage, they will call it another pet "nerf" and complain endlessly. They will also cry about carriers being obsolete in STFs then.

    Seriously, I can hear it already: "How dare you nerf my elite level pets?! I want my dil back NAO!"



    On 2.:

    Isn't there like at least 1 thread a weak about how NPCs have become bullet/phaser sponges? This isn't gonna help, no matter how canon it might be.

    Besides, people who forget to bring remodulators (just like on ground) will be cussed out and PUGs will fail even more often. I assume you know how quiet the queues have gotten as it is?



    Here's an idea I had a while back:

    Re-categorize the Borg NPCs. There's no way in hell the cube is a battleship. It should be dreadnought/capital level. They melt like butter but honestly shouldn't.

    Move the cube up a level or 2, make up some large (not huge) Borg ships to fill the position the cube has right now and it will feel better I would think. Cubes would then rival the CE in terms of power, as they should. And hey, it would give us something else to blow up, there's plenty of geometrical shapes left..
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  • jocelyn2jocelyn2 Member Posts: 1 Arc User
    edited June 2015
    Here is the build for the Planetary Assimilation Cube I was talking about. It's open to suggestions so any comment is appreciated.

    https://www.reddit.com/r/stobuilds/comments/383tv1/something_ive_been_working_on_since_yesterday/
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  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited June 2015
    I think that doing something to make the Borg more interesting would be nice. But loss of control and immunity mechanics isnt the way i would like for them to do it. I would rather see multiphase fights without annoying cutscenes like in Borg Disconnected. Or multiple objective fights like with Khitomer space, Cure space or Azure Nebula. Or even huge epic fights (as epic as the devs and engine can make them anyways) like Crystalline.
  • edited June 2015
    This content has been removed.
  • binebanebinebane Member Posts: 557 Arc User
    edited June 2015
    just no spade adaption to weapons. you can give us borg that can shoot throuh our shields. lets say each second they penetrate 5% of our shield and in 10 second get thir max 50% for lets say 5 seconds. so after 5 seconds of no fire you get back to 0. so you would need to fire and retreat.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited June 2015
    The biggest thing I never understood about fighting Borg in sto is why they kill anyone. They should be assimilating never killing.

    I guess a neat compromise would be to use a mechanic similar to the tholians where killing one opens a rift for mirror vessels. But if your ship explodes while you have a Borg boarding party active, it triggers a copy of your class of ship but with the assimilated set graphics to appear on the Borg team. But this opens a world of griefing potential for stfs.

    The defense side of the equation I think is better handled by a stacking resist buff. Gives a good reason for PCs to have and use buff stripping abilities. Like sub nuke.
  • jocelyn2jocelyn2 Member Posts: 1 Arc User
    edited June 2015
    [Console - Universal - Cortical Processing Subunit] When hit: Chance to increase resistance against incoming energy/kinetic/exotic damage type for a short time. Stacks up to 5 times per damage type.

    [Borg Heavy Plasma Cannon Mk XIV [CrtD]x3]

    [Training Manual - Tactical - Cannon Subsystem Targeting: Inertial Dampeners II] Overrides target's ramming speed safeties including against allies, set inertia to 0 and turn rate to 0 for 4 sec.

    [Borg Tractor Beam Array Mk XIV [Dmg]x3] Can be enhanced by beam weapons skills like fire at will, overload, subystem targeting surgical strikes, etc.

    [Auto Regeneration Unit] Device: Increases hull repair and regen rate by 100% for 30 seconds. 5 minutes cooldown.
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    I will always choose a lazy person to do a difficult job...

    ...because he will find an easy way to do it.

    -Bill Gates
  • commander45689commander45689 Member Posts: 45 Arc User
    edited October 2015
    nulonu wrote: »
    Didn't watch much Voyager but weren't they one shotting cubes in that show? When they added the adaptation mechanic to Borg ground NPCs in Season 4(I think) I wondered why there was no such mechanic for space.

    I think Borg ships should have stupid high regen that would need to be overcome. They always repaired and regenerated very quickly. How about making a fleet action with tac cube with all these changes. 20 ships vs. One cube that is assimilating pets and player ships, adapts to weapons fire and has stupid high regen rate? I thin it'd be fun and really feel like fighting the Borg.

    Spoilers
    Voyager was able to take out cubes in one shot due to tech from the future, it's in the last episode.
    Voyager had special armor as well, plus a Admiral from the future to help Voyager fight the Borg.
    Also it maybe possible with Sevens help Voyager was able to fight the Borg better, plus Voyager has been upgraded with Borg tech. The concentrated fire of three beam weapons was able to reduce USS Voyager's ablative generator-deployed armor hull integrity, a highly advanced future Starfleet defense technology, to 40%.
    And also using http://memory-alpha.wikia.com/wiki/Transphasic_torpedo

    Post edited by commander45689 on
    I am fan of the Galaxy class and Sovereign class. I like Federation cruisers.

    Hoping for a Yesterday's Enterprise Bundle

    My idea for the bundle :smile:
    https://www.arcgames.com/en/forums/startrekonline/#/discussion/1264100/yesterdays-enterprise-bundle-idea
  • commander45689commander45689 Member Posts: 45 Arc User
    edited October 2015
    A Cube can take on 40 Star Fleet ships, destroying all but one. This would not work in game, since there are teams of five in STFS
    http://memory-alpha.wikia.com/wiki/Borg_cube

    Although this could work in game, pasted from memory Alpha
    The main tactic employed by cubes when engaging another vessel was to seize it with a tractor beam that would also drain its shields. Following the failure of enemy shields, the cube could engage a high-energy laser cutting beam to slice sections of the ship for assimilation. In a combat situation the Borg sometimes further used the tractor beam itself to destroy the target vessel. The Borg can also fire missiles to disable shields, and also warp drive. which worked on even Galaxy class star ships.
    http://memory-alpha.wikia.com/wiki/Borg_missile

    A Sphere
    http://memory-alpha.wikia.com/wiki/Borg_sphere
    I am fan of the Galaxy class and Sovereign class. I like Federation cruisers.

    Hoping for a Yesterday's Enterprise Bundle

    My idea for the bundle :smile:
    https://www.arcgames.com/en/forums/startrekonline/#/discussion/1264100/yesterdays-enterprise-bundle-idea
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    Unless we get to explore their origins and or possible connection to V'ger as was hinted, I don't really have any further interest in the Borg at all as an enemy, I remember going totally "Meh, them again?" when facing them again during Butterfly Effect. However, what I agree on is they should do more "Assimilative" things than they do now. Borg are just simply "Hulk Smash" in space and on ground they also don't attempt assimilating except once in a blue moon. Your own team being potentially turned against you by their assimilation would indeed make the Borg feel more like the Borg we know from Trek in general.
  • nightkennightken Member Posts: 2,824 Arc User
    feedback pulse.



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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    If it makes the "Nightmares of Wolf 359" be actual "Nightmares" again, I'm all for it.
    XzRTofz.gif
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    Assimilated combat pets, ok I guess, yes. Assimilated non-combat pets? Holy god in heaven, YES! Or being able to cause costume alterations while you are in a mission, assimilate you and send you back to ESD as a targetable hostile that attacks people standing around discussing things of a somewhat silly nature? Good times.

    Humorously enough, assimilated players have happened on ESD and other social areas, probably brought back nanites from their Borg missions. Random Borg attacks in such places as a feature would actually be epic, if it happened in places where no one needed to be to conduct their business like exchange consoles etc.
  • messahlamessahla Member Posts: 1,160 Arc User
    Heres an idea to make the borg more "Interesting" french maid costumes for the fems and Lederhosen for the male borg that would definitely make them more interesting.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    They need to adapt. Or rather evolve.

    I say it's about time we see assimilated undine, voth and other species from the Delta quadrant. Adapt their technology and their strategy.​​
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,586 Community Moderator
    coupaholic wrote: »
    They need to adapt. Or rather evolve.

    I say it's about time we see assimilated undine, voth and other species from the Delta quadrant. Adapt their technology and their strategy.​​

    We already prevented them from assimilating Undine in the Borg arc.
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  • messahlamessahla Member Posts: 1,160 Arc User
    All jokes aside voyager really screwed how the borg are perceived they were supposed to be the big bads of the universe but voyagers plotholarama fest of BS made them looking like clowns.

    I wish STO would return the borg back atleast on this game to the big bads they were meant to be not this clown show that voyagers bad writing made them into.
  • sinn74sinn74 Member Posts: 1,149 Arc User
    The Borg cubes need to adapt to whatever weapon type is doing the most damage to them, gaining a 25%+ resist to it.

    Then watch how people suddenly discover weapon types that AREN'T (yawn) Antiproton.
  • nightkennightken Member Posts: 2,824 Arc User
    sinn74 wrote: »
    The Borg cubes need to adapt to whatever weapon type is doing the most damage to them, gaining a 25%+ resist to it.

    Then watch how people suddenly discover weapon types that AREN'T (yawn) Antiproton.

    I give it 3 days before people realize. 30 secord before they ask for a nerf.


    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    rattler2 wrote: »
    coupaholic wrote: »
    They need to adapt. Or rather evolve.

    I say it's about time we see assimilated undine, voth and other species from the Delta quadrant. Adapt their technology and their strategy.

    We already prevented them from assimilating Undine in the Borg arc.

    We prevented a small part of the collective from doing it sure, but it doesn't stop the rest of the collective from trying.​​
  • sinn74sinn74 Member Posts: 1,149 Arc User
    nightken wrote: »
    sinn74 wrote: »
    The Borg cubes need to adapt to whatever weapon type is doing the most damage to them, gaining a 25%+ resist to it.

    Then watch how people suddenly discover weapon types that AREN'T (yawn) Antiproton.

    I give it 3 days before people realize. 30 secord before they ask for a nerf.

    People are going to whine about anything. But this would solve many of the top complaints I keep seeing, including (but not limited to):

    1. People just throw beams on and spam FAW while flying in circles. Thats not skill.
    2. I want a reason to slot a torpedo and not lose DPS.
    3. All I see is Antiproton everywhere. [x] weapon types should be buffed!
    4. There is no build variety.
    5. All the cubes are is a big bag of HP.

    So, there's that.
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    potasssium wrote: »
    I had a few ideas on adjustments that would make Borg more interesting in terms of Space Combat. Instead of them just having ridiculous Tachyon Beams that deplete shields, I think they should have some more engaging enemies. Borg are supposed to adapt, we see that on the ground, but never implemented in space.

    1. It should be relatively easy for Borg to assimilate space pets, Runabouts, Delta Fliers, Swarmers, Slavers, ect. It should take longer for them to comendeer a frigate than a shuttle/fighter, but still possible.

    Assimilated pets are removed from the Players control, become targetable enemies that themselves begin using their abilities against the players. The pet is removed from the Players Control panel and the player is able to launch new fighters as if the ship were destroyed.

    2. Borg shields should adapt in space, requiring remodulation. Ships will have to demodulate their energy weapons and energy torpedo's much like on ground. First a simple captain ability for all captains accomplishes this for all Captain Paths. Engineers get a reduced cool down on the remodulation. Subnuke will remove all Borg adaptions for all players in an STF.

    Weapons with the [Borg] proc, automatically demodulate. Direct Energy Modulation will also demodulate all your weapons. Let's add the [Borg] proc to more weapons or crafting perhaps.

    The number of Borg vessels being hit by an Energy Weapon increases the speed at which they Adapt. In other words, Beam Fire at Will, Cannon Scatter Volley, and Torpedo Spread(for energy torpedoes) would prompt the Borg to adapt quicker, than Beam Overload, Cannon Rapid Fire, THY, Surgical Strikes, ect...

    This resistsance of course only affects Shields, not sure if they should gain hull resistance as well.

    Anyone else have some interesting and appropriate ideas for the Borg.

    i like everything, but I'm just a little bit frightened by the proc [borg]; more grind and gambling?
    Hp sponges should be modified.
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