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Should all cooldowns be temporarily stopped until all Pve queues are given Higher rewards???

stuart1965stuart1965 Member Posts: 691 Arc User
Currently we have these cooldowns, so as to make us do different things and not the same mission all the time. This cryptic strategy has failed because there are still many dead queues. These need to be busy and not dead. so this needs change. Bigger better valueable rewards in all queues needed to liven up this game.

Should all cooldowns be temporarily stopped until all Pve queues are given Higher rewards??? 80 votes

Yes temporarily stop these cooldowns until dead queues are addressed.
35%
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No. leave them as they are
51%
reiklingraidercoldnapalmssbn655shpoksduncanidaho11oldravenman3025bobbydazlersguljarolcalintane753mustrumridcully0cidjackrepetitiveepickitsunesnoutquesteriusvegeta50024lordsteve1rmy1081warmaker001bshadowwraith77arliekkos 41 votes
Other. please specify.
13%
psychoplattltminnsquepandragnridrgradiilucho80messahlaadmiralkogarwarpangelwelcome2earfbubblegirl2015 11 votes
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Comments

  • admiralkogaradmiralkogar Member Posts: 875 Arc User
    Other. please specify.
    stuart1965 wrote: »
    Currently we have these cooldowns, so as to make us do different things and not the same mission all the time. This cryptic strategy has failed because there are still many dead queues. These need to be busy and not dead. so this needs change. Bigger better valueable rewards in all queues needed to liven up this game.

    Why are the queues really dead? Because they are not fun enough! Make them more fun, and you don't need cool downs anymore, and you won't need to increase the rewards because fun IS a reward.

    To make them more fun, you have to Know why they are not fun enough now. That is the real problem in resolving this. imho. :)

    Qapla
  • genemorphgenemorph Member Posts: 404 Arc User
    Yes temporarily stop these cooldowns until dead queues are addressed.
    I totally agree. Cryptic need to cut the cds down since from what I can see most people primarily only replay about 3 queues anyway, the rest are just empty. On top of that they should cut all queues that require 20 people to 5 and adjust mob numbers accordingly, which would help Starbase 21 massive lag too. Additionally, competitive PvE star fleet missions used to always fill up for getting valuable MK 12 rewards for 1st or 2nd place, but now these things are worthless since the introduction of MK 14 and epic gear, so these queues should drop purple MK14's to make them worth playing, or give them unique tradable rewards.
  • questeriusquesterius Member Posts: 8,488 Arc User
    No. leave them as they are
    Suspending the cool down will not change the fact that certain STF are simply far more time efficient than others.
    Suspending the cool down will simply result in people playing the same queues over and over again.​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    No. leave them as they are
    questerius wrote: »
    Suspending the cool down will not change the fact that certain STF are simply far more time efficient than others.
    Suspending the cool down will simply result in people playing the same queues over and over again.​​

    This.

    Lowest effort for the most reward.

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    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
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  • guljarolguljarol Member Posts: 980 Arc User
    No. leave them as they are
    questerius wrote: »
    Suspending the cool down will not change the fact that certain STF are simply far more time efficient than others.
    Suspending the cool down will simply result in people playing the same queues over and over again.

    This. It would not help the empty queues at all. If anything, it would empty some even more, as people running them for rewards only (not for fun) would do the easiest and fastest all the time.

    Why are the queues really dead? Because they are not fun enough! Make them more fun, and you don't need cool downs anymore, and you won't need to increase the rewards because fun IS a reward.

    To make them more fun, you have to Know why they are not fun enough now. That is the real problem in resolving this. imho. :)

    Qapla

    Not a long time ago I ran The Breach for the first time. Yesterday, Starbase Fleet Defence. They were plenty fun. Yet the queues are empty. My guess is - because they take time, and some people want their rewards with as little effort and time as possible. Because many grind, and not play the game :tongue:​​
  • stuart1965stuart1965 Member Posts: 691 Arc User
    Yes temporarily stop these cooldowns until dead queues are addressed.
    questerius wrote: »
    Suspending the cool down will not change the fact that certain STF are simply far more time efficient than others.
    Suspending the cool down will simply result in people playing the same queues over and over again.​​

    All the more reason then for cryptic to address the dead queues problem, and once thats done, then re- add the cooldowns.

  • hravikhravik Member Posts: 1,203 Arc User
    No. leave them as they are
    stuart1965 wrote: »
    questerius wrote: »
    Suspending the cool down will not change the fact that certain STF are simply far more time efficient than others.
    Suspending the cool down will simply result in people playing the same queues over and over again.​​

    All the more reason then for cryptic to address the dead queues problem, and once thats done, then re- add the cooldowns.

    Your suggestion does nothing at all to alleviate the dead queue problem, and might actually make it worse. So why would they?
  • stuart1965stuart1965 Member Posts: 691 Arc User
    Yes temporarily stop these cooldowns until dead queues are addressed.
    hravik wrote: »
    stuart1965 wrote: »
    questerius wrote: »
    Suspending the cool down will not change the fact that certain STF are simply far more time efficient than others.
    Suspending the cool down will simply result in people playing the same queues over and over again.​​

    All the more reason then for cryptic to address the dead queues problem, and once thats done, then re- add the cooldowns.

    Your suggestion does nothing at all to alleviate the dead queue problem, and might actually make it worse. So why would they?

    why should they??? easy, to liven up this game again, to make it busy and buzzing. Something in the end needs to be addressed about the dead queues.

  • questeriusquesterius Member Posts: 8,488 Arc User
    No. leave them as they are
    stuart1965 wrote: »
    questerius wrote: »
    Suspending the cool down will not change the fact that certain STF are simply far more time efficient than others.
    Suspending the cool down will simply result in people playing the same queues over and over again.

    All the more reason then for cryptic to address the dead queues problem, and once thats done, then re- add the cooldowns.

    I don't argue that the dead queue issue needs to be addressed, but the question was if the cool down needed to be removed until it was.

    Removal of the cool down is no solution, only hyper inflates the current problems and kills the few slow queues because they become a lot more vulnerable to trolls (anyone remember the issues with blocking shields).

    Overall: removal cool down is bad idea.​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • stuart1965stuart1965 Member Posts: 691 Arc User
    Yes temporarily stop these cooldowns until dead queues are addressed.
    questerius wrote: »
    stuart1965 wrote: »
    questerius wrote: »
    Suspending the cool down will not change the fact that certain STF are simply far more time efficient than others.
    Suspending the cool down will simply result in people playing the same queues over and over again.

    All the more reason then for cryptic to address the dead queues problem, and once thats done, then re- add the cooldowns.

    I don't argue that the dead queue issue needs to be addressed, but the question was if the cool down needed to be removed until it was.

    Removal of the cool down is no solution, only hyper inflates the current problems and kills the few slow queues because they become a lot more vulnerable to trolls (anyone remember the issues with blocking shields).

    Overall: removal cool down is bad idea.​​

    So, what would you do, to address these dead queues? some imput.

  • thedarkphenoixthedarkphenoix Member Posts: 75 Arc User
    No. leave them as they are
    I'm of the opinion to leave them as they are. What you are proposing will end up doing the exact opposite of what you hope. Time vs reward means that people will always focus on those queues that can be completed quickly and easily.

    Removing the cool down means that people will just play these queues more, to the detriment of the other queues.

    Honestly, even if the devs significantly increased the rewards on unplayed queues I doubt it would do much to encourage their play.
    Original wave Lifetimer and Closed Beta tester.
  • questeriusquesterius Member Posts: 8,488 Arc User
    No. leave them as they are
    stuart1965 wrote: »
    questerius wrote: »
    stuart1965 wrote: »
    questerius wrote: »
    Suspending the cool down will not change the fact that certain STF are simply far more time efficient than others.
    Suspending the cool down will simply result in people playing the same queues over and over again.

    All the more reason then for cryptic to address the dead queues problem, and once thats done, then re- add the cooldowns.

    I don't argue that the dead queue issue needs to be addressed, but the question was if the cool down needed to be removed until it was.

    Removal of the cool down is no solution, only hyper inflates the current problems and kills the few slow queues because they become a lot more vulnerable to trolls (anyone remember the issues with blocking shields).

    Overall: removal cool down is bad idea.

    So, what would you do, to address these dead queues? some imput.

    How to solve the problem is an entire different issue all together, but adding a problem until a problem is fixed is definitely not the answer.

    Possible solutions:
    - Overhaul the UI since the current one is a mess with the mother load of queues.
    - Either remove specific queues (e.g. the space queues added with the undine reputation) or increase their rewards
    - Add 5 man variants for the current 20 man queues.

    These are just some things which are actually viable.​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    No. leave them as they are
    questerius wrote: »
    Suspending the cool down will not change the fact that certain STF are simply far more time efficient than others.
    Suspending the cool down will simply result in people playing the same queues over and over again.

    Exactly my thoughts. What kind of approach at "fixing" the queues is that supposed to be? pig-2.gif​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • stuart1965stuart1965 Member Posts: 691 Arc User
    Yes temporarily stop these cooldowns until dead queues are addressed.
    questerius wrote: »
    stuart1965 wrote: »
    questerius wrote: »
    stuart1965 wrote: »
    questerius wrote: »
    Suspending the cool down will not change the fact that certain STF are simply far more time efficient than others.
    Suspending the cool down will simply result in people playing the same queues over and over again.

    All the more reason then for cryptic to address the dead queues problem, and once thats done, then re- add the cooldowns.

    I don't argue that the dead queue issue needs to be addressed, but the question was if the cool down needed to be removed until it was.

    Removal of the cool down is no solution, only hyper inflates the current problems and kills the few slow queues because they become a lot more vulnerable to trolls (anyone remember the issues with blocking shields).

    Overall: removal cool down is bad idea.

    So, what would you do, to address these dead queues? some imput.

    How to solve the problem is an entire different issue all together, but adding a problem until a problem is fixed is definitely not the answer.

    Possible solutions:
    - Overhaul the UI since the current one is a mess with the mother load of queues.
    - Either remove specific queues (e.g. the space queues added with the undine reputation) or increase their rewards
    - Add 5 man variants for the current 20 man queues.

    These are just some things which are actually viable.​​

    Second from last sentence in the quote, you said "or increase their rewards". Exactly what i said from the beginning. Bingo!

  • angrytargangrytarg Member Posts: 11,008 Arc User
    No. leave them as they are
    stuart1965 wrote: »
    Second from last sentence in the quote, you said "or increase their rewards". Exactly what i said from the beginning. Bingo!

    Yes, increased rewrds are one thing. But what about this cooldown removal? What has this to do with anything? Your OP poll is very confusing pig-3.gif​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    No. leave them as they are
    stuart1965 wrote: »
    why should they??? easy, to liven up this game again, to make it busy and buzzing. Something in the end needs to be addressed about the dead queues.

    I think I see where you are coming from - dead queues must mean that people are on cooldown. But they aren't, some people just don't play all the queues for whatever reasons (reward, fun, ... - should be up to them either way). And while I don't like that as well, because the ones I'd like to play (on the rare occasions that I do a queue) are usually deserted while to me less interesting ones (CC, IS) are the only ones where you at least have some chance of getting one together without some major wait, in the end it's not a cooldown issue.

    Also, the game is buzzing. I cannot compare it to pre DR since I don't have any metrics, but there are still a lot of people flying around. Just not in the queues.
    My mother was an epohh and my father smelled of tulaberries
  • questeriusquesterius Member Posts: 8,488 Arc User
    No. leave them as they are
    stuart1965 wrote: »
    questerius wrote: »
    stuart1965 wrote: »
    questerius wrote: »
    stuart1965 wrote: »
    questerius wrote: »
    Suspending the cool down will not change the fact that certain STF are simply far more time efficient than others.
    Suspending the cool down will simply result in people playing the same queues over and over again.

    All the more reason then for cryptic to address the dead queues problem, and once thats done, then re- add the cooldowns.

    I don't argue that the dead queue issue needs to be addressed, but the question was if the cool down needed to be removed until it was.

    Removal of the cool down is no solution, only hyper inflates the current problems and kills the few slow queues because they become a lot more vulnerable to trolls (anyone remember the issues with blocking shields).

    Overall: removal cool down is bad idea.

    So, what would you do, to address these dead queues? some imput.

    How to solve the problem is an entire different issue all together, but adding a problem until a problem is fixed is definitely not the answer.

    Possible solutions:
    - Overhaul the UI since the current one is a mess with the mother load of queues.
    - Either remove specific queues (e.g. the space queues added with the undine reputation) or increase their rewards
    - Add 5 man variants for the current 20 man queues.

    These are just some things which are actually viable.

    Second from last sentence in the quote, you said "or increase their rewards". Exactly what i said from the beginning. Bingo!

    The thing is that even increased rewards isn't a fix. It's a starting point, but hardly a fix.
    Time efficiency is one reason why some queues are brimming and some are (close to) dead. Other reasons is that some queues are simply annoying.

    For example the Voth with their gravity wells, cloaks and aceton shields can be quite the annoyance and the same thing goes for the undine with their puddles and repelling AP beam.

    Add that most people have finished those relatively old reputations and that those marks can be acquired easier in battle zones and a recipe for dead STF is born.

    There is simply no easy solution for a problem with many underlying causes.​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • dragnridrdragnridr Member Posts: 671 Arc User
    Other. please specify.
    How about just remove the cooldown entirely and let the players play what they want to play. Or are the devs afraid that doing so would reveal how flawed their PvE queue desicions are?
    latest?cb=20141230104800&path-prefix=en
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    No. leave them as they are
    I have only one thing to say to players who worry about cooldowns, ALTS!.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • ryugasiriusryugasirius Member Posts: 283 Arc User
    Removing cooldowns would only make it worse... with cooldowns, once you run CCA and ISA you have 20-ish minutes of cooldown, which may or may not make you play another queue. Without cooldowns, there would be no reason at all to run another, less cost-efficient queue, ever.
    ryuga81.png
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    questerius wrote: »
    stuart1965 wrote: »
    questerius wrote: »
    stuart1965 wrote: »
    questerius wrote: »
    stuart1965 wrote: »
    questerius wrote: »
    Suspending the cool down will not change the fact that certain STF are simply far more time efficient than others.
    Suspending the cool down will simply result in people playing the same queues over and over again.

    All the more reason then for cryptic to address the dead queues problem, and once thats done, then re- add the cooldowns.

    I don't argue that the dead queue issue needs to be addressed, but the question was if the cool down needed to be removed until it was.

    Removal of the cool down is no solution, only hyper inflates the current problems and kills the few slow queues because they become a lot more vulnerable to trolls (anyone remember the issues with blocking shields).

    Overall: removal cool down is bad idea.

    So, what would you do, to address these dead queues? some imput.

    How to solve the problem is an entire different issue all together, but adding a problem until a problem is fixed is definitely not the answer.

    Possible solutions:
    - Overhaul the UI since the current one is a mess with the mother load of queues.
    - Either remove specific queues (e.g. the space queues added with the undine reputation) or increase their rewards
    - Add 5 man variants for the current 20 man queues.

    These are just some things which are actually viable.

    Second from last sentence in the quote, you said "or increase their rewards". Exactly what i said from the beginning. Bingo!

    The thing is that even increased rewards isn't a fix. It's a starting point, but hardly a fix.
    Time efficiency is one reason why some queues are brimming and some are (close to) dead. Other reasons is that some queues are simply annoying.

    For example the Voth with their gravity wells, cloaks and aceton shields can be quite the annoyance and the same thing goes for the undine with their puddles and repelling AP beam.

    Add that most people have finished those relatively old reputations and that those marks can be acquired easier in battle zones and a recipe for dead STF is born.

    There is simply no easy solution for a problem with many underlying causes.​​
    Yeah, I have no real incentive to play Borg STFs simply because I don't need more marks. I'd be doing it just to grind dil and R&D mats really... and that bores me.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • mayito2009mayito2009 Member Posts: 643 Arc User
    Yes temporarily stop these cooldowns until dead queues are addressed.
    The cooldowns only affects newer players who are trying to gain more experience or accumulate marks to get the reputation higher, I dont like the cooldowns, maybe a way to balance this could be to have only cooldowns for players who are level 60.
    Seek and ye shall find. Ask and ye shall receive. Rabboni
    Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety" (Benjamin Franklin).

    Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    They should just increase the rewards and skip that in-between step.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited October 2015
    No. leave them as they are
    mayito2009 wrote: »
    The cooldowns only affects newer players who are trying to gain more experience or accumulate marks to get the reputation higher, I dont like the cooldowns, maybe a way to balance this could be to have only cooldowns for players who are level 60.

    that would be discrimination, what is good or bad for one is good or bad for all, no group should be singled out in that way for any reason.

    as I said before alts is the answer, with 3 characters on the go you should never have to worry about cooldowns to any great extent.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • gradiigradii Member Posts: 2,824 Arc User
    Other. please specify.
    Don't remove the cooldowns that wont help the dead queues. People will just queue for the non dead ones more often.

    the difficult queues like hive need SUPERIOR rewards.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    No. leave them as they are
    stuart1965 wrote: »
    Currently we have these cooldowns, so as to make us do different things and not the same mission all the time. This cryptic strategy has failed because there are still many dead queues. These need to be busy and not dead. so this needs change. Bigger better valueable rewards in all queues needed to liven up this game.
    Between already adding dilithium across all queues, the daily bonus, and the R+D system its hard to imagine how even more rewards would contribute to the PVE population. If what's been tried hasn't worked, then more of the same isn't the answer.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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  • questeriusquesterius Member Posts: 8,488 Arc User
    No. leave them as they are
    The only way to revitalize the queues is by removing ISN/ISA/ and the CE.
    All in favour say "aye"​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • mayito2009mayito2009 Member Posts: 643 Arc User
    Yes temporarily stop these cooldowns until dead queues are addressed.
    Aye!! Aye chico, si chico Aye!!!
    Seek and ye shall find. Ask and ye shall receive. Rabboni
    Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety" (Benjamin Franklin).

    Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
  • thedarkphenoixthedarkphenoix Member Posts: 75 Arc User
    No. leave them as they are
    I honestly think that the best way the devs can go about getting people playing these older queues is less to do with the standard rewards. Instead, we should look at more unique rewards.

    My suggestion would be for the devs to occasionally spotlight these old queues, like they do with Crystalline Catastrophe and the Mirror Universe queues. When spotlighted, the queues would provide you with unique Doffs (or even Boffs), Space and Ground equipment, new ability manuals, and the mark reward should be completely flexible, just like during the other two spotlights.

    This will encourage people to play these queues more often, both during the spotlight when the rewards are there, and out of "season" as practice. Though honestly, a couple of the queues may need a rework to ensure that players don't end up in what is essentially a fail state.

    You never know... It might work.
    Original wave Lifetimer and Closed Beta tester.
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