Currently we have these cooldowns, so as to make us do different things and not the same mission all the time. This cryptic strategy has failed because there are still many dead queues. These need to be busy and not dead. so this needs change. Bigger better valueable rewards in all queues needed to liven up this game.
Should all cooldowns be temporarily stopped until all Pve queues are given Higher rewards??? 80 votes
Yes temporarily stop these cooldowns until dead queues are addressed.
No. leave them as they are
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Comments
Why are the queues really dead? Because they are not fun enough! Make them more fun, and you don't need cool downs anymore, and you won't need to increase the rewards because fun IS a reward.
To make them more fun, you have to Know why they are not fun enough now. That is the real problem in resolving this. imho.
Qapla
Suspending the cool down will simply result in people playing the same queues over and over again.
This.
Lowest effort for the most reward.
This. It would not help the empty queues at all. If anything, it would empty some even more, as people running them for rewards only (not for fun) would do the easiest and fastest all the time.
Not a long time ago I ran The Breach for the first time. Yesterday, Starbase Fleet Defence. They were plenty fun. Yet the queues are empty. My guess is - because they take time, and some people want their rewards with as little effort and time as possible. Because many grind, and not play the game
All the more reason then for cryptic to address the dead queues problem, and once thats done, then re- add the cooldowns.
Your suggestion does nothing at all to alleviate the dead queue problem, and might actually make it worse. So why would they?
why should they??? easy, to liven up this game again, to make it busy and buzzing. Something in the end needs to be addressed about the dead queues.
I don't argue that the dead queue issue needs to be addressed, but the question was if the cool down needed to be removed until it was.
Removal of the cool down is no solution, only hyper inflates the current problems and kills the few slow queues because they become a lot more vulnerable to trolls (anyone remember the issues with blocking shields).
Overall: removal cool down is bad idea.
So, what would you do, to address these dead queues? some imput.
Removing the cool down means that people will just play these queues more, to the detriment of the other queues.
Honestly, even if the devs significantly increased the rewards on unplayed queues I doubt it would do much to encourage their play.
How to solve the problem is an entire different issue all together, but adding a problem until a problem is fixed is definitely not the answer.
Possible solutions:
- Overhaul the UI since the current one is a mess with the mother load of queues.
- Either remove specific queues (e.g. the space queues added with the undine reputation) or increase their rewards
- Add 5 man variants for the current 20 man queues.
These are just some things which are actually viable.
Exactly my thoughts. What kind of approach at "fixing" the queues is that supposed to be?
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Second from last sentence in the quote, you said "or increase their rewards". Exactly what i said from the beginning. Bingo!
Yes, increased rewrds are one thing. But what about this cooldown removal? What has this to do with anything? Your OP poll is very confusing
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I think I see where you are coming from - dead queues must mean that people are on cooldown. But they aren't, some people just don't play all the queues for whatever reasons (reward, fun, ... - should be up to them either way). And while I don't like that as well, because the ones I'd like to play (on the rare occasions that I do a queue) are usually deserted while to me less interesting ones (CC, IS) are the only ones where you at least have some chance of getting one together without some major wait, in the end it's not a cooldown issue.
Also, the game is buzzing. I cannot compare it to pre DR since I don't have any metrics, but there are still a lot of people flying around. Just not in the queues.
The thing is that even increased rewards isn't a fix. It's a starting point, but hardly a fix.
Time efficiency is one reason why some queues are brimming and some are (close to) dead. Other reasons is that some queues are simply annoying.
For example the Voth with their gravity wells, cloaks and aceton shields can be quite the annoyance and the same thing goes for the undine with their puddles and repelling AP beam.
Add that most people have finished those relatively old reputations and that those marks can be acquired easier in battle zones and a recipe for dead STF is born.
There is simply no easy solution for a problem with many underlying causes.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
My character Tsin'xing
Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
that would be discrimination, what is good or bad for one is good or bad for all, no group should be singled out in that way for any reason.
as I said before alts is the answer, with 3 characters on the go you should never have to worry about cooldowns to any great extent.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
the difficult queues like hive need SUPERIOR rewards.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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All in favour say "aye"
Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
My suggestion would be for the devs to occasionally spotlight these old queues, like they do with Crystalline Catastrophe and the Mirror Universe queues. When spotlighted, the queues would provide you with unique Doffs (or even Boffs), Space and Ground equipment, new ability manuals, and the mark reward should be completely flexible, just like during the other two spotlights.
This will encourage people to play these queues more often, both during the spotlight when the rewards are there, and out of "season" as practice. Though honestly, a couple of the queues may need a rework to ensure that players don't end up in what is essentially a fail state.
You never know... It might work.