I've been away for 8 months after grinding everything I could. I'm a pure sci player (don't care much for pew pew) and I do really good dps in my romulan temporal sci vessel. But after 8 months not a single new sci ship? Not 1... that's messed up. Basically the game is saying go tac or go home and that's not fair. How about a little science love people.
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They claim Science ships don't sell but frankly it's another case of the Bortasqu' effect.
KDF & Roms still have no faction T6 science vessels.
I'm more worried that for years now, there's entire swathes of Science abilities from its highest tiered skillboxes, that are completely worthless.
There are no second place prizes for people who provide team support in the form of Science abilities. You won't see a leaderboard for the Science Captain who manages to debuff the most. You won't get extra Contraband as loot for having a really kick-TRIBBLE drain build.
Cryptic's idea of improving science ships is to give them more Tactical capabilities. Take the Vesta or Dyson Science Destroyer for example.
The banality of ship design at Cryptic is what it is, and I personally see no change to that effect. We've all given suggestions on how to make Support gameplay as equally rewarding as DPS, but Cryptic either does not know how to fix it, does not care to fix it, or believes that Science truly does belong in a strange kind of limbo.
Borticus and the rest of the dev team have helped address the damage output of Science ships and to slightly increase their versatility. I personally fell in love with a PartGen build, and there are a lot of doffs and traits that are designed to optimize Exotic Damage output.
It's a step in the right direction, and a Science ship with an Exotic Damage build is more than capable of dishing out pain, but it goes right back to the root of the problem...
Which is STO's space gameplay is more of an arcade shooter. Whoever kills the most wins.
Imo, science is good as it is.
There is more to science abilities than Particle Generator-based builds. Builds based on sensors/confuse, disables (VM, disable components of Tricobalts, PSW, etc) have been worthless since 2011 due to a huge series of Science Nerfbat Swings. Those are also the highest end skillboxes of Science.
They've proven they can make good Sci ships for PvE...but they don't want to...Bortasqu' effect!
I fully understand this attitude, but Star Trek being what it is, even the Klingons have used science in the name of warfare. I'm reminded most of the time the Rotarran used an EMP... technobabble thingy... to provoke a solar flare (or similar astronomical event) to destroy a large Dominion base. It terms of honor, it was the mission Worf undertook to get Jadzia in Sto'vo'kor, so the missions was certainly considered honorable, even by Klingon standards.
Good thing they have the Gorn (going by the fact that the majority of Gorn ships are Sci) to help them, nevermind that the Vo'Quv is quite Sci-heavy (as befitting a carrier, using Science to support the fighters)
But the part that I find really funny?
"Science ships don't sell".
Temporal Science, from an ancient lockbox, has been considered "the best science ship in the game" since, well, it's release. It has also held a firm stranglehold on most expensive ship you can shoot for on the exchange once the JHAS got "supplanted" for Tacticals...
Then we got the DSD, "first ever" 9 pack of ships that the primary mode is... Science. Cited periodically as to why sets, especially cross faction 9 shippers, are made (they sell well)
Annorax, basically T6 Temporal Sci (and carries a price tag to match)...
So, Sci ships "prove" to sell well, but never from the C-store, it seems...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Actually, yes, that is probably one of the most unusual things done by a Klingon in the whole of the series, not forgetting that Martok was a veritable genius, but he also was reprimanded by Worf for his 'lack of honour' in avoiding various conflicts due to his time held by the Dominion. By any normal Klingon standards, they would've kamikazed the base, just to see the fear in their eyes.
That's what I thought when I first saw that stats for the Annorax. Sci's get nothing for... well forever and finally they release something good for science captains and basically only the 1%ers can afford it.
They released the 3 Dyson Science vessels. I use it on my Rom Sci and it holds up very well, and boy does it look fine with the Aegis set!
Ugh... What about the Gorn? The KDF isn't a Klingon only club.
True in one sense, but there's alot of Klingons who wish it was only them! lol.
Not to mention the Annorax is capable of soooo much amazing science stuff, but people just put beams and FAW with it. Maybe if disables actually worked against NPCs...
Well like I've been saying...the Bortasqu' effect, their generally shotty options for Science don't sell well...but it's amazing how almost every single premium Science ship they put out there is top of the line...the Temporal and Palisade (Both lock box based), the Vesta (Fan wanted and took time and money to acquire the rights), and the Annorax (Rarer R&D based loot).
Then compare some ships like the Varanus (Was and is in some ways still is worse than the weakest free Fed Sci ship (And they wonder why it didn't sell well?)), The Dauntless (Basically a want to be escort with the ship trait for a healer), the Pathfinder (Not horrible but not exactly exceptional either), and the Scyer (Not horrible either but almost no tac ability to speak of in a tac dominated game).
They've proven time and time again they can make a good Science vessel...as they have proven they're not interested in making a good one except every year or so since Science is probably the least wanted of the 3 archtypes...I'm sure they would be happy in making nothing but Cruisers but the way they structured things they need a main lock box prize and a main lobi prize. So it's always Cruiser/Battlecruiser and Escort/Destroyer.
Same reason they love Feds so much.
They cater to them, so everyone plays one. And everyone who isn't is SOL more often than not.
I agree with this statement more than anything I have ever seen on these forums. +eleventybillion
Having felt the Annorax was kind of a jerkbag move by Cryptic back when it was released, and given enough time to see what direction Cryptic would go in with the release of new starships, I can safely say that my position has stayed the same and it is still a jerkbag move.
All this is legit and part of the current mechanics. Of course one has to know how to make it work and when to make it work.
Once all this is publicly available or if ever it makes public, complaints wont be about SCI abilities being hated but if I were to bet it, players will complain to nerf SCI boff abilities to the ground.
^
Leveling a Fed Sci in Sci ships in contrast is very rewarding, and there's plenty of variety so that at least 1 will be very desirable.
I'd still want a Rom Sci ship for my Tac Main but do worry if it ever arrives it may not look outstanding as do any of the Fed Sci ships, and that is assuming it manages to be on par or slightly superior to the existing Fed ship stats.
Are you $#@!# kidding me? Seriously, if you have a good SCI captain and a SCI ship, you can cakewalk both PvE and PvP. Good SCI Captains are gross.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
My character Tsin'xing
That pretty much sums up ANY "Why doesn't Cryptic do X to fix the game?" questions.