In my opinion bug fixes should be high priority because it’s basically a taken for granted thingy. Yet putting all game development on halt over it is the wrong approach. I like it best if we simply get less new contend thrown at us while the available contend gets addressed constantly.
I think cryptic is coming around for that a great deal the past moths so I’m fine. They addressed the lag quiet a lot, the new bug hunter task force, recent tribble patch notes, the levelling problem being reduced with armada & admirailty, better communication with the devs and community representatives here in forums, softening pve fail criteria. All of it gets me a bit more optimistic with STO again.
With Delta Rising they wanted to check how far they can push the customers. I think a lot of people have spoken by leaving and/or paying less so much now is damage control and therefore high on their priority list.
Perhaps PWE has realized that only happy customers are good customers after all, but hey that’s probably a bit too optimistic.
Post edited by peterconnorfirst on
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I honestly don't know what "bugs" these people are even talking about anymore.
The only one I can consistently find anymore is that, on some machines, the framerate on Risa, New Romulus, and a few other ground maps is inexplicably terrible on all graphics settings. But I'm definitely not going to say that having new episodes and PVE's is why we're still waiting on that one.
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Do those who ask for a full stop for bug fixes know that it is actually the new content which fuels bug fixes?
New content brings in money, money allows for time to be spend on fixes.
Therefore suggesting to hold new content in favour of bug fixes is foolish.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Bug fixing is an ongoing process. You can't really just drop everything and try to focus on nothing else.
There is a schedule to adhere to, and deadlines to meet. Not everyone has the skills or experience to fix bugs in the first place, and often times you can't discover or diagnose bugs in the game without people playing the content.
So if something like this did happen as an example, and the game is as close to bug free as is possible, the company would have to focus on nothing else but content development to gain ground - meanwhile more bugs will occur which won't get fixed, and in the long term you might very well be worse off.
Just a thought to all those arguing against the OP and a "Bug Fix Season":
I read the question more in the same vein as:
"OK, son, I understand you want to go eat your dinner in the middle of the busy street, but before you consider it further, tell me: How long should this take you?"
Keeping in mind that the poll is aimed at those arguing for it, how many voted anyways?
"Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
Keeping in mind that the poll is aimed at those arguing for it, how many voted anyway?
At this time a grand total of 8
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
You don't need a "full stop". You need a small team of the right people who will work on QoL and bug fixes full time. The last thing you'll ever want is the art/environment folks doing bug fixes on the engine.
Six months. If the company is smart about the timing of major in-game events, and perhaps a few particularly good sales (perhaps even the best sales they've ever offered), they might be able to keep from seeing too great of an impact on their bottom line.
If it were me, I would time the Great Bug Hunt for a period that included the Winter and Anniversary events. That additionally serves the purpose of maybe getting some extra server traffic to a) stress test the fixes and b) show a larger number of people that actual, meaningful change is happening, and thus increase their customer retention and "win-back" ratios. A year out from Delta Rising, there is IMO still a huge need for them to do something major to show an actual commitment to making the game better for the customer instead of simply focusing on how best to milk us for money.
Exceeding six months, realistically, even if the timing were as I suggest with some factors to mitigate the "content drought," would probably be asking too much.
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Those perplexed about the existence of buggy code in sto should pay bug submission forum section a visit more often.
Failing that, perhaps play the game itself as it was intended to be played as opposed to staying in one spot doing one thing.
eta: I voted for 1 year. 6 Months might be enough to begin to identify the cause of the severe problems (plural, more than one), another 6 to possibly come up with a solution that actually works and isn't just a patch note footnote claiming it does when it clearly does not. Every second of my combat gameplay is an irritation, keybinds don't help much, and no it isn't my ISP/PC/Room Humidity/UV Index/Cloud Coverage/Solar Flares/Galactic Alignment/PlanetX/Godzilla.
cryptic put too many ships in game. they should try to fix some problems; rubberbanding, disconnected from server (even if they have already done a good job) and add more endgame contents.
endgame contents: this is the big problem in this game, ok if you like to be a spectator; r&d, doffing, and admiralty system are for you. But when you want to be involved in the game, you have nothing to do, except few good foundry missions, and the same stfs again and again.
STO must not be frozen, but they should put their efforts in the endgame contents. And they could find a better way to earn money than put ships in the c-store. But they prefer limited profits in a short time, than profits made over time.
give me more things to buy to modify and customize my ships and my crews, and i would open my wallet. personally i don't care about new ships/consoles/traits. I just want to have things to do with my current stuff; that's all.
Do you guys not realize that the people who fix bugs and glitches are essentially not the same people that, like, build ships and mission maps and junk?
Guys, Cryptic can continue to create and release new things while also simultaneously fixing busted elements. Those are entirely different departments.
Like, if you jokers actually thought Cryptic would just stop making stuff and devoted time to nothing but bug fixes, what do you propose everyone else do? The ship artists likely don't have the expertise for bug fixing, so you assume they'd just come into work and twiddle their thumbs for several hours?
No of course not, that would be dumb.
How do you all not understand that a studio like Cryptic is split into departments for reasons?
The people that generate content are not the ones who work on bug fixes. If there is a glitch or a bug, we need to identify it and that goes through a different system entirely than content generation. This is the equivalent of telling an artist to "fix the line code".
If anything, I'm working to help improve the speed of the bug fixes with my program to augment the process. However suggesting that we should put all other development on hold is not going to happen. That literally is illogical.
Comments
I think cryptic is coming around for that a great deal the past moths so I’m fine. They addressed the lag quiet a lot, the new bug hunter task force, recent tribble patch notes, the levelling problem being reduced with armada & admirailty, better communication with the devs and community representatives here in forums, softening pve fail criteria. All of it gets me a bit more optimistic with STO again.
With Delta Rising they wanted to check how far they can push the customers. I think a lot of people have spoken by leaving and/or paying less so much now is damage control and therefore high on their priority list.
Perhaps PWE has realized that only happy customers are good customers after all, but hey that’s probably a bit too optimistic.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
The only one I can consistently find anymore is that, on some machines, the framerate on Risa, New Romulus, and a few other ground maps is inexplicably terrible on all graphics settings. But I'm definitely not going to say that having new episodes and PVE's is why we're still waiting on that one.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
New content brings in money, money allows for time to be spend on fixes.
Therefore suggesting to hold new content in favour of bug fixes is foolish.
There is a schedule to adhere to, and deadlines to meet. Not everyone has the skills or experience to fix bugs in the first place, and often times you can't discover or diagnose bugs in the game without people playing the content.
So if something like this did happen as an example, and the game is as close to bug free as is possible, the company would have to focus on nothing else but content development to gain ground - meanwhile more bugs will occur which won't get fixed, and in the long term you might very well be worse off.
I read the question more in the same vein as:
"OK, son, I understand you want to go eat your dinner in the middle of the busy street, but before you consider it further, tell me: How long should this take you?"
Keeping in mind that the poll is aimed at those arguing for it, how many voted anyways?
At this time a grand total of 8
Does anyone want me to keep a log of every small / big bug that's in this god forsaken game?
You don't need a "full stop". You need a small team of the right people who will work on QoL and bug fixes full time. The last thing you'll ever want is the art/environment folks doing bug fixes on the engine.
We've tried that, and it did'n really turn out that well.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
That's called feature request. And I would have millions of it, too.
If it were me, I would time the Great Bug Hunt for a period that included the Winter and Anniversary events. That additionally serves the purpose of maybe getting some extra server traffic to a) stress test the fixes and b) show a larger number of people that actual, meaningful change is happening, and thus increase their customer retention and "win-back" ratios. A year out from Delta Rising, there is IMO still a huge need for them to do something major to show an actual commitment to making the game better for the customer instead of simply focusing on how best to milk us for money.
Exceeding six months, realistically, even if the timing were as I suggest with some factors to mitigate the "content drought," would probably be asking too much.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Failing that, perhaps play the game itself as it was intended to be played as opposed to staying in one spot doing one thing.
eta: I voted for 1 year. 6 Months might be enough to begin to identify the cause of the severe problems (plural, more than one), another 6 to possibly come up with a solution that actually works and isn't just a patch note footnote claiming it does when it clearly does not. Every second of my combat gameplay is an irritation, keybinds don't help much, and no it isn't my ISP/PC/Room Humidity/UV Index/Cloud Coverage/Solar Flares/Galactic Alignment/PlanetX/Godzilla.
cryptic put too many ships in game. they should try to fix some problems; rubberbanding, disconnected from server (even if they have already done a good job) and add more endgame contents.
endgame contents: this is the big problem in this game, ok if you like to be a spectator; r&d, doffing, and admiralty system are for you. But when you want to be involved in the game, you have nothing to do, except few good foundry missions, and the same stfs again and again.
STO must not be frozen, but they should put their efforts in the endgame contents. And they could find a better way to earn money than put ships in the c-store. But they prefer limited profits in a short time, than profits made over time.
give me more things to buy to modify and customize my ships and my crews, and i would open my wallet. personally i don't care about new ships/consoles/traits. I just want to have things to do with my current stuff; that's all.
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
Guys, Cryptic can continue to create and release new things while also simultaneously fixing busted elements. Those are entirely different departments.
Like, if you jokers actually thought Cryptic would just stop making stuff and devoted time to nothing but bug fixes, what do you propose everyone else do? The ship artists likely don't have the expertise for bug fixing, so you assume they'd just come into work and twiddle their thumbs for several hours?
No of course not, that would be dumb.
How do you all not understand that a studio like Cryptic is split into departments for reasons?
Cripes, folks.
The people that generate content are not the ones who work on bug fixes. If there is a glitch or a bug, we need to identify it and that goes through a different system entirely than content generation. This is the equivalent of telling an artist to "fix the line code".
If anything, I'm working to help improve the speed of the bug fixes with my program to augment the process. However suggesting that we should put all other development on hold is not going to happen. That literally is illogical.
Closed.