When I hopped into Argala to test out the new Terran gear, I noticed that once I got my attacks rolling, the photons just plain don't stop firing. I don't know if this is by design, but it certainly SEEMS like it would be a bug - they shoot so often that they are firing faster than my DHCs, and will target every ship in range just as fast if I have Torp Spread in the mix.
I have posted a video here.
I have also had recurring crashes to the login screen like we had when S10/10.5 rolled out, and Device slot items that are slotted in the activity trays do not stick across map changes. These are annoying bugs, and if I am seeing them multiple times in the course of an hours playtime, it's gonna be a "bring down the servers to fix it" kind of issue if they make it to live.
Comments
I can confirm that if you activate a torpedo ability such as High Yield or Spread while you have the Terran Taskforce Munitions full set equipped, your ship continues to fire torpedoes after the enhancement wears off, even with another torpedo (tested using resonant transphasics). I'm guessing it has something to do with the secondary torpedo launchers ability.
According to reddit, you keep firing until you run out of range and end combat.
Rouge Sto Wiki Editor.
Then pick a new target, line up on it and the torp starts attacking the new target after the trait hits, all the while it continues to fire at the previous target.
I was in Japori doing this and had the torps firing at four targets at once. I never once fired any weapons and made it through the third wave befor I had to leave because I was laughing too hard.
The best borg are seasoned to perfection