In simplest terms:
Please stop the whole "each week a new reward".
If you really want people to replay the missions each week, add new objectives, new paths, new solutions every week instead.
That will make the missions new each week and... well... not what they are now... Artificially created replay interest.
There we go... Flame away.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
Like Duty Officers? Support effords to gather ideas0
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Since you insist.
If they did what you suggest, then effort that goes to creating new mission content would instead go to constantly tweaking available missions. The current method offers something to players for replaying existing content, while the developers take the time necessary to produce new content.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I do see what you are saying, but realistically, it could be written into the very first mission, just cutting out the triggers...
I am not asking for alternate endings... Just thinking with diversity... They've done it before (see: Romulan Featured Episodes)
I am disappoint
http://www.arcgames.com/en/forums/startrekonline/#/discussion/1204454/dont-like-entire-season-of-fes
Nope... While they are related, it's not like identical twins... More like cousins.
I don't know if it's easier to create items than it is to create mission variations or not, but I know this: The people that make the items probably are not the same people that would make mission variations, so this is also something that distributes the workload more evenly, and does probably create less bottlenecks than your suggestion, @anazonda.
Did you just tag me in my own thread?
Much as I want to argue (just ask my friends and family, I love to argue), you have a real point here. While I dislike (but cannot meaningfully argue against) the idea of 'hiding' existing content (by cutting triggers for alternate paths, to be added in coming weeks), early mission do have career-dependent options that appear to reflect comparable levels of developmental investment to the branching you suggest.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
In my mind, the worst thing you can do to a FE no matter how good it is, is to bore people with it and make them hate it because they felt forced to obtain a limited item by playing it over and over and over again in a short time frame, not counting alts/multiple characters here.....considering those, it's just......ugh....
So I don't participate, I'd rather watch paint dry then to do the same episode a hundred times within a month.
I quite agree it could easily be written into an episodes the choice to take 1 of 4 different paths with each of the different paths leading to a different challenge but ending with the same overall outcome, similar to the mission "A Step Between Stars".
with 4 different paths you can take you have essentially got 4 missions in one so replaying the mission 4 times over doesn't seem half so bad, it doesn't matter which of the 4 paths you take so the first week one player might take path A and get a different version of the mission to another player who takes path B but eventually both players will end up taking all 4 paths so will experience all 4 versions of the mission unless for some strange reason one of them might choose to take the same path more then once but that is up to them, at least there is a chance of a bit of a variation if you want to take it.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
The Badlands will be a new open zone. Focus on adding things like that to the game. Make it similar to the Undine and Voth zones, where players need to work together to progress through map-wide objectives for a major reward. Make collaborations between players matter. There's also a lot of star systems in the game that serve no purpose other than being a Foundry door. Do something with those systems. Have random distress calls that players can answer. Add more patrols or dailies. Add more randomization and expand on the activities that a player can partake in. You revamped sector space in Season 10 Cryptic and you've yet to really exploit that change.
I want to PLAY Star Trek Online, really play it. To put aside metrics related grinding TRIBBLE, point my ship in a random direction, and just BOLDY GO. That's what this game is missing.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I'm happy with the weekly unlocks because they come with those free weekly reward spec points as well.
My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
Click here to view my DeviantArt.
What if things like that can be tied to the replay system?
Well keep in mind that "satisfy metrics" translates into normal english as "keep players playing STO."
And I think it rather misses the point to be trying to argue how bad that is in the context of a slight scheduling tweak to fill development downtime between continuously released story missions. If you want content for its own sake...then why not just play those missions at your own pace and not worry about the incidentals?
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Meh, you might as well lead with those in the first release. What we have with the delayed rewards are.
1. A way to fill downtime (as previously stated.)
2. A way to avoid the horrifying burnout potential to the first release of a Step Between the Stars (where you were free to grind your brain out on episodic content within the first day of release.)
The idea isn't to find ways of changing the game's core structure, it's just to optimize mission releases according to a few definite constraints (so much downtime, so many rewards, might as well space them out.) Nothing else need be done (certainly not major mission changes over the course of the release window. They should be using that time to make/tune up the next mission!)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
alas, That will never happen. this game is getting worse after each season, more grind and less of real moments of playing (doffing is not a real gaming experience). in few month, a real exploration game will be released, if this game is good; bye bye sto. If a lot of players like the excessive grind and doffing, sto is perfect for them; but for me, months after months this game loses interest
about the FE:
this is simple for me, i take only what i need, i don't do the missions for all my toons. And when I do not need anything, I skip the mission, even the FE with the specilization points, because i don't care about the spec points.
And I for one didn't really "lament" the fact that it took almost the entire season to have the half dozen or so "Iconian War" arc missions released to me. If it was "play once and go", I would have demanded new missions once a week for the first month and a half of the season, then been "bored" for the rest of the time...
And this was the critical driver. Free spec point each week. I don't have any of any the "Iconian War reward sets" equipped on my main, their stats don't enhance my Sci builds better than the stuff I'm running right now. Romulan Navy ground set didn't seem more powerful (to my playstyle, at least) than the Dyson Rep set - though recent forum reads indicate that I might want to rethink that some...
And my alts will tackle these missions "at the right time" if and when they ever reach the appropriate point. Right now, of my 12 or so characters, only one (KDF Sci) is "remotely close enough" to be there. Admiralty might help my Alts grind through the levels from 52 to 60, at least those I've pushed to 52 right now...
And for them, it might be less a case of "look, I'll run all Ico War missions 3 times just to flood my bank" and more "hey, I'll only run my engie through Midnight 3x because that Sol set works nice on the average Cruiser..."
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Well, I know you're just ranting, but I still don't think that even your own logic works out.
Season 5 -> 5 Missions (that's it)
Season 6 -> Fleet PVE's (that's it).
Season 7 -> New Romulus, plus PVE's (that's it)
Season 8 -> 2 mission (SI+SBS), plus dyson zones and PVE's
Seaosn 9 -> 1 mission (ST), plus dyson zone and PVE's.
Season 10 -> 8 missions, plus PVE's and sector revamp (which included a new patrol type)
I think by any motivation of wanting to play something things have been getting (generally) better (especially with the fact that this stuff builds on each other.) How much more of this single video game you can tolerate is a separate, personal, question but for STO's part there's not much to complain about.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
i don't even understand why players want new ships. no need of ships for moving sliders or pushing buttons.
the FE are great ( most of them), but when they are done, well they are done. i don't do them for the pleasure, again and again.
indeed, the best thing done in this game.
And no, we got the R+D system a few seasons ago (which is a useful feature by the way, stop by the exchange and see how low-level VR gear is no longer consistently selling for millions. It was a huge economic rebalance which ultimately favored the "under-classes" but that's not something to get into here) instead of [insert feature here] but between the Foundry doors and the awesome sector block update we do actually have something that now qualifies as exploring diverse, unknown, narrative content in an organic gameplay format (which has a lot to do with how I finally got started making missions, it feels like I'm contributing to a tangible setting.)
Cryptic didn't brand these features as "exploration 2.0", but if we should have learned anything from the old system it's that the chosen name for a set of content doesn't really mean a whole lot. ST was in the past quite grindy (once you hit 50 there was either alting or trying again for your random Mk XII STF equipment drop, with multiple seasons to wait between plot developments) but now it's probably one of the better examples in the industry for how a game like this should be done (because ultimately, you don't have to grind anymore. Missions may offer weekly rewards but those are soft incentives rather than firm gameplay objectives. Don't focus on them, they're really not what's important or even what the game is trying to say is important.)
This one is hard to explain, but I think it involves the same part of the brain that in other demographics leads to things like Ferrari.
Just having a suitable means of transportation isn't enough (for all people.) As intangible as they may be, elements like style, feel, and context can mean a whole lot (even to the point where you're willing to spend money on it.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!