To whom it may concern:
Just recently tried the two sets combined in an attempt to get away from the standard antiproton build. With both sets, Nukara Appropriated Munitions or NAM granting 8.4% tetryon damage and Antichroniton Focusing Emitters or AFE 13.3%, the two sets combined with a tetryon build should be one of the best in game: by the numbers. Much to my dismay I found that the percentages do not represent actual damage. They do not even represent actual base damage. If I recall: the base damage for the beam I used was around 615.7, after adding NAM it jumped to 628.1 with a gain of 12.4 which is actually only around 2% of the base damage far short of it's advertised 8.4%. On to AFE which again starts with a base of 615.7 and jumps to 634.3 with a gain of 18.6 which is only around 2.9 - 3%. Please note that this was not cheap to create. The combined set, plus the beams to use them, costs a great deal of resource and if it doesn't actually do what it says is completely useless to build considering we have antiproton in game. The obelisk set says it will boost antiproton damage by 10% and actually does. This is what prompted me to try the tetryon set thinking it would reflect the same. This type of mislead would cost newer players dearly and a vast majority of them would most likely quit on the spot. Please either adjust the percentages to reflect their actual damage gains or adjust the sets to do the damage boosts they say they do.
On another short note: it would be nice to have more viable options for weapon choices in game as the 2.5% for most choices of procs cannot compete with antiproton. My advice would be to create or boost current in game sets to bolster the existing weapons choices to a more comparable level with antiproton. That is what I thought had been done with NAM and AFE.
Sincerely and Respectfully: Brandon R Anderson
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The obelisk set is a cat 2 meaning that if it says it boost antiproton damage by 10% it does.
But cat 1 boosts only the baseline damage, that means no skills, traits, bridge officers, energy configuration or items affect that boost, if you remove everything from your ship, leaving only the set and setting your weapon power to the lowest possible, reset your captain skills back to 0 and remove all your traits you'll indeed see the real percentage being applied correctly.
WELCOME TO ST:O. LOL
So true. One proc is based off of the weapon chance, the other (AP) is based of the CHARACTER Crit chance. It sucks. I personally think all weps should get a 5% innate chance to proc and hybrid get a 7.5 -10% chance to proc.
In the end: change this or make another lockbox: I wonder what would happen?
Also I do not know how the two mission reward 360 beam arrays compare to each other. i am going to put a tet build on the Recluse
I'm using both sets on my Fleet Scryer with refracting tet and a crafted 360. Stuff blows up good.
And captain skills, that's what throws numbers off most of the time, people always forget about their captain skills, and those can't be removed without a respect token.
dude anti is pure dmg. tet is antishield. i use rom plasma on my romulan. am about to go tet(the same sets you are speaking of plus nukara engine deflec. and shield with my kling and fed
tet isnt supposed to totally beat out anti.
I personally think antiproton sets are a too easy and a tad lazy. great to start with at end game tho.
Tetryon. Tetryon for Days and for EVERYONE!
how well is it going? im looking to get this on two of my char. even from what ive read here i still want it. badly.
Bear in mind that the Temporal Core also gets [AMP] at ultra-rare, whereas the Obelisk core gets [Trans]. So you do have another damage increase coming with that set.
Also, the Hirogen lobi set may be a fun addition. Additional +tetryon damage with the two-piece set bonus, and the heavy cannon, while it doesn't fit with your beam skills, is kind of fun. 12KM range, and no damage drop-off with range.
Well... I think I was topping out around 8k DPS with 5 Mk XI Beam Arrays and the Omni Beam with 2 Fleet Tetryon Locators. Not too bad for the balanced setup IMO. She's not a DPS beast, but she stays consistant and she can still dance.
But being in a group of enemies, hitting the T5 Nukara power, followed by the Nukara set power, followed by the Krenim set power... is... well... one of those sick pleasures you get I guess. Cue evil laugh.
Also... I haven't been flying my Regent much lately. Mostly been flying my Phased Biomatter Phantom and my Phaser Guardian. But I pull out the Tet Regent every once in a while because I just love flying a Sovereign.
As for weapon type, I have said before and I'll say it again.. every single energy type in STO is viable.. all of them. I have been running Tetryon for the last 2 years and anyone that thinks it can't cut it simply hasn't tried it. The damage of the weapons is exactly the same, and while some people obsess over the weapon proc, it makes far less difference then what you're thinking. Your damage comes from the Mods on the Weapon, The Mark, and the Rarity. The proc is icing on the cake and is far from being 'make or break.' I have 5 characters that all use different energy types and they all perform on par with one another using equivalent builds. The difference gained from the proc can only be noticed in parsed runs and even then the gain/loss is negligible at best. The biggest advantage that Tetryon or Antiproton has is the ability to slot 2 Omni's of that damage type.
Don't obsesses too much over weapon proc, spend that time working on your mods, mark and rarity. It's a much better use of your time.
As for the Nukara 2pc. try re-testing it on a bare ship and see if that gets closer to the promised results. Personally, I haven't used that set since none of the pieces fit in with my build and wasn't worth the trade off for the damage boost. It's entirely possible it's not working correctly, it would be interesting to find out. I do use the 2pc bonus from the Butterfly Mission (Warp Core and Omni Beam) and that appears to be working as it should.
My Tet build does around 50k with a good team.
I'm running A2B in a Krenim Sci Dreadnought.
I didn't notice a lot of difference running AP although maybe I should run another test.
I'm debating the Lobi addition. It wouldn't probably be worth it unless it was the "after everything" Tetryon boost.
Where ship procs go, IMHO, there's:
1. Antiproton
2. Plasma (Handy mostly if you want to do piloting that takes things out of arc while fighting high HP targets, keeps your damage going)
3. Everything else
What kind of bonuses you can get to an energy type matter more than anything else. The thing I don't get is why the better quality of set bonuses is apparently applied to everything except Tetryon set bonus boosts.
But I'm curious to know if this is bugged or not, I have been considering a tetryon build for...maybe years now but never gotten around to it.
These days I have one or two heavy dps builds but mostly my builds are centered around fun, and these new tetryon items do sound that indeed, (to me anyway).
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
I am aware of the apex pieces but don't use them personally as I only use beams at the moment, but thanks though for mentioning it. I should have included that one. I cant speak to what it does performance wise though as I don't have it myself.