It's time, I've got nothing better to do in game atm, so I'm going to finally start on my little Turret boat project.
Just want some feedback on possible Turret Types and Ship platforms from the community.
What do you think would be the best turrets to use ?
I figured since they are low damage to begin with, I'd go with some ADV Fleet Antiproton Turrets @ [CrtD] [Dmg]x3
Although I was tempted to go the exchange route and pick up some DMGx4 (AP's or Disruptors) but they are freaking expensive for a turret build... so leaning heavily on the ADV Fleet versions.
I had also considered going with some CrtHx3 Dmg turrets due to the damage on them being so low.
Really not sure what I want to do now. So maybe I can get some advice to point me in the right direction (on mods or even energy type)
Second Step is to decide on a proper ship.
8 weapon slots preferred, and it must have good Tac ability capabilities.
I've got these ships in mind as possible turret platforms.
-T5U Excelsior
-Nandi
-T6 Samsar (still boxed)
-T6 Benthan
Other options may include a Carrier (but they typically don't have 8 weapon slots - So that's a minus in my book - but if someone knows a good carrier I should use, I'm willing to forego a weapon slot for pets)
I've got these Carriers;
-T6 Breen
-T5U Recluse
-T5U JHDC
Should I go Carrier ? Or Should I go Crusier...having a hard deciding here.
I have Elite Recluse pets.. JHAS pets.. 2x Elite Rom Scorpions...
What else ? Any other recommendations ?
(Yes I know this will be subpar DPS wise...but my goal is to hit 20k+ with the build, and will bring it as far as possible for kicks - already have most consoles and ship gear I'd need).
Ship sets and console recommendations are also welcome.
Will be putting any advice received to good use. Fire away.
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Use a hybrid of Phasers and Disruptors
Tried a Rainbow "Dual Proc" turret build before DR...was about 5-8k DPS, which was not bad for the time. That was on my T5U Excelsior.
With only CRF1.
I think it looked hilariously awesome, but the energy drain was HUGE with all the different types of dual proc turrets I had equipped.
i didn't touched it since dr btw, so no idea how it would perform in todays environment.
There was a time when it was actually one of the better setups for Vo'Quv carriers to use. Some of the people trolling just didn't know the turrets had been given a massive nerf. Although speaking of a lot of ships that had been using them at some point seems like Cryptic with this Tier 6 system of theres its phasing out ships that you would see as canon or iconic due to the majority has shifted from "federation" to dps spreadsheet players even though their dps calculators are based on a part of sto that has never even worked properly (the irony).
I did that for a while alongside a 'nothing but torp' build...it was never going to kill anything by pure skittle shots, but it was great fun when a target got hit by several procs in a row
An intresting turret ship might be the samsar, with its command slot, you could likely make an intresting build using the shield drain/refill power to help get to hull
edit - I might try that myself as if sounds pretty fun too
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J/K
Here's a scary thought: he could have fun.
I ran/run a SC/turret build on the flying pyramid and get pretty good results with it. Certainly more than enough to use in PVE.
I used that build on the pyramid because it turns like a brick. All the ships you proposed have a decent/good turn rate so it's not ideal.
IF you have to go with one of those then use the kobali ship since that has the lesser turn rate.
But I think the Pyramid Ship might make a nice basis for a turret ship. Carrier almost made sense because it turns ridicilously slowly. If there was a Tier 5 Constition Refit variant, one could replicate the feel of he JJTrek Enterprise, I suppose.
The Vo'Quv makes kinda sense because it turns so slowly, but it has only 6 weapon slots. Probably better to go with a Cruiser.
I guess if you want to make it effective, you also want something that can load a lot of Embassy Consoles?
Rainbow builds are still no smarter than on any other type of ship build. You don't get to proc more often, you just would have the procs to be not always the same.
That's actually pretty incredible. Wonder how much of that DPS comes from the torp..
I thought 20k would be a reasonable benchmark.
That's better than I do with my beam build lol.
Im stuck at like 48-49k....cant seem to break 50k.
(Mind you I'm still not on any keybinds which I think hinders my damage output some)
Will give a reason to open my Samsar box.. May go that route. Ive been meaning to get the trait off it in any event.
And yup its purely for fun.
8 turrets + CRF or CSV is a lot of fun watch.
There is that, I had also considered Tetryon turrets (Fleet Adv with CrtD Dmgx3 or some other variety) due to the mission rewards, double damage bonus and for shield stripping of course.
It'll be about 80k Fleet Cred and like 50k dil to buy a set of 8 fleet turrets. So I'm trying to choose wisely. I want to have some Fleet Cred leftover for the Research Lab trait slots.
Plasma, might work as well, as Coupaholic mentions.. decisions, decisions...
Gah, wish I was space rich, I'd make 2 or 3 turret weapon sets. Just for experimentation.
This / thread
about 10K all added up.
If I were going to do that, then it'd have to be on a carrier with the counter-command disruptor turret as one of the weapons. They may not have 8 weapon slots, but 2 sets of plesh brek frigates would be worth the tradeoff I think.
One of the tricks to get decent damage is use of the plasma explosion consoles and the loathsome kemosite.
Still, i pulled of 19.5k with a SC/turret build and that was without fancy consoles or powers (kemo) on an engineer character (no attack pattern alpha or go down fighting).
A full turret build should be more than sufficient for most mission content and queues. Off course instead of full turret a hybrid single cannon/turret build can be used.
We've talked and built these periodically throughout the last few years. Even with the new meta and higher DPS potential I am highly skeptical you can make it work.
I have tried it. Rainbow with the max number of spire consoles, and builds that would put an average player to shame. The problems wasn't the pilot or the build, the darn thing just could not put out enough dps to make it viable. You can get beam builds that do more damage with you sitting still.
Now - this is not saying that in the hands of a DPS 1%'er, it couldn't be done. But in my meager skills of 30K, i could not achieve anything greater than 11K with an all turret build.
Turrets cut your dps in HALF. Math doesn't lie.
Some creative thoughts are required though.
Let's take the pyramid as example. One thing the pyramid has no lack off is engineering so only use 2-3 of those to get as tanky as possible and put things like the spatial charge launcher, isometric charge and Subspace Integration Circuit in there.
Pose the greatest treat level, have every NPC around shoot at you and retaliate with the good old feed back pulse.
15-20k can be achieved with a full turret build if given a bit of effort.
This also, I think, has to be the cheapest build in terms of ec to 'pew' considering how dirt cheap turrets are, even with a popular 'flavor' like disruptors (provided you don't go any fancier than normal types and the heavy turret pair, that is)
edit - if this drone was mk xiv'd up the yingyang with sciplosion consoles, specialist gear, ect...I reckon it'd do 11k, at least, if not more
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Maybe instead of a mobile turret boat, you could try a parked confetti bomb?
The idea being that you want to deposit yourself in the middle of as many enemies as possible.
Tractor Beam Repulsor with DOff to draw them in. Everything you can do to get everyone near you.
4-5 Embassy Consoles. Three or more Kemocites (since apparently unused ones may proc when the used one gets used, six plus might be ideal). Position yourself in clusters of enemies. Park. Rain rainbow death.
Heh, you read my mind regarding the pull tbr... I stuck that on my build and its likely the single most expensive thing on the ship XD
GW, fly into gws range, hit reverse tbr whilst skittle slamming works quite nicely (and doubles as great cc on single targets)
On top of that I've been using the supposedly useless rep traits like the borg reps 'proc' type kinetic damage power and both penetration powers
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Oh, it's on my friend, it's so on.
Opened up my Samsar last night, just getting that leveled up. (will test this out on my JHDC and Benthan for comparison).
Good thing its quite durable, since I'll be parking point blank in my GW's and then engaging my Pull-TBR lmao. But that bodes well since cannon type weapons do better damage at close range.
Should have this DPS monster up and running by the weekend lol.
In the process of crafting a whack load of tech upgrades, for all the upgrading I will need to do on 8 turrets. That's the only non-fun part about this.
What should I call my ship ?
USS Confetti Bomb ?
What are the more conventionally favored traits? I feel like maybe I picked the "wrong" ones. I've got a 40-50k (in PUGs) A2B build with only three Tac powers in use but I feel like I should be able to break 75k and up survivability without reducing automation if I can perfect my traits and DOffs, once we get the extra starship trait unlock anyway.