Can anyone in an official capacity please explain to me why there is a need for you to make obtaining the Jem'Hadar attack ship hanger pet so financially expensive? I have so far spent a couple of hundred euros buying Zen to purchase R&D packs with no positive results. It is difficult for me to remain so impressed by sto when I now feel that I can not have access to features of the game unless I am willing to spend a considerable amount of money. Sto is a cracking game and I am more than a little gutted that I am already thinking uninstalling it.
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Answers
2. Because it means more profit for PWE/Cryptic.
P.S.: Thank you for donating for the servers.
That is why. Simple enough answer.
Cause they said so.
Davefenestrator was spot on. Played the exchange and in one mornings work I now have the Jem'Hadar attack ship and also two Elite Jem'Hadar attack ship hanger pets! Cheers Dave :-) Keen for sto restored.
Why do you even want them. At this point in the game there are alot of pets. I would understand if you got to control the "main starship" and your friends got to fly the pets or you got to fly a pet. The pets in this need to be reworked for better imersion. As it stands on the JHSS pets, don't bother.
The fact that they are so hard to get projects a FALSE illusion that they are somehow better than all the other pets in the game. This is just NOT True.
P.S. How do I know this? I've had them ever since they first became avaliable. TBH, if I could. I would wipe the dust off of them and give them to you. Over rated? Probably the most over rated item in the entire game.
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Because they still haven't made enough money on Red Matter Capacitor Deluxe Box Editions, right?
Monies.
This is a dumb argument. They make tens of millions of dollars PER QUARTER and running this game does not require tens of millions of dollars, the developers themselves are not paid enough justify that and the servers(which we ALL now know are shared with another game) also do not require tens of millions of dollars to operate. This game makes tens of millions of dollars a year, they are not in any danger of failing if they make changes to their business model, that is unless they make playing the game prohibitively expensive. But they are not stupid enough to do that.
woah woah woah, I didn't realize you had access to STO's financial records ! How'd you get ahold of those ?
:P
In case you're not joking, you can go to Perfect World's investor relations page and view their SEC filings.
http://www.pwrd.com/en/investor.shtml
Checkmate.
Though I was thinking more along the lines of STO's books, not PW as a whole.
But I that'll do.
Gambling isn't one of those.
It's an older game, it doesn't require the resources to run it as a new game.
Whatever happened to the days when 15 bucks a month was plenty enough money to keep an MMO running for years? Oh wait...greed. We forgot about greed in that equation. I will never buy "We need to sell rip off items for dummies to pay for in order to make a profit" excuse when MMO's existed for YEARS without lockboxes and profited from them. Plain and simple, PW is a TRIBBLE company who invaded STO, changed almost everything about it and started ripping off the Cryptic customers with their TRIBBLE lock boxes. And I blame the idiots who buy them just as much as I blame PW. The ONLY reason I play this game is because I bought the lifetime sub back when it first came available. Otherwise I stay clear away from any game PW has their meat hooks in. I left SWTOR for this exact same reason. Same practice, different company.
It's funny, when a company refuses to listen to their players, and do EVERYTHING the opposite of what the players tell them will make a perfect game, they tuck tail, sell their game to a company like PW, and milk those players to death before they shut the game down.
History on that? Let's start with City of Heroes.
City of Heroes, had a great game, then somewhere down the line they refused to listen to the players and the things the players would tell them that would keep them playing the game. They ignored the player feedback, did whatever they wanted to and lost those players. What small amount of players were left, gave way to...wait for it...a market where you have to pay for everything that once came with a 15 a month sub! Once they milked their players for every penny they had, plus, added a brand new powerset that everyone paid out the rear for...two weeks later, announced shut down. Thank for the new powerset, but no time to play it, game is coming down!
SWTOR, refused to listen to the players. The players asked for a sandbox game, not a game on rails. Bioware didn't listen and the players left. Bioware's answer? Lockboxes!!! Cash cow rip off!
STO...players were outright lied to from the very start. If you have ever seen Jack Emmert run his mouth about this game prior to launch, you would think this game was going to be a sandbox game. You were lead to believe that random planets would be generated weekly, and the player who found them would even get to name them! You were lead to believe a lot of things that never came to pass. When the game hit Beta, players were sadly disappointed with the half baked game Cryptic came up with...and the players left the game in droves. Cryptic's answer? Sell the game to PW! Now we have...wait for it...Lockboxes!!!
Lockboxes...every failed MMO's last ditch attempt to milk the game for every dime from the remaining customers.
I'm sure some will defend the system...but what I say is complete truth. Defend it if you like, doesn't make it any less true.
In a Perfect World, these are players who have somehow managed to keep playing after their Player Life has ended. They're literally ghosts.
It's really a bizarre cycle, and I don't quite understand it, but it's oddly fascinating.
Oh, my opinion of the game is not all wrapped up in to that one statement. There is a lot of good things Cryptic has done to the game in the past year and a half. It's not all bad. I love a lot of the game changes that were made. Not too happy that STF's are gone and now getting the same gear that used to drop in those is one hell of a grind, but meh...that's pretty minor. I simply hate lock boxes. Making sector space larger was a huge plus to the game and gives it more of a sandbox feel to it. So as long of a gripe I came up with against the game, I could also come up with an equal list of things I enjoy.