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players abusing security escort in dyson BZ

thend420thend420 Member Posts: 25 Arc User
they will use the ability to have an army of 10+ and just absolutely destroy the dino boss.

I can make it to 2 bosses but get only bare min reward and no final reward because I wasnt allowed enough time to participate thanks to said exploit abusers.

This ability is over powered and being used to grief other players.

Nerf pls...
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Comments

  • [Deleted User][Deleted User] Posts: 0 Arc User
    That's not an abuse. That's using the ability to its fullest potential. Tac characters don't get even half the amount of fancy abilities that engineers and science characters get. Security team is one of the only really great ground abilities we get by default and it's what keeps us alive in a pinch. Nerfing it would greatly unbalance the 3 career choices.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    translation "I suck, whaaaa, nerf others to suck as much as me! whaaa!"

    security escorts aren't that powerful to be honest.
  • xiesha911xiesha911 Member Posts: 36 Arc User
    "Nerf pls... "

    Majority of STO players is Tacticals. Cryptic will never "nerf" them...

    This is before Chroniton Jolt nerf - Hardest ground stf completed by Security escort...
    https://youtube.com/watch?v=drr4FOIBs4k
    I think those guys can repeat it (ever after cj nerf}.

    And in Space Tactical FAR more superior than other two classes...
    OP, little advice... just reroll to Tac.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    Heh, I remember Whiskers bragging about that... it's still quite abusable today
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    Dear OP. You aren't meant to get to all 3. As for the security escort, it's from 3 doffs and it has been that way since the doffs came out.

    If you want more dil, do the patrol circuit or advanced queues.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    From my experience, as long as you stay in combat and your security officers don't get killed before the skill is recharged you can use it again and have even more security officers. Add in up to 3 doffs on active duty that give a chance for extra security officers to beam in when using the skill and you've got yourself an army.

    And if you have the Shard of Possibilities you get a couple clones of yourself.

    Though the clones of your character from the Shard only last like 60 seconds, even when you stay in combat. Maybe they need to put a time limit like this on how long each security officer lasts after being summoned so you don't have the potential to build up an entire army.

    There might be a limit on how many security officers can be active at a time and after using the skill again, officers summoned first would beam out and be replaced with the new officers. Not too sure on that.
  • zeatrexzeatrex Member Posts: 212 Arc User
    Didn't notice that Chroniton Jolt got nerfed, did it?..
    How they nerfed it?
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    lucho80 wrote: »
    Dear OP. You aren't meant to get to all 3. As for the security escort, it's from 3 doffs and it has been that way since the doffs came out.

    And if memory serves, don't three doff's only grant a chance at spawning the additional security team members? So I guess the OP just got unlucky with the rng. But nerf it? nah it's fine the way it is.

    Oh, it's not broken? We can soon fix that!

  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    sqwished wrote: »
    lucho80 wrote: »
    Dear OP. You aren't meant to get to all 3. As for the security escort, it's from 3 doffs and it has been that way since the doffs came out.

    And if memory serves, don't three doff's only grant a chance at spawning the additional security team members? So I guess the OP just got unlucky with the rng. But nerf it? nah it's fine the way it is.

    It is only a chance, and truthfully they're not OP, any player in that situation who knows how to play ground can deliver a lot of pain in that situation, wouldn't surprise me if this is a fairly regular occurrence with different builds.
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • thend420thend420 Member Posts: 25 Arc User
    I dont expect to make it to all 3.

    Its like this.

    At 1st boss before it even pops.

    It dies so fast i dont get more then 10 dil credit.

    Run to 2nd boss. its already 1/2 dead.

    Another 10 dil credit.

    3rd boss dies and i get no final reward.

    Damage of OP players in general needs to be nerfed.

    More so the abuse of security escort where.. 1 person can solo any dino boss.

    No one should be that strong in a level cap 50 area.

    AND it is TRIBBLE people out of a fair chance to get credit.

    So desipte the trolls witty one line remarks.. It doesnt change the fact that people are abusing the system with an exploit that is causing grief to other players.

    So all of you doing it just keep it up so more people complain thus forcing a well needed nerf.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    thend420 wrote: »
    I dont expect to make it to all 3.

    Its like this.

    At 1st boss before it even pops.

    It dies so fast i dont get more then 10 dil credit.

    Run to 2nd boss. its already 1/2 dead.

    Another 10 dil credit.

    3rd boss dies and i get no final reward.

    Damage of OP players in general needs to be nerfed.

    More so the abuse of security escort where.. 1 person can solo any dino boss.

    No one should be that strong in a level cap 50 area.

    AND it is TRIBBLE people out of a fair chance to get credit.

    So desipte the trolls witty one line remarks.. It doesnt change the fact that people are abusing the system with an exploit that is causing grief to other players.

    So all of you doing it just keep it up so more people complain thus forcing a well needed nerf.

    As so many others have stated. It is NOT an exploit. It is using the ability as it was intended to be used. It is hardly OP. If people are able to solo these things, it isn't that shocking. The game isn't exactly that challenging to begin with and even less so when you start upgrading gear and learning to setup your traits to handle specific zones.

    If you really find it so busy, try switching to another, less populated instance. That function exists for a reason. Instead, you're coming here and crying "NERF" because all about YOU.
  • thend420thend420 Member Posts: 25 Arc User
    its like you dont even play in the BZ lately. there are right now only 4 zones going all full. not much in the way of options.... when I see it almost every instance come boss time.

    It becomes an exploit when it is abused. being able so solo a boss when there are 14 other people in the area... Yea sure its all about me...

    1 person can potientally TRIBBLE over 14 other people... Makes it all about that person...

    Not a well thought out arguement ya got there.

    People were not soloing bosses when the game was 50 cap. so again no.. it is not working as intended. It IS being exploited due to being over powered now that people are lv 60.

    Keep your silly ability fine idc but the damage output in general of lv60s in a 50 cap area... needs to be nerfed then.



  • ulukayxulukayx Member Posts: 80 Arc User
    My security dudes usually last about as long as it takes for the Rex to do his artillery thing and I have yet to see another player doing better, so it's hard to picture it as OP, but if it's no hyperbole and there truly is a way for a single player to kill a boss meant for a group in under a minute it can't be working as intended and indeed needs to be fixed.
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  • [Deleted User][Deleted User] Posts: 0 Arc User
    ulukayx wrote: »
    My security dudes usually last about as long as it takes for the Rex to do his artillery thing and I have yet to see another player doing better, so it's hard to picture it as OP, but if it's no hyperbole and there truly is a way for a single player to kill a boss meant for a group in under a minute it can't be working as intended and indeed needs to be fixed.

    If that's the case, it's not the players' at fault at all, but rather, on the programmers for the not upscaling the difficulty to keep up with current levels and newer, more advanced equipment.
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited September 2015
    ulukayx wrote: »
    My security dudes usually last about as long as it takes for the Rex to do his artillery thing and I have yet to see another player doing better, so it's hard to picture it as OP, but if it's no hyperbole and there truly is a way for a single player to kill a boss meant for a group in under a minute it can't be working as intended and indeed needs to be fixed.

    You know how to get away from them dying instantly to that? You pull the threat away from them, and even at a steady jog you'll avoid all the rounds.
    sov42 wrote: »
    ulukayx wrote: »
    My security dudes usually last about as long as it takes for the Rex to do his artillery thing and I have yet to see another player doing better, so it's hard to picture it as OP, but if it's no hyperbole and there truly is a way for a single player to kill a boss meant for a group in under a minute it can't be working as intended and indeed needs to be fixed.

    If that's the case, it's not the players' at fault at all, but rather, on the programmers for the not upscaling the difficulty to keep up with current levels and newer, more advanced equipment.

    The dino's went down fairly quick originally anyway if the team was half decent or the dino in question was in either the city or the outskirts. Thing is the city dino was usually the one to start at as it was the hardest to get to, while outskirts quite often received the mid-way hate as players went to that one next to ensure their second kill. As a result they quite often died horrendously fast (Well in comparison to the Park area Rex anyway).

    Also players who build for high DPS on ground usually sacrifice a fair bit of survivability to do it. It also needs to be remembered that the dino's aren't actually made for whole groups, as they couldn't always guarantee a full instance before so it had to be doable with less than a full instance to get all three.

    I've personally single-handedly killed a Rex on an Engineer, and I have no doubts that a Science Officer could do pretty well for themselves as well. The problem isn't in Tac officers or specific powers, it's in players not willing to accept some people are just very good at what they do, and that is never going to change.
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited September 2015
    thend420 wrote: »
    its like you don't* even play in the BZ lately. there are right now only 4 zones going all full. not much in the way of options.... when I see it almost every instance come boss time.

    It becomes an exploit when it is abused. being able so solo a boss when there are 14 other people in the area... Yea sure its all about me...

    1 person can potentially* TRIBBLE over 14 other people... Makes it all about that person...

    Not a well thought out argument* ya got there.

    People were not soloing bosses when the game was 50 cap. so again no.. it is not working as intended. It IS being exploited due to being over powered now that people are lv 60.

    Keep your silly ability fine idc but the damage output in general of lv60s in a 50 cap area... needs to be nerfed then.



    Is it just me or does this sound like another I can't compete with another player or players, so because I can't step up to the plate I want the rug pulled out from under everyone else?

    And if they scale it up to match level 60 then all we'll get is a lot of players complaining that they're getting stomped on by the mobs. I'm just curious and please humor me on this one, how do you cope in one of the Advanced or Elite |Ground STF's?
    Oh, it's not broken? We can soon fix that!

  • ronanobrienronanobrien Member Posts: 117 Arc User
    edited September 2015
    Honestly, I find that ability to be rather weak sauce. There are far better out there. I use it, but it's not the greatest. There are far better out there. If you want to complain about something, you should find something far better. If they built that toon up that well, you should be thankful that they did, not whining and complaining. Besides, more incentive for you to actually USE that ability if you choose to make a tactical toon. And trust me, it is FUN. One of my two main toons is a tactical Fed.

    But on the same side, I could get nerfing it if they were able to do lvl 60 damage in a lvl 50 zone. But...THEY CANNOT. They DO nerf it to an appropriate level. Don't like what happens, I would recommend either upgrading your gear to be on par there, or stop whining about things you don't obivously know they do or don't do.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    sqwished wrote: »

    Is it just me or does this sound like another I can't compete with another player or players, so because I can't step up to the plate I want the rug pulled out from under everyone else?

    That's pretty much the gist of it.
  • bubblegirl2015bubblegirl2015 Member Posts: 831 Arc User
    edited September 2015
    Honestly, I find that ability to be rather weak sauce. There are far better out there. I use it, but it's not the greatest. There are far better out there. If you want to complain about something, you should find something far better. If they built that toon up that well, you should be thankful that they did, not whining and complaining. Besides, more incentive for you to actually USE that ability if you choose to make a tactical toon. And trust me, it is FUN. One of my two main toons is a tactical Fed.

    But on the same side, I could get nerfing it if they were able to do lvl 60 damage in a lvl 50 zone. But...THEY CANNOT. They DO nerf it to an appropriate level. Don't like what happens, I would recommend either upgrading your gear to be on par there, or stop whining about things you don't obivously know they do or don't do.

    Dude...before posting, remember this:
    Better to remain silent and be thought a fool than to speak out and remove all doubt. - Abraham Lincoln

    Thats how your posting sounds fox-2.gif​​
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
  • zeatrexzeatrex Member Posts: 212 Arc User
    edited September 2015
    thend420 wrote: »
    they will use the ability to have an army of 10+ and just absolutely destroy the dino boss.

    I can make it to 2 bosses but get only bare min reward and no final reward because I wasnt allowed enough time to participate thanks to said exploit abusers.

    This ability is over powered and being used to grief other players.

    Nerf pls...

    What makes everything you say very stupid is the fact that you seem to just want everything handed to you.

    I worked my TRIBBLE off upgrading and getting the best gear the game has to offer TO BE OVERPOWERED not in just ground, but ANYWHERE in the game which INCLUDES GROUND. So you are going to come over here and tell me my gear has to get nerfed even more because your behind down here with common quality gear and probably common Doffs?.. On top of that, the game caps your damage output and heath/shield cap to level 50 to begin with, even farther making you seem like you have no clue what you're saying. And the gear I have which is probably more superior then yours is understandable, it is the damn reason I play this game. Why the heck would I play this game if not for the sole reason of becoming stronger?

    You make no damn sense.
    Hell, I can solo any ground on my own ANYWHERE, doesn't matter what map or area it is on my Science and Engineer characters, I don't even need to rely on a tactical toon with your so called "OP Security Escorts ability". Bottom line is:

    If you can't get to all 3 dinos, that is something normal.
    If you can't get to two of them then you weren't fast enough.
    If you can't get to at least ONE... You need to uninstall instead of calling nerfs.


    I remember back when I first landed in the Dyson Battleground, I was getting my TRIBBLE kicked left and right by the mobs, especially in the very first point found right outside of the park command center. I couldn't even solo that area with all my Bridge Offers with me, and now I almost 1-hit kill everything and it feels great.

    I feel very accomplished and that I am not playing this game just for playing. Playing is one aspect, you have to have a reason to play, and my reason is 1-hit killing everything and getting s**t down fast.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    *applauds Zeatrek*

    The same goes for me actually. But I am tactical rather than the others
  • geekguy79geekguy79 Member Posts: 209 Arc User
    The only thing I find unfair about this is the fact that tactical captains can stack three of these doffs at once, while engineers can't stack TRIBBLE as far as ground doffs go. I don't think security escort should be nerfed in any way, but I would like to see my engineer toons also gain the ability to stack more then one extra turrets chance doff.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    agreed
  • [Deleted User][Deleted User] Posts: 0 Arc User
    geekguy79 wrote: »
    The only thing I find unfair about this is the fact that tactical captains can stack three of these doffs at once, while engineers can't stack TRIBBLE as far as ground doffs go. I don't think security escort should be nerfed in any way, but I would like to see my engineer toons also gain the ability to stack more then one extra turrets chance doff.

    Yeah, I noticed that when playing my eng. Would be nice to get more out of it, but I suppose that depends on how powerful turrets are in comparison to security team.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    sov42 wrote: »
    geekguy79 wrote: »
    The only thing I find unfair about this is the fact that tactical captains can stack three of these doffs at once, while engineers can't stack TRIBBLE as far as ground doffs go. I don't think security escort should be nerfed in any way, but I would like to see my engineer toons also gain the ability to stack more then one extra turrets chance doff.

    Yeah, I noticed that when playing my eng. Would be nice to get more out of it, but I suppose that depends on how powerful turrets are in comparison to security team.

    If you can't do well with an engineer toon in ground combat, you might need to check your toon and make adjustments. Engineers do very well in ground combat.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    lucho80 wrote: »
    sov42 wrote: »
    geekguy79 wrote: »
    The only thing I find unfair about this is the fact that tactical captains can stack three of these doffs at once, while engineers can't stack TRIBBLE as far as ground doffs go. I don't think security escort should be nerfed in any way, but I would like to see my engineer toons also gain the ability to stack more then one extra turrets chance doff.

    Yeah, I noticed that when playing my eng. Would be nice to get more out of it, but I suppose that depends on how powerful turrets are in comparison to security team.

    If you can't do well with an engineer toon in ground combat, you might need to check your toon and make adjustments. Engineers do very well in ground combat.

    Oh, I don't have any trouble. I just mean I noticed the inability to add more than one doff for extra turrets.
  • gypsybladegypsyblade Member Posts: 730 Arc User
    Honestly this doesn't overpower tacts, as a guy who Mains an Engineer, having 9 turrets would scale things crazy.
  • edited September 2015
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  • maddscottmaddscott Member Posts: 149 Arc User
    thend420 wrote: »
    they will use the ability to have an army of 10+ and just absolutely destroy the dino boss.

    I can make it to 2 bosses but get only bare min reward and no final reward because I wasnt allowed enough time to participate thanks to said exploit abusers.

    This ability is over powered and being used to grief other players.

    Nerf pls...

    As we used to say in the Navy.. choose your rate; choose your fate.. I have 9 toons and they are all TAC. I have NEVER, I say again, NEVER in 5 years playing had more than 5 Security Escorts at the same time.

    Fact is (1) They have no shields; (2) carry MK 1 common weapons (3) Only last 15-30 seconds with no combat and, NO, they will not last from one Rex to the other (4) and they do really stoopid things. Dang.. that sounds like some of the players I've seen in PUGS recently.. :O)

    Now, if you happened to an instance where there are a gang of TAC Players, let's say 2 or 3 plus you, I can understand the high numbers of Security Escorts, especially if the RNG was in a good mood and they had the right Active Ground DOFFS loaded, they may get 3 or 5 apiece .. Did you take that into consideration before you started yelling for the NERF BAT for something you obviously have NO clue how it functions ??

    I submit, for your consideration, what may be your problem with "getting the reward you deserve" is NOT the amount of Securtity Escorts present, but more than likely is the "bane of the BZ", imho, "Taggers". But you probably don't know about those folks..

    You see; "Taggers" are players that will go to the First Rex. get about 100 dps, then leave, go to the next Rex, get some DPS, then go to the final one and do the Kill. They leave behind one or two "real" players that get stuck trying to kill the other Rex's that they "Tag". Needless to say, those left behind players will get left behind in the loot and rewards area as well, and the "Taggers" get credit for all 3 Rex's.

    They are the ones that are taking the rewards, not some silly Security Escort. This is a know "strategic" issue since the Voth Ground BZ went live. To my knowledge, no fix has been made for that and it is still a viable tactic. So., if you see some folks run in, shoot a little then leave.. you get the hint ??

    So, maybe next time you start yelling for the "Nerf Bat" 'cause you aren't scoring as high as the other guy or loosing "rewards", look at what GEAR they have, what the situation is, and compare that to your gear.

    Maybe, just maybe, you may need to get up to speed with the rest of the playing public.... TYVM....

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