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Question About Admiralty System

Will you be able to promote B-offs to Captain and give them command of your old ships? If the answer already exists, I just can't find it.
99 bottles of beer on the wall, 99 bottles of beer...
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    szimszim Member Posts: 2,503 Arc User
    No. The admirality system will be a simple doff-like game. You get a "card" for every ship you own and send those ships on missions. Escorts will have a higher crit chance on tactical mission, science ships on exploration missions. Think of it as an expansion of the doff system, nothing more, nothing less.
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    solax79solax79 Member Posts: 32 Arc User
    szim wrote: »
    No. The admirality system will be a simple doff-like game. You get a "card" for every ship you own and send those ships on missions. Escorts will have a higher crit chance on tactical mission, science ships on exploration missions. Think of it as an expansion of the doff system, nothing more, nothing less.

    Bummer, I was hoping for a chance to finally promote some of my boffs to Captain, letting them take the next step in their careers and all. Oh well.
    99 bottles of beer on the wall, 99 bottles of beer...
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    shawnypshawnyp Member Posts: 18 Arc User
    will equipped gear on these ships make any difference to crit % I wonder???
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    dkeith2011dkeith2011 Member Posts: 595 Arc User
    edited September 2015
    No.

    Every ship will be a flat generic version with fixed stats. Same as your DOffs.
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    thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    Here is the key to understanding the admiralty system: the "ships" aren't really our inactive ships at all, they are just doffs. Therefore, no, you can't make a boff a "captain" of an admiralty ship, because it's just a doff. No, the gear on your actual ship doesn't affect the admiralty ship, because it's just a doff. Calling them our inactive ships is what causes this confusion.

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    winters83winters83 Member Posts: 486 Media Corps
    I think it's important to point out that you will be limited by the number of "ship slots" you have and the number of "ships" you own. So, if you have 10 "ship slots" but only own 6 "ships" then you will only be able to put out 6 ships. Likewise, if you have 10 "ship slots" but own 15 "ships" then you will only be able to put out 10 ships on assignments.​​
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    daveynydaveyny Member Posts: 8,227 Arc User
    edited September 2015
    Ahhh, so Ship Slots will determine the size of your SHPOFF Fleet.
    (That sounds like a Goldmember quote)
    B)
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    winters83winters83 Member Posts: 486 Media Corps
    edited September 2015
    daveyny wrote: »
    Ahhh, so Ship Slots will determine the size of your SHPOFF Fleet.
    (That sounds like a Goldmember quote)
    B)

    Yeah, it's the very same as the Doff System in that you are limited by the number of "Doff slots" that you have and the number of "Doffs" you have in your "Roster".​​
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    happyhappyj0yj0yhappyhappyj0yj0y Member Posts: 699 Arc User
    edited September 2015
    Selling ships and ship slots... thirty dollar DOffs. Their job is already done. Plus dilithium to circumvent timers.
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    joc#8855 joc Member Posts: 39 New User
    Basically, another pay 2 lose your time system.
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    cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    solax79 wrote: »
    szim wrote: »
    No. The admirality system will be a simple doff-like game. You get a "card" for every ship you own and send those ships on missions. Escorts will have a higher crit chance on tactical mission, science ships on exploration missions. Think of it as an expansion of the doff system, nothing more, nothing less.

    Bummer, I was hoping for a chance to finally promote some of my boffs to Captain, letting them take the next step in their careers and all. Oh well.

    The only way to do that is to create the boff as a new character unfortunately.

    You could RP with the system to accomplish that, but it just isn't what you have in mind.
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    I wonder what is the purpose of this system. If it will be just another Doff system with the same purpose (exp, resources, titles), than it is kinda meh and not worth the PR.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    sunfranckssunfrancks Member Posts: 3,925 Arc User
    I just wonder how they're gonna monetize it.

    More mission slots.

    Special missions only available in lockboxes.

    Missions only doable with certain expensive lockbox ships.

    That is just three off the top of my head, which based on what they already do with the current doff system.



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    bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited September 2015
    solax79 wrote: »
    szim wrote: »
    No. The admirality system will be a simple doff-like game. You get a "card" for every ship you own and send those ships on missions. Escorts will have a higher crit chance on tactical mission, science ships on exploration missions. Think of it as an expansion of the doff system, nothing more, nothing less.

    Bummer, I was hoping for a chance to finally promote some of my boffs to Captain, letting them take the next step in their careers and all. Oh well.

    on the face of it promoting boffs sounds like a good idea but think of the consequence's.

    first off you will need to replace any boffs you promote, cant have them captaining a ship and on your bridge at the same time.
    then you might find that you will have boffs with totally different traits to the ones you had so you will have to get used to that.
    then you might have to get more boffs so you can allocate them to work under your captain boffs, that might even evolve buying more boff slots.
    then there might be some boffs you are not allowed to promote naming no names *tovan*

    that all sounds like a lot of work to do especially if you have a lot of characters.

    naturally I cant say for sure this is how it would be but you can bet your bottom dollar it would not be as cut and dried as it sounds.
    Post edited by bobbydazlers on

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

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    duncanidaho11duncanidaho11 Member Posts: 7,973 Arc User
    edited September 2015
    sunfrancks wrote: »
    I just wonder how they're gonna monetize it.

    More mission slots.

    Special missions only available in lockboxes.

    Missions only doable with certain expensive lockbox ships.

    That is just three off the top of my head, which based on what they already do with the current doff system.


    I'd go with the first two and I'll throw in one more.

    From the future content wiki its mentioned that there will be special gold cards for ships you can't own but can use for assignments. For example: the Enterprise-F. That's apparently an assignment reward but I can easily imagine the Rhode Island, Voyager, and other major character ships being tossed in with future lock boxes and events.
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    sorceror01sorceror01 Member Posts: 1,042 Arc User
    edited September 2015
    solax79 wrote: »
    szim wrote: »
    No. The admirality system will be a simple doff-like game. You get a "card" for every ship you own and send those ships on missions. Escorts will have a higher crit chance on tactical mission, science ships on exploration missions. Think of it as an expansion of the doff system, nothing more, nothing less.

    Bummer, I was hoping for a chance to finally promote some of my boffs to Captain, letting them take the next step in their careers and all. Oh well.

    on the face of it promoting boffs sounds like a good idea but think of the consequence's.

    first off you will need to replace any boffs you promote, cant have them captaining a ship and on your bridge at the same time.
    then you might find that you will have boffs with totally different traits to the ones you had so you will have to get used to that.
    then you might have to get more boffs so you can allocate them to work under your captain boffs, that might even evolve buying more boff slots.
    then there might be some boffs you are not allowed to promote naming no names *tovan*

    that all sounds like a lot of work to do especially if you have a lot of characters.

    naturally I cant say for sure this is how it would be but you can bet your bottom dollar it would not be as cut and dried as it sounds.

    Oh, most of us who've been asking for this kind of system for the last few years have already thought this out.
    Personally, I imagine that a BOff that you promote to Captain would, in essence, stop being a regular BOff altogether: they don't show up on ground missions anymore, for example, and will only show up in space missions that allow you to "warp in" these new... COff (Captain Officer?) ships. Likewise, a ship that you convert to use by these new officers might become unavailable for your own use afterwards, and be moved to a new, separate kind of ship yard (thus becoming unusable to you, but easily available to be switched around for these new officers).
    At the very least, you wouldn't have to worry about outfitting them for ground combat anymore, but then you probably have to worry about arming their new ship.
    All in all, the the biggest point of contention about that proposed system is not necessarily what happens to the officer in question upon promotion, so much as how the powers are allocated for this new captain/starship combo entity. Like, they can't also have their own Bridge Officer power loadouts. That's just too much. Like a BOff, whatever powers the ship has might mostly come from the COff itself, and maybe from some baked-in powers of the ship itself. That way, you can probably get a decent mix-and-match going, such as putting an Engie captain in an Escort, or a Tac captain in a Science Ship (a lot of NPC ships already have mixed sets of powers, usually just more leaning towards whatever style the ship falls under).
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    robbie222222robbie222222 Member Posts: 120 Arc User
    the same way you assign doffs by more green and less red will gain more crit chance, t6 ships will gain more crit chance than t3 old ships. your t1 ships will be the worst crit chance. GOT ALL T6 SHIPS, their betting YOU WILL BUY SOME.
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    nephitisnephitis Member Posts: 456 Arc User
    So another click and forget type of feature in this game that they overhype. Why can't they introduce more "interactive" gameplay?
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    davefenestratordavefenestrator Member Posts: 10,553 Arc User
    So we can't send Tovan Khev off in a T1 ship with white Mk II gear to fight the Iconians? :cry:
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    typhoncaltyphoncal Member Posts: 247 Arc User
    Another shallow attempt by Cryptic to create this illusion that they are expanding the game when in fact they are NOT.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    So we can't send Tovan Khev off in a T1 ship with white Mk II gear to fight the Iconians? :cry:
    Good thing too.... I can't imagine what horrible things he would do to them...
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    bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited September 2015
    sorceror01 wrote: »
    solax79 wrote: »
    szim wrote: »
    No. The admirality system will be a simple doff-like game. You get a "card" for every ship you own and send those ships on missions. Escorts will have a higher crit chance on tactical mission, science ships on exploration missions. Think of it as an expansion of the doff system, nothing more, nothing less.

    Bummer, I was hoping for a chance to finally promote some of my boffs to Captain, letting them take the next step in their careers and all. Oh well.

    on the face of it promoting boffs sounds like a good idea but think of the consequence's.

    first off you will need to replace any boffs you promote, cant have them captaining a ship and on your bridge at the same time.
    then you might find that you will have boffs with totally different traits to the ones you had so you will have to get used to that.
    then you might have to get more boffs so you can allocate them to work under your captain boffs, that might even evolve buying more boff slots.
    then there might be some boffs you are not allowed to promote naming no names *tovan*

    that all sounds like a lot of work to do especially if you have a lot of characters.

    naturally I cant say for sure this is how it would be but you can bet your bottom dollar it would not be as cut and dried as it sounds.

    Oh, most of us who've been asking for this kind of system for the last few years have already thought this out.
    Personally, I imagine that a BOff that you promote to Captain would, in essence, stop being a regular BOff altogether: they don't show up on ground missions anymore, for example, and will only show up in space missions that allow you to "warp in" these new... COff (Captain Officer?) ships. Likewise, a ship that you convert to use by these new officers might become unavailable for your own use afterwards, and be moved to a new, separate kind of ship yard (thus becoming unusable to you, but easily available to be switched around for these new officers).
    At the very least, you wouldn't have to worry about outfitting them for ground combat anymore, but then you probably have to worry about arming their new ship.
    All in all, the the biggest point of contention about that proposed system is not necessarily what happens to the officer in question upon promotion, so much as how the powers are allocated for this new captain/starship combo entity. Like, they can't also have their own Bridge Officer power loadouts. That's just too much. Like a BOff, whatever powers the ship has might mostly come from the COff itself, and maybe from some baked-in powers of the ship itself. That way, you can probably get a decent mix-and-match going, such as putting an Engie captain in an Escort, or a Tac captain in a Science Ship (a lot of NPC ships already have mixed sets of powers, usually just more leaning towards whatever style the ship falls under).

    personally I have a feeling the admiralty system would have been nothing like what players expected and at best would have been unimportant what boff you assigned to captain your spare ships as most boff traits would not be used, no control over imagined crew who worked under your COff`s and you would not be sending orders to the ships as they would act no different to NPC allied ships that you often encounter in some of the current missions, randomly firing on enemy ships and backing away for repairs when damage reached a certain level before returning to the fray and so on until the job was done.
    at best the only things making any difference being what weapons, shields and such you had kitted the ship with in the first place.
    if COff traits and such where used at all at best only being by random call and not by any conscious thought by yourself.
    overall being very similar to the way Nimbus Pirate Distress Call works.
    although you may find certain actions by enemy or some situations may make random events more likely to trigger though not by 100% so there is still a certain amount of randomness involved at all times.
    Post edited by bobbydazlers on

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

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    admiraljaneway1admiraljaneway1 Member Posts: 48 Arc User
    nephitis wrote: »
    So another click and forget type of feature in this game that they overhype. Why can't they introduce more "interactive" gameplay?

    There was a time when this game was actually you know fun and not an endless grind. The game for me at this point has become a log in and log off type game. I remember when DOFF assignments first came out they were nice and was a good way to get experience while AFK. The problem is this game over the last few years has put more emphasis on this type of development.

    If we take the Iconian Farce as I like to call it where is this actual war that we have been building up so long for. A few STFs okay the Featured Episodes okay but not really much thought put into them anymore. If we take our last one Butterfly there was more dialog than actual interaction. I understand that there is a story to tell but in MMOs story telling needs to be interactive to keep player interest. This war is more like a skirmish with Voth we had a battlezone if anything we went to war with the Voth. With the Iconians it is more of a few key battles. When you declare war you expect to see massive battles. With this a battlezone would have been more appropriate.

    If this is all Season 11 is going to be is another log in log out type then the playerbase is going to continue to fall. STO is up against SWTOR in October and could be the deciding factor in STOs longevity. Granted yes I'm a Trek fan so I will never leave but what about players that aren't hardcore Trek what will keep them here? I play SWTOR as well as this game for a few reasons. STO I just set fleet projects and doff assignments then log off while in SWTOR its an actual game that I can play for a few hours and have fun.

    If you want to keep STO alive a few things need to be done:
    • This new admiralty system needs to take advantage of our poor BOFFs that have been stuck at commander forever. We are fleet admirals promote them to captain and have them take use of our idle ships that we don't use. Think outside of the box.
    • If season 11 is going to be about exploring then actually make it about exploring. Introduce new species, technology, new FTL drives, and so much more. If we are exploring that means a lot more away missions which means there needs to be a higher focus on the ground aspect of this game.
    • Right now we just pretty much listen to dialog have the player choose certain options that have certain responses or reprecussions. You know just like Acamar in Tau Dewa. Make the player think like a Fleet Admiral
    • Since the Iconian War is coming to a close then a new antogonist needs to be brought into the picture and please for the love of God no more borg. There's nothing left of that dead horse to beat.
    • Deter your focus from the lockboxes and other methods that rip people off in this game and well actually develop the game. There have been bugs since Season 1 that still have not been fixed. The UI in this game has severe issues with tanking frame rates when windows are open. The game randomly crashes only on borg STFs I know it isn't me because other people that play with often crash at the same time I do.

    Cryptic you have made a good game but as the dwindling playerbase numbers show people are beginning to look elsewhere. I understand you need to make money to support the game, pay your employees, and other random bills but there are more exciting and interactive ways of doing it. I've been with STO since the beginning I have seen a lot of good changes and a lot of bad changes but recently I get the feeling that you don't care anymore its more about profit. Cryptic please frequent the forums and see what your players want and not what the almighty dollar commands. :)
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    I just wonder how they're gonna monetize it.
    I think that it's pretty much self monetized. Ships that don't normally sell in the zen store may sell more due to the Admiralty System. Mirror ships may become more valuable on the exchange. When anything goes up in price on the exchange, monetization occurs. The doff system has doff slots that can be bought so I expect to see "admiralty slots" for sale for zen. Who knows what else.

    Perhaps in the future, our admiralty ships can be upgraded using, among other things, dilithium.

    Personally, I'm excited to see all of it.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    i reserve the right to hold judgement until the admiralty actually goes live, it may be the best thing that could come to the game or our worst nightmare, until we see the actual thing in action and what rewards will be gained all we can do is guess.
    although it may not be what many were hoping for it does not necessarily make it a bad thing and I dare say that we will be no worse off for its arrival, if it is anything like the doff system we have where players can choose to use it as a lot do or not as some find it unworthy of their time then I don't see any great problems coming from its implementation.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

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    humblesheephumblesheep Member Posts: 423 Arc User
    I hope that the ship metrics under the admiralty system is at least as complicated as "Top Trumps" and not just a scissors, paper, stone of escort, cruiser, science ship.

    l hope that the system is separate from the current doffing, not just extra missions bolted on.

    And I hope that the mission rewards reflect the fact that its a whole starship full of people, not just a couple of guys out for half the day.

    I may be disappointed.
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    winters83winters83 Member Posts: 486 Media Corps
    I just wonder how they're gonna monetize it.
    I think that it's pretty much self monetized. Ships that don't normally sell in the zen store may sell more due to the Admiralty System. Mirror ships may become more valuable on the exchange. When anything goes up in price on the exchange, monetization occurs. The doff system has doff slots that can be bought so I expect to see "admiralty slots" for sale for zen. Who knows what else.

    Perhaps in the future, our admiralty ships can be upgraded using, among other things, dilithium.

    Personally, I'm excited to see all of it.

    The admiralty system will be using "Ship Slots"! You will be limited by the number of ships you have and by the number of ship slots you have. I think that this is going to be a great addition to the game as it puts some value to all the ships that i have that i am not using. Now i will be able to send them out on assignments.​​
    Twitter: @P1Winters83 YouTube: WintersGaming
    =/\= ========================================== =/\=
    Fleet Admiral Winters - Priority One Armada
    U.S.S. Wolverine - NCC 831216
    =/\= ========================================== =/\=
    Armada Leader // Executive Producer // Host // Priority One Podcast
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    winters83winters83 Member Posts: 486 Media Corps

    If you want to keep STO alive a few things need to be done:
    • This new admiralty system needs to take advantage of our poor BOFFs that have been stuck at commander forever. We are fleet admirals promote them to captain and have them take use of our idle ships that we don't use. Think outside of the box.
    • If season 11 is going to be about exploring then actually make it about exploring. Introduce new species, technology, new FTL drives, and so much more. If we are exploring that means a lot more away missions which means there needs to be a higher focus on the ground aspect of this game.
    • Right now we just pretty much listen to dialog have the player choose certain options that have certain responses or reprecussions. You know just like Acamar in Tau Dewa. Make the player think like a Fleet Admiral
    • Since the Iconian War is coming to a close then a new antogonist needs to be brought into the picture and please for the love of God no more borg. There's nothing left of that dead horse to beat.
    • Deter your focus from the lockboxes and other methods that rip people off in this game and well actually develop the game. There have been bugs since Season 1 that still have not been fixed. The UI in this game has severe issues with tanking frame rates when windows are open. The game randomly crashes only on borg STFs I know it isn't me because other people that play with often crash at the same time I do.

    I think i should point out that "Season 11" will not be bringing back an "exploration system"​​
    Twitter: @P1Winters83 YouTube: WintersGaming
    =/\= ========================================== =/\=
    Fleet Admiral Winters - Priority One Armada
    U.S.S. Wolverine - NCC 831216
    =/\= ========================================== =/\=
    Armada Leader // Executive Producer // Host // Priority One Podcast
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