Its been about a week since this has been happening, CS refuses to help me because they say the can't provide support for people using windows 10. The game is pretty unplayable, anyone experienced this and found a way to correct it?.
Up until this started happening I was lucky I suppose, I got the occasional hiccup or mini stutter during peak times but never anything major, recently it has been unplayable, with regular hands and "server not respondings" of 30 second or more, Running a CCA almost always results in me D/C or stalling out until the End.
Here are some videos to illustrate the problem.
Video 1Video 2Video 3
Comments
It was pretty bad tonight. I thought we just had a slew of fixes to improve lag?
j/k Cryptic. I know you all are working hard to resolve it.
I wish I could provide some insight as to what was causing it. Here's a video of the second half of my CCA tonight:
CCA 8/20/15
EDIT: Playing The Rubberband Man in the background while I watch this video makes me laugh. Enjoy P.S. Thanks to Lootcritter for the idea!
It was so bad, about halfway through I decided it needed to be recorded in case it could provide some useful info. Most of the time when you see my ship spazzing out and twitching I'm not even trying to steer it. I was able to eventually go back towards the CE with mouse steering, but as soon as I got close, I'd loose control. You may also be able to notice about 1 minute in my Tac Team, APO, B:F@W, and EP2W3 were "eaten" i.e. put on cool down, but not used, or at the very least, extremely delayed.
I'm sad to say that between that and the lag I experienced just trying to move around ESD, it made me close the game for the night. Its been this way since the start of the CE event, though some days are better than others.
Here's a Trace Route I ran immediately after closing the game (with the formatting cleaned up a bit).
My ISP is Comcast. I get 30/12 Mbps speeds, average, though I've seen much higher at times.
My CPU is an i7 3.4GHz. I'm running Windows 7 with 16 GB or RAM, and using a GTX 760. I don't think it wouldn't be a video card issue, because I was able to record that at 60 FPS.
To the best of my knowledge, my system stats and bandwidth can not account for the lag shown in the above linked video. All my other network activity tonight, such as streaming video, online gaming with other games, etc. has been smooth as silk.
That's a pure and simple cop out used by many support desks lately and it doesn't wash with me.
I honestly think that PWE support doesn't do Bort and his hard working team (or anyone at Cryptic for that matter) any favours.
The long SnRs start around 8-9pm (German time) and go on until around midnight.
But i don t think the stutter has anything to do with the SnRs. I just played some PvEs and noticed in KSA that it usually happened when some players activated all their abilities to kill the cube.. one on cube was destroyed i didn't have any problem. Until the next cube arrived. And the problems always started when 2 players attacked the Cube with all their skills on.
So i expect that its a BOff or captain skill and it must be somethng new, a few Months old or so. Maybe Overwhelming Force, mabye Kemocite maybe something else but i think if its a trait, skill or ability its one from the last 2 lockboxes or the recent FEs.
Nettest was completely useless:
Pathping hit a brick wall in the same spot as tracert:
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The reason I ask is I have a sneaking suspicion that comcast is throttling their speeds for users still on their docsis 2.0 modems and forcing them to upgrade. it is technically EOL this year
UPDATE: And yet...
Somehow, in spite of that apparent roadblock, I was able to log in and play this morning with no connection issues whatsoever. I even did an Advanced CE run without any trouble. Afterward, while still logged in, I did another tracert and it still shows the block at the last hop before the Cryptic server. Nettest is also still timing out without producing any data.
So, it would seem that either tracert and nettest are both somehow producing a "false positive", or STO traffic is now being rerouted around the problem node.
My Foundry missions | My STO Wiki page | My Twitter home page
Some users are reporting no problems (and the fact that the general forum isn't being clogged with a dozen redundant "the game is down!" messages seems to indicate the same.) You may have just graduated into that category.
Me, the game still doesn't work and the symptoms are identical to those other users are experiencing. The last time something like this happened, I'll also point out, the second to last hop was also timing out for all affected users. It could be a false positive, but this is the only context I've seen it show up.
It would probably require networking engineer to adequately explain the problem, but to my dirt-encrusted peasant mind part of a system involved with handling player connections may not be working properly. Maybe its just one piece of hardware, and if you get forced onto it then you're in for an absolutely terrible time. I really don't know, but I can say that this hasn't been fixed yet.
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Per forum instructions:
Comcast internet service.
http://www.speedtest.net/my-result/4620464493
============
PS C:\Users\Liver> tracert patchserver.crypticstudios.com
Tracing route to patchserver.crypticstudios.com [208.95.185.41]
over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms 10.0.0.1
2 10 ms 9 ms 8 ms 96.120.52.181
3 8 ms 8 ms 9 ms xe-7-1-0-0-sr01.pennington.tn.nash.comcast.net [68.86.150.5]
4 10 ms 10 ms 9 ms xe-1-1-1-0-ar01.goodslettvll.tn.nash.comcast.net [162.151.9.126]
5 18 ms 16 ms 18 ms he-1-1-0-7-cr02.56marietta.ga.ibone.comcast.net [68.86.94.69]
6 36 ms 38 ms 38 ms be-11314-cr01.dallas.tx.ibone.comcast.net [68.86.85.21]
7 47 ms 49 ms 46 ms be-11317-cr02.denver.co.ibone.comcast.net [68.86.84.230]
8 46 ms 47 ms 48 ms ae-16-0-pe01.910fifteenth.co.ibone.comcast.net [68.86.84.122]
9 48 ms 46 ms 47 ms te0-0-1-0.rcr11.b006467-1.den01.atlas.cogentco.com [154.54.13.5]
10 46 ms 48 ms 46 ms te0-1-0-3.ccr22.den01.atlas.cogentco.com [154.54.83.33]
11 53 ms 53 ms 53 ms be2130.ccr22.mci01.atlas.cogentco.com [154.54.26.122]
12 48 ms 47 ms 49 ms be2157.ccr42.ord01.atlas.cogentco.com [154.54.6.118]
13 61 ms 75 ms 72 ms be2185.ccr22.cle04.atlas.cogentco.com [154.54.43.178]
14 69 ms 74 ms 71 ms be2189.ccr22.alb02.atlas.cogentco.com [154.54.43.185]
15 71 ms 72 ms 71 ms be2302.ccr22.bos01.atlas.cogentco.com [154.54.43.13]
16 72 ms 72 ms 73 ms te0-0-0-0.rcr11.b002133-1.bos01.atlas.cogentco.com [154.54.46.130]
17 71 ms 87 ms 71 ms 38.111.40.114
18 71 ms 71 ms 74 ms 198.49.243.253
19 * * * Request timed out.
20 72 ms 71 ms 72 ms patchserver2.crypticstudios.com [208.95.185.41]
Trace complete.
============
PS C:\Users\Liver> pathping patchserver.crypticstudios.com
Tracing route to patchserver.crypticstudios.com [208.95.185.41]
over a maximum of 30 hops:
0 Orion.homenet.lan [10.0.0.13]
1 10.0.0.1
2 96.120.52.181
3 xe-7-1-0-0-sr01.pennington.tn.nash.comcast.net [68.86.150.5]
4 xe-1-1-1-0-ar01.goodslettvll.tn.nash.comcast.net [162.151.9.126]
5 he-1-1-0-7-cr02.56marietta.ga.ibone.comcast.net [68.86.94.69]
6 be-11314-cr01.dallas.tx.ibone.comcast.net [68.86.85.21]
7 be-11317-cr02.denver.co.ibone.comcast.net [68.86.84.230]
8 ae-16-0-pe01.910fifteenth.co.ibone.comcast.net [68.86.84.122]
9 te0-0-1-0.rcr11.b006467-1.den01.atlas.cogentco.com [154.54.13.5]
10 te0-1-0-3.ccr22.den01.atlas.cogentco.com [154.54.83.33]
11 be2130.ccr22.mci01.atlas.cogentco.com [154.54.26.122]
12 be2157.ccr42.ord01.atlas.cogentco.com [154.54.6.118]
13 be2185.ccr22.cle04.atlas.cogentco.com [154.54.43.178]
14 be2189.ccr22.alb02.atlas.cogentco.com [154.54.43.185]
15 be2302.ccr22.bos01.atlas.cogentco.com [154.54.43.13]
16 te0-0-0-0.rcr11.b002133-1.bos01.atlas.cogentco.com [154.54.46.130]
17 38.111.40.114
18 198.49.243.253
19 * * *
Computing statistics for 450 seconds...
Source to Here This Node/Link
Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
0 Orion.homenet.lan [10.0.0.13]
0/ 100 = 0% |
1 0ms 0/ 100 = 0% 0/ 100 = 0% 10.0.0.1
0/ 100 = 0% |
2 9ms 0/ 100 = 0% 0/ 100 = 0% 96.120.52.181
0/ 100 = 0% |
3 12ms 0/ 100 = 0% 0/ 100 = 0% xe-7-1-0-0-sr01.pennington.tn.nash.comcast.net [68.86.150.5]
0/ 100 = 0% |
4 17ms 0/ 100 = 0% 0/ 100 = 0% xe-1-1-1-0-ar01.goodslettvll.tn.nash.comcast.net [162.151.9.126]
0/ 100 = 0% |
5 18ms 0/ 100 = 0% 0/ 100 = 0% he-1-1-0-7-cr02.56marietta.ga.ibone.comcast.net [68.86.94.69]
0/ 100 = 0% |
6 38ms 0/ 100 = 0% 0/ 100 = 0% be-11314-cr01.dallas.tx.ibone.comcast.net [68.86.85.21]
0/ 100 = 0% |
7 49ms 0/ 100 = 0% 0/ 100 = 0% be-11317-cr02.denver.co.ibone.comcast.net [68.86.84.230]
0/ 100 = 0% |
8 50ms 0/ 100 = 0% 0/ 100 = 0% ae-16-0-pe01.910fifteenth.co.ibone.comcast.net [68.86.84.122]
0/ 100 = 0% |
9 53ms 0/ 100 = 0% 0/ 100 = 0% te0-0-1-0.rcr11.b006467-1.den01.atlas.cogentco.com [154.54.13.5]
0/ 100 = 0% |
10 52ms 0/ 100 = 0% 0/ 100 = 0% te0-1-0-3.ccr22.den01.atlas.cogentco.com [154.54.83.33]
0/ 100 = 0% |
11 47ms 0/ 100 = 0% 0/ 100 = 0% be2130.ccr22.mci01.atlas.cogentco.com [154.54.26.122]
0/ 100 = 0% |
12 --- 100/ 100 =100% 100/ 100 =100% be2157.ccr42.ord01.atlas.cogentco.com [154.54.6.118]
0/ 100 = 0% |
13 36ms 0/ 100 = 0% 0/ 100 = 0% be2185.ccr22.cle04.atlas.cogentco.com [154.54.43.178]
0/ 100 = 0% |
14 49ms 0/ 100 = 0% 0/ 100 = 0% be2189.ccr22.alb02.atlas.cogentco.com [154.54.43.185]
0/ 100 = 0% |
15 45ms 0/ 100 = 0% 0/ 100 = 0% be2302.ccr22.bos01.atlas.cogentco.com [154.54.43.13]
0/ 100 = 0% |
16 45ms 0/ 100 = 0% 0/ 100 = 0% te0-0-0-0.rcr11.b002133-1.bos01.atlas.cogentco.com [154.54.46.130]
0/ 100 = 0% |
17 45ms 0/ 100 = 0% 0/ 100 = 0% 38.111.40.114
0/ 100 = 0% |
18 73ms 0/ 100 = 0% 0/ 100 = 0% 198.49.243.253
Trace complete.
PS C:\Users\Liver>
============
nettest:
contacting nettest server..timed out
hit return to exit
characters
http://www.arcgames.com/en/forums/neverwinter/#/discussion/1203025/connection-issues-read-this-please
Ping was done as a series of 100 to get a nice noticeable trend and even percentage on results.
Tracert shows the suspected culprit(s).
Times in red and yellow are relative to Cryptic's stated thresholds for pings as per these forums. There you have it. Straight through the Valley of the Shadow of Death right up to the Gates of Hell (and not a damn thing to do with Comcast this time).
FFS Cryptic/PWE, will you please get rid of that PoS Cogent already?
Well, having experienced severe connection problems a few minutes ago, I ran a tracert of my own. Almost everything had a ping of 200-300 ms, with a few exceptions. (This might have something to do with me being in Europe.)
The only hops to exceed this were Cogent or anonymous post-Cogent hops, which timed out on one ping, once timed out on two pings, and (much like your own) timed out on all three pings in the last pre-Cryptic hop. Mind you, the first half of the Cogent section went fairly well.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.