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Server Rubberbanding

ccs46ccs46 Member Posts: 117 Arc User
I guarantee this post will be removed by some moderator trying to cover up the evidence, but I will make a copy of it.

I'm going to go on a rant here because this has not been fixed when it should have been.

Neverwinter and Star Trek Online's Shards are on the same sever. Whenever Neverwinter gets a surge of players it impacts STO because it's having to pull resources (Bandwidth) from STO's allocation. There were more people on 2 years ago and we did not have these problems. Hell, they were using older servers computers 2 years ago and it was 10 times better! You have 2 of PWE most popular game on one server, they are quite resource intensive it's not a good idea! You guys said you did server upgrades not to long ago, did those not include upgrading STO's server?, I think you might have just brought the shards down and had a field day. PVE queues a year ago filled up quick and were almost instantly queued now they are mostly empty, except for the shuttle events. I think what we need to get your attention is a boycott... Maybe if we take away your source of income, you will have to do something. FYI layoffs will not help the situation...

/End rant

Comments

  • drarfydrarfy Member Posts: 7 Arc User
    ccs46 wrote: »
    I guarantee this post will be removed by some moderator trying to cover up the evidence, but I will make a copy of it.

    I'm going to go on a rant here because this has not been fixed when it should have been.

    Neverwinter and Star Trek Online's Shards are on the same sever. Whenever Neverwinter gets a surge of players it impacts STO because it's having to pull resources (Bandwidth) from STO's allocation. There were more people on 2 years ago and we did not have these problems. Hell, they were using older servers computers 2 years ago and it was 10 times better! You have 2 of PWE most popular game on one server, they are quite resource intensive it's not a good idea! You guys said you did server upgrades not to long ago, did those not include upgrading STO's server?, I think you might have just brought the shards down and had a field day. PVE queues a year ago filled up quick and were almost instantly queued now they are mostly empty, except for the shuttle events. I think what we need to get your attention is a boycott... Maybe if we take away your source of income, you will have to do something. FYI layoffs will not help the situation...

    /End rant

    I fully agree with you CCS46 There is no call for 2 games to be hosted on 1 server and cause these rubberbanding issues. It gets so bad that everything just springs backwards and having good connection speeds and a high end gaming rig there is no call for this. I don't get this in any other games I play that are very resource hogs and very interactive with many players. Over my time of playing Star Trek Online I have also noticed many people quitting because of CRYPTIC ILLOGIC and failing to back their supporters on the game issues but rather focus on on the glamor and eye candy when back end issues are whats causes most to leave. I refuse to spend any money in this game because of this RubberBanding and I suggest every player do this as a boycott to Cryptic/perfectworld/CBS until all issues are fixed and Cryptic/perfectworld/CBS get off the butts and take care of the real issues.
    I my self am going to print page and will facebook this if it gets deleted. I demand action like so many of the players do. I enjoy playing but not under this headaches and grief & nor does any of my friends or people I talk to.
  • ccs46ccs46 Member Posts: 117 Arc User
    drarfy wrote: »
    ccs46 wrote: »
    I guarantee this post will be removed by some moderator trying to cover up the evidence, but I will make a copy of it.

    I'm going to go on a rant here because this has not been fixed when it should have been.

    Neverwinter and Star Trek Online's Shards are on the same sever. Whenever Neverwinter gets a surge of players it impacts STO because it's having to pull resources (Bandwidth) from STO's allocation. There were more people on 2 years ago and we did not have these problems. Hell, they were using older servers computers 2 years ago and it was 10 times better! You have 2 of PWE most popular game on one server, they are quite resource intensive it's not a good idea! You guys said you did server upgrades not to long ago, did those not include upgrading STO's server?, I think you might have just brought the shards down and had a field day. PVE queues a year ago filled up quick and were almost instantly queued now they are mostly empty, except for the shuttle events. I think what we need to get your attention is a boycott... Maybe if we take away your source of income, you will have to do something. FYI layoffs will not help the situation...

    /End rant

    I fully agree with you CCS46 There is no call for 2 games to be hosted on 1 server and cause these rubberbanding issues. It gets so bad that everything just springs backwards and having good connection speeds and a high end gaming rig there is no call for this. I don't get this in any other games I play that are very resource hogs and very interactive with many players. Over my time of playing Star Trek Online I have also noticed many people quitting because of CRYPTIC ILLOGIC and failing to back their supporters on the game issues but rather focus on on the glamor and eye candy when back end issues are whats causes most to leave. I refuse to spend any money in this game because of this RubberBanding and I suggest every player do this as a boycott to Cryptic/perfectworld/CBS until all issues are fixed and Cryptic/perfectworld/CBS get off the butts and take care of the real issues.
    I my self am going to print page and will facebook this if it gets deleted. I demand action like so many of the players do. I enjoy playing but not under this headaches and grief & nor does any of my friends or people I talk to.
    See! Someone gets it!

  • shailatshailat Member Posts: 478 Arc User
    its not them, its us!
    Thats what they keep telling us
    so i doupt this server lag is ever gonna get fixed, i posted soo many posts of my nettrace and stuff that is still being ignored, so like me, you should just give up and play a different game when the server gets really bad
    ogew7.jpg
  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    You guys missed the fact Trendy did a random video cast the other day stating that cryptic are looking into and fixing things as fast as humanly possible.

    They are rebuilding powers to lessen the server burden (check out salamis previous tweets to see the mega list of items to be rebuilt), trendy is also putting together something on the forums to help us!! report issues in more detail to enable fixes faster they are replacing server parts etc etc to help the servers cope and stated at Stlv that server stability isn't something then are ignoring they are activity trying to fix things.

    also there have been many of threads talking about this subject with Trendy and devs talking about this issue and how it's being delt with so you really need to look for it before you start another thread as you would have seen the answers to this topic there.
    JtaDmwW.png
  • ccs46ccs46 Member Posts: 117 Arc User
    edited August 2015
    jam3s1701 wrote: »
    You guys missed the fact Trendy did a random video cast the other day stating that cryptic are looking into and fixing things as fast as humanly possible.

    They are rebuilding powers to lessen the server burden (check out salamis previous tweets to see the mega list of items to be rebuilt), trendy is also putting together something on the forums to help us!! report issues in more detail to enable fixes faster they are replacing server parts etc etc to help the servers cope and stated at Stlv that server stability isn't something then are ignoring they are activity trying to fix things.

    also there have been many of threads talking about this subject with Trendy and devs talking about this issue and how it's being delt with so you really need to look for it before you start another thread as you would have seen the answers to this topic there.
    I did in fact search this issue, I could not find one that listed this specific topic. Also am I to understand they re-configuring our powers to help the server? That will not help, STO and Neverwinter will still use up the same bandwidth. As stated before, you cannot have two of Perfect World's most popular games on one server and expect them to run well. We had more people online 2 years ago then we do today and we never had this much lag. They are supposedly even using new servers from that last upgrade! There should be no excuses to why this happens...NONE.
  • hugin1205hugin1205 Member Posts: 489 Arc User
    I have 17 toons and have spent 300 Euros on this game - but not a single Euro within a year now. I have spent my money elsewhere.
    I used to love PvP - but getting killed because the skills you clicked didn't activate, or because of lag spikes was just sooo frustrating. And apparently not just for me. Our hardcore PvPers have not logged on for ages. And also other - formerly very active - fleet members have disappeared.
    There was one ISA where I had 500 dps or so - due to rubberband (my highest is 25k dps or more). I felt sorry for my team and ashamed of my contribution :(

    Now I only do dailies and chat with fleet members. Everything else has come to halt. On the plus: I have money and time to spend on games THAT ACTUALLY WORK!!!
    18 characters
    KDF: 2 tacs, 2 engs, 3 scis
    KDF Roms: 3 tacs, 1 eng, 1 scis
    FED: 2 tacs, 1 eng, 2 scis
    TOS: 1 tac
    all on T5 rep (up to temporal)
    all have mastered Intel tree (and some more specs Points)
    highest DPS: 60.982
  • nyxadrillnyxadrill Member Posts: 1,242 Arc User
    edited August 2015
    Your search must have missed out this thread: http://www.arcgames.com/en/forums#/discussion/1198930/what-is-being-done-about-the-lag-and-rubber-banding-dev-response-page-3/p1

    The restructuring of powers does indeed have an impact on server load. Have a read of posts in that thread made by Borticus (The lead dev).

    Post edited by nyxadrill on
    server_hamster6.png
  • ccs46ccs46 Member Posts: 117 Arc User
    edited August 2015
    nyxadrill wrote: »
    Your search must have missed out this thread: http://www.arcgames.com/en/forums#/discussion/1198930/what-is-being-done-about-the-lag-and-rubber-banding-dev-response-page-3/p1

    The restructuring of powers does indeed have an impact on server load. Have a read of posts in that thread made by Borticus (The lead dev).
    Do you not get it? This only happens when Neverwinter gets new content, same when STO gets new content, Neverwinter lags. Changing some abilities won't change the server load or how much bandwidth it uses, at least not very much. They worked fine 2 years ago with the older hardware, so there is still no excuse. There's facts of this!

    Some people do have poor internet, but thats not going to be the issue with download speeds of 100 and 50 upload that most people have. PWE has become cheap and makes the shards share bandwidth. The server can handle the games, but the bandwidth is whats limiting it.


  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    ccs46 wrote: »
    nyxadrill wrote: »
    Your search must have missed out this thread: http://www.arcgames.com/en/forums#/discussion/1198930/what-is-being-done-about-the-lag-and-rubber-banding-dev-response-page-3/p1

    The restructuring of powers does indeed have an impact on server load. Have a read of posts in that thread made by Borticus (The lead dev).
    Do you not get it? This only happens when Neverwinter gets new content, same when STO gets new content, Neverwinter lags. Changing some abilities won't change the server load or how much bandwidth it uses, at least not very much. They worked fine 2 years ago with the older hardware, so there is still no excuse. There's facts of this!

    Some people do have poor internet, but thats not going to be the issue with download speeds of 100 and 50 upload that most people have. PWE has become cheap and makes the shards share bandwidth. The server can handle the games, but the bandwidth is whats limiting it.


    the game has changed almost totally in 2 years so yes there is a excuse for it, the more added with complex skills etc etc it's added to the burden and like it's been said in other posts threads etc they are looking in to it and how to take the burden off the servers.

    JtaDmwW.png
  • cunningstunt9001cunningstunt9001 Member Posts: 22 Arc User
    And even if the changes only add up to a 5-10% change across the board, that could still be significant enough to eliminate a good portion of the problem and be a step on the path to a more permanent solution. Reducing load will reduce bandwidth usage, and even a small change can bring us below the bar. I agree that it's more of a stopgap than a solution, but it's not nothing.
  • ccs46ccs46 Member Posts: 117 Arc User
    jam3s1701 wrote: »
    the game has changed almost totally in 2 years so yes there is a excuse for it, the more added with complex skills etc etc it's added to the burden and like it's been said in other posts threads etc they are looking in to it and how to take the burden off the servers.
    They still can't expect to run their most popular games on one machine, they can't let it share bandwidth, It's common sense how this works...
  • jdfosterrocksjdfosterrocks Member Posts: 74 Arc User
    iver noticed the same problem tonight. between rubberbanding, ive been getting server not responding no matter what map im on ground or space. and yes i agree, very popular & profitable games should be on their own dedicated server/server clusters. there is no reason for this bottle neck problem.
  • ccs46ccs46 Member Posts: 117 Arc User
    iver noticed the same problem tonight. between rubberbanding, ive been getting server not responding no matter what map im on ground or space. and yes i agree, very popular & profitable games should be on their own dedicated server/server clusters. there is no reason for this bottle neck problem.
    I'm glad we see eye to eye.

  • doyouwdoyouw Member Posts: 200 Arc User
    http://www.arcgames.com/en/forums#/discussion/1200521/lag-fixes

    if it can help, I'm also geting tired of them lying on everything blaming us for their own misstakes... that I'm starting to suspect them to use selective low priority on some players...as a computer/lan tech I know it's doable so...
    Dark Side (KDF)
    HOUSE OF BORG
    "I am FLATULUS of Borg, Resistance if Futile! Prepare to pull my finger!"

    cube.jpg
  • drarfydrarfy Member Posts: 7 Arc User
    I remember seeing all the Pve runs always moving. In no time flat was hitting engage. The only real lag I would see is in the 20 person fleet alert which was a lot of fun and the lag usually was on my end on my old system that was just able to play sto. Now that I have upgraded and way beyond the max settings of sto and still receiving this rubberbanding and or bottlenecking or rubbernecking b.s and the devs try to blame it on us users or that we have a lot more users who play the game. B.s. we sure don't. many in fact have left and the pve results show it. Face it sto, Cryptic, CBS... the days of the 775 Intel Xeon Processor server modules are done with what your trying to run here and the old DDR2 server ram.... Do you honestly needs server specs omg. does some one need to hold your hand and tell ya what needs to be done? Do you need to be treated like a little child ok now crypic you know you can't do this because your users will be very ticked off at you and thus quit spending money and then you won't make your quota that CBS is wanting you to make and thus you may loose your contracts and CBS might hire another firm like this has been done b4.
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