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Hanger Bay Recharge Reductions don't work

neoatticusneoatticus Member Posts: 72 Arc User
As the title states, the recharge reduction for my hanger pets does not seem to be getting reduced. Quick Deployment is supposed to reduce recharge rate by 47%, and my Flight Deck Officer has recharge rate reduction -3 for hanger bays and -6 for boarding parties. Neither are working atm. I've already force-verified several times. Anyone else having this issue? Or is it just me?

Comments

  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    Is your pet cooldown already at 20 seconds? That's as low as the cooldown on pets goes.​​
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
  • neoatticusneoatticus Member Posts: 72 Arc User
    Ah, yeah. It appears so. Its odd that they put that limit on them. It's like, what am I going to do? Just start spamming deploy?
  • neoatticusneoatticus Member Posts: 72 Arc User
    I've also found out that apparently none of the passives bonuses you acquire ever show up on your ship stats. I've heard that's how it always was, but I think that is something that should be changed. How else are we supposed to ACTUALLY know what our ACTUAL stats are if they're changed by passives and we can't see that?
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    neoatticus wrote: »
    I've also found out that apparently none of the passives bonuses you acquire ever show up on your ship stats. I've heard that's how it always was, but I think that is something that should be changed. How else are we supposed to ACTUALLY know what our ACTUAL stats are if they're changed by passives and we can't see that?

    Most of them do. The crit hit chance does, the bonus hull does, the bonus shield does, the bonus resists does, the defense does, the accuracy does, the bonus damage does, and you'll see the hangar cooldown if you're not at global and the singularity cooldown/charge difference. The only ones that don't are shield resist and shield regen, since those stats aren't displayed in-game (at least not accurately).
    ​​
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
  • neoatticusneoatticus Member Posts: 72 Arc User
    Those last two should be fixed. That seems like a bug they've ignored and everyone has complacently accepted as normal.
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