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Weapons seem to stop firing for no reason

dragnridrdragnridr Member Posts: 671 Arc User
I am flying my ship normally in combat with antiproton beam arrays and the kinetic cutting beam. There are times in combat that my weapons just stop firing completely. I look at the debuffs and there is none affecting my ship. So I hit weapon batteries, and still my weapons are not firing. So I hit science team, engineering team, AND hazard emitters to try and clear an invisible debuff that may be on my ship and still nothing.

During the time my weapons are "Down", I get pounded on until I am about 20% health left then suddenly my weapons start firing again.

This has been happening when I am staying alive and not dying within the first 5 minutes of combat.

A friend of mine is also having a similar problem but his engines are also being affected. We know it's not lag, because our ships are still moving and combat is is still going on and normal pace.

Also when the Iconians hit me with tractor beam, I hit polarize hull. But half a second later another tractor beam hits me and stops me dead in my tracks. Isn't polarize hull supposed to last for a short duration before a tractor beam is supposed to work on you again.
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Comments

  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    i believe the little spheres in the herald mobs cause this.​​
  • dragnridrdragnridr Member Posts: 671 Arc User
    edited July 2015
    i believe the little spheres in the herald mobs cause this.​​

    Those Viral Matrix Probes, No. I ruled that out because I said before I hit engineering team which clears off Viral matrix. Still it does not explain why my weapons would still not be working.

    This also happens no matter who I am fighting. Klingons, Tal Shiar, Romulans, Mirror Feds, or even Iconians.

    latest?cb=20141230104800&path-prefix=en
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    edited July 2015
    Well, lag is causing that as well. I usually experience the same problem no matter where i go. Firts the cannons, now also beams. Everything is awesome...
  • bendalekbendalek Member Posts: 1,781 Arc User
    My guess is Cryptic screwed something up with the new Traits they just released. The one that alters weapon firing cycles. Something got messed up, and now we have weapons simply not firing, and yes, I've also had the engines offline thing, when there are no visible debuffs.

    It also doesn't just happen when fighting Iconians either, so i know it''s not any of their special powers causing it.
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  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    bendalek wrote: »
    My guess is Cryptic screwed something up with the new Traits they just released. The one that alters weapon firing cycles. Something got messed up, and now we have weapons simply not firing, and yes, I've also had the engines offline thing, when there are no visible debuffs.

    It also doesn't just happen when fighting Iconians either, so i know it''s not any of their special powers causing it.

    Nah, i noticed it before the last patch. But we reached a point, i dont know anymore if it is lag, bugs, i mean i know it is a combination of everything but its getting too ridiculous to even think on it.
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    Also getting this often enough to be annoying. We spend so much time and cash/grind for stuff only to end up with weapons that don't even work. I've been wondering the same thing, what the hell hit my ship that as a Sci I can't even clear with nothing. Of course, I've been hit with Lag, and there's no counter to this.
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  • swamarianswamarian Member Posts: 1,506 Arc User
    I had an issue where space bar stopped firing beams, but I could click on them individually to fire them. It only happened on one laptop, so I assumed that it was something to do with its track pad.
  • t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    edited July 2015
    its crappy lag, and poor coding of the cannosn and torps that make them gray out for like 10-15s and not fire (beams are almost not affected by it - and only stop to fire by viral torps/matrixes, rom trait ect ect).

    The game just is overloaded with their TRIBBLE alldmg immunity TRIBBLE, and extra more traits ect - and cant probably count fast enough the delay to apply dmg (as all insta hitters like tbr/ fbp/ beams work flowlessly and it only affects torps and cannons)

    it was reported 6 months ago and still not even a single report (and there is a reason why ppl even in pvp dont use any other weapons then beams on escorts :/ )
  • crypticfrostcrypticfrost Member Posts: 1,479 Cryptic Developer
    I've tried to reproduce this before, but have been unable to do so. I'm putting this back on our list for investigation, but we'll need some help from you guys.
    • Please provide the name@handles of the affected characters.
    • Let us know if you're using any custom key binds. If so, have you tried resetting your keybinds to default to see if the issue still occurred?
    • Where and under what conditions are you seeing this? Is all maps, or specific ones, PvE, PvP, or both, playing solo, or with a team?

    Thanks in advance for any additional information you can provide.
    STO QA Team
  • dragnridrdragnridr Member Posts: 671 Arc User
    edited July 2015
    I've tried to reproduce this before, but have been unable to do so. I'm putting this back on our list for investigation, but we'll need some help from you guys.
    • Please provide the name@handles of the affected characters.
    • Let us know if you're using any custom key binds. If so, have you tried resetting your keybinds to default to see if the issue still occurred?
    • Where and under what conditions are you seeing this? Is all maps, or specific ones, PvE, PvP, or both, playing solo, or with a team?

    Thanks in advance for any additional information you can provide.


    First, It's almost all of my characters with the @dragnridr handle.
    Custom keybinds? I don't use them
    Conditions: 99.9% of the time, it happens during PvE queues, ground AND space maps, solo AND in teams, and it also happens just about every time in almost every episode, and patrol. I haven't tested this in the foundry missions. But if this does happen in the foundry missions, then there will be a major problem.
    Here is a rough layout of my build:
    http://skillplanner.stoacademy.com/?build=myphantombuild_0
    Post edited by dragnridr on
    latest?cb=20141230104800&path-prefix=en
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    I've tried to reproduce this before, but have been unable to do so. I'm putting this back on our list for investigation, but we'll need some help from you guys.
    • Vel@Jarvisandalfred, Jesse Perring@Jarvisandalfred, Emergency Vel'Gon Hologram@Jarvisandalfred, Vel'Gon@Jarvisandalfred. The reason I'm not listing any other characters is because I don't fly them enough lately to see this.
    • This has occurred with no keybinds and with my default keybind that re-maps tray 3 to my mouse keys and spacebar to just the fire all weapons command. I don't use any macros that makes one button trigger multiple abilities or spacebar mash triggers everything keybinds.
    • In laggy queue instances, generally around when I'll fire abilities (especially FAW, TS, or KLW that I've noted, but it also affects ones with short cast times, though not as often as the ones without cast times) and they don't proc. This is especially easy to replicate by flying into The Cure Found: Advanced, Infected Space: Advanced, or Starbase Fleet Defense around 3-10PM EST, and it generally affects the whole team at the same time.

    Correlation has also been noted between having 15+points in the command tree (or especially having it as a primary or secondary specialization) and these issues as well. You can even watch this happen (though it resolves itself much faster in this video than it normally does) at the 0:32, 1:16-2:20, 2:40-3:05, 3:40-4:30, 4:48-5:50, 6:27-7:40 timestamps in this video (and, for bonus points, the FAW 'misfire' at 0:39)

    To be a bit more specific, here's the things I'm observing with weapons:

    They will, seemingly at random, do the following things:

    Show that they're starting the activation timer to fire, finish the activation timer, and then not actually begin firing until they go through it again.

    Just refuse to start firing when there's sufficient power, and other weapons with the same exact firing arc are firing at the same target.

    Go through the 1 second 'recharge' at the end of their firing cycle multiple times.​​
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    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

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  • generaldisaster#4313 generaldisaster Member Posts: 373 Arc User
    edited July 2015
    I have been getting this issue to on CC weapons, Phaser beams and fleet adv AP cannons and turrets. I thought i was going crazy or something before i saw this post. even torps do this. I don't think its lag or anything like that, because if you go to the windows that represents all the individual weapon slots and click the weapon, it will then fire. my AP cannon ship, has an abundance of weapon power, but in the middle of battle the aft turrets and forward cannon start refusing to fire. occasionally, all the weapons in the windows i mentions earlier will grey out, and begin a count down. I know there are abilities that will cause this, but afaik, the borg dont have this ability nor do the npc enemies in the deep space encounters located in the alpha/beta map (rom/fed/kdf space). having to wait 8 seconds to fire again in the middle of battle is a real problem.
    Post edited by generaldisaster#4313 on
    Star Treking, across the universe. Only going forward because we can't find reverse...
  • generaldisaster#4313 generaldisaster Member Posts: 373 Arc User
    edited July 2015
    I have discovered something... strange.... maybe those of you who are experiencing this can tell me if what is happening to me is the same for you.

    I discovered that when the weapons fire (Space Bar) key stops working, pressing Shift+Space bar will get the weapons to fire again, for a little while, then when the shift+space bar stops making the weapons fire, going back to pressing Space bar, works again. I am having to alternate between space bar and shift+space bar after 2-3 firing cycles. For torps when they stop firing I have to switch between ctrl+Space bar and Ctrl+Shift+Space bar.
    Star Treking, across the universe. Only going forward because we can't find reverse...
  • t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    edited July 2015
    I've tried to reproduce this before, but have been unable to do so. I'm putting this back on our list for investigation, but we'll need some help from you guys.
    • Vel@Jarvisandalfred, Jesse Perring@Jarvisandalfred, Emergency Vel'Gon Hologram@Jarvisandalfred, Vel'Gon@Jarvisandalfred. The reason I'm not listing any other characters is because I don't fly them enough lately to see this.
    • This has occurred with no keybinds and with my default keybind that re-maps tray 3 to my mouse keys and spacebar to just the fire all weapons command. I don't use any macros that makes one button trigger multiple abilities or spacebar mash triggers everything keybinds.
    • In laggy queue instances, generally around when I'll fire abilities (especially FAW, TS, or KLW that I've noted, but it also affects ones with short cast times, though not as often as the ones without cast times) and they don't proc. This is especially easy to replicate by flying into The Cure Found: Advanced, Infected Space: Advanced, or Starbase Fleet Defense around 3-10PM EST, and it generally affects the whole team at the same time.

    Correlation has also been noted between having 15+points in the command tree (or especially having it as a primary or secondary specialization) and these issues as well. You can even watch this happen (though it resolves itself much faster in this video than it normally does) at the 0:32, 1:16-2:20, 2:40-3:05, 3:40-4:30, 4:48-5:50, 6:27-7:40 timestamps in this video (and, for bonus points, the FAW 'misfire' at 0:39)

    To be a bit more specific, here's the things I'm observing with weapons:

    They will, seemingly at random, do the following things:

    Show that they're starting the activation timer to fire, finish the activation timer, and then not actually begin firing until they go through it again.

    Just refuse to start firing when there's sufficient power, and other weapons with the same exact firing arc are firing at the same target.

    Go through the 1 second 'recharge' at the end of their firing cycle multiple times.​​


    I had 0 points in command tree (only maxed out intel and pilot - and free 19 pts unspend) and the weapon were stopping without any reason from last 4-6 months (cannons - dhc's and turrents and neutronic torp).
    Currently even guys on new accounts that barely reached 60 or not even 60 get cannons and torp weapon jams (even as only person on ker'rat my weapons lagged so its not only command tree or such things causing this).
    Post edited by t0ffik1#9170 on
  • generaldisaster#4313 generaldisaster Member Posts: 373 Arc User
    edited August 2015
    this has been happening on my toon for a while now. after the patch that occurred after last post i discovered that using shift+ in addition to spacebar was no longer enough. the use of ALT+ was also nesseccary in addition to shift+. But after most recent patch, shift+ and ALT+ no longer are enough to allow weapons to continue firing by pressing the spacebar. when Shift+spacebar, Alt+spacebar, and Shift+Alt+spacebar combinations stop working the only way to get weapons to fire is to fire the individual weapons manually using the weapon buttons on the UI. right now when the weapons stop firing, there isn't even a countdown. there aren't even being registered as being pressed

    Solomon@General.Disaster
    Using Default Keybinds
    Conditions: any map that allows ships to fire weapons. FE, RA, STF, PVE, teamed, and solo.
    Star Treking, across the universe. Only going forward because we can't find reverse...
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited August 2015
    This primarily affects cannons and torpedoes when used in conjunction with enhancing powers that alter fire rate, and the autofire feature.

    It specifically DOES NOT affect:

    Beams when used with Beam Fire At Will
    Torpedoes when used with Torpedo Spread Volley

    However if you use Torpedo High Yield, or Cannon Rapid Fire, or the pilot weapon enhancement or the like, weapons won't fire, will get stuck in a constant 3 second mini-cooldown, or otherwise find reasons to not work.

    I will note very specifically that manual (non spacebar) activation of weapons in sequence by clicking the weapon bar or using keyboard keys (one for each weapon) works for non-enhanced activation.

    Otherwise the weapons will just constantly go on 2-3 sec cooldown, like powers do in the current environment.

    It seems to me like the game has some sort of internal lag-handler code where it decides to ignore certain keypresses depending on how laggy it is. And by certain I mean like 'any key used with shift' 'any key used with spacebar' 'any key used with alt'.

    This hasn't affected the ctrl key yet, but I suspect it's only a matter of time.

    The best way to watch how this is happening is to take a ship and put torpedoes on it and put spread volley on it. Fly it into combat a bit, use spread volley, and everything seems fine and dandy.

    Then swap to High Yield and watch as the ship struggles to fire even a single shot.


    EDIT: This happens on pvp maps, on pve/pve maps (Kerrat), and in the queues. It's most noticeable for me on pvp maps however.
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    illcadia wrote: »
    This primarily affects cannons and torpedoes when used in conjunction with enhancing powers that alter fire rate, and the autofire feature.

    It specifically DOES NOT affect:

    Beams when used with Beam Fire At Will
    Torpedoes when used with Torpedo Spread Volley

    Sorry mate, but when using FAW is the most noticeable moment to see this happen lol. And torps using spread as well. The thing is sometimes, those skills will go just into cooldown instead of activating.

    So, yes IT DOES affect FAW and torp spread.
  • t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    Actually illcadia and kittyflofy your both partly right,

    Illcadia is right about it affecting cannons weapons (ALL OF THEM), but he is mistaken when it comes to TS part of torps, HY and TS are extreamly affected by it, specially Neutornic Torpedo.
    Yes the Romulan hyper torpedo ect are immune to it, but sadly over 50% torps on HY and TS (specially the higher tier versions that requier more time to fire more projectiles) are very affected, probably even more affected then Cannon weapons.
    To it he is right about abilities going on CD without activating, this mostly happens to my TS3, or isntead of not activating to get extra 5-10s cd (happens mostly also to TS3 but with addition to kemocite 2 and alpha).


    Beams even if affected by the situation, they still fire most of the time (partly by the high arc nature) and partly as they dont requier counting of delay to his = they suffer multiple times less then cannons and torpedoes, as Why do you think Kittyflofy ppl currently only fly beams on the dying to alldmg immunity PVP? you see one normal escort to like 20-30 beamscorts - as beams suffer only minimally, in situations where cannons and torps dont fire from long time to way lower lags.
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    Beams are suffering now at the same grade as cannons. I really see a lot of problems using FAW. But probably it is because most of the times, the lag is so massive that is just a lag-rubberbanding-dontknowwthisgoingong party.
  • t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    Nope they arent, if oyu think so, then go to a pvp and check how your beams fire vs cannons NOT MAKING A SINGLE SHOT in 10-15s or even longer
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    t0ffik1 wrote: »
    Nope they arent, if oyu think so, then go to a pvp and check how your beams fire vs cannons NOT MAKING A SINGLE SHOT in 10-15s or even longer

    Well, gee, that sounds like a target arc issue.
    ​​
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

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  • swamarianswamarian Member Posts: 1,506 Arc User
    katness@swamarian was affected. I only saw it on a Toshiba laptop. I normally play on a (docked) Dell laptop, and have never seen it on that machine. I saw it with beams both with and without FAW. The space bar was affected, but I could click on individual weapons to get them to fire.
  • jonsillsjonsills Member Posts: 10,460 Arc User
    On Sills@jonsills and Ch'rowl@jonsills, I've had this happen occasionally. I keep my weapons on autofire; sometimes they'll just stop shooting for no readily apparent reason. (Ch'rowl hasn't even been anywhere near the Iconians, so that's not it.) Usually they'll start again as soon as I give the Fire command again.
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  • t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    t0ffik1 wrote: »
    Nope they arent, if oyu think so, then go to a pvp and check how your beams fire vs cannons NOT MAKING A SINGLE SHOT in 10-15s or even longer

    Well, gee, that sounds like a target arc issue.
    ​​

    Well gee im killing most ppl in PVP for over a year and here i didnt know what arc on TURRETS IS!!.
    The fun part is, that if you go into pvp vs fully trait/plasma doping ect geared ship you wont shoot a single bolt in 10-15s as the weapon gets for no reason 15s reload status :) or just go out gray (even on 360 deg turrets - but yes its the arc problem shurely it is).
    It goes to the absurdity lvl that they most time dont even fire ove 6-7k range.
    And its like that for 6-7 months now (but sadly till the pve hero'es beams didnt get minimal flaw cryptic didnt care - and doesnt care now also from what i heared from their staff).
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    Lag is 80% guilty of this issue. So you know guys.
  • generaldisaster#4313 generaldisaster Member Posts: 373 Arc User
    I have not been lagging at all, and the beams and cannons and torps will just stop working. I even tried setting them to autofire, and they will just stop firing mid-battle.
    Star Treking, across the universe. Only going forward because we can't find reverse...
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    edited August 2015
    I have not been lagging at all,

    Sigh, im so jealous.
  • quepanquepan Member Posts: 540 Arc User
    I've tried to reproduce this before, but have been unable to do so. I'm putting this back on our list for investigation, but we'll need some help from you guys.
    • Please provide the name@handles of the affected characters.
    • Let us know if you're using any custom key binds. If so, have you tried resetting your keybinds to default to see if the issue still occurred?
    • Where and under what conditions are you seeing this? Is all maps, or specific ones, PvE, PvP, or both, playing solo, or with a team?

    Thanks in advance for any additional information you can provide.
    i realize Frost is no longer with cryptic , but for his team i will comment here to assist as much as i can , this is a old OLD bug , and its hard to Force it to replicate , its like the game is trying to catch up to the commands sent to it when using the fire all bind . till it catches up it basically stops the weapons from firing, is this lag , trait issue, not certain but its been in the game since before LOR , just seems to be more prevalent now .
    the hard thing is that you never know when it will happen to you .
  • t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    Well then devs are lucky as currently it can be replicated in a 2 on 2 or 3 on 3 match (most beam boats) already practicly through whole match - specially if the users use Reciprocity trait, guardian heal trait, emergency weapon fire cycle, AHOD and few other traits and have more then 2 plasma doping consoles with kemo for high number of proc'es on single fire of FAW, resonance or other rather heavy stuff.
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