Firing cycle can either be the same as a regular turret (I like this idea), or can be the same cycle rate as the already existing heavy turret (I can live with this as well)!!!
Yes, but you'd have to have the right sound effects to go with something like that. Not some dinky little high-pitched "pew pew pew" but more like a deep "KOOM KOOM KOOM". Make a turret feel like a TURRET (like the difference between a SAW and a Deuce or a Mk19).
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There is no need of a poll. Im pretty sure we will have em sooner rather than later. Same happened with the omni-beams. Time passed and we got omni-beams of all energy types. Same will happen with turrets. We have the heavy biomolecular disruptor /phaser turrets, im pretty sure we will have all energy types soon.
Yes, that would be a great idea! Even better one would be a point-defense turret which would protect your ship against incoming torpedoes and/or enemy fighters.
FED ENG:FA Sirius Verax (USS Leviathan) , FED TAC (Delta): FA Adria Tyllex (USS Thunderblade) , ROM TAC:ADM Kill'ina (IRW Imperix Thrai) , KLING ENG (Delta):LT. GEN Ghol'Vaq Martok (IKS Qeh'Ral II) - 44th Fleet member
SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!
I like the idea most of all if it is a slower firing rate with a higher damage per burst compared to the normal faster normal turret. Though i would not mind seeing a beam-like turret that would allow the dual beam bank/forward beam oriented ships a weapon to slot if they have more than two aft weapon slots (omni are one per ship. Even a Mini-torp launcher that would be a 250-300 degree arc torp launcher would be fun with it firing a voley of torps that are weaker than normal torps that are used.
Also would also love to see a lance-style beam weapon sub-catagory added to the beam catagory, which would be along the lines of a high-burst damage weapon. which would have a single or double shot firing cycle making it a big time burst weapon (such as having two beam firings on a eight second firing cycle) compared to the beam arrays an banks.
Seeing how DHCs get a slower rate of fire than Cannons, more damage and 1/4 of their arc, DHT should get a slower rate of fire (I guess the heavy turrets' rate of fire fits), more damage and a 90 degree arc.
Not sure that's something I'd want.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Seeing how DHCs get a slower rate of fire than Cannons, more damage and 1/4 of their arc, DHT should get a slower rate of fire (I guess the heavy turrets' rate of fire fits), more damage and a 90 degree arc.
Not sure that's something I'd want.
lol?? they are called "turrets" for something, and that is because they are 360º. You cant make a turret and rip away that feature lol.
In the end every ship will be loaded with 360 weapons lol, its only a matter of time. But as a DHcs and escort user i really NEED heavy turrets, most of the times i feel really ashamed and ridiculous having 2 little turrets in my back... lol.
I wonder does it have to be dual heavy, could it be a choice between heavy turrents and dual turrets, with them having either a faster yet slightly weaker damage output for dual turrets, and a slower yet higher damage output for the heavy ones. I think a dual heavy varient is kinda counter unless it is a one per vessal restriction, or it takes up two spots on the aft or forward slots.
Seeing how DHCs get a slower rate of fire than Cannons, more damage and 1/4 of their arc, DHT should get a slower rate of fire (I guess the heavy turrets' rate of fire fits), more damage and a 90 degree arc.
Not sure that's something I'd want.
lol?? they are called "turrets" for something, and that is because they are 360º. You cant make a turret and rip away that feature lol.
In the end every ship will be loaded with 360 weapons lol, its only a matter of time. But as a DHcs and escort user i really NEED heavy turrets, most of the times i feel really ashamed and ridiculous having 2 little turrets in my back... lol.
Well, I was simply following a pattern.
And I don't see why one would be ashamed of regular turrets. Their faster rate of fire and all around reach serves as a CIWS (close in weapons system). Destroying small but dangerous targets (IE targetable torps).
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
No. Why? Limit 1 per vessel is stupid restriction. There is already a phaser/disruptor heavy biomolecluar turret too that fits your description nicely.
No. Why? Limit 1 per vessel is stupid restriction. There is already a phaser/disruptor heavy biomolecluar turret too that fits your description nicely.
The 1 is for unique items usually, as for the already existing single heavy turret, it is no better than a regular turret due to its mods, base dmg/shot cycle=same as a regualr turret base dmg/shot cycle.
In other words, the single heavy turret does 2xBDV of a regular turret but, has 1/2 the shot cycle of a regular turret and, has no better mods than any other turret!
So, it is basically a flop IMO.
The idea behind a dual turret, is to give you even high BDV than the current heavy turret, while shot cycle (2-4) would have to be determined!
This way, you are actually getting a worthwhile heavy turret!!!
No. Why? Limit 1 per vessel is stupid restriction. There is already a phaser/disruptor heavy biomolecluar turret too that fits your description nicely.
The 1 is for unique items usually, as for the already existing single heavy turret, it is no better than a regular turret due to its mods, base dmg/shot cycle=same as a regualr turret base dmg/shot cycle.
In other words, the single heavy turret does 2xBDV of a regular turret but, has 1/2 the shot cycle of a regular turret and, has no better mods than any other turret!
So, it is basically a flop IMO.
The idea behind a dual turret, is to give you even high BDV than the current heavy turret, while shot cycle (2-4) would have to be determined!
This way, you are actually getting a worthwhile heavy turret!!!
Oh wait, so you wanna make something clearly better than current turrets? And the only limiting factor being the '1 per ship'?
Then I'm absolutely against this. Pure powercreep.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
And I don't see why one would be ashamed of regular turrets. Their faster rate of fire and all around reach serves as a CIWS (close in weapons system). Destroying small but dangerous targets (IE targetable torps).
Because they are the worst weapons of the game?? because unless you have em as a support for other weapons they are completely useless?
Destroying torps? sure, but only sometimes. Im tired of trying to destroy torps in the undine battlezone and turrets usually dont do that 90% of the times lol. Unless you start firing at em at 9km distance lol.
I kinda agree that a one per limit like that as the sole downside might be abit bad. For a heavy turret type a slower yet harder hitting per shot firing cycle would be great, with a slightly increasted power drain/usage when being fired could be a good reduction to balance them. WHile i would also like to see a dual or quad (to me this would make sense to have a one per vessel restriction) turrets in the game that would have a slightly lower damage per shot compared to heavy or reg turrets, but also have a higher rate of fire an also a much higher power drain for that fact.
THough to me before we start adding more turrets to the game we should try an re-balance the cannon catagory, making reg cannons an even dual cannons more worthwhile to use on ships that can not use dhc, such as like on a more tactical sci fo cruiser vessel. We could also use having beam-variant of the turrets that is not limited to one per vessal restriction to make using a fully forward oriented beam-build doable without using turrets on a cruiser or sci ship with 4/3 or 4/4 fore/aft weapon set up.
No. Why? Limit 1 per vessel is stupid restriction. There is already a phaser/disruptor heavy biomolecluar turret too that fits your description nicely.
The 1 is for unique items usually, as for the already existing single heavy turret, it is no better than a regular turret due to its mods, base dmg/shot cycle=same as a regualr turret base dmg/shot cycle.
In other words, the single heavy turret does 2xBDV of a regular turret but, has 1/2 the shot cycle of a regular turret and, has no better mods than any other turret!
So, it is basically a flop IMO.
The idea behind a dual turret, is to give you even high BDV than the current heavy turret, while shot cycle (2-4) would have to be determined!
This way, you are actually getting a worthwhile heavy turret!!!
Oh wait, so you wanna make something clearly better than current turrets? And the only limiting factor being the '1 per ship'?
Then I'm absolutely against this. Pure powercreep.
Yes, because this would totally blow a omni beam array, right out of the water right?
The 1 is for unique items usually, as for the already existing single heavy turret, it is no better than a regular turret due to its mods, base dmg/shot cycle=same as a regualr turret base dmg/shot cycle.
In other words, the single heavy turret does 2xBDV of a regular turret but, has 1/2 the shot cycle of a regular turret and, has no better mods than any other turret!
Well, you are really wrong here, dear.
If you think dealing almost 1000k damage with a turret is the same as "regular" turrets.. i dunno wat to say. And mods desnt mean anything when we talk about damage output. I deal more damage with my heavy turret than with 3 normal ones at the same time... and rapid cannon feels like a cannon, not a turret lol.
I dont care about numbers, i only know that watching my heavy turret working is like watching my DHCs.
If i ever want other heavy turrets, i will amazingly glad they are like the actualy disruptor/phaser heavy biomolecular one. They perform amazingly well, despite what you apparently say.
Comments
Praetor of the -RTS- Romulan Tal Shiar fleet!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Sounds like something they could shove in the R&D Cannons tab, or future rep weapon..
No to one per ship.
I want more weapon categories, I thought heavy turrets would become a thing but they ruined that with the limit.
Saying that though they need to make single cannons more useful before adding weapons.
SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!
Also would also love to see a lance-style beam weapon sub-catagory added to the beam catagory, which would be along the lines of a high-burst damage weapon. which would have a single or double shot firing cycle making it a big time burst weapon (such as having two beam firings on a eight second firing cycle) compared to the beam arrays an banks.
Exactly! I didn't knew something like that existed until just now. Makes me want to get one of those as it would be great for my Galaxy X
SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!
Seeing how DHCs get a slower rate of fire than Cannons, more damage and 1/4 of their arc, DHT should get a slower rate of fire (I guess the heavy turrets' rate of fire fits), more damage and a 90 degree arc.
Not sure that's something I'd want.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
lol?? they are called "turrets" for something, and that is because they are 360º. You cant make a turret and rip away that feature lol.
In the end every ship will be loaded with 360 weapons lol, its only a matter of time. But as a DHcs and escort user i really NEED heavy turrets, most of the times i feel really ashamed and ridiculous having 2 little turrets in my back... lol.
Well, I was simply following a pattern.
And I don't see why one would be ashamed of regular turrets. Their faster rate of fire and all around reach serves as a CIWS (close in weapons system). Destroying small but dangerous targets (IE targetable torps).
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
https://www.youtube.com/watch?v=cckdv0NrthA
https://www.youtube.com/watch?v=l0yB6Lj16vg
https://www.youtube.com/watch?v=pPZzF9qyhEg
https://www.youtube.com/watch?v=1_E5r-xWvqY
https://www.youtube.com/watch?v=E6ABfk7AUIU
https://www.youtube.com/watch?v=6m7dKYvod-g
Praetor of the -RTS- Romulan Tal Shiar fleet!
The 1 is for unique items usually, as for the already existing single heavy turret, it is no better than a regular turret due to its mods, base dmg/shot cycle=same as a regualr turret base dmg/shot cycle.
In other words, the single heavy turret does 2xBDV of a regular turret but, has 1/2 the shot cycle of a regular turret and, has no better mods than any other turret!
So, it is basically a flop IMO.
The idea behind a dual turret, is to give you even high BDV than the current heavy turret, while shot cycle (2-4) would have to be determined!
This way, you are actually getting a worthwhile heavy turret!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Oh wait, so you wanna make something clearly better than current turrets? And the only limiting factor being the '1 per ship'?
Then I'm absolutely against this. Pure powercreep.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
Because they are the worst weapons of the game?? because unless you have em as a support for other weapons they are completely useless?
Destroying torps? sure, but only sometimes. Im tired of trying to destroy torps in the undine battlezone and turrets usually dont do that 90% of the times lol. Unless you start firing at em at 9km distance lol.
THough to me before we start adding more turrets to the game we should try an re-balance the cannon catagory, making reg cannons an even dual cannons more worthwhile to use on ships that can not use dhc, such as like on a more tactical sci fo cruiser vessel. We could also use having beam-variant of the turrets that is not limited to one per vessal restriction to make using a fully forward oriented beam-build doable without using turrets on a cruiser or sci ship with 4/3 or 4/4 fore/aft weapon set up.
Yes, because this would totally blow a omni beam array, right out of the water right?
Praetor of the -RTS- Romulan Tal Shiar fleet!
Well, you are really wrong here, dear.
If you think dealing almost 1000k damage with a turret is the same as "regular" turrets.. i dunno wat to say. And mods desnt mean anything when we talk about damage output. I deal more damage with my heavy turret than with 3 normal ones at the same time... and rapid cannon feels like a cannon, not a turret lol.
I dont care about numbers, i only know that watching my heavy turret working is like watching my DHCs.
If i ever want other heavy turrets, i will amazingly glad they are like the actualy disruptor/phaser heavy biomolecular one. They perform amazingly well, despite what you apparently say.