As the title says... I just don't get it. Having 50k dps and more is cool but a donkey flatulence(edited) in your ship's direction and u gotta respawn. I've seen so many people in ISA for example, with such dps and almost no survivability. Is it really worth it?
Just to be clear, I have tried some higher dps builds "of my own" but soon realized that 15-25k dps is more than enough while keeping decent/great tanking abilities. Also, in ISA... 1 gravity well is worth more than 50k dps with no tank, just my opinion.
EDIT: Sorry, had to change the word in the 1st sentence.. I never considered it to be inappropriate.
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It's daft, I know, but... welcome to DPS Online.
Sure 25-30k dps is fine for most of the content... but as the post above points to... if you want the "brag" rights of doing certain Elite runs.... your going to need DPS... no amount of surviability will allow you to beat Hive Space Elite... or Borg Disconnected Elite...or Gateway to Grethor Elite without the DPS to finish the job.
I think the dps-race is just some other sort of aspect of sto where people can see how far they can push it. Just like free-climbing...one may question if its necessary or reasonable but some people just want to see if it works.
If it is "worth" it can not be answered since it depends on the point of view.
Generally when I die in ISA, it's either I pulled the aggro of everything around me, I made a mistake, or I tried a last ditch effort to concentrate everything on firepower to either take down the transformer or the nanites before they reach the transformer when it becomes apparent that simple CC isn't enough to save the run.
Personally I do think my ship has enough survivability to make it out of most STFs without exploding. But when all of the Nanites, Cube and Gateway start focusing on me, there isn't much a mere Science ship can do (rightfully so).
There are dedicated tanks out there too that can deal 70k DPS and beyond while drawing majority of the aggro while surviving. I find those builds and pilots amazing.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
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Well, sorry but im tired of doing ISA in advanced with no survavilty escorts and i never die. Of course i have basic piloting skills. Thats the all you need in this game to survive with any ship, and you dont need survivavilty "skills". Im sooo tired of NOT dying in any stf. And my ships are 80% escorts. Dude, i have already like 6 or 7 healing skills that are not even derived from my boffs. How the hell can anyone in this game to die anywhere?? lol. Seriously, i sometimes think that when that happens, the guy in question has no piloting skills at all.. or no building ships skills at all... btw, my dps is not more than 16-20k. More than enough for me, but as i said i never die.. not with my Matha, not with my Pilot ship, not with my mirror patrol escort, not with my kumari. I just find sooooo hard to die in this game xDD.
As other guy mentioned, if every enemy on the map is firing at you, it will not matter if you are the best tank in the world anyways. But in normal circunstances, how can anyone die?? it escapes me.. lol.
Therefore, someone can be as explodey as they like while doing 100k or 1k: it affects nothing.
The "problem" with me is.. I hate exploding, I think it is lame.. it definitely feels lame (for me that is). Some people obviously don't mind respawning several times.
I just felt that there is a certain DPS limit where you can beat everything and still stay alive, pushing over the limit excludes the other in most cases. I still think 20k is about enough.
7 or 8 on one boat though is overkill, imo. HE will do the job all day long for most people.
Try some of vel aka mastajdog known here as jarvisandalfred Builds. He's possibly the best tank in the game and has several 50k+ tank builds. He's also extremely helpful if you have questions.
http://www.reddit.com/r/stobuilds/comments/2u9o7x/the_rrw_jericho_a_75k_tank/
Building glass cannons is not the only way to reach high damage.
My 40K (ish) T5 Avenger can probably outtank most people in the game, and that's just by using the Cmdr Eng and Intel/Pilot tree.
You've also got to remember that for 97% of the content, if you've got a DPS build, you can kill it much faster than it can kill you (invisi-megatorps aside).
There's also the fact that Threat and Aggro in this game is utterly moronic; if you want to run a Tank, you need to be doing a huge amount of DPS.
In a bad pug though, if you want aggro, touch your nose to the enemy. Since everyone else is probably at 9 or 10k, you'll have aggro pretty fast.
You dont need a huge amount of DPS, you need a certain amount of DPS compared to the group you are tanking for. Positioning compared to NPC and threat skill also matters.
Well, true.
I mean in the sense that if you're tanking for a pug, you need to be doing a good chunk of damage compared to them. Not hard at all for the average DPS-oriented player, but also significantly more work is required than what your average pug pumps out.
If you're tanking for a premade, then you need to be doing an impressive amount of damage as well.
Either way, you need to be doing (relatively) high end DPS, for the environment that you're playing in. Range and such comes into play, but if you don't have the DPS to back that up, someone else is going to take aggro off of you.
If we use the Average mean 9k DPS as the basis of average, and 4 other players do that, the tank may be doing 5-7K DPS to get aggro. But the tank wouldnt get aggro if parsing 1k DPS or less. In short, The tank can be lower than the groups highest DPSer but shouldnt be immensely lower.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
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As I have been told, you should always be reaching for more DPS.
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WAI, IMO. I'd like to see more of it, and more people excited when a healer shows up.
Fleet Admiral Space Orphidian Possiblities Wizard
Except in this MMO a competent pve healer can deal 50k+ DPS also. DPS here comes, goes naturally to whatever role you are doing and if a player knows what they are are doing.
Nor everything in 50k+ DPS above are glass cannons since those builds include the toughest tanks.
To be fair, in ISA doing 90+k you don't really get a chance to tank anything =P
But the thought is still there. I'm all for DPS reaching sky high, but needing a healer to stay alive to do it, or a beefy dedicated tank to soak the hits, or a sci to drain/disable (That would be nice, something different to do than rampant partgen/exotic % stacking...)
Sounds like progress, if the playerbase can adapt.
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"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Also tanking doesnt really work at least not as needed. It may work for those that do so little dmg they dont get any aggro anyways but if even playing eng you do more than the rest of the team combined or by using +th consoles you get the aggro of te whole map no tanking in the world will keep you alibe when your teammates dont help.
In the end I take a lot less dmg when you run with a good dps team. If you see heavy dps done and the player doing it gets killed its actually your fault. You wont need your heals as he is taking all the aggro so you should habe healed him.
Tanking works, though it isn't the same in STO as it is in other MMORPGs. I agree that it is not a necessity, though it can be useful.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
Oh? So high DPSers should just stick to ISE instead right? oh wait...