With the Krenim assisting the Alliance's efforts, the Corps of Engineers are attempting construction of both a brand new ship as well as experimental weaponry! Nog has since headed up the efforts himself.
http://www.arcgames.com/en/games/star-trek-online/news/detail/9442393
~LaughingTrendy
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That plus a little kick in the butt from Vic Fontaine.
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Good leadership skills... you're talking about Sisko's temper tantrums?
I further predict that it will be named after Annorax, we will somehow know his entire history from the two-parter despite the fact that he lived a normal, happy life in the timeline we know, and it'll look just like the original weapon ship.
OK, that second bit happened in the Time In A Bottle FE, but still. The writing for the last 4 episodes has been so weak that I've barely been able to slog through the (very pretty, very hastily written) missions.
Frankly, I'd rather have one FE every 2 months that actually makes sense and is well-written than a FE every three weeks that's packed with cliches, nonsensical "tactics", the abject incompetence of House Pegh, blatant contradictions of canon, and pointless references to stuff that never happened in this timeline. Guys, I'm playing a Star Trek game. Do you really think I haven't seen Star Trek? I don't need Annorax's history regurgitated at me, I don't need my character to wax eloquent about how brilliant and troubled he was (especially since by all appearances he had no reason to be in this timeline). I want a nice, tight story about bringing the hurt to the Iconians.
Also, if you're going to make the Iconians the completely incompetent hammy posers you've been going with, may I suggest lampshading it? I know that Mass Effect 2 has a Renegade interrupt option at one point when a bad guy starts monologuing; maybe letting us shoot the Iconians in the middle of their lengthy rants about how weak we are? Because these nimrods have literally handed us victory after victory and chunk of intel after chunk of vital intel despite House Pegh's greatest attempts to doom us all through cluelessness.
Anyway. Just my beef with the writing.
I'm sure that the next episode will be very pretty, as will the Krenim timeship. I'm sure that Tacofangs and the art team will be having a ball on it. I'm sure that I will once again stop fighting and ignore the mission objectives just to look around and enjoy the beautiful scenery. But I'm also quite certain that actually playing the mission will require blood pressure meds.
Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.
I dare you to do better.
Also WWSD may have to be my Feddy's new mantra. =P
Give iiiiiiiiin to your anger! Give iiiiiiiiin to your hate! You will know the power of the Dark Side!
*Vader throws Palpy down reactor shaft*
All Hail Vader.
^Words that every player should keep in mind, especially whenever there's a problem with the game...
I am greatly concerned about the next older content revamp, which I believe the Cardassian Arc is slotted for. I happened to enjoy the original Romulan story arc better than the new one. Granted I enjoy seeing Sela and the other Star Trek characters, however I don't enjoy the loss of missions, As that's all I play, and the occasional STF. I hope the next revamp is executed differently.
I also agree that the occasional link to previous stories is forced sometimes. I would rather look at the botched together mission art, and have a great story, than the reverse. Apparently, though, people would rather have it the other way. Nevertheless, I am rambling. That's just my view. Perhaps the old stories were too good. Too long, too involved, not enough suspense, too long for the trigger happy people. Perhaps.
Anyway, that's my take on things.
A certain site has already revealed this ship to be included in a lockbox equipped with a chroniton lance.
Or we find other things we can DO with the ship. Remember that you can beam people on and off the ship--and out of the timeline--without killing them. That's how Chakotay and Paris got transported over there. And I am wondering what happens when you beam the Iconian "Council" to an out-of-timeline location and then transport them back...do they get mindwiped without being killed? Can we tell them what we want them to believe, after doing that? Nasty, but a LOT less nasty than erasing things entirely.
I am wondering if we are going to go up to the brink of using the weapon and back down at the last minute due to finding an alternate solution that the ship will allow us to take.
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Loved this part. It's so typical, making it easy enough to read it in Seven's voice
Uh oh... someone's wife is present while experimenting with time travel... this does not bode well
Yea, I have seen that. I really am not enthused. Starfleet doesn't have that many OP battleships and really shouldn't. That's would be like getting an iconian as a duty officer. It would severely dumb down the "invincible iconian" idea. To be reduced to a mere duty officer...
Same Idea. That ship in a lock box severely downplays its Over powered awe inspiring nature. Its reduced to a normal ship anyone can have. Nonetheless, that seems to be how they want to play it.
Maybe not on Ferenginar, but Nog has lived in Federation culture since 2369. We are now in 2410. That's 41 years, if my math is correct...a significant amount of time to absorb multicultural expressions and vocabulary.
I am not fully convinced we are building to Annorax's spec, due to the severe practical and ethical issues. To me, that remains to be seen.
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Agreed. I cannot imagine the Federation would use such a device with those kinds of issues. However, as we really have not seen the damage that ship does in this timeline, perhaps the ramifications have not been fully realized.
While playing the new mission with Nog, I was thinking, the Federation would seriously consent to building a deleting from time weapon?
Well see where it goes..
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I also find it quite interesting they refer to Annorax's destruction by an unknown alliance. They could determine that much, but couldn't see that a certain long range science vessel class has similarities to one of those alliance ships. Perhaps their alternate timeline vision isn't all clear.
Storyline, lockbox ship, FE aside, what still begs the question for me is why the Krenim with their earlier timeship needed to be defeated by an unknown alliance? Once the timeship is completed, the my advice is: When dealing with the Krenim, watch your back.
Admiral Cybyl