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Looking for a little help

sinistercorbansinistercorban Member Posts: 5 Arc User
I am rather new and I managed to get to level 50 no problem but now it seems I could use some advice

I play as tactical and I am running a mirror Ha'feh assault warbird Currently I am set up in the front with 3 dual plasmatic cannons and a quantum torpedo launcher in the back I have 3 plasmatic turrets I use rapid fire and tactical team aswell as
torpedo spread I am using 2 prefire chambers and a plasma infuser but I still feel like I am not doing much in the way of dps and all my weapons are very rare xii

Any suggestions on what I could do to improve would be greatly appreciated
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Comments

  • ryakidrysryakidrys Member Posts: 830 Arc User
    Get tac consoles that match the energy weapon type. That will help alot.
    Next, solidify your bridge officer abilities....

    CDR Tac TT1, TS2, CRF2, APB3/APO3
    LCDR Tac TT1, CRF1, APB2
    LT Eng EPTS1, EPTW2
    LT Sci HE1, HE2
    ENS Sci ST1

    You need 2 purple damage control engineers that reduce emergency power to subsystem recharge, 2 development lab scientists that reduce science team recharge

    Your only hull heal is hazard emitters, so be careful.

    Use rapid fire to start and switch to scatter volley if you find you can take the extra aggro and return fire.
  • sinistercorbansinistercorban Member Posts: 5 Arc User
    Thank you very much I will start working on these now. Does it matter on the weapon type I am using all plasmatic now
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    Thank you very much I will start working on these now. Does it matter on the weapon type I am using all plasmatic now

    The most important thing is to use all the same damage type. You are doing that so you're good to go. Just get all tactical consoles that buff the damage you use (plasma) and not the ones that are for "cannons" or "beams". Those give half as much damage as the ones that buff one damage type.

    Also, fly as close to your enemy as possible. Ideally less than 3k but always under 5k.
  • sinistercorbansinistercorban Member Posts: 5 Arc User
    should I switch to plasma torpedo's or is the quantum good
  • sinistercorbansinistercorban Member Posts: 5 Arc User
    never mind I found the answer already
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    And one essential advise, lol, replace your cannons with dual heavy cannons. And the torp, if you are running plasma build, you could replace it for the plasmatic biomatter torp from the lobi store that is boosted by plasma consoles as well. Or, you could just put another dual heavy cannon in the front. The Mirror Haf'ef is a fine ship even if it is only tier 4, so you should not have problems on any stage of the game if your pilot skills and build are solid.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    Its less your gear than you think. Sounds like you have a decent layout (cannons plus turrets plus a torpedo, you made logical choices there, heavies are nicer than standard but its only a couple-percent difference), but other stuff this game doesn't really teach you while leveling. Have you weapons energy maxed all the time, and with a Romulan's usual energy limitations, this means something like a 100/15/30/15 energy setup. Use a pair of Emergency Power To X skills, usually Weapons and Shields, then 2-3 Damage Control Engineer duty officers to cut the cooldowns enough to keep them up all the time. Purple officers are good but expensive, but if you're budget-limited 3 blues will do the job.

    Powers, use area-of-effect abilities. On average you give up about ~15% damage by going AOE compared to single-target buffs, but in exchange you're hitting multiple targets (and in the case of torpedoes, Spread always hits). Stack your buffs, a captain buff or two plus another attack pattern plus cannon buff plus torpedo buff plus tac team plus decloak bonus, all to overkill your targets in a single pass or two. Carry the counters you need for all the debuffs the computer will throw at you; Attack Pattern Omega or Polarize Hull for movements, Tac Team for boarding parties and enemy attack patterns, Sci Team for sci debuffs (most notably being subnuced, which strips your buffs and wrecks your CD times), Eng Team for Viral Matrix and system disables, and Hazard Emitters for just about everything else plus a hull heal. Having the right counter makes the difference between debuffs being lethal vs just annoying.

    Bridge Officers, Romulans are overpowered here. The Operative trait gives you a bonus to crit hits and crit damage and makes Romulans supremely nasty that way. Tovan Khev and Satra both come with a basic version of it, but Veril and Hiven don't so get two more. The Superior Operative trait is better if you can afford it, giving a larger bonus, but depending on your budget even the regular version is worthwhile. Don't buy Basic Operative though, thats so small as to be a waste of money and you can usually get a green-quality Operative for cheaper. Lastly make sure you have one Reman with the Infiltrator/Superior Infiltrator trait as well, as it extends the duration of your decloak ambush bonus from the regular 5 seconds up to 15 with a single Superior Infiltrator.

    Use your cloak liberally. Romulans are nasty nasty backstabbers and you should play like it. Stack buffs, decloak (with that bonus a Reman Infiltrator gives you), wipe your target out, vanish again. Use your Singularity abilities like Warp Shadows, Singularity Jump, or Quantum Absorption to distract and escape to set up another attack. Think like a ninja and fly accordingly.

    The rest is just details on particular gear to game the system. Some consoles are better than others (plasma infusers better than prefire chambers, for example) some gear synergizes with certain tactics, but mostly it comes down to knowing what your ship is good at, then piloting it to make the most of those advantages.
  • sinistercorbansinistercorban Member Posts: 5 Arc User
    Want to say thank you to everyone this has been very helpful
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    edited June 2015
    cannons are not a "good gear", for god sake. The only cannon weapon useful enough are dual heavy cannons. Cannons and dual cannons are useless. So, the main problem here is that he must replace those with DHCs. Until he do that, nothing that he can add to their build will solve the problem.

    Now this is just theory. The real fact is, right now, with the cannon "lag" problem present in the game, cannon weapons, no matter if it is a cannon, dual c or dhc, are even more useless than before. My advise is, until cryptic adress the cannon lag problem, use beams instead.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    kittyflofy wrote: »
    cannons are not a "good gear", for god sake. The only cannon weapon useful enough are dual heavy cannons. Cannons and dual cannons are useless.

    Your opinion is that dual cannons are useless. If something is not as optimal is something else, even if it is by percentage points, it's useless? That's like saying every weapon type other than antiproton is useless just because another similarly modded weapon of something other than antiproton will not do quite as much DPS, though that weapon's proc may have another beneficial product.
    While dual heavy cannons are without question better than dual cannons when comparing same weapon damage type and mods, dual cannons can be serviceable until a player can obtain dual heavy versions. Dual cannons are good, but should be replaced with dual heavies when it is possible to replace them if a player would like to get the most damage output and DPS from dual cannon type weapons.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited June 2015
    kittyflofy wrote: »
    cannons are not a "good gear", for god sake. The only cannon weapon useful enough are dual heavy cannons. Cannons and dual cannons are useless. So, the main problem here is that he must replace those with DHCs. Until he do that, nothing that he can add to their build will solve the problem.

    Except its a difference of less than 10% damage and thats at the high end where energy efficiency, extra CrtD, and burst factor matter. For a player who's new the to the game, still working on piloting, and working on a budget, it would be even less than that and most certainly NOT the source of any problems they may be having. Context matters.

    Piloting and correct use of gear matter a lot more than a couple extra percent on the gear itself, and telling people otherwise is how we end up with those clowns to hand $100 to Cryptic for a Scimitar with all the bells and whistles but still explode in story missions. So long as the general layout is logical, hardware is nice, but brains are more important.
  • iconiansiconians Member Posts: 6,987 Arc User
    Piloting and correct use of gear matter a lot more than a couple extra percent on the gear itself, and telling people otherwise is how we end up with those clowns to hand $100 to Cryptic for a Scimitar with all the bells and whistles but still explode in story missions. So long as the general layout is logical, hardware is nice, but brains are more important.

    Couldn't agree more. There are players who think $50 worth of ship should equal $50 worth of victory. The Scimitar is the epitome of romulan space combat, which is high risk, high reward. I think the Thalaron pulse could actually use a damage buff because it seems to be more high risk than high reward (more things can go wrong when you're using that power, than the payoff of it hitting your targets). But otherwise, yes. I see more scimitars explode because the players either don't know how to play the game, they don't know how to use the ship, or they are trying to make the ship something it isn't (not playing to its strengths, trying to force a Scimitar into a build for another ship they usually play).

    I've come to regard the Scimitar as Darwin's Fist. It destroys those who are too unfit to survive, and brings order and balance to the universe.

    Picard was right, she's a predator. But even predators must obey the laws of natural selection.
    ExtxpTp.jpg
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    Now I want a Darwin award trophy to put on my captain's desk in my scimitar.

    >.<
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    kittyflofy wrote: »
    cannons are not a "good gear", for god sake. The only cannon weapon useful enough are dual heavy cannons. Cannons and dual cannons are useless. So, the main problem here is that he must replace those with DHCs. Until he do that, nothing that he can add to their build will solve the problem.

    Except its a difference of less than 10% damage and thats at the high end where energy efficiency, extra CrtD, and burst factor matter. For a player who's new the to the game, still working on piloting, and working on a budget, it would be even less than that and most certainly NOT the source of any problems they may be having. Context matters.

    Piloting and correct use of gear matter a lot more than a couple extra percent on the gear itself, and telling people otherwise is how we end up with those clowns to hand $100 to Cryptic for a Scimitar with all the bells and whistles but still explode in story missions. So long as the general layout is logical, hardware is nice, but brains are more important.

    In the end, dual heavy cannons is the way to go. Anything worst than that, at top - end game is disminishing your dps output. Maybe not for a new player and levelling to 50, but after that. Even if in really counted circunstances cannons and dual cannons can be effective, in the end dual heavy will be always far better in every aspect.

    An uncommon mk XII dual heavy cannon on the exchange is ridiculous cheap. And a lower ranked version even more lol. Everybody can afford that, even beginners. And an uncommon mk XII is far more than enough to progress even through level 55-60. As you said an agree, piloting skills and other aspects are more important than gear, i didnt say the opposite.

    So, this is not a question of price. It is a question that, in the end DHCs are better. I mean, for years DHCs are the way to go to play top-end content. The difference in damage output maybe is not that much, but trust me far enough to make a BIG difference in the end, when the dps output matter the most.
  • edited July 2015
    This content has been removed.
  • psychoplattpsychoplatt Member Posts: 285 Arc User
    [quote="kittyflofy;12581529
    In the end, dual heavy cannons is the way to go. Anything worst than that, at top - end game is disminishing your dps output. Maybe not for a new player and levelling to 50, but after that. Even if in really counted circunstances cannons and dual cannons can be effective, in the end dual heavy will be always far better in every aspect. [/quote]


    Guess u never tried single cannons - cause any1 tells the same urban legend dhc is the king in dps - get it a try and wonder
    nice u wasted so much time in your sig - i do not see it anyway :)
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    westmetals wrote: »
    I don't think anyone's arguing that DHCs are or are not better than DCs. I think the point was just that, if they already have DCs on hand, they are perfectly serviceable (just with a little bit of a lower ceiling, as it were) until the rest of the build is ironed out, and the weapons replacement could be put off to last.

    What it comes down to is the difference between target shooting with a bolt-action rifle and a magazine-fed rifle. Both are good weapons, but there's a lot of other factors - including the skill of the shooter - involved in their use, and yes, a magazine-fed rifle has inherent advantages, but if you already HAVE a bolt-action, it's perfectly usable until you get the rest of the kinks ironed out (learning how to shoot, etc.).

    LOL, the op is asking to improve their build so, the essential step is to change their weapons. And for that matter cannons must go. Its really straight forward. If the op dont want to get rid of any equipment, why even ask in first place? it makes no sense.
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    [quote="kittyflofy;12581529
    In the end, dual heavy cannons is the way to go. Anything worst than that, at top - end game is disminishing your dps output. Maybe not for a new player and levelling to 50, but after that. Even if in really counted circunstances cannons and dual cannons can be effective, in the end dual heavy will be always far better in every aspect.


    Guess u never tried single cannons - cause any1 tells the same urban legend dhc is the king in dps - get it a try and wonder
    [/quote]

    I do on my lower characters. When im levelling i just carry what i get and most of the times those are just cannons. Until i reach level 50, i dont get worried about equipment, its pointless.

    Dude, just ask any experienced player, he will probably laugh if you tell him that cannons are almost as effective as dual heavy cannons in top-end content. He will probably just ignore you.. :)
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    Heh. Well if nothing else the OP has also learned that everyone has their own opinions and that you never just take one person's word at anything. :smiley:
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    Unless that person is trendy, because she has both bacon and a ban'leth.
  • spy8446spy8446 Member Posts: 592 Arc User
    i need some help too, but because i cant post yet i have to ask on this thread.
    WHERE can i get some tech upgrade parts to upgrade my weapons, shields and armor? i dont understand how to get these things
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    spy8446 wrote: »
    i need some help too, but because i cant post yet i have to ask on this thread.
    WHERE can i get some tech upgrade parts to upgrade my weapons, shields and armor? i dont understand how to get these things

    There is a vendor on ESD/First City/Romulan Command that sells Basic upgrades kits. However those kits are pretty much trash, and you're better off either buying Superior kits off the Exchange or get your crafting skills up to 15 and making your own. Also don't bother with upgrading till you're 100% certain thats the final equipment loadout you want, because changing your mind comes fairly expensive otherwise and you can kick plenty of backside with Mk12s until you are certain.
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  • spy8446spy8446 Member Posts: 592 Arc User
    im still new to the game, what is ESD and first city?
    i do have some items that i like so far they just need a little more power, mostly my ground weapons and armor >_>
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    spy8446 wrote: »
    im still new to the game, what is ESD and first city?
    i do have some items that i like so far they just need a little more power, mostly my ground weapons and armor >_>
    Earth Space Dock (feddie) and qonos (kdf)
  • guljarolguljarol Member Posts: 980 Arc User
    ESD = Earth Spacedock
    First City = the Klingon city on Qo'nos.
  • spy8446spy8446 Member Posts: 592 Arc User
    ugh should have known ........ can you tell me WHO sells the kits? spent 20 min in Fed HQ looking but didnt find anything ..... hes probably hiding in a corner or in plain sight
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    spy8446 wrote: »
    im still new to the game, what is ESD and first city?
    i do have some items that i like so far they just need a little more power, mostly my ground weapons and armor >_>

    But be sure those items are worthy to upgrade, upgrade system is not cheap and in the future when you know more about the game you probably are going to regret wasted so many dilithium and resources.. for a start, dont even make the hyper mistake of upgrading your single cannons until you change then for DHCs with the proper mod, same for your other weapons. Upgrading weapons (space, mostly) is the final step of upgrading anything. Ground items, with the exception of weapons dont even need to be upgraded far mk XII lol. So, my advise is, dont waste upgrades on ground equipment that is not weapons, and save em for your space equipment.
  • spy8446spy8446 Member Posts: 592 Arc User
    im very picky when it comes to upgrading things, i always look at what i have in stock and whats got an interesting effect to it, ATM the only space item i want to upgrade is a torpedo, cant remember the name.

    but the main thing i need to upgrade is my ground weapons, i have an assault weapon and it dosnt have the BOOM to it that it should.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    spy8446 wrote: »
    i do have some items that i like so far they just need a little more power, mostly my ground weapons and armor >_>

    Don't. Really, don't. Unless its reputation-set or lobi ground gear (with a few special exceptions), anything you waste dil upgrading now you WILL regret throwing the money away later. On top of that, the Basic kits that you can buy give give only a fraction of the upgrade XP as a Superior kit, and really only exist as a trap for newbies for flushing money away. Don't fall for it. If anything, list what it is you're looking at spending on, and people here can probably point out ways of enhancing without throwing your dil away.
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