Oy oy oy oy oy, dude what are you doing to me? Did you notice how bad the build you gave me for step between the stars?
http://i57.tinypic.com/359l6df.png
Where is the synergy man... Weapons have all different firing arc. I haven't even seen a weapon layout like that in the lore. Yo, join the dps channels or something, someone can teach you how to make decent builds in there.
K thank you
. Plz quit it with sucky builds. Thaaaaaaaaanks!
Comments
But - I think that's the point.
They're trying to introduce players to potentially new BOff abilities/playstyles and show off the versatility of the DSD.
I don't remember what the Obelisk had, but I remember it wasn't that great either.
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they have no clue how to play their own game
On the one hand, DPS leaguers are not the intended audience for showing builds. This is also for "average Joe". On the other hand, average Joe shouldn't mix his weapon types like that (add to that that the tray layout is certainly miles removed from how I'd like to play, so I'm more or less pushing buttons on these missions anyway).
But I doubt there would be a good other way. Make the DD a beam build - cue people saying this is a dual cannon/turret ship. Make it so, others will say it should've had a beam build. And heaven forbid it would be a torp boat. Or, probably the worst scenario for many players not using that style, an exotic damage/AoE sci ship.
Basically it's the same as the standard weapon layout on new ships, only purplerized. You know when you got that battleship, turn rate dead beluga, still featuring dual heavy cannons? This, for me, is the main reason I'm not flying that ship in the standard setup. White Mk X wouldn't be so bad in most story content, mixed building is.
But I doubt that these ship layouts form the basis of how mob ships actually are built. May be mistaken on that one though.
So, easy fix, use Dev Magic and add "Attack Pattern I WIN" abilities to cover for the complete lack of knowledge. With standard BOff abilities and a weapon layout like that, the ship wouldn't last 5 seconds, nor do even 500DPS.
Well... according to Smirk when he was around, he never used his personal account when doing livestreams to show off ships. It was always his work account. So in theory... the Devs that plays DO know how to build ships, they just don't showcase uber builds when they show off ships.
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Yeah, they should waste a lot of dev time creating wholly new systems for a ship you will use for 5 mins once in one episode.
I loved that entire mission except for the part where I had to fight with that ridiculous excuse for a ship build.
The Obelisk though... that one was a bit touchy. Torps on a full size carrier... not really good with her turn rate unless its a Wide Angle Quantum. I tend to just slap 6 beam arrays on a full carrier like the Obelisk and Vo'Quv.
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Not like you weren't going to change it to the "DPS build of the week", anyways........
Still, I think they could have worked harder to showcase the unique aspects of the ship with a better equipment selection.
With the ships I play regularly, I've put a fair amount of time into sorting out my panels so that the frequently used commands are in the first and second panel, less frequently used commands are grouped to be easy to find, and commands I used in sequence are in the order of that sequence. It's not just sorting out those panels, however: much of that depends upon figuring out what commands are useful when and which synergize with others.
Give me a dozen new commands, and it's going to be confusing, even if this is an optimized build.
As someone said above, if they'd just used something like the stock builds, but with purple quality modules, and if the BOFFs had standard skills, that would have been better.
It is the point. It's the player's job to figure out how to build the ship, the dev just gives you the tools.
Pre-built computers come with plenty of rubbish you'll don't want installed. Kitchen appliances come with a bazillion different accessories you'll likely never use at all. Every electrical or mechanical product you buy will always come with factory settings you need to adjust or fiddle with until it works for you.
When it comes to A Step Between Stars I just spammed everything once off cooldown and pretty much left the allied ships to it.
But the DSD is pretty much the worst of the bunch, followed by the enterprise-C. The Obelisk isn't as bad imho. While it does have problems it at least has as somewhat focused build (DBB+beam+torp+omni) with decent boff powers and it has two hangars full of swarmers.
But I really do think they learned by now, I don't remember clearly but I think the vaadwaur escort from one of the delta episodes was pretty okay.
The bigger problem I think is the level cap increase. If you now end up playing the mission, you fly a Level 50 ship with level 50 equivalent gear against potentially level 60 enemies. The ship didn't scale up.
You will experience similar problems when replaying the Doomsday Device mission - You get a Tier 1 BOP with 3 weapon slots and 3 BOFF slots or something like that. You only fight shuttles, but these shuttles are now scaled to Level 60! Thankfully, it are still just shuttles.
This also happens, youre right. The mission came out before the revamp...then came the lockbox with the knockback AP weapons and the LB Undine ships. Here happend the revamp and all mission ships recieved a "touchup"... now they can 2shot the dyson...and have high resistances (against phaser/plasma is the worst) and can knock you out of range.
End result: this mission made me really realize the meaning of gimmicky consoles in today's post-DR powercreep T6F replacements of all things T5U, the 'U' being nothing more than a band-aid to buffer how much more powerful that new tier of ships continues to be if comparing lower end gear, and the trouble with low power levels on singularity cores on a ship that has no access to aux-powered-weapons like the Vestas.
All the shuffling in the world on-the-fly between power levels, cloak, sensor analysis, subsystem targeting, space wizardry, subnuke & sensor scan, and tactical mode, compounded with some consoles that simply do nothing to bloated HP & Shields and huge incoming shield-penetrating crits piled on top of continuous EMPs and swarms of enemy NPCs just make it a bad joke to be demo-showcasing the dysons in this way in hopes anyone would want a romulan science pack considering there's been nothing and no signs of life for science vessels except Feds.
On advanced those undine dreadnoughts would insta-gib this rom dyson, and without a plasmonic the power levels are so low that you can't have a backup system supporting the main one in use without exploding, or being completely harmless.
Maybe I'm just not flying it right, but that mission convinced me of those realities and not to look back at T5 or Romulan Science.
It's not your fault, that's for sure. The ship itself is horrendously built, just a buch of stuff slapped together without any rhyme or reason. That and the buffs undine and npcs in general recieved since this episode was launched make the dyson ship look far far worse than it actually is. Not that it's particularly good but it can be far more than the train wreck we are forced to pilot there.
Romulan/klingon science would have had a chance if cryptic would just give us sci ships that don't suck.
Can you imagine a romulan T6 vesta with a leech & valdore console? That's the stuff dreams are made of.
It's an excellent Science Vessel. At Tier 5 only, unfortunately.
You forgot Override Subsystem Safeties.
But let's be realistic, they're pretty much done with both sci and full intel ships, especially on green. I'm pretty sure it's no mere coincidence that we don't have a romulan battlecruiser which can slot SS3 & OSS3 despite cryptic being fond copy&pasting ship layouts. A green eclipse with full of SRO boffs would be devastating.
But if we don't have it yet, it might mean it's just something coming later in the ship line-up... when the sales go down due to saturation, selling power can reduce that effect.