test content
What is the Arc Client?
Install Arc

Cryptic what are you doing to me?

Oy oy oy oy oy, dude what are you doing to me? Did you notice how bad the build you gave me for step between the stars?

http://i57.tinypic.com/359l6df.png

Where is the synergy man... Weapons have all different firing arc. I haven't even seen a weapon layout like that in the lore. Yo, join the dps channels or something, someone can teach you how to make decent builds in there.

K thank you :D. Plz quit it with sucky builds. Thaaaaaaaaanks!
«1

Comments

  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited June 2015
    I doubt I could make a less optimized build if I tried.

    But - I think that's the point.

    They're trying to introduce players to potentially new BOff abilities/playstyles and show off the versatility of the DSD.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,705 Community Moderator
    Most of the stock builds aren't optimized. The Enterprise-C in Temporal Ambassador has beam arrays, dual beam banks, and turrets.

    I don't remember what the Obelisk had, but I remember it wasn't that great either.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    welcome to the main reason why cryptic cant grasp how the dps league min/maxers roflstomp their best "difficulty"
    they have no clue how to play their own game
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    Well, I'm kind of sitting on the fence on this one.

    On the one hand, DPS leaguers are not the intended audience for showing builds. This is also for "average Joe". On the other hand, average Joe shouldn't mix his weapon types like that (add to that that the tray layout is certainly miles removed from how I'd like to play, so I'm more or less pushing buttons on these missions anyway).

    But I doubt there would be a good other way. Make the DD a beam build - cue people saying this is a dual cannon/turret ship. Make it so, others will say it should've had a beam build. And heaven forbid it would be a torp boat. Or, probably the worst scenario for many players not using that style, an exotic damage/AoE sci ship.

    Basically it's the same as the standard weapon layout on new ships, only purplerized. You know when you got that battleship, turn rate dead beluga, still featuring dual heavy cannons? This, for me, is the main reason I'm not flying that ship in the standard setup. White Mk X wouldn't be so bad in most story content, mixed building is.

    But I doubt that these ship layouts form the basis of how mob ships actually are built. May be mistaken on that one though.
    My mother was an epohh and my father smelled of tulaberries
  • This content has been removed.
  • elusiveonen7elusiveonen7 Member Posts: 190 Arc User
    You will never catch Cryptic building a custom ship according to the meta. In fact, you won't find most devs doing that in their games. They know you figured out how to get max damage, its just boring. If Cryptic cared what min/maxers thought they would delete cannons from the game and stick a plasmonic leech on every ship in the cash shop.
  • bendalekbendalek Member Posts: 1,781 Arc User
    Of course they know how bad it is. As mentioned, they don't even play their own game, so how can they know? Without their magic Dev console commands, they couldn't even get past the tutorial.

    So, easy fix, use Dev Magic and add "Attack Pattern I WIN" abilities to cover for the complete lack of knowledge. With standard BOff abilities and a weapon layout like that, the ship wouldn't last 5 seconds, nor do even 500DPS.
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
    My%20STO%20Sig%20Clear_zps5etu86s1.png
  • This content has been removed.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,705 Community Moderator
    bendalek wrote: »
    Of course they know how bad it is. As mentioned, they don't even play their own game, so how can they know? Without their magic Dev console commands, they couldn't even get past the tutorial.

    So, easy fix, use Dev Magic and add "Attack Pattern I WIN" abilities to cover for the complete lack of knowledge. With standard BOff abilities and a weapon layout like that, the ship wouldn't last 5 seconds, nor do even 500DPS.

    Well... according to Smirk when he was around, he never used his personal account when doing livestreams to show off ships. It was always his work account. So in theory... the Devs that plays DO know how to build ships, they just don't showcase uber builds when they show off ships.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • reximuzreximuz Member Posts: 1,172 Arc User
    deokkent wrote: »
    They should just program templates and let us choose for ourselves what to fly. There, problem solved.

    Yeah, they should waste a lot of dev time creating wholly new systems for a ship you will use for 5 mins once in one episode.
  • This content has been removed.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited June 2015
    That part of the mission always confused me. The mission came out when the DSD's were new and were first for sale. I would think that the Devs would want you to LOVE the ship so you would run out and buy one, but after playing with that build I just left with the thought that it was the worst ship in the game. No ship is going to shine when built like that.

    I loved that entire mission except for the part where I had to fight with that ridiculous excuse for a ship build.
    Insert witty signature line here.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,705 Community Moderator
    Eh... I wasn't impressed with the weapon choices, but then again... I was more concerned with how the ship performed in general. Once I got my act together with her, she was alright. Not optimized or set up the way I like ships set up, but she performed decently enough to finish the mission.

    The Obelisk though... that one was a bit touchy. Torps on a full size carrier... not really good with her turn rate unless its a Wide Angle Quantum. I tend to just slap 6 beam arrays on a full carrier like the Obelisk and Vo'Quv.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • mainamaina Member Posts: 430 Arc User
    If you can't fly what they gave you, well yeah you suck.

    Not like you weren't going to change it to the "DPS build of the week", anyways........
    gHF1ABR.jpg
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    The ship also comes with powers in the mission that are not avaialble to players, so it's definitely not supposed to be an exemplary build.

    Still, I think they could have worked harder to showcase the unique aspects of the ship with a better equipment selection.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • foolishowlfoolishowl Member Posts: 102 Arc User
    My biggest problem with those pre-built ships is that they're throwing all this random stuff at us at once, in a big complicated battle. I'm looking at an interface with four panels of modules and BOFF skills, randomized, including the special features of the new ship they're introducing, and the special custom BOFF skills.

    With the ships I play regularly, I've put a fair amount of time into sorting out my panels so that the frequently used commands are in the first and second panel, less frequently used commands are grouped to be easy to find, and commands I used in sequence are in the order of that sequence. It's not just sorting out those panels, however: much of that depends upon figuring out what commands are useful when and which synergize with others.

    Give me a dozen new commands, and it's going to be confusing, even if this is an optimized build.

    As someone said above, if they'd just used something like the stock builds, but with purple quality modules, and if the BOFFs had standard skills, that would have been better.
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    Tried playing that mission on elite once, Never again! I had none of the NPC's helping me as they refused to fire a shot and eventually had to give up, it became nigh impossible to kill the later waves of heavier ships. And I've been playing this game for years and know how to build capable science ships and play them.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    praxi5 wrote: »
    I doubt I could make a less optimized build if I tried.

    But - I think that's the point.

    They're trying to introduce players to potentially new BOff abilities/playstyles and show off the versatility of the DSD.

    It is the point. It's the player's job to figure out how to build the ship, the dev just gives you the tools.

    Pre-built computers come with plenty of rubbish you'll don't want installed. Kitchen appliances come with a bazillion different accessories you'll likely never use at all. Every electrical or mechanical product you buy will always come with factory settings you need to adjust or fiddle with until it works for you.

    When it comes to A Step Between Stars I just spammed everything once off cooldown and pretty much left the allied ships to it.
  • lyanaarlyanaar Member Posts: 148 Arc User
    The main problem with a step between stars is, that it was made before the Undine revamp. The ship and final battle are balanced for the "old" undine ships. Now that the new ones have replaced them its pretty hard to do....with this crappy build and the randomized tray layout.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    The only pre-made ship that's not a complete srew up is the bop from the doomsday device episode, just too bad it's bugged and dosen't scale when replayed on higher lvls. Srsly those drones wreck you when you're lvl 60 and the mission gives you only Mk II gear.....
    But the DSD is pretty much the worst of the bunch, followed by the enterprise-C. The Obelisk isn't as bad imho. While it does have problems it at least has as somewhat focused build (DBB+beam+torp+omni) with decent boff powers and it has two hangars full of swarmers. ;)
    But I really do think they learned by now, I don't remember clearly but I think the vaadwaur escort from one of the delta episodes was pretty okay.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    lyanaar wrote: »
    The main problem with a step between stars is, that it was made before the Undine revamp. The ship and final battle are balanced for the "old" undine ships. Now that the new ones have replaced them its pretty hard to do....with this crappy build and the randomized tray layout.
    I don't think there were any Undine revamps since the release of that mission. Step between Stars leads to the Undine incursion in the Dyson Sphere, and that's where all the big changes for the Undine happened.

    The bigger problem I think is the level cap increase. If you now end up playing the mission, you fly a Level 50 ship with level 50 equivalent gear against potentially level 60 enemies. The ship didn't scale up.

    You will experience similar problems when replaying the Doomsday Device mission - You get a Tier 1 BOP with 3 weapon slots and 3 BOFF slots or something like that. You only fight shuttles, but these shuttles are now scaled to Level 60! Thankfully, it are still just shuttles.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • lyanaarlyanaar Member Posts: 148 Arc User
    lyanaar wrote: »
    The main problem with a step between stars is, that it was made before the Undine revamp. The ship and final battle are balanced for the "old" undine ships. Now that the new ones have replaced them its pretty hard to do....with this crappy build and the randomized tray layout.
    I don't think there were any Undine revamps since the release of that mission. Step between Stars leads to the Undine incursion in the Dyson Sphere, and that's where all the big changes for the Undine happened.

    The bigger problem I think is the level cap increase. If you now end up playing the mission, you fly a Level 50 ship with level 50 equivalent gear against potentially level 60 enemies. The ship didn't scale up.

    You will experience similar problems when replaying the Doomsday Device mission - You get a Tier 1 BOP with 3 weapon slots and 3 BOFF slots or something like that. You only fight shuttles, but these shuttles are now scaled to Level 60! Thankfully, it are still just shuttles.

    This also happens, youre right. The mission came out before the revamp...then came the lockbox with the knockback AP weapons and the LB Undine ships. Here happend the revamp and all mission ships recieved a "touchup"... now they can 2shot the dyson...and have high resistances (against phaser/plasma is the worst) and can knock you out of range.
  • This content has been removed.
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    Flew that mission recently for the specific purpose of testing the Romulan Dyson Science ships, the only real Romulan Sci ship in game if one ignores that horrible fleet whatever whose T4 variant should simply be removed for being so useless.

    End result: this mission made me really realize the meaning of gimmicky consoles in today's post-DR powercreep T6F replacements of all things T5U, the 'U' being nothing more than a band-aid to buffer how much more powerful that new tier of ships continues to be if comparing lower end gear, and the trouble with low power levels on singularity cores on a ship that has no access to aux-powered-weapons like the Vestas.

    All the shuffling in the world on-the-fly between power levels, cloak, sensor analysis, subsystem targeting, space wizardry, subnuke & sensor scan, and tactical mode, compounded with some consoles that simply do nothing to bloated HP & Shields and huge incoming shield-penetrating crits piled on top of continuous EMPs and swarms of enemy NPCs just make it a bad joke to be demo-showcasing the dysons in this way in hopes anyone would want a romulan science pack considering there's been nothing and no signs of life for science vessels except Feds.

    On advanced those undine dreadnoughts would insta-gib this rom dyson, and without a plasmonic the power levels are so low that you can't have a backup system supporting the main one in use without exploding, or being completely harmless.

    Maybe I'm just not flying it right, but that mission convinced me of those realities and not to look back at T5 or Romulan Science.
    Y945Yzx.jpg
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited July 2015
    Maybe I'm just not flying it right, but that mission convinced me of those realities and not to look back at T5 or Romulan Science.

    It's not your fault, that's for sure. The ship itself is horrendously built, just a buch of stuff slapped together without any rhyme or reason. That and the buffs undine and npcs in general recieved since this episode was launched make the dyson ship look far far worse than it actually is. Not that it's particularly good but it can be far more than the train wreck we are forced to pilot there.
    Romulan/klingon science would have had a chance if cryptic would just give us sci ships that don't suck.

    Can you imagine a romulan T6 vesta with a leech & valdore console? That's the stuff dreams are made of.
  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    Yet the mission is a breeze to play thru with that ship. Just faceroll on keyboard...
    Tck7dQ2.jpg
    Dahar Master Mary Sue                                               Fleet Admiral Bloody Mary
  • ryugasiriusryugasirius Member Posts: 283 Arc User
    I can live with the build, but I really want Chief Engineer Tarkaram as a BOFF :D
    ryuga81.png
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited July 2015
    Maybe I'm just not flying it right, but that mission convinced me of those realities and not to look back at T5 or Romulan Science.

    It's not your fault, that's for sure. The ship itself is horrendously built, just a buch of stuff slapped together without any rhyme or reason. That and the buffs undine and npcs in general recieved since this episode was launched make the dyson ship look far far worse than it actually is. Not that it's particularly good but it can be far more than the train wreck we are forced to pilot there.
    Romulan/klingon science would have had a chance if cryptic would just give us sci ships that don't suck.
    The Dyson Destroyer is a Vesta that sacrifices Aux Cannons and Hangar Bay for its Escort Mode. And on the Klingon and Romulan side, it adds cloaking capabilities.
    It's an excellent Science Vessel. At Tier 5 only, unfortunately.
    Can you imagine a romulan T6 vesta with a leech & valdore console? That's the stuff dreams are made of.
    You forgot Override Subsystem Safeties.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited July 2015
    Can you imagine a romulan T6 vesta with a leech & valdore console? That's the stuff dreams are made of.
    You forgot Override Subsystem Safeties.
    Yeah that too.

    But let's be realistic, they're pretty much done with both sci and full intel ships, especially on green. I'm pretty sure it's no mere coincidence that we don't have a romulan battlecruiser which can slot SS3 & OSS3 despite cryptic being fond copy&pasting ship layouts. A green eclipse with full of SRO boffs would be devastating. :D
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Can you imagine a romulan T6 vesta with a leech & valdore console? That's the stuff dreams are made of.
    You forgot Override Subsystem Safeties.
    Yeah that too.

    But let's be realistic, they're pretty much done with both sci and full intel ships, especially on green. I'm pretty sure it's no mere coincidence that we don't have a romulan battlecruiser which can slot SS3 & OSS3 despite cryptic being fond copy&pasting ship layouts. A green eclipse with full of SRO boffs would be devastating. :D
    Well, the Faeht can slot both... Think that last beam array makes such a big difference here? Hmm. Maybe it does, with OSS.


    But if we don't have it yet, it might mean it's just something coming later in the ship line-up... when the sales go down due to saturation, selling power can reduce that effect.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Sign In or Register to comment.