It's simply not happening. I have Elite Slavers and started running them in Reunion(Haven't run Argala yet) and even against 3 kazon, and 6 Malon...
On Advanced difficulty they looted absolutely nothing. They ALL survived to rank 2 against the 3 Kazon(thanks to Scramble Fighters), and to rank 3/4 loosing 3 against the 3 waves of Malon... Nothing... not even a single energy credit.
Slavers are supposed to checksum raid once every 15 seconds per ship(as per an old Borticus explination)... Either I had extremely bad luck and they failed constantly this whole mission or they're not doing their job properly anymore.
We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
Personal Traits:
Techie
Warp Theorist
Grace Under Fire
Living Hull
Elusive
Astrophysicist
Accurate
Starship Traits:
The Best Defense
Emergency Response
Space Reputation Traits:
Enhanced Shield Penetration
Tactical Precision
Energy Refrequencer
Advanced Targeting Systems
Ship:
T5-U Marauder Flight Deck Cruiser
Hangar:
Ultra Rare, Elite Orion Slavers
Fore Weapons:
Very Rare, Polarized Disruptor Beam Array Mk XIII [ACC]x2
Very Rare, Resonant Disruptor Beam Array Mk XIV
Very Rare, Gravimetric Torpedo Launcher Mk XII
Very Rare, Coalition Disruptor Beam Array Mk XIII [ACC][CrtD][DMG]
Aft Weapons:
Very Rare, Elachi Crescent Turret Mk XI [ACC]x2[DMG]
Very Rare, Resonant Transphasic Torpedo Launcher Mk XII
Very Rare, Heavy Bio-Molecular Disruptor Turret Mk XII
Very Rare, Elachi Crescent Turret Mk XI [ACC]x2[DMG]
Space Gear Set:
Very Rare, Assimilated Deflector Array Mk XII
Very Rare, Assimilated Subtranswarp Engines Mk XII
Rare, Deuterium-Stabilized Warp Core Mk XI [A->E][Eff][SST]
Very Rare, Assimilated Regenerative Shield Array Mk XII
Enginering Consoles:
Ultra Rare, Enhanced Neutronium Alloy Mk XII [+Turn]
Ultra Rare, Enhanced Neutronium Alloy Mk XII [+Turn]
Ultra Rare, Enhanced RCS Accelerator Mk XII [+ResAll]
Very Rare, Bio-Neural Gel Pack Mk XII
Science Consoles:
Epic, Plasmonic Leech
Very Rare, Hydrodynamics Compensator Mk XII
Very Rare, Proton Particle Stabilizer
Tactical Consoles:
Ultra Rare, Vulnerability Exploiter Mk XII [+Dis]
Ultra Rare, Vulnerability Exploiter Mk XII [+Dis]
Very Rare, Sustained Radiant Field Mk XII
Officer Stations:
Tactcial:
Torpedo Spread I(unused)
Beam, Fire at Will II
Engineering:
Emergency Power to Shields I
Directed Energy Modulation I(unused)
Engineering Team III
Eject Warp Plasma II
Engineering:
Emergency Power to Shields I
Reverse Shield Polarity I
Auxiliary to Structural Integrity II
Science:
Hazard Emitters I
Destabilizing Resonance Beam I
Science:
Science Team I
Now, Ship Stats out of the way. The Engagement!
In this patrol I layed down some ground rules:
1. Abandon if Bortasqu shows up
2. Do not pick up loot drops
3. No Torpedoes, Energy Weapons only
Launching the Pets initially was fine and keeping them alive was rather easy, thanks to Scramble Fighters.
Wave 1:
1-2 Minutes.
Initial spawn of a Mogai and a Cratek
Level 2 Achieved across the board.
No EC, No Prisoners, No Commodities collected.
Wave 2:
1-2 Minutes.
Several Mogai and a few T'Varo made this wave a bit more tough as the Cloaked Mine spam made it hard to keep the pets alive.
Used Resonant Beam here to AoE damage the Ships, Torpedoes, and Mines
Level 1-3 Achieved.
No EC, No Prisoners, No Commodities collected.
Wave 3:
Another 1-2 minutes.
Another Mogai Spawn mixed with T'varo squads. Easier to keep the pets alive as i began spamming the Launch Fighters button as often as I could.
Level 4-5 Achieved.
No EC, No Prisoners, No Commodities collected.
Wave 4:
1 Minute
Mogai/T'varo spawn. I have Scramble Fighters timed now. Easy stuffs
Level 5 Achieved across the board.
No EC, No Prisoners, No Commodities collected.
Final Wave:
T'Varo Only spawn. No significant damage done as all T'varo attacked me.
Used Eject Warp Plasma to try and catch the T'Varo up and finish the mission
Level 5.
No EC, No Prisoners, No Commodities collected.
Mission Ends, No EC, No Prisoners, No Commodities collected.
We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
Were they ever fixed? I picked up a squadron recently but haven't seen any loot in my inventory yet. The idea of stealing stuff was the only reason I bought them!
Comments
I don't run High DPS Groups, so there should be quite some time for Slavers to steal
On Advanced difficulty they looted absolutely nothing. They ALL survived to rank 2 against the 3 Kazon(thanks to Scramble Fighters), and to rank 3/4 loosing 3 against the 3 waves of Malon... Nothing... not even a single energy credit.
Slavers are supposed to checksum raid once every 15 seconds per ship(as per an old Borticus explination)... Either I had extremely bad luck and they failed constantly this whole mission or they're not doing their job properly anymore.
I'm gonna run Japori patrol on solo today to fully test them. Expect a post later today
Mission Type:
Solo
Difficulty:
Advanced
Pet Personal Trait:
Eyes of the Swarm
Pet Starship Trait:
Scramble Fighters
Personal Traits:
Techie
Warp Theorist
Grace Under Fire
Living Hull
Elusive
Astrophysicist
Accurate
Starship Traits:
The Best Defense
Emergency Response
Space Reputation Traits:
Enhanced Shield Penetration
Tactical Precision
Energy Refrequencer
Advanced Targeting Systems
Ship:
T5-U Marauder Flight Deck Cruiser
Hangar:
Ultra Rare, Elite Orion Slavers
Fore Weapons:
Very Rare, Polarized Disruptor Beam Array Mk XIII [ACC]x2
Very Rare, Resonant Disruptor Beam Array Mk XIV
Very Rare, Gravimetric Torpedo Launcher Mk XII
Very Rare, Coalition Disruptor Beam Array Mk XIII [ACC][CrtD][DMG]
Aft Weapons:
Very Rare, Elachi Crescent Turret Mk XI [ACC]x2[DMG]
Very Rare, Resonant Transphasic Torpedo Launcher Mk XII
Very Rare, Heavy Bio-Molecular Disruptor Turret Mk XII
Very Rare, Elachi Crescent Turret Mk XI [ACC]x2[DMG]
Space Gear Set:
Very Rare, Assimilated Deflector Array Mk XII
Very Rare, Assimilated Subtranswarp Engines Mk XII
Rare, Deuterium-Stabilized Warp Core Mk XI [A->E][Eff][SST]
Very Rare, Assimilated Regenerative Shield Array Mk XII
Enginering Consoles:
Ultra Rare, Enhanced Neutronium Alloy Mk XII [+Turn]
Ultra Rare, Enhanced Neutronium Alloy Mk XII [+Turn]
Ultra Rare, Enhanced RCS Accelerator Mk XII [+ResAll]
Very Rare, Bio-Neural Gel Pack Mk XII
Science Consoles:
Epic, Plasmonic Leech
Very Rare, Hydrodynamics Compensator Mk XII
Very Rare, Proton Particle Stabilizer
Tactical Consoles:
Ultra Rare, Vulnerability Exploiter Mk XII [+Dis]
Ultra Rare, Vulnerability Exploiter Mk XII [+Dis]
Very Rare, Sustained Radiant Field Mk XII
Officer Stations:
Tactcial:
Torpedo Spread I(unused)
Beam, Fire at Will II
Engineering:
Emergency Power to Shields I
Directed Energy Modulation I(unused)
Engineering Team III
Eject Warp Plasma II
Engineering:
Emergency Power to Shields I
Reverse Shield Polarity I
Auxiliary to Structural Integrity II
Science:
Hazard Emitters I
Destabilizing Resonance Beam I
Science:
Science Team I
Now, Ship Stats out of the way. The Engagement!
In this patrol I layed down some ground rules:
1. Abandon if Bortasqu shows up
2. Do not pick up loot drops
3. No Torpedoes, Energy Weapons only
Launching the Pets initially was fine and keeping them alive was rather easy, thanks to Scramble Fighters.
Wave 1:
1-2 Minutes.
Initial spawn of a Mogai and a Cratek
Level 2 Achieved across the board.
No EC, No Prisoners, No Commodities collected.
Wave 2:
1-2 Minutes.
Several Mogai and a few T'Varo made this wave a bit more tough as the Cloaked Mine spam made it hard to keep the pets alive.
Used Resonant Beam here to AoE damage the Ships, Torpedoes, and Mines
Level 1-3 Achieved.
No EC, No Prisoners, No Commodities collected.
Wave 3:
Another 1-2 minutes.
Another Mogai Spawn mixed with T'varo squads. Easier to keep the pets alive as i began spamming the Launch Fighters button as often as I could.
Level 4-5 Achieved.
No EC, No Prisoners, No Commodities collected.
Wave 4:
1 Minute
Mogai/T'varo spawn. I have Scramble Fighters timed now. Easy stuffs
Level 5 Achieved across the board.
No EC, No Prisoners, No Commodities collected.
Final Wave:
T'Varo Only spawn. No significant damage done as all T'varo attacked me.
Used Eject Warp Plasma to try and catch the T'Varo up and finish the mission
Level 5.
No EC, No Prisoners, No Commodities collected.
Mission Ends, No EC, No Prisoners, No Commodities collected.
I can't be that "unlucky" ... Can I?
While running Crystalline Cataclysm my Elite Slavers(having achieved Level 5) Suddenly began losing stars.
I'm not sure if this also means losing levels, but by the time of warp-out they had gone from 5th Star down to 3rd Star.
KDF: 2 tacs, 2 engs, 3 scis
KDF Roms: 3 tacs, 1 eng, 1 scis
FED: 2 tacs, 1 eng, 2 scis
TOS: 1 tac
all on T5 rep (up to temporal)
all have mastered Intel tree (and some more specs Points)
highest DPS: 60.982