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Refined/Unrefined Dilithium

samt1996samt1996 Member Posts: 2,856 Arc User
I'm very appreciative that we can earn anything without paying a dime but I have noticed a rather pronounced flaw in the Dilithium system I would like to address. I've been a casual player for five years and ive finally taken it upon myself to grind out six reputation systems to Tier 5 at once. So far I've been enjoying the ground battle zones immensely and finally upgraded my away team to fleet gear. My problem is this, I have several new item sets to acquire and although I can grind out a lot of marks in one day I'm capped at 8k Dilithium. Now, because Dilithium can be converted into Zen I understand why this restriction exists and I agree it needs to stay, even raising the cap would give little benefit.

My idea is that certain things like reputation and fleet projects will accept UNrefined Dilithium as well as refined, so that we can in fact grind out the desired amount of Dilithium needed for the items without upsetting Cryptic's generous F2P system. I know that it might hit Zen sales a bit for those who buy and convert to Dilithium, and that most people don't grind every Reputation out at the exact same time. But, I think the long term benefits would greatly improve the game and encourage me to spend even more Time and money on it!

Thoughts?
Post edited by samt1996 on
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    thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    edited June 2015
    Alts are the easy way around the dilithium refinement cap. To explain,

    1) earn up to 8k dilithium on character A, refine that 8k diithium

    2) earn up to 8k on character B, refine that 8k dilithium

    3) while still on character B, trade that 8k refined dilithium for zen

    4) log back onto character A, and trade that zen back for 8k dilithium

    5) while still on character A, withdraw the 8k refined dilithium from your exchange balance

    That results in 16k refined dilithium on character A, and you can repeat that same process with as many alts as you have.

    The-Grand-Nagus
    Join Date: Sep 2008

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    fatman592fatman592 Member Posts: 1,207 Arc User
    edited June 2015
    The whole point of the reputation system, like fleets, is to provide a useful dilithium sink. The thing you really want as a F2Per, would be for all costs across the board to be doubled or tripled. Draining out unrefined dilithium has the same net effect raising the cap or flooding the market.

    Like the nagus says, grind smarter. Get around the cap by making more toons and efficiently refining.
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    millimidgetmillimidget Member Posts: 0 Arc User
    edited June 2015
    fatman592 wrote: »
    The thing you really want as a F2Per, would be for all costs across the board to be doubled or tripled.
    Not at all. That only benefits a tiny subsegement of the F2P population.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
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    gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited June 2015
    Not at all. That only benefits a tiny subsegement of the F2P population.

    In the short term you are correct. In the long term Fatman is.
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    fatman592fatman592 Member Posts: 1,207 Arc User
    edited June 2015
    Not at all. That only benefits a tiny subsegement of the F2P population.

    The subsegment that does not buy Zen, yes. Those that buy Zen have benefitted from the constant raining of dilithium since what, Feburary. I mean, I'm not opposed to the market being in the mid 200s or even in the 300s.

    What would be best for me? Massive increases to ingame dilithium costs, a new fleet holding, and a way to buy spec points for dilithium. Drop the rate to 150 and I'll be pretty happy.

    I just find it interesting that people always suggest the very thing that will diminish the value of their grinding.
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    samt1996samt1996 Member Posts: 2,856 Arc User
    edited June 2015
    fatman592 wrote: »
    The subsegment that does not buy Zen, yes. Those that buy Zen have benefitted from the constant raining of dilithium since what, Feburary. I mean, I'm not opposed to the market being in the mid 200s or even in the 300s.

    What would be best for me? Massive increases to ingame dilithium costs, a new fleet holding, and a way to buy spec points for dilithium. Drop the rate to 150 and I'll be pretty happy.

    I just find it interesting that people always suggest the very thing that will diminish the value of their grinding.

    I'm trying to get around time-gated grinding, I realize that's a key feature of most F2P games but I think it is avoidable. Time-gating is fine for Zen grinding but I don't think it's good for in-game item grinding. It's still rather difficult to grind out large amounts of unrefined Dilithium for most players, Keep in mind please that hardcore grinds like yourself and the Nagus make up a select few. Most of us simply don't have the time to do multiple characters.

    They could pick and choose what would accept Unrefined Dilithium. For example, reputations could accept it while fleet projects are left alone as a refined Dilithium sink. BUT, the 8k refining cap would still exist. I'm not so inept as to think this would have no effect on the Zen exchange but I feel certain it would be a minimal effect. The number of players buying Zen for Dilithium is very limited as Dilithium needs are infrequent for most people, but there is always something new in the C-Store!
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    hojain2020hojain2020 Member Posts: 417 Arc User
    edited June 2015
    To subvert from actually spending real money on sto is a battle between patience and repetitiveness.
    the more patience and more repeats u can do daily the less real money u may have to spend.

    The sweet spot imo is 5 characters.

    Build rep on all five toons. This will take a while. You will enjoy the game on atleast two toons but after that it gets a bit boring. But if you are trying to prevent buying with real money it's well worth the extra effort.

    Once u can actually hit 8k dil per toon per day transferring that dil to your main is very easy.

    Open dil exchange and buy zen at lowest cost possible that is 25 dil per zen.

    Logout and move to main. Open exchange and cancel pending transaction...click withdraw .. And the 8k dill will be sitting in your mains dil refined reserve.

    pS having atleast 3 characters in the same faction helps immensely especially since you can share store ships with all 3 at no extra cost.

    Pps upgrading does take a lot of time and is dil intensive patience and sticking to one weapon type helps mitigate the issue a bit as you can concentrate all dill refinement to that particular weapon type. However selecting mods like crit d or crit d crit h across all weapons is difficult and is based a great deal on luck and lots of other factors. I'm not sure cryptic are going to make this easier as current end game is mostly pve and keeping things interesting rests a great deal on upgrading gear.
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    icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited June 2015
    also upgrading player made gear is actually pretty cost effective for alt toons letting you have top end gear on all . just need account bank for exfering. but the point is player made upgraded gear is account bound NOT bound to just one toon so a nice expensive fully upgraded set of weapons may look expensive but if you have 5 to what ever toons that use the same set it actually turns out to be rather cheap


    6million ec beam array. one toon that 6million

    6 million ec beam arra for 6 toons and you just cut the cost to 1 mil per not a bad price

    and if a glutten for punishment and run 10 toons like i have those new shiny crtdx3 (pen) beam weapons are actually pretty damn cheap .

    all it means is you actually just saved some dil instead of trying to upgrade multiple sets. plus all your toons can grind a little faster wit hthe better tech.. earning more dil that you now dont really need
    Trophies for killing FEDS ahh those were the days. Ch'ar%20POST%20LoR.JPG


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    fatman592fatman592 Member Posts: 1,207 Arc User
    edited June 2015
    samt1996 wrote: »
    It's still rather difficult to grind out large amounts of unrefined Dilithium for most players, Keep in mind please that hardcore grinds like yourself and the Nagus make up a select few. Most of us simply don't have the time to do multiple characters.

    I guarantee I play much less than you think I do... I have 9 toons and often don't even try to hit cap on any of them. I barely find the fortitude to do more than one or two doffing cycles a day. Even then, I do it more for the R&D materials to sell.

    In all reality I tend to spend more time chatting with my fleet or here on the forums than I do any sort of "grinding". While your asking for more dilithium market inflation, I'm getting 30k+ dilithium (and several million ec) in less than an hour. And that's me being lazy, the real super grinders have legions churning out a few million dilithium a week.

    Again, your suggestion defeats the purpose of both the refinement cap and gear inputs as resource sinks. Play smarter, not harder.
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    samt1996samt1996 Member Posts: 2,856 Arc User
    edited June 2015
    fatman592 wrote: »
    I guarantee I play much less than you think I do... I have 9 toons and often don't even try to hit cap on any of them. I barely find the fortitude to do more than one or two doffing cycles a day. Even then, I do it more for the R&D materials to sell.

    In all reality I tend to spend more time chatting with my fleet or here on the forums than I do any sort of "grinding". While your asking for more dilithium market inflation, I'm getting 30k+ dilithium (and several million ec) in less than an hour. And that's me being lazy, the real super grinders have legions churning out a few million dilithium a week.

    Again, your suggestion defeats the purpose of both the refinement cap and gear inputs as resource sinks. Play smarter, not harder.

    My suggestion very specifically leaves the refinement cap with its purpose, converting Dilithium to Zen is the biggest reason for most to grind it so my suggestion leaves that untouched. To repeat myself again, they could pick and choose what accepted unrefined Dilithium input so it would not neccesarily mean game-wide changes.
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    hojain2020hojain2020 Member Posts: 417 Arc User
    edited June 2015
    samt1996 wrote: »
    My suggestion very specifically leaves the refinement cap with its purpose, converting Dilithium to Zen is the biggest reason for most to grind it so my suggestion leaves that untouched. To repeat myself again, they could pick and choose what accepted unrefined Dilithium input so it would not neccesarily mean game-wide changes.

    Considering the above why not leave upgrading all gear using unrefined dil (the r n g system in place in anycase mitigates this aspect from becoming an exploit in anycase )and leaving everything else using refined dil. Unless of course the largest dill sink is upgrading gear.
    STO NPC AI LEVEL--->
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited June 2015
    hojain2020 wrote: »
    Unless of course the largest dill sink is upgrading gear.

    It is when one intends to go for it. Well upgrade to mk14, even an entire build like the one with my delta is nothing if one has multiple alts supplying him with purple upgrades. Think we talk about some 300k Dil for an entire build so a good moth of Dil refinement.

    However if the upgrades are supposed to be a permanent sink then one has to go for rarity upgrades. Aside from some shortcuts at low mk crafted weapons any reput or fleet items can get expensive beyond imagination.

    Stuff like the kinetic cutting beam can easily cost 300k Dil by itself (depending on your luck) and that even includes the use of salvage techs as well as million of EC for rarity upgrade booster.

    Heh, I play STO each day but some 100-150 Elite PvE are easily in order to upgrade a single item to gold so we look at a moth worth of play for a single item.

    No wonder this Dil sink isn’t working as cryptic intended. I don’t see myself going for it at all with some 250 permanently used items spread over 9 chars.

    Always bet on cryptic and realize that by the time you have an all golden build they have introduced new and better items to go for that trouble all again.
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited June 2015
    The whole idea behind the limited refinement cap, is to potentially encourage those who are impatient and/or, short of time, to consider spending RL $ in purchasing dilithium with their zen.

    Any changes to this system, doesn't benefit Cryptic really in any fashion.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited June 2015
    The whole idea behind the limited refinement cap, is to potentially encourage those who are impatient and/or, short of time, to consider spending RL $ in purchasing dilithium with their zen.

    Any changes to this system, doesn't benefit Cryptic really in any fashion.

    And this specificaly also means that all the systems that currently require refined Dilithium will need to stay that way, at least from Cryptic's point of view.


    Also, allowing unrefined Dilithium to become more valuable is also what will hurt the "casuals" the most, since reaching the refinement cap is not their problem - but suddenly, they might not even be able to earn Fleet Credits because the heavy grinders just dump all thteir unrefined dilithium and fleet marks and complete all projects, while they can't spend anything.



    The only way unrefined Dilithium could become more useful would be if it was used to get somethng that is more or less worthless or can't be traded:
    • Latinum. (doesn't buy anything useful)
    • Maybe skill points, if there is an additional time gate. (SP can't be traded)

    EC would be problematic, since it would affect the EC Exchange and drive prices even higher.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    demonicaestheticdemonicaesthetic Member Posts: 3 Arc User
    edited June 2015
    Being able to spend unrefined dilithium is actually a good idea...

    People claim we have too much dilithium in the system and that we need a 'dil sink' to lower supply and drop the rate on the exchange.

    Cryptic want to encourage people who can't wait to refine at 8k a day to buy Zen with $ instead of Dil.

    So, being able to use unrefined dilithium for fleet projects, for example would REMOVE MORE dilithium from the game, it boosts the effectiveness of the sinks.

    People could choose... 8k a day refining to buy Zen, etc, or a larger amount of unrefined poured into a fleet project, or some new dil sink that may be introduced in future seasons.

    One of my fleet-mates has several hundred thousand in unrefined dilithium, he pays for Zen with dollars because refining that stockpile would take forever, even when he does refine it, he usually uses it for fleet projects or for crafting and upgrading weapons for fleet-mates, that he gives away FREE, because it's a way to use that vast pile of stuff.

    Unrefined dilithium for fleet use would boost fleet upgrades, opening more store options to fleet members (that cost dilithium to purchase), and means they would need more fleet modules for all the cool fleet ships they can get from their new upgraded fleet shipyards. Modules bought with Zen for either $ or 8k refined a day.

    By all means limit Zen purchases to the 8 k a day refined dilithium. You want more dilithium sinks, this idea is one.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited June 2015
    Unrefined Dilithium is, for the most part, just a scheme to make you think you are rich. :) In reality, it's as good as useless. Like I have currently 2 million Unrefined Dilithium; that would take me 250 days to refine; aka, be totally useless for any practical application.

    Cryptic knows this, of course. Geko even said so, in a recent podcast, that they just want you to buy Zen, and convert it to Dilithium.

    Mind you, Unrefined Dilithium is still better than nothing. But my approach is to just pretend it doesn't exist, instead of getting frustrated over not being able to touch it in a timely fashion. :)
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    fatman592fatman592 Member Posts: 1,207 Arc User
    edited June 2015
    samt1996 wrote: »
    My suggestion very specifically leaves the refinement cap with its purpose, converting Dilithium to Zen is the biggest reason for most to grind it so my suggestion leaves that untouched. To repeat myself again, they could pick and choose what accepted unrefined Dilithium input so it would not neccesarily mean game-wide changes.

    Still, anything that allows a player to bypass the refinement cap would be the exact thing you say you want to avoid. And you know it's true otherwise you wouldn't add the "but not everything would use ore" clause. How is this different from wanting more refined dilithium in any form?

    Nevermind, it's all just a wonderful idea. Sunshine and puppies...
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    kiralynkiralyn Member Posts: 1,576 Arc User
    edited June 2015
    Alts are the easy way around the dilithium refinement cap. To explain,

    1) earn up to 8k dilithium on character A, refine that 8k diithium

    2) earn up to 8k on character B, refine that 8k dilithium

    3) while still on character B, trade that 8k refined dilithium for zen

    4) log back onto character A, and trade that zen back for 8k dilithium


    Actually, you can do it slightly better. Instead of actually exchanging Dil B for the zen, make an offer that won't be accepted right away, and then cancel it. The Dil still goes into the Withdraw pool, but without losing that small amount due to the difference in the zen sell/zen buy prices.
    Also, allowing unrefined Dilithium to become more valuable is also what will hurt the "casuals" the most, since reaching the refinement cap is not their problem - but suddenly, they might not even be able to earn Fleet Credits because the heavy grinders just dump all thteir unrefined dilithium and fleet marks and complete all projects, while they can't spend anything.


    Yeah. Except for certain Bonus Dil weekends (when I still had a bunch of Mining Claims left) or the days right after finishing a rep and getting 32k unrefined at once? I've never had a backlog in this game. And from what I've read in previous threads, there's a good % of other players who also don't reach the cap daily.


    On the other hand I've got (now, due to the Recruit event) around 9 characters. Over the years, I've exchanged quite a bit of Dil for zen.
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited June 2015
    kiralyn wrote: »
    And from what I've read in previous threads, there's a good % of other players who also don't reach the cap daily.

    People that don't reach the daily cap are either doing it wrong, or are just plain lazy.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    kiralynkiralyn Member Posts: 1,576 Arc User
    edited June 2015
    People that don't reach the daily cap are either doing it wrong, or are just plain lazy.


    ...or they don't have the time to play as much as you do. Or they don't structure their play sessions around "cap out Dil via this Super Efficient Process I've developed!", but rather around playing the content they'd prefer to each day. /shrug

    Eh, whatever. All I know is that it's been said repeatedly over the years (in the endlessly repeated "I've got 40billion unrefined Dil! Increase the refine cap to at least 16K!" threads) that some large fraction of the playerbase doesn't cap out constantly.
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited June 2015
    kiralyn wrote: »
    ...or they don't have the time to play as much as you do. Or they don't structure their play sessions around "cap out Dil via this Super Efficient Process I've developed!", but rather around playing the content they'd prefer to each day. /shrug

    Hence the "doing it wrong" portion of my post.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    samt1996samt1996 Member Posts: 2,856 Arc User
    edited June 2015
    People that don't reach the daily cap are either doing it wrong, or are just plain lazy.

    Well gee, I didn't realize not playing the GAME as if it were a second job is a crime! :rolleyes:
    I don't believe I've ever heard of calling people lazy for NOT playing a game...

    P.S. Either/Or Logical Fallacy.
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    kiralynkiralyn Member Posts: 1,576 Arc User
    edited June 2015
    Hence the "doing it wrong" portion of my post.

    Nice to see that you're the arbiter of how to play the game "right". :P





    (And another one occurred to me - they do have plenty of time to play, and do focus on grinding Dil.... but only a couple days a week, so they use up any excess unrefined on the days in between. I could definitely see some people falling into that category.)
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    samt1996samt1996 Member Posts: 2,856 Arc User
    edited June 2015
    kiralyn wrote: »
    Nice to see that you're the arbiter of how to play the game "right". :P





    (And another one occurred to me - they do have plenty of time to play, and do focus on grinding Dil.... but only a couple days a week, so they use up any excess unrefined on the days in between. I could definitely see some people falling into that category.)

    I do fall into that category.
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    racheakt71racheakt71 Member Posts: 28 Arc User
    edited June 2015
    I am a LTS, recently returned. I never was good at grinding dilithium back in the day.

    What is ya'll's strategy for mining unrefined 8+k a day on one toon?

    I have 3 max level toons, two to three more that I am farting around with. I rolled my first two during the head start week, the rest are Delta Recruits (those extra credits and junk are a good boost) I would love to start crafting my weapons for them all.
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    thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited June 2015
    After 3.5 years I would have thought Dilithium Cap increase threads would have made it to the FCT by now. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
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    samt1996samt1996 Member Posts: 2,856 Arc User
    edited June 2015
    thecosmic1 wrote: »
    After 3.5 years I would have thought Dilithium Cap increase threads would have made it to the FCT by now. :)

    What thread are you reading?
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited June 2015
    racheakt71 wrote: »
    I am a LTS, recently returned. I never was good at grinding dilithium back in the day.

    What is ya'll's strategy for mining unrefined 8+k a day on one toon?

    I have 3 max level toons, two to three more that I am farting around with. I rolled my first two during the head start week, the rest are Delta Recruits (those extra credits and junk are a good boost) I would love to start crafting my weapons for them all.

    Ok, depends on in what situation I find myself in.

    When I’m on my own I’m used to doffing around the fleet Dil mine. If I throw the outcome of all assignments in a bag I guess I look at 1,5k (not counting contra so could even get a lot higher). Rest I get out of PvE. My key aim is to concentrate on most of the available mark types only one time per day per toon to get the additional bonus marks which translate to 550 additional Dil each run I make. Some of the maps are fairly pug-able when you are any good and the community gets better at it each day from my observation. CCA (1,6k) DRSE (2,3k) is currently what I pug most on my own so an income of 5-6k/day/toon is easy peasy in approximately 15 minutes of play.

    When I happen to find myself in a good group or even with two players of my skill in team almost all PvE get fairly doable. BOSE, NTTE, BHE, VCE. All of them are in the 2,3-2,8k Dil range if you abstract the marks as well as the daily marks to Dil so run kinda 3 of them per toon and in addition with doffing the toon is “full” for the day in something like half n hour of play time.

    So in short I’m willing to "enjoy" the post DR contend for half n hour if I get 8k out of it but I’m unlikely to bother with less.

    Too bad they nefed the rewards of Borg STF to the ground. A year ago I had much more fun in game running those maps non stop while earning much less in sum.

    Cryptic's loss and my loss I guess.
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited June 2015
    samt1996 wrote: »
    What thread are you reading?
    I am reading a thread where you asked to be allowed to get around the Refine Cap by using Unrefined Dilithium in Rep Projects. Thus thus this thread is really about cap limits.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
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    samt1996samt1996 Member Posts: 2,856 Arc User
    edited June 2015
    thecosmic1 wrote: »
    I am reading a thread where you asked to be allowed to get around the Refine Cap by using Unrefined Dilithium in Rep Projects. Thus thus this thread is really about cap limits.

    Read it again.
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