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How bout a real war?

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    talonxvtalonxv Member Posts: 4,257 Arc User
    edited May 2015
    alexvio1 wrote: »
    Go to army if you want a real war.

    Army? Pfft please. US Marine for 7 years.
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    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    talonxv wrote: »
    My god so much hand wringing over a simple idea far as the navigation bit. Just an idea, not so we'd to it that it has to be there.

    Slow your roll speed racer.

    You want something with consequences...how can you have consequences if you cannot have consequences? Remove that, then you're basically just looking at some instanced meaningless thing that's no different than what already exists...no?
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    talonxvtalonxv Member Posts: 4,257 Arc User
    edited May 2015
    You want something with consequences...how can you have consequences if you cannot have consequences? Remove that, then you're basically just looking at some instanced meaningless thing that's no different than what already exists...no?

    Well we could have consequences or not. it's not so much about consequences as is the feeling of fighting a war on a galactic scale and getting some use out of some planets that as of now are just fill in for the map.
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    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
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    furiontassadarfuriontassadar Member Posts: 475 Arc User
    edited May 2015
    I don't think we really need anything quite so drastic.

    Even just some sort of persistent ground and/or space battlezone/adventure zone (ya know, like we've gotten with past conflicts/reputations) as well as some Iconian/Herald Red Alerts (like the Borg and Tholian ones) would go a long way toward selling the idea that we're actually at war.

    Iconian/Herald Red Alerts in particular. The storyline keeps reminding us that the Iconian gateways let their forces show up anywhere at any time, so how about having them pop up in different sectors like the Borg still do?
    "There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
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    qziqzaqziqza Member Posts: 1,044 Arc User
    edited May 2015
    The goal is consequences. There can be no consequences. So further discussion is moot, no?

    no.. my point was, you dont throw away a good idea because a small part of it may not fit or suit everyone. if the issue is the idea of forcing content, then we cut away that bruise and enjoy the rest of the apple. if the iconians sector space 'war of attrition' is an optional commitment, such as RA's and BZ's, then those willing to fight can, and those that arn't interesting in getting fully into S10, or prefer not doing war, can avoid it.

    this iconian war feels like a bit of a sham, recently we had to fight the vaadwuar, the voth and the undine, each have there own persistent battle zone as well as queues. now we have apparently the biggest fight for our survival, the culmination of 5 years worth of game play and we have less than we had for the other 3, comparatively trifling, wars. somehow i dont see the iconians as the 'soflty softly catch a monkey' types.. they are ancient.. they are peeved.. they have planned for millennia.. and they have come to take it all back.. but erm, well, its really feeling kind of half-cocked and half-assed, dont you think?

    *addendum

    also worth noting that while players may be low level in the story arc, they could still be the lower rank in the present time frame, and there is no need for all the RA style calls to be totally combatant, there could be alerts to evacuate civilians from multiple colonies, or running supply drops, or courier ops, setting up surveillance and early warnings systems, something for everyone. war isn't just about fighting, and in a war the like of which this is meant to be, survival is key and that requires much more than just fighting.

    the potential for making this invasion really hit home, and be all that it has been built up to be is huge, and feels like it is missing, the war shouldn't just be picking at the edges, the iconians have shown their hand, shown they can be anywhere, so i would really like to see it being far more noticeable and in our faces, rather than business as normal.
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    dpsloss88dpsloss88 Member Posts: 765 Arc User
    edited May 2015
    Iconians feel almost as fake as ISIS/ALQEADA.... though no one has detected blue screen use in the Herald fake beheadings....
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    jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited May 2015
    How about a real war on STO?

    Do we gets real phaser beams?

    Do we gets real dinos with laser beams on thier heads?

    Do we get a date with that weird iconian broad that killed the preservers?

    If so does that mean we end the war and win or does that mean something else entirley :eek:
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    talonxvtalonxv Member Posts: 4,257 Arc User
    edited May 2015
    How about a real war on STO?

    Do we gets real phaser beams?

    Do we gets real dinos with laser beams on thier heads?

    Do we get a date with that weird iconian broad that killed the preservers?

    If so does that mean we end the war and win or does that mean something else entirley :eek:

    You just made my head hurt thinking that hard...poor head...-rubs head-
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    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
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    jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited May 2015
    talonxv wrote: »
    You just made my head hurt thinking that hard...poor head...-rubs head-

    Im sorry :(

    *Hands you bacon*

    Here rub some bacon on it :D
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    talonxvtalonxv Member Posts: 4,257 Arc User
    edited May 2015
    Im sorry :(

    *Hands you bacon*

    Here rub some bacon on it :D

    mmmmmm bacon -drools- ty!
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    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
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    hfmuddhfmudd Member Posts: 881 Arc User
    edited May 2015
    So I just posted this in another thread, where people are asking for pretty much the same thing, and I think it's worth saying here too:
    No queues except those relating to the war; no difficulty below Advanced; and if you fail any of the "optionals", that's it you're done (like it was before).
    No more Borg, Tholian, etc fleet actions - all Iconians, all the time.
    No Foundry. There's a war on, no time for holodeck fantasies!
    All the other battlezones, ground and space, are closed.
    All the existing DOff assignments, chains, etc replaced with maybe a dozen new assignments, all of them relating to the war.
    All the existing story missions, 1-50 and Delta Rising, replaced by a dozen or so missions where you fight the Iconians... over and over and over. And they're always at least +2 to you (on Normal - it's worse on Advanced, etc). That's your new leveling path.
    While flying through sector space, you have ... let's say a 50% chance per minute of being engaged by Herald ships, or boarded by a bunch of Constructs, Thralls etc who pop directly onto your ship via gateways, and who you have to fight on your bridge and interior.
    All the social zones on high alert and locked down; Qo'Nos, in particular, would be under constant siege. (You want to use the bank or other services, KDF players? Sorry, you'll have to go somewhere else.)

    You want to fight Iconians? Okay, that's what you get to do. And nothing else.
    Sound like fun?

    Oh, and I just thought of another item for the list - you may not always be able to get all the Components and Regenerators you need to fix all those injuries you'll be racking up. (Wartime supply shortages, y'know?) So over time, your ship and characters will become more and more crippled, until they're basically combat ineffective. For that added touch of realism.
    Join Date: January 2011
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    philipclaybergphilipclayberg Member Posts: 1,680
    edited May 2015
    talonxv wrote: »
    well over two sentences for some is considered long. :cool:

    That's only if those two sentences are written by authors like Julius Caesar or Leo Tolstoy.
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    ladymyajhaladymyajha Member Posts: 1,427 Arc User
    edited May 2015
    praxi5 wrote: »
    Would be fun, but you've also got to compete with the 'THAT'S NOT THE SPIRIT OF STAR TREK, IT DOESN'T BELONG IN THE GAME' folks.

    I had to say something. Ever since DS9, war against a suoerior foe to save the universe is canon and the spirit of Star Trek. If we can have entire seasons dedicated to war on ds9, that pretty much makes it the spirit of Star Trek
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    thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited May 2015
    That's only if those two sentences are written by authors like Julius Caesar or Leo Tolstoy.

    It doesn't take a very long sentence to eat up a good sized chunk of the one hundred and forty character memory limit that people have these days.
    This is my Risian Corvette. There are many like it, but this one is mine.
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    bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited May 2015
    you seem to forget that many players characters might not have reached the part where the iconian war takes place, many of the changes you theorise might end up affecting these players before the time is right for them.
    also many players might choose to not take part in the war, due to the free nature of the game this is entirely possible, there will even come a point in time when iconian marks will become available in game without even going near the iconian content either during the winter event by raising epohh or by perhaps doing some other content where a choice of marks are offered like the CC event so they can even fill their iconian rep without playing any iconian stuff.

    some other players may have played enough iconian stuff for now and would prefer to play or replay some other facet of the game for a while.

    these changes sound like they would almost be like forcing these players to take part against their will and that completely goes against the nature of the environment.

    that's why most of the different facets of the game are locked into certain sections of the game map or via qued pve missions and story content, so they don't affect players that are not playing that part at any given moment.
    thay8472 wrote: »
    A new battlezone would be nice :P Maybe a new Memory Alpha? The Elachi/Herald are laying waste to the Federations key research facilities... go save them... bla bla bla.

    DSE's would be nice too. :P

    Maybe a few patrol missions... ( Don't kill me!) like the ones in Delta rising (But with some ground!)

    Maybe just to check up on key planets and see how everyone is doing..

    I.E.

    Patrolling the Beta Quadrant

    Maybe we go to Andoria and have some war games with the Imperial Guard
    Then to Vulcan, maybe the Elachi are scouting out the area.
    Then to Drozana, escort a few freighters to the station.
    then to... Qu'Nos... Defeat some Herald patrols.


    Patrolling the Alpha Quadrant

    Check up on the Defera - Go to the Deferi System and see how they're doing.
    Breen System - Assist the Breen against the Elachi/Herald
    Ds9 - See if Kurkland has lost ds9 again
    Starbase 621 System - Take cmd of the starbase and defend it from Elachi / Herald forces - let us be the Admirals ordering ships to do things :P

    I have no problem with this idea, a new iconian adventure zone would be cool and maybe a few patrol missions like there are in the delta quadrant as long as they are not the type that pop up in your face as you fly by but rather qued via the mission folder.
    all level locked at lv60+ just like the delta quadrant stuff is lv50+.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

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    rikwesselsrikwessels Member Posts: 367 Arc User
    edited May 2015
    meh.

    those people are stuck in the past and dont know what fun is.

    everything must evolve. Tv shows, Movies & games alike.

    The spirt of star trek is irrelevant when the universe is far more dangerous than originally believed.

    and it likely is in real-life too id rather see that emulated in star trek than have some rosey picture of the future. seriously if star trek is the future. Im moving planets. pfft

    a vast number of folks actually play this game because of its name ( and the entire franchise behind it ) . There isn't a single series of ST which had a war theme . Even when there was a war going on ,the stories weren't about it but used it as a backdrop .

    It's not just that it goes against the franchise, it's also "lazy " because you can simply add battles without any story whatsoever ( which is exactly what is happening with these missions ). Does anyone really think the new FE's are as good as , say , the Spectres-story arc ( or the cardassian struggle ) ?
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    angrytargangrytarg Member Posts: 11,001 Arc User
    edited May 2015
    I don't break my head because of STOs wonky storylines any more. But I really, really dislike the "herald" design and it does give me a headache having to fight literal sword & sorcery battle mages and purple cavemen with clubs that charge at me in painfully wannabe "call of duty" scripted episodes with NPCs on the sidelines that fight empty space and blank air to create a super awesome illusion of pew pew :P
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    zathri83zathri83 Member Posts: 514 Arc User
    edited May 2015
    Cake always wins.
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    ammianusammianus Member Posts: 85 Arc User
    edited May 2015
    As I have already written elsewhere, and as no one of the devs commented on it, and as it is still actual, I will write it again here.

    So, this is basically about introducing into STO something that other MMO's (The Big one, WoW comes on mind) already did. Something that will make the feel that the Galaxy is at war palpable, and something that will make Iconians big bad guys of STO.

    It is the phasing technology, or progressive zoning. Now when sector walls fell, should be even easier to implement. So the new players would see old characters, and planet surfaces, while the new ones (ones who did Blood of the Ancients) would see changed galaxy, the Galaxy under threat, with front lines shifting, and some places inaccessible.

    Why the zoning is necessary. The devs talked a lot that there will be sacrifices. So what can be sacrificed. I doubt that our ship will be destroyed (player community would go in collective rage). But there may be destructions and deaths. So, who should die? I am here talking for FED community, as I only played with FED. The centerpoint of STO FED story is admiral Quinn. So it would be quite a blow if he does die, in a meaningful, and tragical way. Also we could perhaps lose some lower officers, as poor Kurland at DS9.

    What should happen is also loss of some iconic vessel. This should be Enterprise-F, and Captain Shan. He was quite cheaply saved in last moment in the Surface Tension mission. So it is time for him to go. Destruction of ENT-F would also pave a way to the new iconic Tier 6 enterprise, perhaps Sovereign refit?

    The destruction of ENT-F and death of Shan can be done without zoning, as he does not exist as NPC in non-mission area. But zoning is necessary for destruction of another iconic place. DS9 comes to mind as a place whose destruction would feel like a sacrifice. Perhaps we can choose, to save DS9, or Bajoran town, and then game chooses the town. DS9 gets blown up, and after the victory (as we will win obviously) DS9 gets rebuilt. It happened already in the novels, so it would not be perceived outrageous by fan community.

    Also New Romulus. We have seen it burning, but we can assume that not the entire planet was attacked by Heralds. It was rather a surgical strike, aimed at a particular place with a particular aim. But it would be nice to see (in case of introduction of phasing) parts of New Romulus adventure zone damaged...perhaps some building destoryed in the city, or D'Tan dead.

    I do seriously hope the devs would consider this. Until now, there have been some ver good story-lines which could be much better and immersive if zoning was implemented. For example, the attack of Jem Hadar on DS9 in 2800 at paper was an event of immense importance, as DS9 fell (in mission). But if the player decided not to play the next mission immediately, he was able to go back to out-of-mission DS9 and use the bank, exchange, or go to bar, as nothing happened...that seriously killed the immersion. This should not happen to Iconian war, after all efforts devs did to make the war threatening, and gamechanging (all propaganda posters, entire Delta recruitment event with iconian tech, Tales of War). Please devs, don't make Iconian war happen mostly offscreen, like it was case with Klingon war, which was more Cold war than a full blown struggle... At least in the case of the later, it was PvP which was used to give us feeling of hostilities. But now with PvP dead, this is out of the question (and also, players cannot be Iconians, for obvious reasons) And one more thing...do not give us lockbox Iconian ships. Simply do not... Iconians are the ultimate enemy, whom we cannot even try to comprehend, less to pilot their uber-advanced vessels...

    Those are my two cents. I do have many more ideas, but would like to hear from community what they think about it. Also, a response from devs would be appreciated
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    captaintrueheartcaptaintrueheart Member Posts: 296 Arc User
    edited May 2015
    I don't think it should be too much to expect that we actually have to participate in this highly publicized Iconian war. These were some great suggestions OP and hopefully they can come up with some ideas to make it seem like we're actually at war...

    The idea of losing a system causing more frequent encounters in that area would be really cool.

    At the very least having implemented what they did for the "Delta Recruit" event and those server wide rewards would be better than what we have now.

    For all the hype this war is getting, I see literally no evidence of it during my daily play routine. I ran the missions, they were cool but I'm not a big "queue" player and it would be neat to see some evidence of the war outside the queues and featured missions.
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    sysil84sysil84 Member Posts: 207 Arc User
    edited May 2015
    patrickngo wrote: »
    At first I thought (from the title) this was thread necromancy from pre-2014, when the game alleged to have a storyline involving a Federation/Klingon war.

    Even the actual content of the Original Post almost fooled me-until the word "Iconians" came up.

    It's how cryptic manages "war" events-the war's happening in blog posts and a few isolated queue and episodes, and otherwise, it's just not there.

    That is exactly right and it sucks. This is supposed to be important but you don't feel it. It's like Cryptic put all the effort to hype the war outside the game and then put same time and effort as any other release in the game.

    I don't feel as if the whole Federation, nay, the whole galaxy is in danger because apart from the specific episodes and queues it's business as usual.

    Compared to GW2 or Marvel 2015 when they have special events STO leaves me very underwhelmed.
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    hfmuddhfmudd Member Posts: 881 Arc User
    edited May 2015
    I kind of addressed this in my previous posts. My thesis is that if they did make the war big and obvious and in your face, to the point that you couldn't do anything else (like it "should" be), a lot of people wouldn't like it.
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    berginsbergins Member Posts: 3,453 Arc User
    edited May 2015
    It doesn't take a very long sentence to eat up a good sized chunk of the one hundred and forty character memory limit that people have these days.

    140? I think you are giving too much credit to the avera...
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
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    lordvalecortezlordvalecortez Member Posts: 479 Arc User
    edited May 2015
    The problem is that Cryptic is selling us what is basically a limited war while trying to portray it as a total war of survival. It's the Fed-Klingon War (Round whatever it was) all over again. Oh no, you have to fight hard and make sacrifices or else we will lose. Meanwhile, enjoy you holodeck, perfect climate control planet wide, unlimited food, power sources, etc. Oh the economy isn't impacted in any way on the homefront. We have so many damned ships that 9/10ths of the fleet sits in drydock mothballed.

    A real war with an enemy that is actually terrifying and capable of so much more than we are, like the Iconians are supposed to be, would be awesome and very do able. Yes it might TRIBBLE off some players and they might leave but since Cryptic doesn't care about the veteran players and is after turn over, this could work. Murder the economy at random. Straight up take out some basic commodities for weeks at a time. Jack up the prices of other two or three fold to simulate shortages. Lock players into whatever ship they are in for a week. (To be clear, they still have their other ships, they just can't use them for that week.) Take away half of players boff rosters as they are in sick bay recovering for a week. Close off certain areas that are considered too hot to go into for a week.

    Are all of these suggestions a bit too extreme? Yeah probably. But they would do a better job of simulating a WAR instead of what is basically watching a chicken and pig argue. That is how much impact this "war" has on the game. The same impact as a chicken and a pig arguing in the real world. For your viewing pleasure, here is what that looks like: https://youtu.be/gYT9-TCZ9oY

    That is the current state of the "war". Step it up Cryptic.
    Cheers from Antonio Valerio Cortez III, Half-Celestial Archduke of the Free Marches Confederacy.
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    kayajaykayajay Member Posts: 1,990 Arc User
    edited May 2015
    Let the Kremin try to conquer the galaxy by eradicating species and making their imperium bigger, further reaching and more powerful.

    A bad guy that ISN'T in some way related to the Iconians.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited May 2015
    praxi5 wrote: »
    Would be fun, but you've also got to compete with the 'THAT'S NOT THE SPIRIT OF STAR TREK, IT DOESN'T BELONG IN THE GAME' folks.

    Since Geko is officially in the 'THAT'S NOT THE SPIRIT OF STAR TREK, IT DOESN'T BELONG IN THE GAME' category (see latest podcast), good luck with that. :)

    Still, indeed, apart from a few cool war posters, you'd never know there was an actual war going on. In Mass Effect, at least, which is also a casual game, the Reaper threat was very real, and I felt I was really fighting for our very existence.
    3lsZz0w.jpg
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    chandlerasharichandlerashari Member Posts: 348 Arc User
    edited May 2015
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    mrspidey2mrspidey2 Member Posts: 959 Arc User
    edited May 2015
    Introduce Iconian Red Alerts and I'll be satisfied.

    Back when the Borg RAs were new, it really felt like a large scale invasion, with incursions randomly popping up all over Alpha and Beta.
    This is exactly the kind of feeling that this Iconian War needs.
    2bnb7apx.jpg
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    farmallmfarmallm Member Posts: 4,630 Arc User
    edited May 2015
    Iconian Red Alerts would be good. Even the regular enemy red spots would work. I just did 2 this morning and had good fun.

    Also I would like to see a battlezone as well.

    With these both going. The war would be much better and more like a war. Not killing Vaadwaur at Kobali which has nothing to do with the war for marks. Specially for solo play.
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