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Why the hell do sci offs have to pay for sci ships?!

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  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited May 2015
    To throw more fuel into the fire, I'll go on to say Science Captains have no business in Science Vessels. Tactical Captains do :cool:

    Tact captains should be in Science Ships and tactical Cruisers. Science Captains should be in Escorts and Support/Tactical Cruisers.

    Engineers should stay on the ground.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited May 2015
    Let me make this clear for you for the last time: Science Captains have no special association with Science ships.

    All true, of course. Science Captains do have a special association with Science powers, though. And are, generally spoken, more specced into your typical Science skills, and thus, on a whole, more natively suited for Science ships. At least, you'd think.

    Tactical Captains have APA, though, and TI. Those, together with AHOD, make Tactical Captains better at anything than anyone else. Ludicrously so, even. Were it up to me, I'd dislodge TI from AHOD, for starters. And I'd nerf APA to death too. And no, I'm not bitter about it. :) I have a Tact Rom myself. But Tact Captains are extremely OP at the moment: AHOD was supposed to help Science Captains, and not meant to be abused by Tact Captains throwing a TI (also reduced by AHOD!) on top of that. And while part of me just laughs at the joke it really is, it's actually rather sad too.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2015
    meimeitoo wrote: »
    All true, of course. Science Captains do have a special association with Science powers, though. And are, generally spoken, more specced into your typical Science skills, and thus, on a whole, more natively suited for Science ships. At least, you'd think.

    Tactical Captains have APA, though, and TI. Those, together with AHOD, make Tactical Captains better at anything than anyone else. Ludicrously so, even. Were it up to me, I'd dislodge TI from AHOD, for starters. And I'd nerf APA to death too. And no, I'm not bitter about it. :) I have a Tact Rom myself. But Tact Captains are extremely OP at the moment: AHOD was supposed to help Science Captains, and not meant to be abused by Tact Captains throwing a TI (also reduced by AHOD!) on top of that. And while part of me just laughs at the joke it really is, it's actually rather sad too.

    When you get down to how this game works, there is absolutely zero justification for Science Captains to play a Science Heavy Build over anyone. Their stuff brings zero increased performance in the heart of Science Builds. Without going into a seriously long post why, I'll just leave this link as to why Science Captains are practically worthless for Science Builds.

    The mistake many players make in STO is associating captain classes with a ship type. Like TACs in Escorts, ENGs in Cruisers, SCIs in SCI Vessels. But in the game, that isn't optimal and is actually, IMHO, very limiting.
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  • bunansabunansa Member Posts: 928 Arc User
    edited May 2015
    When you get down to how this game works, there is absolutely zero justification for Science Captains to play a Science Heavy Build over anyone. Their stuff brings zero increased performance in the heart of Science Builds. Without going into a seriously long post why, I'll just leave this link as to why Science Captains are practically worthless for Science Builds.

    The mistake many players make in STO is associating captain classes with a ship type. Like TACs in Escorts, ENGs in Cruisers, SCIs in SCI Vessels. But in the game, that isn't optimal and is actually, IMHO, very limiting.

    What a fascinating read, ive been playing my sci captain wrong since beta.....

    ;)

    this right here....yes any captain can be on any ship, but with so many traits, starship traits, blah blah, and quite frankly the one ultimate truth > its the player not the character, that makes the ship and captain skills stand out, ive seen tac on sci ships that are useless, and vice versa.

    I do just fine with damage with my SCIENCE captain on a SCIENCE ship,

    now back to the matter at hand, yes certain factions/tiers are lacking free science vessels.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited May 2015
    When you get down to how this game works, there is absolutely zero justification for Science Captains to play a Science Heavy Build over anyone. Their stuff brings zero increased performance in the heart of Science Builds. Without going into a seriously long post why, I'll just leave this link as to why Science Captains are practically worthless for Science Builds.

    The mistake many players make in STO is associating captain classes with a ship type. Like TACs in Escorts, ENGs in Cruisers, SCIs in SCI Vessels. But in the game, that isn't optimal and is actually, IMHO, very limiting.


    You seem to have missed the "At least, you'd think." part of my post, and everything following it. :) My only point was, that Science Captains tend to be more specced into Science skills than others. Me? I have 0 points in any of the Science Captain and Admiral rank system. So, a Science Captain, when specced for the part, will naturally gravitate towards a ship that can put all them fine Science skills to use.

    Problem just is, that Tact Captains are totally OP: Cryptic has favored them so above Science and Engineer, that they are simply best at everything. The main culprit, IMHO, as I outlined, is the synergy of AHOD + APA + TI put together. And if you add Reciprocity to the mix (ony available to Feds, though), the thing even gets more ridiculous. A Tact Captain can basically run wall-to-wall APA, and have all those long-cd Science abilities on global in no time to boot.

    None of which detracts one iota from Science-specced Captains (usually Science Captains) being ideally suited for Science ships. It's just that Tact Captains can do everything better. And that is really sad.
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  • itpalgitpalg Member Posts: 340 Arc User
    edited May 2015
    Once again, this thread is not about character type and their relationship to ships.

    This is about forcing people who want to use a particular type of ship to use the same types of ships they have used on other characters.

    I specifically made this character since I already had a tactical and engineer using those ships.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    itpalg wrote: »
    This is about forcing people who want to use a particular type of ship to use the same types of ships they have used on other characters.

    Which has already been pointed out not to be the case...

    ...which is why the discussion moved beyond that.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited May 2015
    itpalg wrote: »
    Once again, this thread is not about character type and their relationship to ships.

    This is about forcing people who want to use a particular type of ship to use the same types of ships they have used on other characters.

    I specifically made this character since I already had a tactical and engineer using those ships.
    It is because each faction is different, with different ships and different specialities.

    Federation players can't get ships with all-universal slots at all, they can't get Carriers, they can't get singularity power or battle cloak for free.
    Romulans can only get free science vessels at Tier 5.
    Klingons don't have free regular Cruisers, only Battlecruisers...
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2015
    bunansa wrote: »
    What a fascinating read, ive been playing my sci captain wrong since beta.....

    ;)

    this right here....yes any captain can be on any ship, but with so many traits, starship traits, blah blah, and quite frankly the one ultimate truth > its the player not the character, that makes the ship and captain skills stand out, ive seen tac on sci ships that are useless, and vice versa.

    I do just fine with damage with my SCIENCE captain on a SCIENCE ship,

    now back to the matter at hand, yes certain factions/tiers are lacking free science vessels.

    You can give a bad player the best equipment, the best ship, all the OP things in the game. They're still a bad payer, I will agree on that.

    But once someone knows how this TRIBBLE works it just becomes painfully obvious. And it gets fun.

    When DR hit, one of the things I was doing with my Feds was cycling them through the DR Pack ships and getting masteries. Eclipse, Scryer, Phantom, Guardian, all that stuff. When my Fed TAC got on the Scryer, especially since she had Reciprocity mastered prior LOL! It was hard to get myself off the Scryer to work on something else!

    For example, on a Scryer:

    Focus Sensor Analysis & Gather Intel on the same target.

    Game the system to reduce your hull so you can pop Go Down Fighting. If you can't do that, no worries.

    Pop Polarize Hull for high resists to stop the incoming damage and pop Hazard Emitters to give you a HOT and even more resists.

    Pop Attack Pattern Alpha 3.

    Pop Fire On My mark 3 on main target.

    If your SCI Vessel can slot it, pop Attack Pattern Omega 1 LOL! (not capable on a Scryer, of course)

    Fire off Grav Well 3 into NPC(s).

    Fire Torp Spread of Dyson Grav Torp/Particle Emission-whatever-the-hell Torp/Neutronic Torpedo into the mess.

    Fire off FBP2. Because you can :D

    Fly into the middle of the mess.

    Fire off DOFFed TBR2, always keeping sure to stay as close to the center of the GW ball and not allow NPCs to be sent away from the GW/Torpedo AOE effect (rifts, plasma cloud, etc).

    Fire off Engineering Team 3 whenever you feel like it for heals.

    ===

    If one has a good Particle Generator Skill total, Particle Manipulator on top of being a TAC Captain, it gets real stupid with the numbers.

    I'm not saying you can't perform well on an Exotic build with SCI Captain. But a TAC Captain has the tools to make it ridiculous.

    The main thing is TAC Captain's buffs enhance ALL damage and it feeds off each other. It synergizes for more and more damage, regardless of how you apply that damage.

    SCI Captain just does not have that kind of synergy with Science BOFF Skills & Skillboxes. At least, not the Science Skills / Skillboxes that really matter.

    No Captain type is better than the other in Drain Builds, CC Builds.

    Science Captain can be good with Exotic Damage Builds.

    But Tactical Captains are simply better in Exotic Damage Builds. Simply because of all those TAC Captain buffs that make them rock with standard attacks, does the exact same thing with Exotic Attacks.
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  • farseeridranelfarseeridranel Member Posts: 0 Arc User
    edited May 2015

    Science Captain can be good with Exotic Damage Builds.

    But Tactical Captains are simply better in Exotic Damage Builds. Simply because of all those TAC Captain buffs that make them rock with standard attacks, does the exact same thing with Exotic Attacks.

    Yes, it is really time, that the extra damage tacs get from their abilities is changed into extra weapons damage.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    Yes, it is really time, that the extra damage tacs get from their abilities is changed into extra weapons damage.

    Heh, I'd been waiting for that part to kick in. A great case was made there, yeah? Changing APO/APA/GDF from All to All Weapon...
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited May 2015
    Yes, it is really time, that the extra damage tacs get from their abilities is changed into extra weapons damage.

    Is that really the correct solution? Subnucleonic Beam does remove all target debuffs, regardless of whether you shoot guns at it or space magic. Sensor Scan reduces hull resistance for any type of damage.

    So overall, science captain skills generally don't care what ship you fly, and whether your damage comes from weapons or from science skills.
    Why should Tactical Captains be different?


    I think there are two possible causes for the problem:
    • Attack Pattern Alpha is to strong on its own, compared to the other science powers.
    • Attack Pattern Alpha buff has a relatively stronger impact on damage from science powers than than it has on weapon damage

    I was leaning towards the first originally, but then I had to think of how the whole weapon damage bonus system works - you get several types of weapn damage buffs that are always in play. This often means that a bonus actually has much less impact than it sunds at first. If you get another 20 % to an already existing 100 % bonus, the final damage result is not 20 % more, for example.

    But Science Powers don't have that many bonus modifiers. I think it's mostly Aux and the Particle Generators skill, and those values do not get that high. So the impact of APA is felt much stronger.



    Maybe one could fix this by lowering the APA damage bonus for non-weapon sourcse. Maybe one would actually need to develop a similar bonus system for powers as for weapon skills.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • farseeridranelfarseeridranel Member Posts: 0 Arc User
    edited May 2015
    Is that really the correct solution? Subnucleonic Beam does remove all target debuffs, regardless of whether you shoot guns at it or space magic. Sensor Scan reduces hull resistance for any type of damage.

    So overall, science captain skills generally don't care what ship you fly, and whether your damage comes from weapons or from science skills.
    Why should Tactical Captains be different?


    I think there are two possible causes for the problem:
    • Attack Pattern Alpha is to strong on its own, compared to the other science powers.
    • Attack Pattern Alpha buff has a relatively stronger impact on damage from science powers than than it has on weapon damage

    I was leaning towards the first originally, but then I had to think of how the whole weapon damage bonus system works - you get several types of weapn damage buffs that are always in play. This often means that a bonus actually has much less impact than it sunds at first. If you get another 20 % to an already existing 100 % bonus, the final damage result is not 20 % more, for example.

    But Science Powers don't have that many bonus modifiers. I think it's mostly Aux and the Particle Generators skill, and those values do not get that high. So the impact of APA is felt much stronger.



    Maybe one could fix this by lowering the APA damage bonus for non-weapon sourcse. Maybe one would actually need to develop a similar bonus system for powers as for weapon skills.

    Well, how about changing sensor scan into - kinetic damage resist? Or something similar. I see your point and agree that just nerfing tacs (regarding exotic damage) won't be the ultimate solution to the problem.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    So overall, science captain skills generally don't care what ship you fly, and whether your damage comes from weapons or from science skills.
    Why should Tactical Captains be different?

    All ships have weapons, so Tac Captains wouldn't be penalized...

    ...besides:

    Tac Captain

    APA: +All Damage, +Critical Hit Chance, +Critical Severity, +Flight Turn Rate
    FoMM: -All Damage Resistance Rating, -Stealth
    Tac Init: Reduce Tac BOFF Recharge
    GDF: +All Damage
    Tac Fleet: +All Damage, +Defense, +Accuracy

    Sci Captain

    Sensor Scan: -All Damage Resistance Rating, -Stealth, +StealthSight
    Scattering Field: +All Energy Damage Resistance Rating, Teleport Immunity
    Photonic Fleet: Create Holographic Ships
    SNB: Remove All Removable Buffs, Increase Ability Recharge Speed
    Sci Fleet: +Shield Healing, +Drain Resistance, +Shield Damage Reduction

    How about Traits?

    Tac Captain

    Crippling Fire: -Accuracy from Crits
    Last Ditch Effort: +Damage Resistance from GDF
    Fleet Tactician: +Flight Speed, +Flight Turn, Slow Immunity

    Sci Captain

    Conservation of Energy: +Exotic Bonus Damage from Energy Damage
    Photonic Capacitor: Reduce Photonic Fleet Recharge with Science Ability use
    Fleet Physicist: Shield Regeneration

    Paints a pretty clear picture.
  • gl2814egl2814e Member Posts: 328 Arc User
    edited May 2015
    shinnok918 wrote: »
    mirror ships do not perform better than any t5 ship. honestly enough: the level 40 ship is a tier 4...their cstore variants are tier 5. otherwise there would be a t5u token for the free one.

    I wish people would stop saying this garbage, it confuses the TRIBBLE out of new players:

    The level 40 free ships are T5. They are inferior to C-Store T5 starships, but that doesn't mean they're T4.

    T4 is a designation reserved for ships received at level 30 and with appropriate story progress for the KDF and Romulans.


    In my opinion, the Mirror ships are generally superior thanks to Boff layout and alternative vessel choices you can make in contrast to the Stock/non-upgradeable T5 starships received at level 40.

    You and other like-minded people's opinion on the ships, (which I agree are terrible) does not effect their Tier designation. Especially since there are already T4 ships occupying that Tier.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited May 2015
    All ships have weapons, so Tac Captains wouldn't be penalized...
    Yes, they would. Because not alll shpis have the same number of weapons and the same damage capabilities from those weapons.

    A Science Vessel has to fundamentally get more of its damage output from its bridge officer abilities. If a tactical captain only gets to boost the weapons part of damage output, he is losing out on a science vessels.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    gl2814e wrote: »
    The level 40 free ships are T5.

    Would say a level breakdown might help them...but it hasn't in the past, eh? Still though...

    T1: 0-9
    T2: 10-19
    T3: 20-29
    T4: 30-39
    T5: 40+

    ...it's likely tied to 10, 20, 30, 40 and thinking 40 = T4...but it starts with 0 and they overlook that.

    It is a trip though, eh?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    Yes, they would. Because not alll shpis have the same number of weapons and the same damage capabilities from those weapons.

    A Science Vessel has to fundamentally get more of its damage output from its bridge officer abilities. If a tactical captain only gets to boost the weapons part of damage output, he is losing out on a science vessels.

    A Sci Vessel only has one less weapon than an Escort and the same number as a Raider.

    And well, not all ships have the same number of Sci Consoles for boosting Partigens either...so a Sci Captain with CoE is being penalized for not flying a Sci Vessel yet can't do the damage of a Tac in that Sci Vessel?

    Curious...
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited May 2015
    A Sci Vessel only has one less weapon than an Escort and the same number as a Raider.
    But no DHC capability and a 3/3 layout rather than 4/2.


    Oh, wait, we live in BFAW-Lalaland, so that's irrelevant now, isn't it?

    Excuse me, I need to perform some lobotomy to make my brain accept that STO is badly balanced on so many levels that sometimes it can be self-corrected by bad ideas instead of good ones.

    :(
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    But no DHC capability and a 3/3 layout rather than 4/2.


    Oh, wait, we live in BFAW-Lalaland, so that's irrelevant now, isn't it?

    Excuse me, I need to perform some lobotomy to make my brain accept that STO is badly balanced on so many levels that sometimes it can be self-corrected by bad ideas instead of good ones.

    :(

    It will never happen. It's been a topic of discussion for how many years now?
  • shinnok918shinnok918 Member Posts: 312 Arc User
    edited May 2015
    itpalg wrote: »

    and have u visited admiral kererak here lately? also we need to see the full screen. uve hidden a lot including ur level.
  • fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    edited May 2015
    shinnok918 wrote: »
    and have u visited admiral kererak here lately? also we need to see the full screen. uve hidden a lot including ur level.

    Hes a romulan, that ship will always cost dilithium.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited May 2015
    I've been leveling Romulans since Delta Recruitment. Give it a rest, Romulan characters can only get the Romulan ships with their tokens, not faction ships.

    I have to say, I was always surprised that APA is both that strong and has that short a cooldown. You'd think it'd be either weaksauce and commonly available, or strong and have a long cooldown.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2015
    Ther's also a fleet Ha'nom. Not sure it it goes up to T5-UF though.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • jonsillsjonsills Member Posts: 10,479 Arc User
    edited May 2015
    darkjeff wrote: »
    I've been leveling Romulans since Delta Recruitment. Give it a rest, Romulan characters can only get the Romulan ships with their tokens, not faction ships.
    With the exception of those ships given away in various events - my Fed-Roms always have access to the Rhode Island-class at 20, and I think I have something similar on the KDF side (I've only done one KDF-Rom, because KDF fit her backstory better - there's a reason her T6 Kobali cruiser is named RRW Ra'khoi s'Virinat, after all - and it's been a while since she was that low-level).
    Lorna-Wing-sig.png
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited May 2015
    jonsills wrote: »
    With the exception of those ships given away in various events - my Fed-Roms always have access to the Rhode Island-class at 20, and I think I have something similar on the KDF side

    My Fed-Roms have access to the SVR as well, it's a C-Store ship that was from a giveaway. The Free Ship Tokens that are given to Romulans as they level up can only be used to purchase Romulan ships.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited May 2015
    rikwessels wrote: »
    no, because then the career-option wouldn't be there in the first place . If you can make a KDF science-captain then they need to make sure you have the choice of ship .Else you might as well remove that career-option ...

    The argument isn't valid in the "canon " sense either ( think Orions and their traits )

    science career is not science vessel...you need the career, you don't need the ships, especially not, since KDF had carriers as science ships at first. carriers were at one point unique to the KDF and sci vessels were to starfleet in this game. The game has moved on from this premisse, but since those are all lower than T5 ships this still exists as a remnant maybe?
    Go pro or go home
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited May 2015
    rikwessels wrote: »
    that's BS argument as well ( next....) because that implies there only needs to be ONE ship in entire game ( also say goodbye to Cryptic's main source of revenue then ) . Point is FED gets the choice at every 10th level ( cruiser, escort, science ) from 10-40 while KDF and Romulans don't .It's as simple as that . If you do one, you do all...

    Else remove the career options ( also not very wise though) .Saying the presence of a secondary deflector has no impact is also dodgy ...

    And, how is it BS?

    A science captain, is not ever forced into using a sci vessel, as they can make use of ANY vessel of their choice.

    The captain class, has no relevance on ship type.

    A science ship, is not a requirement but, instead a preference.
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

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