I know there was an earlier thread about this, but I do feel that this queue is getting majorly overlooked. It's constantly dead in the queues but I just wanted to say...I started a private queue, no one joined, but I started it myself and it was FANTASTIC!
This is such a great game, one of the best in and please, PLEASE will people join the queue of it!
I joined a Mine Trap queue a few weeks ago during the DR week where you get extra progress for doing queued events. It was the first one I had joined in literally months. I can only imagine it was a freak occurance because lots of people on the DR's wanted Romulan Marks for their rep as well as shard-wide progress for the unlockable.
It was every bit as awesome as I last remember it being, if not moreso since I was using new powers/weapons/abilities I did not have before. The Plasmatic Biomatter Ejection Rifle is really nice against salt vampires, for instance.
I really hope Cryptic has something in mind for the barren queues. The obvious solution would be to give Iconian Datacores and Marks at the risk of people not playing the new queued events enough.
This may come as a shock to the devs at Cryptic, but people aren't swarming Brotherhood of the Sword because it's such an awesome ground mission. They're swarming it because it is the only ground mission in the queue that offers both Iconian currencies needed for the new shinies. Bug Hunt does offer Marks, but not Datacores (which has been a point of contention since they lied about any queued mission that offers Marks also offering Datacores).
If they did the same for Mine Trap, you would start seeing 20-40 people in the queue constantly.
Heres an idea you are trapped on a planet overrun by Mimes and you have to fight your way off the planet with all your weapons except....you cant make a sound or you insta fail.
Even if you shart your pants to loudly you insta fail
Oh and you have to fight a giant gorn mime at the end who shoots insta kill mime missiles thast kill you with a silent but deadly explosion
Mine trap is my favorite bit of sto content. I really wish more missions and queues were designed like it.
1. Rewards are based on people saved not enemies killed
2. No boss at all (f&%k giant sacks of HP)
3. Every captain class has a phase where their unique powers shine
4. Too much damage is a bad thing (vampire confuse means grenades and massive aoe with high damage slaughters all the civilians you're trying to protect)
5. Rewards multi team coordination
There's nothing else like it in game. Which is truly sad.
I'd start a private...but might feel foolish posting in chat
LF19m Mine Trap
LOL
They really need to bring back dailies or hourlies.
Miss this one more then anything in the game atm.
Same could be said for a number of fleetmates I used to play this with.
Mine Trap is a very nice and well done map, we usually play them for fleet events, because thats the only time you get enough ppl without much effort.
But it has two...three downsides:
1.) You have to read and think. Thats bad for most of the sto playerbase.
2.) It is a 20player-map, far too large.
3.) The main problem: It is largely unrewarding for the time and effort you spend compared to other queues. But cryptics solution to this would most likely not be "up the rewards" but "nerf all others".
The players will flock to the newest content to get their marks towards the new rep's completion and possibly new equipment. They'll then move on to the next one.
We used to play Mine Trap all the time. Back when New Romulus Rep was new and many of us needed to progress on it. When a newer rep came out, Dyson IIRC, then we left New Rom Rep content behind for "the next big thing."
The way PVE works in STO, as with most MMOs out there, is that the players move like Locusts from the newest content to consume then on to the next new thing. The vast majority of old Rep content is barren of participation. Very few actually have any traffic.
Mine Trap as well as all those old queues that nobody does anymore? People don't go there for a reason. Most will get nothing out of them. Some don't happen due to population issues. KDF's "Big Dig," for example.
Unless Reputation is changed, this will always be.
I agree with the sentiments of this thread. Mine Trap is one of my favorite queues, other than the 20-man size. I wish more queued missions ran like this one instead of just being a "run to enemy group, kill enemy group, run to next enemy group, repeat" slog. I like the fact this mission emphasizes tactics and strategy rather than just pew-pew. As an Engineer, being able to put my turrets and mines to their greatest effect in holding a position is great, but even in stage 3 where we have to keep mobile I don't feel worthless like I tend to in the majority of other queues. The kit system update a while back fixed part of that, but I still feel Engineers are the most poorly suited to highly-mobile content. I don't get that feeling from Mine Trap.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
Is it possible to run it as a 5 man private queue? Just put everyone in one area and ignore the other 3.
"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
Yeah, I'm getting phantom facepalm pains just thinking about it. The parts of my face where my fingers would be pressed against it are tingling in remembrance.
I may have nightmares of players "helpfully" running off with my survivors into the open arms of the salt vampires after letting their residential district get completely wiped out.
And then me helplessly watching while I stay behind to get the stragglers corraled as best I can while their family members in the front are getting devoured before my eyes. And all I can do is watch... just watch... wondering why the young and healthy must die while I try my hardest to get the weak and infirm to the LZ...
*curls into fetal position in the corner and rocks back and forth*
Yeah, I'm getting phantom facepalm pains just thinking about it. The parts of my face where my fingers would be pressed against it are tingling in remembrance.
I may have nightmares of players "helpfully" running off with my survivors into the open arms of the salt vampires after letting their residential district get completely wiped out.
And then me helplessly watching while I stay behind to get the stragglers corraled as best I can while their family members in the front are getting devoured before my eyes.
*curls into fetal position in the corner and rocks back and forth*
I always ran ahead until I killed the Alpha then returned
The players will flock to the newest content to get their marks towards the new rep's completion and possibly new equipment. They'll then move on to the next one.
So, why are STFs and NTTE heavily played? They are all far older than Mine Trap. While your theory has a point, it is still lacking a huge factor
I always ran ahead until I killed the Alpha then returned
Some never returned... they just ran... and ran... they left us. They left us all behind... some followed them. They never returned. All we have of them are memories... and the screaming at night... wondering why I was left alive when so many others less deserving of death by salt extraction were dead...
... what was I saying? Oh yeah, revitalize the Mine Trap queues.
Too bad the rewards for completing them are so **** it's not worth the time and effort to do it.
-the playerbase
Actually with solid teams you can break 100+ Rommarks.
It's a GREAT map. Sadly, iit was a HUGE attraction to AFKers which sucked as you need ALL HANDS ON DECK in this map.
With Upgrades and Level 60s and new trait powers, i'd love to try it again. Cryptic should have a special "20 Man Queue Event" where the big Ques Fleet Actions (Mine Trap, Starbase Fleet Defense, Big Dig (Romulan Temple) and Breaking the Planet) all offer redonkulously more rewards than normal.
"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
Mine Trap is a very nice and well done map, we usually play them for fleet events, because thats the only time you get enough ppl without much effort.
But it has two...three downsides:
1.) You have to read and think. Thats bad for most of the sto playerbase.
2.) It is a 20player-map, far too large.
3.) The main problem: It is largely unrewarding for the time and effort you spend compared to other queues. But cryptics solution to this would most likely not be "up the rewards" but "nerf all others".
#3 is very wrong. Mine trap gives a significant amount of marks for the time it needs, especially if you rescue over 100 civiliansif you have multiple zones fail and only get the bare minimum marks, then it does suck.
So, why are STFs and NTTE heavily played? They are all far older than Mine Trap. While your theory has a point, it is still lacking a huge factor
That's easy to answer but it's going to be kind of long :cool:
Take a look at Omega Reputation and the assorted pieces of equipment you get from mastering it. GROUND
Omega Set
Honor Guard/Adapted MACO
Adapted Honor Guard/MACO SPACE
Borg Space Set
Borg Weapon Set
Honor Guard/Adapted MACO
Adapted Honor Guard/MACO
Omega Space Set
Almost all other reputations have simply 1 space set, 1 ground set, 1 space weapon set. Omega Reputation lets you access several different sets to do various builds with. Borg 2-piece is, after all these years, a very solid combo. You have a space set for robustness. You have a space set that's friendly for Science Builds. You have ground sets with very solid resists either way you go. And these ground sets feature a High Density Beam Rifle, Pulsewave, Full Auto Rifle style kind of weapon.
No other Reputation has that level of selection, that level of catering to different playstyles, that level of usefulness, all from one, single Rep. If a player wants to bother with 1 Reputation to master, Omega should be it.
I will also say that of all the Advanced+ Difficulty queues, Omega STFs are still easy enough. Not easy like it was Pre-DR, but easy still. Barring some idiot that expects to get carried in a PUG, ISA can be done sleepwalking (or more exactly, sleepkeyboarding). The more decent ranks of the STO playerbase have ISA down so well that it's done like a reflex.
All this means that there are many, many reasons to for players to keep running Omega STFs. Even if you have all the gear from it, if you and other players are so good at and still run it, you go ahead and keep running it. If for no other reason than to keep collecting excess Omega Marks and BNPs to convert to Dil.
As for NTTE, I disagree that thing being run all the time. I say outside of Omega STFs, it's Crystalline Catastrophe Advanced/CCA that is the most regularly running queue. Why? It's STUPIDLY EASY to gain Advanced level of rewards in Nukara/Fleet Marks, Dil, R&D Reward Box. Lots of people do CCA still. One can fall asleep in CCA and still get 1st place, because like Omega STFs, we've done this so many times. And as I said before with Omega Rep, even if you don't need the gear at all or anymore, you can keep doing CCA to get Advanced reward levels and use the Marks to convert into Dil.
Romulan Rep space queues reward terribly. Romulan Rep Mine Trap needs a lot of people. New Romulus Ground, Tau Dewa Patrolling, Epohh Licking rewards better and you're not at the mercy of waiting on a queue or at the mercy of a terrible team.
Nukara Rep? All you need is a daily run at CCA. CCA is immune to failure, even on PUGs.
Dyson Rep? The Dyson queues have never been popular even when the rep was new. Voth BZ OTOH is much better.
Undine Rep? Some of the queues used to happen a lot. I remember making the bulk of my marks/tokens on UIE. But nobody runs that anymore, nor the other Undine queues. People moved on. They also have Undine BZ, so there goes that.
Delta Rep? Still happens some since it's fairly new, but it's usually down to Borg Disconnected or Bug Hunt.
Content should not be made relevant for only 4 weeks total (2 weeks per event, 2 events per year).
Why not? There are 3 ways to get players to play all the queues, instead of repeating whatever they currently think has the most reward for the least effort:
1. Long cooldowns
2. Unique rewards
3. Timed events
Personally, I support all of the above. But #3 is least likely to be a hate-magnet.
Of course there are many ways of implementing a timed event. It doesn't have to be something big and unique like the Mirror/Crystal events. Although I do think Mine Trap would work well for such an event.
IIRC, before the rep system there used to be an event where one day a week a rotating Borg STF would get a bonus reward. Something like that, but for all queues, would be a great tool for diversifying player attention.
I mentioned something about Mine trap a long time ago now.
The queue for it being 20 is far too big, and i think needs to be reduced down to 5 players.
Mine trap needs to be re-written to accomodate 5 players, each with 4 bridge officers.
A 5 player queue would be alot quicker than 20 players.
God knows if cryptic will ever listen regards this, but we live in hope.
I mentioned something about Mine trap a long time ago now.
The queue for it being 20 is far too big, and i think needs to be reduced down to 5 players.
Mine trap needs to be re-written to accomodate 5 players, each with 4 bridge officers.
A 5 player queue would be alot quicker than 20 players.
God knows if cryptic will ever listen regards this, but we live in hope.
Bridge officers can't herd civilians or board up houses. The only way to make Mine Trap work with bridge officers would be to remove everything that makes it an interesting mission.
If you just want to shoot salt vampires with your boffs, there's a foundry mission for that.
OTOH, Big Dig or Breaking the Planet would work beautifully with boffs. Although I suspect that would encourage people to play them alone instead of getting a team at all. They're already soloable, but it takes a prohibitively long time.
I mentioned this so many times it's like I'm a broken record...
It's not enough to hold some cheesy event like "Delta Recruits" when the queues are dead. He devs don't seem to understand that if you aren't noob friendly, the noobs will move on. This game has evolved to such a point that if you didn't make a toon no later 2 years ago, you're pretty much screwed and you aren't going to be able to experience everything that's in STO because...oh wait...what am I saying? Didn't the devs say "don't pay attention to the queue numbers, it's just a bug, every queue works fine and are all actively being played."???????
Crickets......
BWAHAHAHAHAHAHAHA
And Delta Rising is the greatest expansion ever and the players love it ROFLMAO!!!!
Not to be all DOOM but here's the number one reason why STO's days are shorter ahead than behind....players (especially in our toxic community) get burned out...especially with the new excessive sinks, XP nerfing, unlimited bugs, the flat out bold faced lying seeping out of nearly every post from the dev team...our community is shrinking (hence the Delta Recruiting event, that was not to help active players, it was supposed to draw new players in)
If you continue evolving something to a point where there is just soooo much, so many layers, so many things, most people just look at it as one big complications wrapped in an enigma...if I were brand new today, I would log in, beg someone to explain things to me, and most likely not stick around because there is waaaaay to much to this game now...and everything takes so much time that there is no way I could do it without spending money to "catch up" and most players don't want to come in to a game feeling that...there is just waaaaay too much, it's pretty ridiculous how simple the concept of STO is and yet overly complicated they made it. The builds, doffs, boffs, things being hidden in this or that, the ships, ground set up, skill tree needing at least another 50k points to match the cap increase, the kits, the sinks, the upgrades, i mean it's just crazy...and then everything is buried in so many tabs and menus it's just overwhelming for most players...and our community isn't known for patience
So when you are at a point where no fresh meat is coming in and sticking around, and the old blood is getting tired of all the BS...well you can see what's happening for yourselves...the queues are dead except for the Iconian stuff...and it used to be that when new rep was introduced, we never had to wait for more than 30 seconds to pop the engage...now it's several minutes even on the Iconian stuff...they can say whatever the hell they want, but the numbers don't lie...math is the most cosmically honest constant in the universe...our community is dying off. And the stupid lazy trick they tried didn't work....we'll see if they can pull this off and turn it around or this this wraps up sooner than you think...(I'm thinking sooner, especially now that the Iconian thing has hit...I don't think they have a clue what to do after this or are even planning on doing anything) but watch for more sinks...if we see another onslaught like DR, they are admitting defeat and are gonna try and milk what's left of the community until it dies.
Bridge officers can't herd civilians or board up houses. The only way to make Mine Trap work with bridge officers would be to remove everything that makes it an interesting mission.
If you just want to shoot salt vampires with your boffs, there's a foundry mission for that.
OTOH, Big Dig or Breaking the Planet would work beautifully with boffs. Although I suspect that would encourage people to play them alone instead of getting a team at all. They're already soloable, but it takes a prohibitively long time.
All the players in their area would board up buildings, while bridge officers provide cover.
All the players in their area would board up buildings, while bridge officers provide cover.
The combat in mine trap is not the hard part. Having boffs doesn't particularly help and only encourages them to ruin it by adding a mega salt vampire boss with a bajillion HP.
Taking it from 20 to 10 and setting 3 teams of 3 (with one floater) instead of 4 teams of 5 would be a big start, but might be too hard to code. They could leave the map the same and just have one quarter automatically get slaughtered at the start rather than making a new 3-pronged map.
Increasing base civilians per quarter from 32 to 40 with a minute extra in phase 1 (and adjust the total # of vamps so that the vamps per player remains the same) would pretty much balance it out.
Comments
It was every bit as awesome as I last remember it being, if not moreso since I was using new powers/weapons/abilities I did not have before. The Plasmatic Biomatter Ejection Rifle is really nice against salt vampires, for instance.
I really hope Cryptic has something in mind for the barren queues. The obvious solution would be to give Iconian Datacores and Marks at the risk of people not playing the new queued events enough.
This may come as a shock to the devs at Cryptic, but people aren't swarming Brotherhood of the Sword because it's such an awesome ground mission. They're swarming it because it is the only ground mission in the queue that offers both Iconian currencies needed for the new shinies. Bug Hunt does offer Marks, but not Datacores (which has been a point of contention since they lied about any queued mission that offers Marks also offering Datacores).
If they did the same for Mine Trap, you would start seeing 20-40 people in the queue constantly.
Heres an idea you are trapped on a planet overrun by Mimes and you have to fight your way off the planet with all your weapons except....you cant make a sound or you insta fail.
Even if you shart your pants to loudly you insta fail
Oh and you have to fight a giant gorn mime at the end who shoots insta kill mime missiles thast kill you with a silent but deadly explosion
1. Rewards are based on people saved not enemies killed
2. No boss at all (f&%k giant sacks of HP)
3. Every captain class has a phase where their unique powers shine
4. Too much damage is a bad thing (vampire confuse means grenades and massive aoe with high damage slaughters all the civilians you're trying to protect)
5. Rewards multi team coordination
There's nothing else like it in game. Which is truly sad.
I really really miss it.
I'd start a private...but might feel foolish posting in chat
LF19m Mine Trap
LOL
They really need to bring back dailies or hourlies.
Miss this one more then anything in the game atm.
Same could be said for a number of fleetmates I used to play this with.
Its a real shame really.
Pity not too many other people play it anymore
But it has two...three downsides:
1.) You have to read and think. Thats bad for most of the sto playerbase.
2.) It is a 20player-map, far too large.
3.) The main problem: It is largely unrewarding for the time and effort you spend compared to other queues. But cryptics solution to this would most likely not be "up the rewards" but "nerf all others".
The players will flock to the newest content to get their marks towards the new rep's completion and possibly new equipment. They'll then move on to the next one.
We used to play Mine Trap all the time. Back when New Romulus Rep was new and many of us needed to progress on it. When a newer rep came out, Dyson IIRC, then we left New Rom Rep content behind for "the next big thing."
The way PVE works in STO, as with most MMOs out there, is that the players move like Locusts from the newest content to consume then on to the next new thing. The vast majority of old Rep content is barren of participation. Very few actually have any traffic.
Mine Trap as well as all those old queues that nobody does anymore? People don't go there for a reason. Most will get nothing out of them. Some don't happen due to population issues. KDF's "Big Dig," for example.
Unless Reputation is changed, this will always be.
Content should not be made relevant for only 4 weeks total (2 weeks per event, 2 events per year).
-the playerbase
sig
http://img825.imageshack.us/img825/5451/om71.jpg
It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
Mine Trap had attracted AFK'ers since it first came into the game. It was actually quite notorious for it.
two things mine trap did not have going for them...
AFKers...
and those who wandered to another zone and totally ignored pleas to come back
You're bringing back some bad memories LOL!
Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
Yeah, I'm getting phantom facepalm pains just thinking about it. The parts of my face where my fingers would be pressed against it are tingling in remembrance.
I may have nightmares of players "helpfully" running off with my survivors into the open arms of the salt vampires after letting their residential district get completely wiped out.
And then me helplessly watching while I stay behind to get the stragglers corraled as best I can while their family members in the front are getting devoured before my eyes. And all I can do is watch... just watch... wondering why the young and healthy must die while I try my hardest to get the weak and infirm to the LZ...
*curls into fetal position in the corner and rocks back and forth*
I always ran ahead until I killed the Alpha then returned
So, why are STFs and NTTE heavily played? They are all far older than Mine Trap. While your theory has a point, it is still lacking a huge factor
Some never returned... they just ran... and ran... they left us. They left us all behind... some followed them. They never returned. All we have of them are memories... and the screaming at night... wondering why I was left alive when so many others less deserving of death by salt extraction were dead...
... what was I saying? Oh yeah, revitalize the Mine Trap queues.
Actually with solid teams you can break 100+ Rommarks.
It's a GREAT map. Sadly, iit was a HUGE attraction to AFKers which sucked as you need ALL HANDS ON DECK in this map.
With Upgrades and Level 60s and new trait powers, i'd love to try it again. Cryptic should have a special "20 Man Queue Event" where the big Ques Fleet Actions (Mine Trap, Starbase Fleet Defense, Big Dig (Romulan Temple) and Breaking the Planet) all offer redonkulously more rewards than normal.
Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
#3 is very wrong. Mine trap gives a significant amount of marks for the time it needs, especially if you rescue over 100 civiliansif you have multiple zones fail and only get the bare minimum marks, then it does suck.
That's easy to answer but it's going to be kind of long :cool:
Take a look at Omega Reputation and the assorted pieces of equipment you get from mastering it.
GROUND
Omega Set
Honor Guard/Adapted MACO
Adapted Honor Guard/MACO
SPACE
Borg Space Set
Borg Weapon Set
Honor Guard/Adapted MACO
Adapted Honor Guard/MACO
Omega Space Set
Almost all other reputations have simply 1 space set, 1 ground set, 1 space weapon set. Omega Reputation lets you access several different sets to do various builds with. Borg 2-piece is, after all these years, a very solid combo. You have a space set for robustness. You have a space set that's friendly for Science Builds. You have ground sets with very solid resists either way you go. And these ground sets feature a High Density Beam Rifle, Pulsewave, Full Auto Rifle style kind of weapon.
No other Reputation has that level of selection, that level of catering to different playstyles, that level of usefulness, all from one, single Rep. If a player wants to bother with 1 Reputation to master, Omega should be it.
I will also say that of all the Advanced+ Difficulty queues, Omega STFs are still easy enough. Not easy like it was Pre-DR, but easy still. Barring some idiot that expects to get carried in a PUG, ISA can be done sleepwalking (or more exactly, sleepkeyboarding). The more decent ranks of the STO playerbase have ISA down so well that it's done like a reflex.
All this means that there are many, many reasons to for players to keep running Omega STFs. Even if you have all the gear from it, if you and other players are so good at and still run it, you go ahead and keep running it. If for no other reason than to keep collecting excess Omega Marks and BNPs to convert to Dil.
As for NTTE, I disagree that thing being run all the time. I say outside of Omega STFs, it's Crystalline Catastrophe Advanced/CCA that is the most regularly running queue. Why? It's STUPIDLY EASY to gain Advanced level of rewards in Nukara/Fleet Marks, Dil, R&D Reward Box. Lots of people do CCA still. One can fall asleep in CCA and still get 1st place, because like Omega STFs, we've done this so many times. And as I said before with Omega Rep, even if you don't need the gear at all or anymore, you can keep doing CCA to get Advanced reward levels and use the Marks to convert into Dil.
Romulan Rep space queues reward terribly. Romulan Rep Mine Trap needs a lot of people. New Romulus Ground, Tau Dewa Patrolling, Epohh Licking rewards better and you're not at the mercy of waiting on a queue or at the mercy of a terrible team.
Nukara Rep? All you need is a daily run at CCA. CCA is immune to failure, even on PUGs.
Dyson Rep? The Dyson queues have never been popular even when the rep was new. Voth BZ OTOH is much better.
Undine Rep? Some of the queues used to happen a lot. I remember making the bulk of my marks/tokens on UIE. But nobody runs that anymore, nor the other Undine queues. People moved on. They also have Undine BZ, so there goes that.
Delta Rep? Still happens some since it's fairly new, but it's usually down to Borg Disconnected or Bug Hunt.
Why not? There are 3 ways to get players to play all the queues, instead of repeating whatever they currently think has the most reward for the least effort:
1. Long cooldowns
2. Unique rewards
3. Timed events
Personally, I support all of the above. But #3 is least likely to be a hate-magnet.
Of course there are many ways of implementing a timed event. It doesn't have to be something big and unique like the Mirror/Crystal events. Although I do think Mine Trap would work well for such an event.
IIRC, before the rep system there used to be an event where one day a week a rotating Borg STF would get a bonus reward. Something like that, but for all queues, would be a great tool for diversifying player attention.
The queue for it being 20 is far too big, and i think needs to be reduced down to 5 players.
Mine trap needs to be re-written to accomodate 5 players, each with 4 bridge officers.
A 5 player queue would be alot quicker than 20 players.
God knows if cryptic will ever listen regards this, but we live in hope.
Bridge officers can't herd civilians or board up houses. The only way to make Mine Trap work with bridge officers would be to remove everything that makes it an interesting mission.
If you just want to shoot salt vampires with your boffs, there's a foundry mission for that.
OTOH, Big Dig or Breaking the Planet would work beautifully with boffs. Although I suspect that would encourage people to play them alone instead of getting a team at all. They're already soloable, but it takes a prohibitively long time.
It's not enough to hold some cheesy event like "Delta Recruits" when the queues are dead. He devs don't seem to understand that if you aren't noob friendly, the noobs will move on. This game has evolved to such a point that if you didn't make a toon no later 2 years ago, you're pretty much screwed and you aren't going to be able to experience everything that's in STO because...oh wait...what am I saying? Didn't the devs say "don't pay attention to the queue numbers, it's just a bug, every queue works fine and are all actively being played."???????
Crickets......
BWAHAHAHAHAHAHAHA
And Delta Rising is the greatest expansion ever and the players love it ROFLMAO!!!!
Not to be all DOOM but here's the number one reason why STO's days are shorter ahead than behind....players (especially in our toxic community) get burned out...especially with the new excessive sinks, XP nerfing, unlimited bugs, the flat out bold faced lying seeping out of nearly every post from the dev team...our community is shrinking (hence the Delta Recruiting event, that was not to help active players, it was supposed to draw new players in)
If you continue evolving something to a point where there is just soooo much, so many layers, so many things, most people just look at it as one big complications wrapped in an enigma...if I were brand new today, I would log in, beg someone to explain things to me, and most likely not stick around because there is waaaaay to much to this game now...and everything takes so much time that there is no way I could do it without spending money to "catch up" and most players don't want to come in to a game feeling that...there is just waaaaay too much, it's pretty ridiculous how simple the concept of STO is and yet overly complicated they made it. The builds, doffs, boffs, things being hidden in this or that, the ships, ground set up, skill tree needing at least another 50k points to match the cap increase, the kits, the sinks, the upgrades, i mean it's just crazy...and then everything is buried in so many tabs and menus it's just overwhelming for most players...and our community isn't known for patience
So when you are at a point where no fresh meat is coming in and sticking around, and the old blood is getting tired of all the BS...well you can see what's happening for yourselves...the queues are dead except for the Iconian stuff...and it used to be that when new rep was introduced, we never had to wait for more than 30 seconds to pop the engage...now it's several minutes even on the Iconian stuff...they can say whatever the hell they want, but the numbers don't lie...math is the most cosmically honest constant in the universe...our community is dying off. And the stupid lazy trick they tried didn't work....we'll see if they can pull this off and turn it around or this this wraps up sooner than you think...(I'm thinking sooner, especially now that the Iconian thing has hit...I don't think they have a clue what to do after this or are even planning on doing anything) but watch for more sinks...if we see another onslaught like DR, they are admitting defeat and are gonna try and milk what's left of the community until it dies.
All the players in their area would board up buildings, while bridge officers provide cover.
The combat in mine trap is not the hard part. Having boffs doesn't particularly help and only encourages them to ruin it by adding a mega salt vampire boss with a bajillion HP.
Taking it from 20 to 10 and setting 3 teams of 3 (with one floater) instead of 4 teams of 5 would be a big start, but might be too hard to code. They could leave the map the same and just have one quarter automatically get slaughtered at the start rather than making a new 3-pronged map.
Increasing base civilians per quarter from 32 to 40 with a minute extra in phase 1 (and adjust the total # of vamps so that the vamps per player remains the same) would pretty much balance it out.