With last year's winter event we had the chance to earn/purchase kit powers with a winter theme.. I.e. the cold grenade, launcher, and the endothermic. So chances of some big kahuna wave powers with this years summer event? And what type of powers should they be?
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Forget Aquaman, I want aqualad's handles and i can create swords, maces, shoot waves of water and the like.
Aqualad's water swords please.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
[Tactical]
Water Balloon: Hurls a water balloon at the target's current location. Everyone in the area of effect becomes soaking wet. The color of the balloons is random and this may be used on friend or foe.
[Engineering]
Sand Turret: Quickly assembles a turret made out of sand which doesn't actually do anything. Anyone can kick it over by interacting with it.
[Science]
Sunscreen Hypospray: Inoculates the target player (or self) against harmful UV rays for several hours. Water resistant!
In before sci players complain that they got cheated.
[Tactical]
Water Balloon: Hurls a water balloon at the target's current location. Everyone in the area of effect becomes soaking wet. The color of the balloons is random and this may be used on friend or foe.
[Engineering]
Sand Turret: Quickly assembles a turret made out of sand which doesn't actually do anything. Anyone can kick it over by interacting with it.
[Science]
Sunscreen Hypospray: Inoculates the target player (or self) against harmful UV rays for several hours. Water resistant!
In before sci players complain that they got cheated.
Of course...Sci gets the lamest power! :P
Can't have a honest conversation because of a white knight with power
Science kit would give people Skin Cancer.
Engineering kit would give Sand Castle trip hazard.
Tactical kit would give Exploding Beach Balls but could only be thrown at 1/2 the range.
Tactical: Risian Exposure - Functions like Rally Cry. Team gets +ridiculous amount of Perception, all enemies in the AoE get a 50% chance to be exposed. Every enemy that gets exposed grants a heal over time for the duration of both the power and the expose time. Enemies exposed for longer grants increasing amounts of health over time.
Engineer: Risian Medical Generator: Small Heal over Time, but continuous removal of debuffs.
Science: Risian Lifeguard - +ridiculous threat, Revives all dead allies, Teamwide Placate and small heal, +Temporary HP to the Science Officer to help deal with the additional threat generation.
Tactical: Risian Exposure - Functions like Rally Cry. Team gets +ridiculous amount of Perception, all enemies in the AoE get a 50% chance to be exposed. Every enemy that gets exposed grants a heal over time for the duration of both the power and the expose time. Enemies exposed for longer grants increasing amounts of health over time.
Engineer: Risian Medical Generator: Small Heal over Time, but continuous removal of debuffs.
Science: Risian Lifeguard - +ridiculous threat, Teamwide Placate and small heal, +Temporary HP to the Science Officer to help deal with the additional threat generation.
Thank you Iconians for actual input/ideas
Dunno why some people don't think there could be some good stuff from this, the winter kit stuff is really nice since Iconians (not you, the other ones) don't like the cold effects much.
Dunno why some people don't think there could be some good stuff from this, the winter kit stuff is really nice since Iconians (not you, the other ones) don't like the cold effects much.
I'm fond of Risians and think they get a bad reputation for just being known as the party planet. They're members of the Federation, too -- and similarly should be on board with providing unique technology for the Federation, KDF, and Romulan Republic.
The addition of the Risian doffs from last year was a step in the right direction.
[Engineering]
Sand Turret: Quickly assembles a turret made out of sand which doesn't actually do anything. Anyone can kick it over by interacting with it.
Nooooo... Squid Launcher Turret, fires a squid on a string at the nearest enemy, functions like fishing tractor beam, reeling the target in for culling...
<center><font size="+5"><b>Give a man a fire and he's warm for a day... Set a man on fire and he's warm for the rest of his life...</b></size></center>
Tactical: Risian Exposure - Functions like Rally Cry. Team gets +ridiculous amount of Perception, all enemies in the AoE get a 50% chance to be exposed. Every enemy that gets exposed grants a heal over time for the duration of both the power and the expose time. Enemies exposed for longer grants increasing amounts of health over time.
Engineer: Risian Medical Generator: Small Heal over Time, but continuous removal of debuffs.
Science: Risian Lifeguard - +ridiculous threat, Revives all dead allies, Teamwide Placate and small heal, +Temporary HP to the Science Officer to help deal with the additional threat generation.
these are some great ideas Iconians ^^
i had these ideas myself:
Tactical: Gravitic Restraint Device - a thrown grenade (used by whatever passes for Risian security forces to stop lawbreakers without hurting them or anyone else, at least in my own personal head canon anyway ^^) that acts as a short range knockdown + pull; knocking down enemies and pulling them into a ball more or less, keeping them restrained there for a short time, unable to act, as well as causing minor damage
Engineering: Null Field Generator - a take on the Risian dampening field, the generator gives a massive debuff in a wide radius to enemies weapons and has a chance every 5 seconds of causing one enemy within the field to have their weapon disabled for 2 seconds
Science: R&R Expertise - mid range, medium strength AOE Heal, with added +Will and resistance to CC
KDF for Life! Romulan at Heart Fed cause they made me ~ :P
I'm fond of Risians and think they get a bad reputation for just being known as the party planet. They're members of the Federation, too -- and similarly should be on board with providing unique technology for the Federation, KDF, and Romulan Republic.
The addition of the Risian doffs from last year was a step in the right direction.
Whats really sad is if memory serves they perfected weather control technology so that their planet would be summer time at all times.
Yeah, they act like a bunch of hippies all year long, but only because they can control the weather itself.
"Why all the sales"?
And a merry freaking Christmas to you too, Ebenezer.
-jonsills, 'Cryptic Why the sales..instead of Fixing XP leveling and this game?'
Science: Risian Lifeguard - +ridiculous threat, Revives all dead allies, Teamwide Placate and small heal, +Temporary HP to the Science Officer to help deal with the additional threat generation.
On the down side, you get to look like David Hasslehoff.
How about instead of kit abilities, we get career based weapons:
Tactical: Giant Horga'hn Bat melee weapon which 5% chance to remove armor and switch into swimwear when hit
Engineering: Squid shotgun, which shoots a mind control squid, which attaches to an enemy's head, has 5% to confuse enemies for 3 seconds
Science: Party repeater, similar to the plasma repeater, but fires dance music, 5% chance for enemies to break into an uncontrollable dance for 3 seconds
Risians are known for partying, so why not? Dare I say why not?
Yeah, the Lifeguard was something of a double meaning. Yes, it was intended to reference beach/pool lifeguards, but also the Heather Cameron character from Marvel comics, as markhawkman pointed out. I figure the Risians could have created a medical module for emergency response teams if they were ever attacked. With the iconian war allegedly being a thing now, it'd make sense for them to share their new emergency response technologies with us.
Lifeguard just seemed like a good fit. Since it can be taken either way. As the name of the device, or just a clever nickname. Plus the game is kind of low on the whole 'revive ally' mechanic.
The Risian Exposure power was also something of a double meaning... for obvious reasons, but felt it worked well as a tactical power. Plus, I wanted to see more kit powers in the game take advantage of the expose mechanic moreso than the exploit mechanic.
With all these abilities that increase expose chance and duration (like from the Command tree), an increasing heal over time would be seen as beneficial if your exploit attack is on cooldown and you miss your chance to vaporize an exposed enemy. Instead, you get healed so long as the enemy doesn't get hit with an exploit power. Thus, you never feel bad about missing your chance to hit someone with an exploit power. You can either vape them or get health from them. Totally your call.
Which I also think works well for the Risa theme, since maybe they aren't 100% okay with seeing people atomized.
Science: Party repeater, similar to the plasma repeater, but fires dance music, 5% chance for enemies to break into an uncontrollable dance for 3 seconds
Risians are known for partying, so why not? Dare I say why not?
Zomg! ... See this video just popped into my head when I rad that, and I thought "DAYUM"
I want a skill that causes that to happen to enemy mobs! Imagine the Spam and ab-so-froicken-lootly hilarious result in BZ's like Dyson and Kobali!!! Or Defera! 50 Borg Drones "puttin' there thang down!"
Tactical: Risian Exposure - Functions like Rally Cry. Team gets +ridiculous amount of Perception, all enemies in the AoE get a 50% chance to be exposed. Every enemy that gets exposed grants a heal over time for the duration of both the power and the expose time. Enemies exposed for longer grants increasing amounts of health over time.
Engineer: Risian Medical Generator: Small Heal over Time, but continuous removal of debuffs.
Science: Risian Lifeguard - +ridiculous threat, Revives all dead allies, Teamwide Placate and small heal, +Temporary HP to the Science Officer to help deal with the additional threat generation.
That's not bad, but i have to admit i am tempted to do something with squirting water on orion / risian dancing girls resulting in them losing their tank tops and engaging in a seductive dance.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
How about instead of kit abilities, we get career based weapons:
Tactical: Giant Horga'hn Bat melee weapon which 5% chance to remove armor and switch into swimwear when hit
Engineering: Squid shotgun, which shoots a mind control squid, which attaches to an enemy's head, has 5% to confuse enemies for 3 seconds
Science: Party repeater, similar to the plasma repeater, but fires dance music, 5% chance for enemies to break into an uncontrollable dance for 3 seconds
Risians are known for partying, so why not? Dare I say why not?
Hmm, instead of kit powers a deployable party music generator. Looks similar to the shield turret and has the same aoe as shield or medical turret, but does sonic damage to enemies entering the area. Low threat till they enter the field so it does not get shot instantly.
Dance leader turret. Puts a hologram above it of a random dancer to lead a dance. In combat it has medium health but draws a lot of agro to itself.
Bartender turret. Scans target inrange to find proper cocktail mixes. Debuff turret in combat.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Comments
So macro hydrokinesis and communicate with anything you think of as a fish?
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Forget Aquaman, I want aqualad's handles and i can create swords, maces, shoot waves of water and the like.
Aqualad's water swords please.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
The power to make bikini tops fall off? :P
Theres always a chance for that with the bugs that creep in.
But I was leaning more toward either water or heat based abilities.
Think for science itd be cool to form a,whirlpool under a group of enemies.
Long as I get to be OP like he is in the new DC comics.
[Tactical]
Water Balloon: Hurls a water balloon at the target's current location. Everyone in the area of effect becomes soaking wet. The color of the balloons is random and this may be used on friend or foe.
[Engineering]
Sand Turret: Quickly assembles a turret made out of sand which doesn't actually do anything. Anyone can kick it over by interacting with it.
[Science]
Sunscreen Hypospray: Inoculates the target player (or self) against harmful UV rays for several hours. Water resistant!
In before sci players complain that they got cheated.
Of course...Sci gets the lamest power! :P
Engineering kit would give Sand Castle trip hazard.
Tactical kit would give Exploding Beach Balls but could only be thrown at 1/2 the range.
Shape of, a swordfish.
Form of, a bucket of water.
Join Date: Tuesday, February 2, 2010
Tactical: Risian Exposure - Functions like Rally Cry. Team gets +ridiculous amount of Perception, all enemies in the AoE get a 50% chance to be exposed. Every enemy that gets exposed grants a heal over time for the duration of both the power and the expose time. Enemies exposed for longer grants increasing amounts of health over time.
Engineer: Risian Medical Generator: Small Heal over Time, but continuous removal of debuffs.
Science: Risian Lifeguard - +ridiculous threat, Revives all dead allies, Teamwide Placate and small heal, +Temporary HP to the Science Officer to help deal with the additional threat generation.
Thank you Iconians for actual input/ideas
Dunno why some people don't think there could be some good stuff from this, the winter kit stuff is really nice since Iconians (not you, the other ones) don't like the cold effects much.
I'm fond of Risians and think they get a bad reputation for just being known as the party planet. They're members of the Federation, too -- and similarly should be on board with providing unique technology for the Federation, KDF, and Romulan Republic.
The addition of the Risian doffs from last year was a step in the right direction.
I was thinking maybe a universal wave blast kit module. :P
My character Tsin'xing
Nooooo... Squid Launcher Turret, fires a squid on a string at the nearest enemy, functions like fishing tractor beam, reeling the target in for culling...
Set a man on fire and he's warm for the rest of his life...</b></size></center>
these are some great ideas Iconians ^^
i had these ideas myself:
Tactical: Gravitic Restraint Device - a thrown grenade (used by whatever passes for Risian security forces to stop lawbreakers without hurting them or anyone else, at least in my own personal head canon anyway ^^) that acts as a short range knockdown + pull; knocking down enemies and pulling them into a ball more or less, keeping them restrained there for a short time, unable to act, as well as causing minor damage
Engineering: Null Field Generator - a take on the Risian dampening field, the generator gives a massive debuff in a wide radius to enemies weapons and has a chance every 5 seconds of causing one enemy within the field to have their weapon disabled for 2 seconds
Science: R&R Expertise - mid range, medium strength AOE Heal, with added +Will and resistance to CC
Whats really sad is if memory serves they perfected weather control technology so that their planet would be summer time at all times.
Yeah, they act like a bunch of hippies all year long, but only because they can control the weather itself.
And a merry freaking Christmas to you too, Ebenezer.
-jonsills, 'Cryptic Why the sales..instead of Fixing XP leveling and this game?'
Engineering: Sticky Slimy enemy slow grenade or mortar ('coz Lolwhut Oli is sooo gooey)
Science: Sooper Risian Sunscreen Radiation/Plasma resistance ('coz ya need to tan not burn)
On the down side, you get to look like David Hasslehoff.
Tactical: Giant Horga'hn Bat melee weapon which 5% chance to remove armor and switch into swimwear when hit
Engineering: Squid shotgun, which shoots a mind control squid, which attaches to an enemy's head, has 5% to confuse enemies for 3 seconds
Science: Party repeater, similar to the plasma repeater, but fires dance music, 5% chance for enemies to break into an uncontrollable dance for 3 seconds
Risians are known for partying, so why not? Dare I say why not?
My character Tsin'xing
Lifeguard just seemed like a good fit. Since it can be taken either way. As the name of the device, or just a clever nickname. Plus the game is kind of low on the whole 'revive ally' mechanic.
The Risian Exposure power was also something of a double meaning... for obvious reasons, but felt it worked well as a tactical power. Plus, I wanted to see more kit powers in the game take advantage of the expose mechanic moreso than the exploit mechanic.
With all these abilities that increase expose chance and duration (like from the Command tree), an increasing heal over time would be seen as beneficial if your exploit attack is on cooldown and you miss your chance to vaporize an exposed enemy. Instead, you get healed so long as the enemy doesn't get hit with an exploit power. Thus, you never feel bad about missing your chance to hit someone with an exploit power. You can either vape them or get health from them. Totally your call.
Which I also think works well for the Risa theme, since maybe they aren't 100% okay with seeing people atomized.
Zomg! ... See this video just popped into my head when I rad that, and I thought "DAYUM"
I want a skill that causes that to happen to enemy mobs! Imagine the Spam and ab-so-froicken-lootly hilarious result in BZ's like Dyson and Kobali!!! Or Defera! 50 Borg Drones "puttin' there thang down!"
Should be entertaining....
That's not bad, but i have to admit i am tempted to do something with squirting water on orion / risian dancing girls resulting in them losing their tank tops and engaging in a seductive dance.
Hmm, instead of kit powers a deployable party music generator. Looks similar to the shield turret and has the same aoe as shield or medical turret, but does sonic damage to enemies entering the area. Low threat till they enter the field so it does not get shot instantly.
Dance leader turret. Puts a hologram above it of a random dancer to lead a dance. In combat it has medium health but draws a lot of agro to itself.
Bartender turret. Scans target inrange to find proper cocktail mixes. Debuff turret in combat.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.