Serioulsy, i think we have come to a point where abilities and other things don't need a graphical representation in space or (ground) anymore.
Just some ranodom images:
Is anyone supposed to get bearings anymore?
Abilites that only appy to the player needn't be shown at all, and the rest should be toggable or at least reduceable.
Serioulsy this doesn't look like space combat anymore it's more like WOW on steroids, lol.
I know it's supposed to help PvPers to see what the enemy is doing, but come on guys it's simply too much and doesn't help anymore.
What do other players think about this issue?
Alright, maybe i'm the only one, but it really gets confusing by now imo.
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Its getting to a point where we need a options tab where all abilitys need a box to turn animations on and off
Some of these animations look so cartoony there really downgrading the game too
What good is it to have superior graphics on a ship when you add these cartoon effects in ?
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Wow! That is some technicolor spam right there. Talk about "taste the rainbow."
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That is distracting. It's like the space equivalent of the party amplifier.
"No matter where you go...there you are."
An option to turn down various effects, as well as all off, would be very welcome.
I don't ever recall Star Trek in the movies or in the series resembling anything of the sort. This is science fiction for a reason.
I've played other Science Fiction games before and despite their own complexities they don't need to resort to spamming the entire screen every second in combat to inform you something that an already-existing icon set does, or some other UI that provides the necessary info.
the undine battle zone is of course one of the worst offenders. On top of all these crazy disco cartoon effects you have undine snot bubbles and portals, combined with ships teleporting all over the place. Its even better when you complete an objective and all your enemies just fade out of existence. :P
an option to get rid of the cluttered space combat gfx would be a blessing
Yeah... tone it down.. give them a on/off switch.
An option to disable all those overlays on a per-client basis would be most appreciated, also worth noting that this would also address concerns about 'starship emotes' being too obstructive, immersion breaking, or annoying...;)
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will cryptic's "clientele" still purchase their "powers" if they cant see it?
We aren't in Hello Kitty Online here or something else where you need this taste of a rainbow!
Half the time I can't even tell what a blaze of colours and symbols is supposed to represent anyway. They may as well get rid of it all and let us use the buff/debuff icons to see what's going on.
Ironically the only graphical effect we can turn off client side is probably the least intrusive - the shield indicator ring around the ships.
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Pretty much every other MMO I've played, you can get all the info you need simply by hovering the effect icon tooltips--if you even need to do that.
The effect icons are too small, too easily confused with one another, rarely have any kind of useful visual cues on the icon (such as a countdown of how long the buff/debuff has left!), and don't even give you anything except the name of the effect when you hover them. There is a wealth of info there that is not being exposed, and it could quite easily replace a considerable amount of the pointless visual spam.
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What about the effects get grouped together and there's only one red symbol with a "minus" and a green symbol with a "plus" on it and hovering over them displays what effects are active and how they influence the mob exactly - with exact numbers. Like "Disruptor breach: -32 energy damage resistance" or something like that.
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There is this, and then there is the other extreme we currently have to live with:
Top-down view of my Charal in sector space, right next (~1-2 LY) to a planetary system, with one of the lighter skins and 120+ brightness...
Ouch! That's not good.
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What makes you think pvpers asked for this? cryptic has never given anything to pvpers in 5+ years of this game... just count the pvp maps that exist now.. guess what... the same number exist now as during open beta!! Do you think they would honor a request from pvpers to make the ability effects more apparent on screen?
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I didn't say PvP players asked for it.
I meant that Cryptics devs obviously had PvP gameplay in mind when first creating those visuals, which have gone out of hand in the last few years.
(At least that's what ppl said when someone raised the same topic a few years ago.)
But even if such excessive FX where somehow beneficial for PvP, it still would make sense to make it an option for each player (client side), don't you think?