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=/\= New/next faction discussion/brainstorm =/\=

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  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited May 2015
    durango4 wrote: »
    But I do agree that they should fix the current game before expanding further. For example, why do we have interior bridge sets if it serves no function to the rest of the game? We can't interact with the ship on the outside from the bridge interior. That's something I wouldn't mind seeing before we open a new faction. Being able to set course from the bridge. Being in the mess hall and seeing your fellow players fly by the window. Just a thought.

    You said they should "fix the current game before expanding further", but then described a feature you wanted *added* that is not *currently* in game.

    The-Grand-Nagus
    Join Date: Sep 2008

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  • durango4durango4 Member Posts: 32 Arc User
    edited May 2015
    I mention it because it feels like something they didn't complete. Like they started something and didn't finish it is what I meant.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited May 2015
    kayajay wrote: »
    Hugh was flying around in Lore's ship / which was also the mine in Voyager...so maybe that instead of a Cube or Sphere?

    But again the Co-operative in game are already using Hugh's ship and standard borg vessels already.
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited May 2015
    bunansa wrote: »
    .......

    Dinosaurs

    .......

    Dinosaurs were great. Borg suck.
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  • flash525flash525 Member Posts: 5,441 Arc User
    edited May 2015
    durango4 wrote: »
    But I do agree that they should fix the current game before expanding further. For example, why do we have interior bridge sets if it serves no function to the rest of the game? We can't interact with the ship on the outside from the bridge interior. That's something I wouldn't mind seeing before we open a new faction. Being able to set course from the bridge. Being in the mess hall and seeing your fellow players fly by the window. Just a thought.
    Play Bridge Commander instead?

    I don't think it was ever their plan to enable this feature for us (if they've said otherwise, provide the reference). The whole idea of being able to fly via the bridge is a mere player request that, quite honestly, we don't need.

    If the work is ever put in to the game to make this happen, then I would further demand that we be given the option to play as neurons within our characters brains - that's pretty much the same thing. :rolleyes:

    Both the species you play, and the ship you fly are your character, it's just one is walking around on the ground (or in a structure) and the other is flying around in space. They're both defined as your character though.
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  • bank4556bank4556 Member Posts: 9 Arc User
    edited May 2015
    durango4 wrote: »
    Using the Cardassian and Dominion it might be cool to have regular access to the Bajoran Warmhole and open up the Gamma Quadrant. The one part that isn't part of the map. I don't know.

    But I do agree that they should fix the current game before expanding further. For example, why do we have interior bridge sets if it serves no function to the rest of the game? We can't interact with the ship on the outside from the bridge interior. That's something I wouldn't mind seeing before we open a new faction. Being able to set course from the bridge. Being in the mess hall and seeing your fellow players fly by the window. Just a thought.

    I think adding the Dominion or Cardassians is the next logical step and also making the Wormhole functional because it's almost like they started telling the story and stopped without finishing it. Some of us still hang out around DS9, so it would be nice to give us something to do there.

    I wished they would let you fly the ship from the interior but they claim it's too complex and it would take a lot of man power to do it. A direct quote "It's possible but not probable" which I don't think they realize what a small feature like that would do for this game but oh well.

    I also would not mind playing a BORG faction because that would be kind of fun.
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited May 2015
    flash525 wrote: »
    Play Bridge Commander instead?

    I don't think it was ever their plan to enable this feature for us (if they've said otherwise, provide the reference). The whole idea of being able to fly via the bridge is a mere player request that, quite honestly, we don't need.

    If the work is ever put in to the game to make this happen, then I would further demand that we be given the option to play as neurons within our characters brains - that's pretty much the same thing. :rolleyes:

    Both the species you play, and the ship you fly are your character, it's just one is walking around on the ground (or in a structure) and the other is flying around in space. They're both defined as your character though.

    Neurons in the brain lol

    Actually steering the ship from the bridge is what we saw in the shows. So its not that far out of the theme. Also it shouldnt be that hard to render "outside" view and display it as a texture on the main view screen of the bridge. Make a keybind/button to let us switch between controlling the ship and controling our char on the bridge and voila - awesome feature ready:)

    Edit: also much easier version would be to once render a picture of what my char sees from his captains chair when looking at the view screen and then just use this image as an overlay basically like a frame for the main view. A good coder could make this happen in a day easy.
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited May 2015
    Updated the OP with this message: most of the people who play this game do not even read or post on the forums. Therefore, if you are in a fleet, please ask your fleetmates who do not read the forums to cast their vote so that as many people can voice their opinion as possible.

    The-Grand-Nagus
    Join Date: Sep 2008

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  • narthaisnarthais Member Posts: 452 Arc User
    edited May 2015
    Neurons in the brain lol

    Actually steering the ship from the bridge is what we saw in the shows. So its not that far out of the theme. Also it shouldnt be that hard to render "outside" view and display it as a texture on the main view screen of the bridge. Make a keybind/button to let us switch between controlling the ship and controling our char on the bridge and voila - awesome feature ready:)

    Edit: also much easier version would be to once render a picture of what my char sees from his captains chair when looking at the view screen and then just use this image as an overlay basically like a frame for the main view. A good coder could make this happen in a day easy.

    Actually Geko has gone on record as saying its technically not possible to do with the game engine, sector space and bridges are entirely separate maps, and having to work as a hotkey swap like we have with primary and secondary weapons would require you to be on two maps simultaneously. he outlined a few possible workarounds in a Priority 1 podcast but none of them are perfect solutions.
  • durango4durango4 Member Posts: 32 Arc User
    edited May 2015
    narthais wrote: »
    Actually Geko has gone on record as saying its technically not possible to do with the game engine, sector space and bridges are entirely separate maps, and having to work as a hotkey swap like we have with primary and secondary weapons would require you to be on two maps simultaneously. he outlined a few possible workarounds in a Priority 1 podcast but none of them are perfect solutions.

    You mean to tell me they can't create a situation that while you're in the ship interior the ship isn't still traveling on the outside? Like call up the big map, set course for Vulcan let's say, and you actually still start to move there so the next time you got to ship exterior you're there?

    All I'm saying is the ship interior is there. But right now it doesn't really serve any purpose. I like that function personally and wish it played more of a role in the game play. We have bridge officers but don't really do anything wtih them except they provide certain combat powers and back up during away missions.

    We have a Mess Hall that the player doesn't sit in. An Engine room but no access to engineering functions. You have the ability to invite other captains onto your ship through Bridge Invitations, but for doing what? How about a 3-D chess game in the Mess Hall?
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited May 2015
    durango4 wrote: »
    You mean to tell me they can't create a situation that while you're in the ship interior the ship isn't still traveling on the outside? Like call up the big map, set course for Vulcan let's say, and you actually still start to move there so the next time you got to ship exterior you're there?

    All I'm saying is the ship interior is there. But right now it doesn't really serve any purpose. I like that function personally and wish it played more of a role in the game play. We have bridge officers but don't really do anything wtih them except they provide certain combat powers and back up during away missions.

    We have a Mess Hall that the player doesn't sit in. An Engine room but no access to engineering functions. You have the ability to invite other captains onto your ship through Bridge Invitations, but for doing what? How about a 3-D chess game in the Mess Hall?

    The thing is, there is no "ship interior" in game mechanics. Your captain model and your ship model are the same entity. When you are in your "ship interior" you are on a separate, instanced, generic map and your character ceases to exist anywhere else in the game. That's why there can't pe a process running to estimate your traveling while you do something else, because you stop traveling.
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
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  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited May 2015
    If I were to vote, I would go with

    Cardassian
    Dominion
    Liberated Borg (Cooperative)
    Mirror

    Also, I said it before and I will say it again, the Cardassians and Dominion should not be in the same faction. By the end of the Dominion War, the Dominion were mistreating the Cardassians and the Cardassians rebelled and help the Alliance defeat the Dominion. I could see the Breen and Son'a as a part of the Dominion, but not the Cardassians.
  • protogothprotogoth Member Posts: 2,369 Arc User
    edited May 2015
    1. No.
    2. a. Mirrorverse
    2. b. Mirrorverse
    2. c. Mirrorverse
    2. d. Mirrorverse
    (because the other choices make almost no sense; Cardassians are more or less a protectorate of the UFP -- and many would either protest that the in-game playable Cardies are "not real Cardies because they're not evil, scheming, manipulative, ..." or go full-on Dukat sociopath, the Dominion is fairly well established as "not the good guys," the only possible sense to a LibBorg faction would be the Cooperative, and I frankly do not believe that this done right would be what the would-be LibBorg player would want)
    3. Bringing the KDF and RRF into full faction status on par with the FedBrats would be my first choice (don't kid yourself; the KDF is still not a full faction).

    And finally, why would anyone advocate for a new faction when two of the three extant factions are so woefully incompllete? Fix them first. Then we'll talk about a new faction.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited May 2015
    I did think at one time they might bring in another faction, now I`m not so sure.

    if they ever do I think its certain to be cardies.

    the one thing I cant see is a borg playable faction, with both the main factions there is a choice of species, even with roms they have romulan, reman and alien, what choices of species would a borg faction bring? just borg that's all.

    then theres the problem with boffs and doffs they would all have to be borg also, theres no way you would get any non borg being ordered around by a borg captain.

    it just seems like too much of a chore for the devs to implement.

    slightly different if it was a seven of nine style liberated borg but surely most of them would return to their home world so would not be looked on as a stand alone faction.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited May 2015
    durango4 wrote: »
    You mean to tell me they can't create a situation that while you're in the ship interior the ship isn't still traveling on the outside? Like call up the big map, set course for Vulcan let's say, and you actually still start to move there so the next time you got to ship exterior you're there?

    All I'm saying is the ship interior is there. But right now it doesn't really serve any purpose. I like that function personally and wish it played more of a role in the game play. We have bridge officers but don't really do anything wtih them except they provide certain combat powers and back up during away missions.

    We have a Mess Hall that the player doesn't sit in. An Engine room but no access to engineering functions. You have the ability to invite other captains onto your ship through Bridge Invitations, but for doing what? How about a 3-D chess game in the Mess Hall?

    Check out the FCT sticky thread that askray posted. There is a quote in there from Tacofangs on why flying from inside your bridge isnt in the game. Basically they are saying that it may be possible to make it happen but at its current state the engine isnt setup to do it. So it would require some work, probably a lot of work, to make flying from the bridge happen.

    That being said...i think it would be nice if our ship interiors had more purpose. We obviously dont have player housing like apartments on Qonos or Earth because i think our ships are meant to be our player housing right? well how about they start to expand upon that a little bit? i mean...i'm no fan of player housing in any game, but SWTOR for the longest time they said that your ship in that game was your player housing. But then they released strongholds and that actually surprised me. Maybe its time for STO to do the same with ship interiors?

    I think that a minor issue before they get started with that though is all these Alien ships they keep releasing us. If we had only been getting Fed-KDF-Rom ships in game would designing ship interiors have been be easier? because they can use the same art assets? instead we have Tholian ships which would need a Tholian interior, Xindi ships which need Xindi interiors, J'H ships with J'H interiors, Obelisk with its own interior and so on. Hell some ships like my Narcine Carrier dont even have an interior, just a bridge that is 30-40feet in diameter and like 6-8 consoles. I would gladly trade the Xindi exterior and interior for a ship with all the Narcine stats and slots but with a Fed exterior if it meant i could also have a full Fed interior. So before we even get into giving ship interiors more purpose, they need to address the ships with no full interiors (is the Narcine the only one?).

    If they do decide to ever give ship interiors more purpose then how would they do it? Do they make it like a player housing thing where players can modify their own ships layout, move furniture/consoles, place crewmen here and there? or do they just move all the things that you would normally see in ESD like exchange, tailor, ship requisitions, doffing into player ships too? somebody has probably already mentioned what doing something like that would do to the social hubs. Would you want new people coming into the game wondering why no players are in Qonos or ESD (not knowing they are all hiding out on their ships). On launch that was one problem that Wildstar had. A lot of people would be hiding out in their housing plot and players would walk up to the auction houses in the cities and see nobody there and they would think that the game was dead. When in actuality a lot of people were on their housing plots.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited May 2015
    stonewbie wrote: »
    i think it would be nice if our ship interiors had more purpose. We obviously dont have player housing like apartments on Qonos or Earth because i think our ships are meant to be our player housing right? well how about they start to expand upon that a little bit? i mean...i'm no fan of player housing in any game, but SWTOR for the longest time they said that your ship in that game was your player housing. But then they released strongholds and that actually surprised me. Maybe its time for STO to do the same with ship interiors?.

    I can relate to this though I don't spent too much time in the ship interiors I kinda liked when playing one of the rom missions and you find the painting you get to keep it and its always hanging in your ready room, I thought this was a nice touch.

    having said that I would not spend money on anything like this its just not worth it for the little amount of time I spend there, maybe if they had a few more items of memorabilia from different key missions you had displayed in there also this would be cool but I doubt the devs would bother if theres no money in it.

    I would like to see the ship interiors used more though, I always thought it would be cool if every item of uniform or apparel you had ever used was stored in your wardrobe for you to select from and could be accessed any time without having to go to a tailor.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • lianthelialianthelia Member Posts: 7,897 Arc User
    edited May 2015
    scififan78 wrote: »

    Also, I said it before and I will say it again, the Cardassians and Dominion should not be in the same faction. By the end of the Dominion War, the Dominion were mistreating the Cardassians and the Cardassians rebelled and help the Alliance defeat the Dominion. I could see the Breen and Son'a as a part of the Dominion, but not the Cardassians.

    This I agree with 110%...if they want to put the Dominion as a playable faction some day, fine. I just don't want to see the Cardassians allied with them.
    Can't have a honest conversation because of a white knight with power
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