Why is there a HUGE model of a galaxy class in the Foundry? The thing is humungus, you can land your full size ship on it? Why is that?
The reason why I mention it is because I was looking through the stuff for a crashed landed ship. I wanted to do a saucer section. Life size saucer section model for a outdoor land map is probably too big. But how a shuttlecraft or runabout? Just a thought.
I think the idea was to use it for shuttle misisons?
We have a number of things in the Foundry that come from "cut" content, i.e., things the devs started working on that were later scrapped. The space maps of each planet in the solar system is another example, and the forthcoming Jupiter Station.
We have a number of things in the Foundry that come from "cut" content, i.e., things the devs started working on that were later scrapped. The space maps of each planet in the solar system is another example, and the forthcoming Jupiter Station.
So i'm preaching in the wrong fourms for the Enterprise Maco outfit? I knew I was doing it wrong
Glad to see the Origin interior kit is on the list.
From what I know about the actual interiors, though, I believe they're actually rigged up in solid, modular sections like the room pieces in Neverwinter's Foundry.
We can't get the room-building tech, but I hope that it wouldn't be *too* difficult to port the Origin interior segments as detail objects for use in the Foundry. I hope.
Cryptic has provided some life sized scale models of some Federation Starships. Well I tried something different. I tried to build a sky castle INSIDE the model. The Foundry mission is called Sky Castle Test. Theres no story, just a walk through.
Where some of you may or may have played my Foundry mission USS Intrepid Rescue, the second scene in that mission takes place in the Intrepid shuttle bay. So I created my sky castle as if youre in the USS Intrepid shuttle bay INSIDE the Intrepid Class model. If you look out the window you can literally see the Intrepids nacelle sitting out there. I also put a Sovereign class ship next to it. If you look out the windows on the other side you can see that as if its flying next to you.
The great thing about using this technique is that the player can not leave the boundaries of the model. So if you want to build a sky castle according to the contours of a saucer section, the saucer section of a Galaxy class for example. You can by using the ground scale model as a template your sky castle will literally be the shape of the galaxy class saucer section.
Check it out, Sky Castle Test in the Foundry and tell me what you think.
Speaking of volumes... can we get one that instantly burns the PC killing them? (Nukara Prime / Tier 4 and 5 Romulan Rep Mission.)
And one for a slow walk (Ferengi Asteroid Field , Boldy they rode, Fleet Mine.)
I suggested those volumes in the volume thread I made a few months back (the link to it is farther up this thread). I'm thinking the "Demon-class" volume (as I called it) should also allow unsuited Tholians to wander through them, if we ever get unsuited Tholian mobs.
Another asset that just came to mind, though I'm not sure if it's really an asset in and of itself, is the Herald spawn/despawn effect by itself (i.e. not actually attached to a Herald mob). This is so we could have NPCs other than Heralds being sent through gateways.
Okay you have posted this 4 Times in 2 Different Threads... We got it... We already have them as assets...
Just because no one has used them for a Grinder mission is not necessarily our problem, or the Devs.
Please stop now...
Unfortunately, the Rogue assets we have do not qualify for the accolade he is referring to. Someone has attempted to create one unsuccessfully. I'm not sure what the Rogue squads do differently, but they don't count for the accolade.
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My character Tsin'xing
So i'm preaching in the wrong fourms for the Enterprise Maco outfit? I knew I was doing it wrong
From what I know about the actual interiors, though, I believe they're actually rigged up in solid, modular sections like the room pieces in Neverwinter's Foundry.
We can't get the room-building tech, but I hope that it wouldn't be *too* difficult to port the Origin interior segments as detail objects for use in the Foundry. I hope.
Where some of you may or may have played my Foundry mission USS Intrepid Rescue, the second scene in that mission takes place in the Intrepid shuttle bay. So I created my sky castle as if youre in the USS Intrepid shuttle bay INSIDE the Intrepid Class model. If you look out the window you can literally see the Intrepids nacelle sitting out there. I also put a Sovereign class ship next to it. If you look out the windows on the other side you can see that as if its flying next to you.
The great thing about using this technique is that the player can not leave the boundaries of the model. So if you want to build a sky castle according to the contours of a saucer section, the saucer section of a Galaxy class for example. You can by using the ground scale model as a template your sky castle will literally be the shape of the galaxy class saucer section.
Check it out, Sky Castle Test in the Foundry and tell me what you think.
I suggested those volumes in the volume thread I made a few months back (the link to it is farther up this thread). I'm thinking the "Demon-class" volume (as I called it) should also allow unsuited Tholians to wander through them, if we ever get unsuited Tholian mobs.
Another asset that just came to mind, though I'm not sure if it's really an asset in and of itself, is the Herald spawn/despawn effect by itself (i.e. not actually attached to a Herald mob). This is so we could have NPCs other than Heralds being sent through gateways.
My Foundry missions | My STO Wiki page | My Twitter home page
Beamed down to Risa... totally forgot they were there!
Risian Escort
Risian Cruiser
TRIBBLE Hydra! Hail Janeway!
Unfortunately, the Rogue assets we have do not qualify for the accolade he is referring to. Someone has attempted to create one unsuccessfully. I'm not sure what the Rogue squads do differently, but they don't count for the accolade.
Specifically I could really do with the Pathfinder, APU ship and Herald Constructs for my next mission.
Some more bridges and ship interiors would be nice too.
Can I set it to be a noncombatant that way?
My character Tsin'xing
We've got 41 responses on the map poll, 29 on the single object poll and 30 on the map group object poll.
So if you want to make sure your preferences are included, now is the time.
The polls are in the original post of this thread