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Has grav well been nerfed?

depc101depc101 Member Posts: 84 Arc User
Has grav well been nerfed?

I have 235 in to graviton generators
170/100 aux power thx to override subsystem safeties.
Using grav well 3 and it well not hold the nanite spheres on adv the conduit. :(
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Post edited by depc101 on

Comments

  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited May 2015
    depc101 wrote: »
    Has grav well been nerfed?

    I have 235 in to graviton generators
    170/100 aux power thx to override subsystem safeties.
    Using grav well 3 and it well not hold the nanite spheres on adv the conduit. :(

    due to rubberband/misfire glitch issue, spheres have been ignoring CCs for a while now.
  • e30erneste30ernest Member Posts: 1,794 Arc User
    edited May 2015
    Yeah the amount of lag you get is now what determines the effectiveness of your CC abilities. :D
  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited May 2015
    it's fun to launch a Projected Singularity at a bunch of spheres and watch them all ignore it, while at the same time none of your weapons or abilities are activating; and your ship is dancing like it's having an epileptic fit.
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited May 2015
    it's fun to launch a Projected Singularity at a bunch of spheres and watch them all ignore it, while at the same time none of your weapons or abilities are activating; and your ship is dancing like it's having an epileptic fit.
    I understand your feeling mate, you get the urge to destroy the keyboard 'cause of frustration :D
  • englishnodenglishnod Member Posts: 197 Arc User
    edited May 2015
    it's fun to launch a Projected Singularity at a bunch of spheres and watch them all ignore it, while at the same time none of your weapons or abilities are activating; and your ship is dancing like it's having an epileptic fit.

    What you mean this is not the intended behaviour?
    And there i was thinking it was the new hardcore RNG mode that everyone gets regardless of if they want it or not LOL

    Given they have only just admitted to there being an issue i will predict that it will get fixed by the time i am 85 so at some point within the next 47 years :p

    Still though at least there is DOFF missions, at least they work currently regardless of the recent xp nerf on them, there is no point shooting at anything presently until it is fixed.
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited May 2015
    From the patch notes http://sto-forum.perfectworld.com/showthread.php?p=23738311#post23738311

    • Placed a hard-cap of +50% on the +CritChance gained by “Particle Manipulator”.
    • Reduced the Critical Chance benefit per point of “Particle Generators” from .25 to .20.

    Might have something to do with it.

    Throw sci captains a bone Cryptic.

    Has absolutely nothing to do with it.
    Particle Generators only affect Gravity Well Damage, not its pull.
  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited May 2015
    From the patch notes http://sto-forum.perfectworld.com/showthread.php?p=23738311#post23738311

    • Placed a hard-cap of +50% on the +CritChance gained by “Particle Manipulator”.
    • Reduced the Critical Chance benefit per point of “Particle Generators” from .25 to .20.

    Might have something to do with it.

    Throw sci captains a bone Cryptic.

    Was going to ask the OP "Is it a science career? Yep they nerfed it, that's all they ever do"
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited May 2015
    From the patch notes http://sto-forum.perfectworld.com/showthread.php?p=23738311#post23738311

    • Placed a hard-cap of +50% on the +CritChance gained by “Particle Manipulator”.
    • Reduced the Critical Chance benefit per point of “Particle Generators” from .25 to .20.

    Might have something to do with it.

    Throw sci captains a bone Cryptic.

    PartGens increase the damage of Gravity Well.

    GravGens increase the radius of GW, but not the "intensity" of the pull.
  • revanindustriesrevanindustries Member Posts: 508 Arc User
    edited May 2015
    Was going to ask the OP "Is it a science career? Yep they nerfed it, that's all they ever do"

    Except for the fact that 100% CrtH was really never necessary and most people that were making the best use of it have gained 40% CrtH. It's actually quite the buff.
  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    edited May 2015
    Could this explain my loss of 1.9% Critical Chance from yesterday to today without changing a damn thing?

    My Starship Particle Generator is at 59 which would be 3 points but I don't see it losing that much. Where did 1.9% of my Crit Chance go if I didn't change a thing?!
    Fleet Admiral Thomas Winston James a.k.a. The Grayfox
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  • alcyoneserenealcyoneserene Member Posts: 2,413 Arc User
    edited May 2015
    I did notice in ISA right after the patch the TBR (and not the GW) was not working much or at all. Maybe it is just the lag. Will have to run it again a few times.
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  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    edited May 2015
    Weird I just ran blood of the ancients today and in the first space map my crit chance was 17.3% and in the second map it was 15.4%

    Why is it doing that. I have no skills that increase crit chance :/
    Fleet Admiral Thomas Winston James a.k.a. The Grayfox
    Fleet Leader of:
    Liberty Task Force/Liberty Honor Guard
    Pride of the Federation/Pride of the Empire
    Liberty Guardians
    U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class

    Game Handle: Grayfox@GrayfoxJames
    Website: https://www.libertytaskforce.com
    Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
    Discord: https://discord.gg/bGp9N7z
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  • isvarnaisvarna Member Posts: 108 Arc User
    edited May 2015
    From the patch notes http://sto-forum.perfectworld.com/showthread.php?p=23738311#post23738311

    • Placed a hard-cap of +50% on the +CritChance gained by “Particle Manipulator”.
    • Reduced the Critical Chance benefit per point of “Particle Generators” from .25 to .20.

    Might have something to do with it.

    Throw sci captains a bone Cryptic.


    You missed this line from literally right underneath what you quoted. Sure it's not the bullet point, but I suppose feeling welcome in the echo chamber must feel nice too.

    Each point of “Particle Generators” will grant .1% Crit Severity for Exotic Damage abilities, and there is no cap on this benefit.
    ↓ ↓ This is why we can't have nice things. ↓ ↓
  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    edited May 2015
    Think I found the bug...when I'm in a regular space map my crit chance shows as 15.4% on the info screen. When I hit Aux to Structural Integrity III it goes to 17.3% and stays there O_o
    Fleet Admiral Thomas Winston James a.k.a. The Grayfox
    Fleet Leader of:
    Liberty Task Force/Liberty Honor Guard
    Pride of the Federation/Pride of the Empire
    Liberty Guardians
    U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class

    Game Handle: Grayfox@GrayfoxJames
    Website: https://www.libertytaskforce.com
    Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
    Discord: https://discord.gg/bGp9N7z
    Twitter: STOFA@LTFGrayfox
    Email: CSDynamix@Hotmail.com
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited May 2015
    Think I found the bug...when I'm in a regular space map my crit chance shows as 15.4% on the info screen. When I hit Aux to Structural Integrity III it goes to 17.3% and stays there O_o

    I just tested mine in orbit of ESD.

    My values did not change with Aux to SIF.
  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    edited May 2015
    praxi5 wrote: »
    I just tested mine in orbit of ESD.

    My values did not change with Aux to SIF.

    Maybe it's just a visual bug for me. I'll see if it's still there tomorrow when I log back in. Logged out already, maybe a fresh restart will correct it then.

    Just odd that would be the skill to do it. Whenever I warped into a space map boom 15.4% crit chance popped Aux2SIF III and ta-da it went and stayed at 17.3%
    Fleet Admiral Thomas Winston James a.k.a. The Grayfox
    Fleet Leader of:
    Liberty Task Force/Liberty Honor Guard
    Pride of the Federation/Pride of the Empire
    Liberty Guardians
    U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class

    Game Handle: Grayfox@GrayfoxJames
    Website: https://www.libertytaskforce.com
    Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
    Discord: https://discord.gg/bGp9N7z
    Twitter: STOFA@LTFGrayfox
    Email: CSDynamix@Hotmail.com
  • geminisierrageminisierra Member Posts: 180 Arc User
    edited May 2015
    nandospc wrote: »
    I understand your feeling mate, you get the urge to destroy the keyboard 'cause of frustration :D

    I failed at URGE... keyboard shopping online today
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited May 2015
    Maybe it's just a visual bug for me. I'll see if it's still there tomorrow when I log back in. Logged out already, maybe a fresh restart will correct it then.

    Just odd that would be the skill to do it. Whenever I warped into a space map boom 15.4% crit chance popped Aux2SIF III and ta-da it went and stayed at 17.3%

    It's not unheard of in STO. There was a while where Tac buffs like APA would send your resistance through the roof, so things like Polarize Hull were godmode.
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