I have three Delta Recruits-one for each faction as well as two 'main' characters that are lvl 60. But even my Starfleet Recruit is still on the final few missions of the Romulan Mystery and will soon be beginning the Cardassian Struggle.
Both my KDF and Fed!Romulan Recruits are still in their faction-specific missions as Lieutenant Commander/Centurion.
In short, I'm in no position to be even contemplating doing replay missions.
I smell something fishy with this event and how it's started. If you haven't done it already, put on your tin foil hats, it's conspiracy time.
Yesterday at 11am Pacific we were sitting at 1% of tier 1 completed after the event had been live for more or less 24 hours.
1%. 24 hours.
So today I log in and see we're at 25% of tier 1. 24 hours later and we made close to 25%? I call BS, someone over there saw how poorly this was going and is manipulating things behind the scenes.
Now, could it have been a reporting error? I suppose it could have been, but if that were the case, someone from Cryptic should have said something was amiss and they were going to fix it.
...
/tin foil hat
I think a single digit number for T0 at the end of the week would be too embarassing, so they decided to play with the numbers (they have either added a bit to the totel progress or lowered the number of required re-run's)
->totalyfishy
Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
Yesterday at 11am Pacific we were sitting at 1% of tier 1 completed after the event had been live for more or less 24 hours.
1%. 24 hours.
So today I log in and see we're at 25% of tier 1. 24 hours later and we made close to 25%? I call BS, someone over there saw how poorly this was going and is manipulating things behind the scenes.
/tin foil hat
I think a single digit number for T0 at the end of the week would be too embarassing, so they decided to play with the numbers (they have either added a bit to the totel progress or lowered the number of required re-run's)
->totalyfishy
Permit me to throw out an alternate interpretation that does not require an investment in kitchen consumables.
The patch went live in the middle of the day on Thursday. Most people are still at work or school. The truly dedicated players will hop on and grind their hearts out on a Thursday night when they have to be up in the morning, but not the majority, and this mission replay is not exactly motivational.
Friday at 11am Pacific, after 24 hours when you (correctly) recall the meter being at 1%, most people were still at work or school. It's not going to have changed appreciably overnight.
However, yesterday afternoon people started getting home for the weekend. People spent their Friday nights gaming. Of course the meter jumped dramatically.
Fleet Admiral L'Yern - Screenshot and doffing addict
Eclipse Class Intel Cruiser U.S.S. Dioscuria NX-91121-A - Interactive Crew Roster
Permit me to throw out an alternate interpretation that does not require an investment in kitchen consumables.
The patch went live in the middle of the day on Thursday. Most people are still at work or school. The truly dedicated players will hop on and grind their hearts out on a Thursday night when they have to be up in the morning, but not the majority, and this mission replay is not exactly motivational.
Friday at 11am Pacific, after 24 hours when you (correctly) recall the meter being at 1%, most people were still at work or school. It's not going to have changed appreciably overnight.
However, yesterday afternoon people started getting home for the weekend. People spent their Friday nights gaming. Of course the meter jumped dramatically.
Assuming only Muricans are playing the game ...
Not that it'd matter ... it's still 1% within the FIRST 24h and 25+% within the NEXT 24h ...
PS : I'll give you a hint ... most of Europe went home for the weekend on Thursday because of "Labour Day" ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
Nope. Merely that since North American players represent the majority of the game's activity, they will have the most significant effect on the metrics.
PS : I'll give you a hint ... most of Europe went home for the weekend on Thursday because of "Labour Day" ...
Thank you for the unsolicited condescension, but I'm quite aware of that.
It doesn't change what I wrote.
Not that it'd matter ... it's still 1% within the FIRST 24h and 25+% within the NEXT 24h ...
Ah, never mind. There's no reaching someone who's determined to chew on that tasty, tempting tin foil.
Fleet Admiral L'Yern - Screenshot and doffing addict
Eclipse Class Intel Cruiser U.S.S. Dioscuria NX-91121-A - Interactive Crew Roster
Hate to break the news, but the numbers for that have been altered since day 1 so far, I have screenshots to prove that we jump massive % in just 6 minutes...
Permit me to throw out an alternate interpretation that does not require an investment in kitchen consumables.
The patch went live in the middle of the day on Thursday. Most people are still at work or school. The truly dedicated players will hop on and grind their hearts out on a Thursday night when they have to be up in the morning, but not the majority, and this mission replay is not exactly motivational.
Friday at 11am Pacific, after 24 hours when you (correctly) recall the meter being at 1%, most people were still at work or school. It's not going to have changed appreciably overnight.
However, yesterday afternoon people started getting home for the weekend. People spent their Friday nights gaming. Of course the meter jumped dramatically.
You make a good argument. I won't disagree with what you said since it's logical and could be exactly what happened.
However, in prior weeks we saw a LOT more progress made in those first 24 hours than we did with this one. Same period of time, likely many of the same people playing, yet no where near the participation. There were a couple of weeks that we nearly had 50% or more of tier 1 finished in that first 24 hours. If indeed it was just a slow start then it does come back to part of what you said...
mission replay is not exactly motivational
This should be a big sign for the Devs to see that there simply has to be better rewards for replaying missions. Getting rid of the Skill Point penalty would make replaying more worth while. I've been told that SP is based off "average time" to complete a mission. Well, while replaying does mean you know more or less what to expect and can be better prepared for it, it really doesn't cut that much time off completing the mission. So you're basically doing all the work you did the first time, but with 25% or less of the reward.
That's almost like saying your first day on a new job pays you your normal rate of pay, but every day that you work after the first, you will only get 25% of your pay. Not many people are going to be sticking around that job for long.
Get rid of the mission replay penalty.
Hello. My name is iamynaught and I am an altaholic.
Permit me to throw out an alternate interpretation that does not require an investment in kitchen consumables.
The patch went live in the middle of the day on Thursday. Most people are still at work or school. The truly dedicated players will hop on and grind their hearts out on a Thursday night when they have to be up in the morning, but not the majority, and this mission replay is not exactly motivational.
Friday at 11am Pacific, after 24 hours when you (correctly) recall the meter being at 1%, most people were still at work or school. It's not going to have changed appreciably overnight.
However, yesterday afternoon people started getting home for the weekend. People spent their Friday nights gaming. Of course the meter jumped dramatically.
First 24 hours we didn't even get the flash across the bar thing when completing missions. Now it is doing that. So no. They didn't turn it on apparently for the first 18-24 hours.
_____
Lifetime no longer gives a forum title. That should be updated on the Lifetime page that mentions what you get. PMing the CSR doesn't work neither.
One of my senior Fleet officers suggested that the progress bar for this week's event was only posting once per day, so progress appears to be jumpy, at best. AFAIK, Delta Recruits can replay the current FE's for credit toward the goal; it's all I found interesting so far. However, I'm just halfway through the Cardassian story arc, mostly because of these irritating overlapping events. I hope to complete my Jem Hadar sets before the deadline, so I'll make a contribution eventually... :rolleyes:
Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac Savik - Vulcan Fed Temporal Sci Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
Repeat the same missions again? Ugh, you have just stopped trying. Just put it back to pay to play I would respect you more for doing that, than all of the promotions without content that you have been doing.
Am I missing something? The blog post indicates Tier I gives a 50% bonus? right now in game we are getting a 25% bonus or at least I am on my mining that I am doing right now... Anyone else?
Am I missing something? The blog post indicates Tier I gives a 50% bonus? right now in game we are getting a 25% bonus or at least I am on my mining that I am doing right now... Anyone else?
Yeah Contraband Turn-In = 2500 instead of 3000 Dil ... pretty disappointing ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
Meh...the best reward (Dil) was saved for last with the most agonizing requirements (Grinding recently done content)
It's not bad.
Perhaps they should just have bonus Dil/Exp weekends with certain sets of missions getting the bonus? I'd love to see a "Breaking the Planet" weekend or soemsuch. (Just spitballing here)
Kudos to Cryptic for not only correcting for the false start to the dilithium bonus week, but for going the extra mile & giving the community full credit for the effort to reach a high bar (75% bonus instead of 50%). Thanks for the effort!
Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac Savik - Vulcan Fed Temporal Sci Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
Comments
I have three Delta Recruits-one for each faction as well as two 'main' characters that are lvl 60. But even my Starfleet Recruit is still on the final few missions of the Romulan Mystery and will soon be beginning the Cardassian Struggle.
Both my KDF and Fed!Romulan Recruits are still in their faction-specific missions as Lieutenant Commander/Centurion.
In short, I'm in no position to be even contemplating doing replay missions.
/tin foil hat
I think a single digit number for T0 at the end of the week would be too embarassing, so they decided to play with the numbers (they have either added a bit to the totel progress or lowered the number of required re-run's)
->totalyfishy
The patch went live in the middle of the day on Thursday. Most people are still at work or school. The truly dedicated players will hop on and grind their hearts out on a Thursday night when they have to be up in the morning, but not the majority, and this mission replay is not exactly motivational.
Friday at 11am Pacific, after 24 hours when you (correctly) recall the meter being at 1%, most people were still at work or school. It's not going to have changed appreciably overnight.
However, yesterday afternoon people started getting home for the weekend. People spent their Friday nights gaming. Of course the meter jumped dramatically.
Eclipse Class Intel Cruiser U.S.S. Dioscuria NX-91121-A - Interactive Crew Roster
Assuming only Muricans are playing the game ...
Not that it'd matter ... it's still 1% within the FIRST 24h and 25+% within the NEXT 24h ...
PS : I'll give you a hint ... most of Europe went home for the weekend on Thursday because of "Labour Day" ...
It doesn't change what I wrote.
Ah, never mind. There's no reaching someone who's determined to chew on that tasty, tempting tin foil.
Eclipse Class Intel Cruiser U.S.S. Dioscuria NX-91121-A - Interactive Crew Roster
its like the Genesis Device...
You make a good argument. I won't disagree with what you said since it's logical and could be exactly what happened.
However, in prior weeks we saw a LOT more progress made in those first 24 hours than we did with this one. Same period of time, likely many of the same people playing, yet no where near the participation. There were a couple of weeks that we nearly had 50% or more of tier 1 finished in that first 24 hours. If indeed it was just a slow start then it does come back to part of what you said...
This should be a big sign for the Devs to see that there simply has to be better rewards for replaying missions. Getting rid of the Skill Point penalty would make replaying more worth while. I've been told that SP is based off "average time" to complete a mission. Well, while replaying does mean you know more or less what to expect and can be better prepared for it, it really doesn't cut that much time off completing the mission. So you're basically doing all the work you did the first time, but with 25% or less of the reward.
That's almost like saying your first day on a new job pays you your normal rate of pay, but every day that you work after the first, you will only get 25% of your pay. Not many people are going to be sticking around that job for long.
Get rid of the mission replay penalty.
Losing faith in humanity, one person at a time.
First 24 hours we didn't even get the flash across the bar thing when completing missions. Now it is doing that. So no. They didn't turn it on apparently for the first 18-24 hours.
Lifetime no longer gives a forum title. That should be updated on the Lifetime page that mentions what you get. PMing the CSR doesn't work neither.
I did replay Coliseum on my old alt for the reman shield. One percent doing one percent... of one percent.
Only your Delta Recruits doing mission replays count.
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
Repeat the same missions again? Ugh, you have just stopped trying. Just put it back to pay to play I would respect you more for doing that, than all of the promotions without content that you have been doing.
Yeah Contraband Turn-In = 2500 instead of 3000 Dil ... pretty disappointing ...
It's not bad.
Perhaps they should just have bonus Dil/Exp weekends with certain sets of missions getting the bonus? I'd love to see a "Breaking the Planet" weekend or soemsuch. (Just spitballing here)
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
/10char
I read that after posting in this thread. Was just about to come back and edit my post accordingly...
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013