There is something missing from STO and that is a trader's guild or playable faction for those who want to be civilians. A commerce based faction. War is good for business, so someone has to be selling/trading. I would like to see playable freighter pilots with their own brand of ships.
Think of all the different types of missions they could do:
There is something missing from STO and that is a trader's guild or playable faction for those who want to be civilians. A commerce based faction. War is good for business, so someone has to be selling/trading. I would like to see playable freighter pilots with their own brand of ships.
Think of all the different types of missions they could do:
Hmm remove public/private transit, Pawn Shop(exchange -trade), 1st Contact, and diplomatic missions.. as a KDF player... I pretty much get the rest of it for my duty officers.
This would be awesome and require a completely new game.
I would support that idea.
"After a time, you may find that having is not so pleasing a thing after all as wanting. It is not logical, but it is often true. Except for a T5 Connie. That would be f*%#ing awesome." - Mr. Spock
You want to be Pirates? Then you should be open game to Starfleet, the Romulan Republic, and of course, the Klingon players. Nobody tolerates piracy in their territory :cool:
You want to be Pirates? Then you should be open game to Starfleet, the Romulan Republic, and of course, the Klingon players. Nobody tolerates piracy in their territory :cool:
KDF, because we're the only pirates that can pirate the pirates for pirating.
I am using the Klingon Faction to create a civilian.
Alien Character = Human Privateer
Gorn Ship = Generic looking privateer starship
Crew = Orions, Nausicans, Letheans, Aliens
It's actually working out quite nicely. Although I wish there were more Tier 5 Gorn ships. The Varanus is ok looking, but the Phalanx is a much cooler looking ship.
"You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
I'm thinking maybe pancakes." ~ John Casey
I am using the Klingon Faction to create a civilian.
Alien Character = Human Privateer
Gorn Ship = Generic looking privateer starship
Crew = Orions, Nausicans, Letheans, Aliens
It's actually working out quite nicely. Although I wish there were more Tier 5 Gorn ships. The Varanus is ok looking, but the Phalanx is a much cooler looking ship.
Well if you're doing Privateer style. The Marauder Flight-deck or Corsair might be better sutied to your needs. They're Orion after all. Annd well Orions are the Privateers of the KDF to begin with.
Well if you're doing Privateer style. The Marauder Flight-deck or Corsair might be better sutied to your needs. They're Orion after all. Annd well Orions are the Privateers of the KDF to begin with.
Yeah, but I'm not playing an Orion.
Captain Conall "Slatts" Malloy is a human that was expelled from Federation space for smuggling Denebian Flame Gems, and now works as a freelancer within Klingon Space, in exchange for black market services (piracy, espionage, smuggling, bounty hunting) in service to the Empire.
And besides, I don't really like the look of the Corsair and the others.
I really like the Phalanx and the Dragaus. Unfortunately they didn't make T5 Retrofits or even Mirror Universe versions of the ship. Even fleet versions don't exist.
"You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
I'm thinking maybe pancakes." ~ John Casey
Captain Conall "Slatts" Malloy is a human that was expelled from Federation space for smuggling Denebian Flame Gems, and now works as a freelancer within Klingon Space, in exchange for black market services (piracy, espionage, smuggling, bounty hunting) in service to the Empire.
And besides, I don't really like the look of the Corsair and the others.
I really like the Phalanx and the Dragaus. Unfortunately they didn't make T5 Retrofits or even Mirror Universe versions of the ship. Even fleet versions don't exist.
You could have stolen and Orion Ship, or traded for it.
Try a kdf talaxian, use a carrier with slavers. Steal people and gear with doff missions. Steal gear and ec in battle with slavers. Steal rnd mats when you blow up enemies.
How would you level them in a game where 99.9999% of XP comes from combat?
Gee defending yourself from all the bad guy NPC's and successfully evading Federation patrols comes to mind. Oh yeah completing missions gives XP too. This is an excellent suggestion the ideas he presents would be a nice direction for season 11 to go in. I rather like the idea of being in business for myself without the restrictions of ship type. Just saying the concept has some merit.
I threw the same suggestion down 2 years.. 3 years ago? It's been a good long while. Got a rise out of one of the Dev leads. Might even happen one day.. Might be in progress as we think of it... Trek from the civvie side.
The basic I tossed in were very strait forward. Missions would be more... "personal" when they happen.
Most of what you would do would consist of running cargo (read missions items) from A to B. Mostly this would be a time sink. Generaly your "reward" is going to be EC, Dilithium, commodities. Not gear and equipment like a military player tends to get. Of course, you could get jumped by pirates when you come out of warp to make your delivery. One of my suggestions is "cargo" (including mission cargo!) is subject to being destroyed if your ship is attacked..
Civvie captain to Nausican Pirates..: "All right you guys we surrender the cargo is all your.. whats left of it.. It was perishable, and in my number 3 cargo module which I might add you just destroyed"
Pirates scan you, notice there plenty of fight in you, and what they came to steal from you is gone..
"Untill next time S.S. Civvie cargo hauler!"
You could answer a general distress call and maybe rescue a friendly... or unfriendly crew of a ship/colony from certain death.. toooo... oh what ever...But they're alive. Might get you port of call privileges at some minor trade/space stations.. could be usefull for.. ummm.. trans shipping trade good, yes, right that.. New opportunities for trade.. wealth.. and maybe little fame.
A civilian faction.. I would handle them much like the Romulan faction...But the choice of faction affiliation, wouldn't specifically lock you to one over arcing faction story or another.. It would only determine your starting mission availability.. They're just kind of your primary trade partner. Of course unlike a Military player, you really do own your own starship.. though that may not happen right away... Might have to earn your own ship first.. buy it, steal it. something, some way.. maybe many ways to achive the lofty goal of not working for some one else, and becoming fabulously wealthy in the process.
Like I said, someday maybe we'll see it here in STO. But it is something that could easily be introduced a little bit at a time.
Well, why not just make a neutral faction option for the alien builds? Most of the perks, a LOT less work on the devs, and frankly the idea of robbing the Tal Shiar, Section 31, Temporal Investigations, etc. while on a stolen tier 4 or 5-ish ship is a fascinating possibility.
To devs; Regular Alien build, if people want Human, Klingon, or Romulan, a preset template for each major race could be an easy way to do it. Like a typical player, yes I want more options. Always. Unlike a typical player, I see the programming side of it too. Start it on Tribble. See what happens. Worst case scenario, it bombs. Best case, more avenues of revenue for STO. Or, make the piracy thing a type of reward for an optional mission. make us earn it. Less likely to lose on the idea if people have to work for it to begin with.
I am using the Klingon Faction to create a civilian.
Alien Character = Human Privateer
Gorn Ship = Generic looking privateer starship
Crew = Orions, Nausicans, Letheans, Aliens
It's actually working out quite nicely. Although I wish there were more Tier 5 Gorn ships. The Varanus is ok looking, but the Phalanx is a much cooler looking ship.
I play my KDF alt as a pirate too. But I like the B'rel Retrofit as my pirate ship. The enhanced battle cloak that allows me to attack while cloaked and then make a clean getaway seems to befit a pirate's scurvy life very well. My head canon is that my guy was originally a privateer sanctioned by the KDF to raid Federation/Romulan targets (hence his B'rel), but after the factions made nice with each other, he lost his job and decided to go rogue. Hahahaha... Yo ho, thieves and beggars, never shall we die...
After only 4 months, 19 weeks, 134 days, it's here. It's real!
There is something missing from STO and that is a trader's guild or playable faction for those who want to be civilians. A commerce based faction. War is good for business, so someone has to be selling/trading. I would like to see playable freighter pilots with their own brand of ships.
old news. this type of thing with different professions and factions were discussed before and as usual nothing ever came of it. it wont happen.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
You forgot the part when a Ferengi hired merc comes to your place, destroys your business and you are forced to sell off all your stock, shares and business to the Ferengi Commerce Bureau.
Because that's how every upstart little business ends in this universe.
Rule of Acquisition number three eighty: "If you can't beat your competition, hire someone else to do it for you."
"A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"
I have thought this would be cool but in reality I cant see it fitting very well with most of the universal missions in the game, im thinking missions like in the story line from second wave and such, theres just no way these missions would fit a civilian character.
if your looking to play this kind of thing I would say give elite dangerous a try but don't neglect your sto characters remember to come back and play them often.
having said that I have often thought some maps need more varied civilian characters in the background, for example I have yet to see one child or woman with a baby and stuff like that even in places where you would expect to see some once in a while like the bajor or deferi maps and such or even on DS9.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
I had thought about rolling a ferengi alt, grinding up for a d'kora and then RPing that, however I realised that would take far too long, both in time and grinding up the cash through zen and selling keys etc. So instead I created an alter-ego/alternate history version of my main fed character - using my third uniform option to make a non-starfleet uniform using a mixture of vaadwaur and kobali gear, as well as creating and saving outfits for my boffs.
As for ships, it depends on if you want to mainly RP or be competitive. I went for 3:
1) Kazon Heavy Raider. Cheap on the exchange and a ship that I think would be easy for an enterprising privateer captain to acquire in the Star Trek universe, especially now the Delta Quadrant is open properly.
2) Malon Battlecruiser. Also getting cheaper on the exchange by the day, seems to be the real unwanted ship of the latest lockbox. It's a big, ugly and unpleasant hauler that has quite a lot of guns on, also seems easy to acquire,
3) T5 Promo Ambassador-Class Support Cruiser (c-store promo last year/temporal ambassador mission). A bit more of a roundabout explanation, but is an original ambassador-class that...somehow lost all the crew and disappeared without a trace, and was found by my captain...somehow (the details are WIP). Now he has it for serious large engagements.
You could spend a pile of EC and get a Tuffli if you want to go down that route too, but I was lucky enough to get a Suliban ship so that is another "acquisiton".
Now to work on the backstory and maybe actually RP at some point
It's not a terrible idea.. and something I thought about myself. The Romulan faction could've almost been something like that. A rouge group of pirates and merchants that holds no allegiance to Starfleet or the KDF.
Or if a Ferengi faction had been created... but at this stage of the game it's probably not going to happen.
This could be cool if it they could create it as a type of mercenary faction... You could in essence be "factionless" and have access to all the missions. Somewhat like a universal faction...
Once the governments collapse due to sheer incompetence (seriously nobody thought to ask the preservers about the iconians BEFORE the iconians showed up and blew them all away???) it would make sense for a mercenary type faction to be developed.
Unfortunately I doubt they're going to do such a thing, but it would in fact be pretty cool!
This could be cool if it they could create it as a type of mercenary faction... You could in essence be "factionless" and have access to all the missions. Somewhat like a universal faction...
Once the governments collapse due to sheer incompetence (seriously nobody thought to ask the preservers about the iconians BEFORE the iconians showed up and blew them all away???) it would make sense for a mercenary type faction to be developed.
Unfortunately I doubt they're going to do such a thing, but it would in fact be pretty cool!
I am glad you agree in a vaccuum of leadership you can bet a struggle for power erupts. This would be a natural segway to a season 11 storyline and give us something new to do.
Well speaking from a RP perspective it would be nice to explore the universe and not just Drozana. It would allow for morality to be a guiding star and not a prime directive.
In the original STCCG until the second or third expansion, anyone who wasn't Fed, Klingon, or Romulan was in a gold colored "Non-Aligned" faction. This included Ferengi, Cardassians, everyone. And cards of characters and ships of this faction could freely work with any mix of Fed/Klingon/Romulan cards.
Because of the way mission work in STO, you'd need a BIT more structure than that but I could see something LIKE this where you have, say, Chalnoth Space, which exists in a state of IMPOSED anarchy. The Chalnoth patrol, maintaining the chaos of the region and preventing any government from forming without imposing any rules, except that law and government are forbidden.
Such a region could be home to any number of species and a questline could follow inhabitants from this region's entry into the war, perhaps cutting a few deals with the Dominion, Ferengi, Tal Shiar, Breen, Remans, and Cardassians along the way.
Maybe you help supply the Tal Shiar with the contraband weapons that Obisek steals, feed the Breen information on the Deferi, and act as a rogue captain who starts to question their state of affairs and picks a side to align with. It could basically have a leveling arc that fills in the remaining details that act as a prequel to the current state of affairs. You are the captain who perhaps provided the Azura with its cargo, who was assisting B'vat, etc. Until you ultimately realize the cost of your actions.
Within this could be rogue crews of Cardassians, Ferengi merchants, etc.
Comments
while this would be nice to see I honestly can't see them doing it unfortunately...wayyyy to much work on top of what they are already doing.
All that stuff that he said in the first post could reward XP.
Hmm remove public/private transit, Pawn Shop(exchange -trade), 1st Contact, and diplomatic missions.. as a KDF player... I pretty much get the rest of it for my duty officers.
I would support that idea.
Let the stupid suffer
KDF, because we're the only pirates that can pirate the pirates for pirating.
Alien Character = Human Privateer
Gorn Ship = Generic looking privateer starship
Crew = Orions, Nausicans, Letheans, Aliens
It's actually working out quite nicely. Although I wish there were more Tier 5 Gorn ships. The Varanus is ok looking, but the Phalanx is a much cooler looking ship.
"You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
I'm thinking maybe pancakes." ~ John Casey
Well if you're doing Privateer style. The Marauder Flight-deck or Corsair might be better sutied to your needs. They're Orion after all. Annd well Orions are the Privateers of the KDF to begin with.
Yeah, but I'm not playing an Orion.
Captain Conall "Slatts" Malloy is a human that was expelled from Federation space for smuggling Denebian Flame Gems, and now works as a freelancer within Klingon Space, in exchange for black market services (piracy, espionage, smuggling, bounty hunting) in service to the Empire.
And besides, I don't really like the look of the Corsair and the others.
I really like the Phalanx and the Dragaus. Unfortunately they didn't make T5 Retrofits or even Mirror Universe versions of the ship. Even fleet versions don't exist.
"You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
I'm thinking maybe pancakes." ~ John Casey
You could have stolen and Orion Ship, or traded for it.
Its fun.
Gee defending yourself from all the bad guy NPC's and successfully evading Federation patrols comes to mind. Oh yeah completing missions gives XP too. This is an excellent suggestion the ideas he presents would be a nice direction for season 11 to go in. I rather like the idea of being in business for myself without the restrictions of ship type. Just saying the concept has some merit.
The basic I tossed in were very strait forward. Missions would be more... "personal" when they happen.
Most of what you would do would consist of running cargo (read missions items) from A to B. Mostly this would be a time sink. Generaly your "reward" is going to be EC, Dilithium, commodities. Not gear and equipment like a military player tends to get. Of course, you could get jumped by pirates when you come out of warp to make your delivery. One of my suggestions is "cargo" (including mission cargo!) is subject to being destroyed if your ship is attacked..
Civvie captain to Nausican Pirates..: "All right you guys we surrender the cargo is all your.. whats left of it.. It was perishable, and in my number 3 cargo module which I might add you just destroyed"
Pirates scan you, notice there plenty of fight in you, and what they came to steal from you is gone..
"Untill next time S.S. Civvie cargo hauler!"
You could answer a general distress call and maybe rescue a friendly... or unfriendly crew of a ship/colony from certain death.. toooo... oh what ever...But they're alive. Might get you port of call privileges at some minor trade/space stations.. could be usefull for.. ummm.. trans shipping trade good, yes, right that.. New opportunities for trade.. wealth.. and maybe little fame.
A civilian faction.. I would handle them much like the Romulan faction...But the choice of faction affiliation, wouldn't specifically lock you to one over arcing faction story or another.. It would only determine your starting mission availability.. They're just kind of your primary trade partner. Of course unlike a Military player, you really do own your own starship.. though that may not happen right away... Might have to earn your own ship first.. buy it, steal it. something, some way.. maybe many ways to achive the lofty goal of not working for some one else, and becoming fabulously wealthy in the process.
Like I said, someday maybe we'll see it here in STO. But it is something that could easily be introduced a little bit at a time.
To devs; Regular Alien build, if people want Human, Klingon, or Romulan, a preset template for each major race could be an easy way to do it. Like a typical player, yes I want more options. Always. Unlike a typical player, I see the programming side of it too. Start it on Tribble. See what happens. Worst case scenario, it bombs. Best case, more avenues of revenue for STO. Or, make the piracy thing a type of reward for an optional mission. make us earn it. Less likely to lose on the idea if people have to work for it to begin with.
I play my KDF alt as a pirate too. But I like the B'rel Retrofit as my pirate ship. The enhanced battle cloak that allows me to attack while cloaked and then make a clean getaway seems to befit a pirate's scurvy life very well. My head canon is that my guy was originally a privateer sanctioned by the KDF to raid Federation/Romulan targets (hence his B'rel), but after the factions made nice with each other, he lost his job and decided to go rogue. Hahahaha... Yo ho, thieves and beggars, never shall we die...
U.S.S. Tempest
old news. this type of thing with different professions and factions were discussed before and as usual nothing ever came of it. it wont happen.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
...swatting pesky pirates with your uber-stuffed tuffly-freighter?
"Where we are is the front."
Because that's how every upstart little business ends in this universe.
Rule of Acquisition number three eighty: "If you can't beat your competition, hire someone else to do it for you."
-Leonard Nimoy, RIP
if your looking to play this kind of thing I would say give elite dangerous a try but don't neglect your sto characters remember to come back and play them often.
having said that I have often thought some maps need more varied civilian characters in the background, for example I have yet to see one child or woman with a baby and stuff like that even in places where you would expect to see some once in a while like the bajor or deferi maps and such or even on DS9.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
As for ships, it depends on if you want to mainly RP or be competitive. I went for 3:
1) Kazon Heavy Raider. Cheap on the exchange and a ship that I think would be easy for an enterprising privateer captain to acquire in the Star Trek universe, especially now the Delta Quadrant is open properly.
2) Malon Battlecruiser. Also getting cheaper on the exchange by the day, seems to be the real unwanted ship of the latest lockbox. It's a big, ugly and unpleasant hauler that has quite a lot of guns on, also seems easy to acquire,
3) T5 Promo Ambassador-Class Support Cruiser (c-store promo last year/temporal ambassador mission). A bit more of a roundabout explanation, but is an original ambassador-class that...somehow lost all the crew and disappeared without a trace, and was found by my captain...somehow (the details are WIP). Now he has it for serious large engagements.
You could spend a pile of EC and get a Tuffli if you want to go down that route too, but I was lucky enough to get a Suliban ship so that is another "acquisiton".
Now to work on the backstory and maybe actually RP at some point
Or if a Ferengi faction had been created... but at this stage of the game it's probably not going to happen.
That doesn't mean it's not a good damned idea!
Once the governments collapse due to sheer incompetence (seriously nobody thought to ask the preservers about the iconians BEFORE the iconians showed up and blew them all away???) it would make sense for a mercenary type faction to be developed.
Unfortunately I doubt they're going to do such a thing, but it would in fact be pretty cool!
Captain Ariel Trueheart Department of Temporal Investigations
U.S.S. Valkyrie - NCC 991701
=/\= ================================= =/\=
I am glad you agree in a vaccuum of leadership you can bet a struggle for power erupts. This would be a natural segway to a season 11 storyline and give us something new to do.
Because of the way mission work in STO, you'd need a BIT more structure than that but I could see something LIKE this where you have, say, Chalnoth Space, which exists in a state of IMPOSED anarchy. The Chalnoth patrol, maintaining the chaos of the region and preventing any government from forming without imposing any rules, except that law and government are forbidden.
Such a region could be home to any number of species and a questline could follow inhabitants from this region's entry into the war, perhaps cutting a few deals with the Dominion, Ferengi, Tal Shiar, Breen, Remans, and Cardassians along the way.
Maybe you help supply the Tal Shiar with the contraband weapons that Obisek steals, feed the Breen information on the Deferi, and act as a rogue captain who starts to question their state of affairs and picks a side to align with. It could basically have a leveling arc that fills in the remaining details that act as a prequel to the current state of affairs. You are the captain who perhaps provided the Azura with its cargo, who was assisting B'vat, etc. Until you ultimately realize the cost of your actions.
Within this could be rogue crews of Cardassians, Ferengi merchants, etc.