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New Foundry stuff incoming

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  • edited April 2015
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  • helixfungushelixfungus Member Posts: 172 Arc User
    edited April 2015
    Mmmh.... seems that all those wonderful latest adding are on Tribble only right now.... hope to see them in Holodeck too soon ...
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited April 2015
    Mmmh.... seems that all those wonderful latest adding are on Tribble only right now.... hope to see them in Holodeck too soon ...

    They'll most likely come over when Season 10 launches.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited April 2015
    They'll most likely come over when Season 10 launches.

    This is probably the case.


    On the ESD side, I added a "UGC Spawn Point" which will hopefully make you spawn on the transporter rather than under the world. Volumizing will still take a while though.
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  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited April 2015
    tacofangs wrote: »
    This is probably the case.


    On the ESD side, I added a "UGC Spawn Point" which will hopefully make you spawn on the transporter rather than under the world. Volumizing will still take a while though.

    Your efforts are greatly appreciated. :)
  • valasveladornvalasveladorn Member Posts: 0 Arc User
    edited April 2015
    tacofangs wrote: »
    Volumizing will still take a while though.


    I know some good shampoos for that if you need a recommendation.
  • amezukiamezuki Member Posts: 364 Arc User
    edited April 2015
    I've been thinking about dipping my toes into Foundry work, and I was wondering: is the system flexible enough that some of these big new ground models for ships could be used to create a "hull spacewalk" sequence similar to the one in First Contact?
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  • kagasenseikagasensei Member Posts: 526 Arc User
    edited April 2015
    amezuki wrote: »
    I've been thinking about dipping my toes into Foundry work, and I was wondering: is the system flexible enough that some of these big new ground models for ships could be used to create a "hull spacewalk" sequence similar to the one in First Contact?

    Interesting point... I think what we would also need is a "space map" for ground. Do we actually have that already?
  • drreverenddrreverend Member Posts: 459 Arc User
    edited April 2015
    There's a couple ships I've seen around on ground missions I'm not seeing in Foundry yet, like the Elachi ships from the Romulan missions, Scorpion fighters, or the Bird of Prey from the Klingon Rua Penthe mission. Could those be added as well?

    Not to mention as I'm playing through the Romulan arc for my Delta Recruit, I'm really admiring the maps there like Virinat. Any chance of those showing up in the Foundry? I'd like to have Virinat as a social zone or Foundry map.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited April 2015
    kagasensei wrote: »
    Interesting point... I think what we would also need is a "space map" for ground. Do we actually have that already?

    I guess we could use an outdoor map with a nighttime backdrop, set the ship really high up in the sky, and place invisible walls around the edges so the player can't look over the side. But a specific space map would definitely be better, especially if we can use the space backdrops.
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    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited April 2015
    amezuki wrote: »
    I've been thinking about dipping my toes into Foundry work, and I was wondering: is the system flexible enough that some of these big new ground models for ships could be used to create a "hull spacewalk" sequence similar to the one in First Contact?

    With the new full-sized ground ship models, yes. You can't turn them upside down so it'll need to be a spacewalk on the top of the ship. They also don't look the greatest close up, but there are a few places where I think you could get away with it. Keep in mind though, since the player can potentially have any ship, it would need to be another ship you're walking along.
    I guess we could use an outdoor map with a nighttime backdrop, set the ship really high up in the sky, and place invisible walls around the edges so the player can't look over the side. But a specific space map would definitely be better, especially if we can use the space backdrops.

    You can also build in the black space of an interior map. I think Primar was telling me the Starbase 24 map is large enough to accomodate. Just make sure the existing interior is on the far side of the ship.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited April 2015
    I know some good shampoos for that if you need a recommendation.

    :::cue sad taco in black and white::

    Taco: "I have a dull, lifeless Spacedock. Whatever am I to do?"

    :::flash to color:::

    Announcer: "You need Borgtene's new Assimilation Spacedock Wash! With rich, volumizing lather, and micro-nanite infusions, it turns thin, limp Spacedocks into full, lustrous cubes! Resistance is futile!"
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  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited April 2015
    tacofangs wrote: »
    :::cue sad taco in black and white::

    Taco: "I have a dull, lifeless Spacedock. Whatever am I to do?"

    :::flash to color:::

    Announcer: "You need Borgtene's new Assimilation Spacedock Wash! With rich, volumizing lather, and micro-nanite infusions, it turns thin, limp Spacedocks into full, lustrous cubes! Resistance is futile!"

    All for Ten easy Payments of 19.99 Zen...
  • hizenburghizenburg Member Posts: 42 Arc User
    edited April 2015
    aka Jahmen1

    Your all wakey you know that.

    While your at it remember Upotia Planitia as a station for ground maps
    It would be great to have as a regualar space map too,

    Hi Taco,is there any ship asset you have come across that could be used as a multi person orbital escape pod for scaled for ground maps, the escape pod is from the TOS era but any escape pod would do. That would be great for my latest mission

    Also a request for an Orion frigate 1:1 scale if you have it, then I could add a spaceship boarding scene to another story, yee haaaa, now I'm gettin wackey too,,

    Thanks for rockin it soo good in the hood , later
  • llywarchllywarch Member Posts: 224 Arc User
    edited April 2015
    Taco love the ground scale ships. Been waiting for something like this for ages. Any chance you could toss the Exeter class in there too? I really want that bad. Thanks
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited April 2015
    I don't think a full size version of the Exeter was ever made.
  • commandermiccommandermic Member Posts: 124 Arc User
    edited April 2015
    first of all, big thanks from the german foundry community for this awesome update, taco! :cool:
    I don't think a full size version of the Exeter was ever made.

    never seen one, but some other ships which are in sto are maybe possible? for example, the bortas, or the b'rel.

    if i think crazy, it would be nice to use the custom ship costumes from the costumes tab in a scaled version for placing on ground maps.
    ...ok, i guess that's really thought too crazy :D
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited April 2015
    hizenburg wrote: »
    Hi Taco,is there any ship asset you have come across that could be used as a multi person orbital escape pod for scaled for ground maps, the escape pod is from the TOS era but any escape pod would do. That would be great for my latest mission

    There actually is an escape pod object that I found while doing this (triangle type), but it's way too big for some reason, so I didn't include it. I'll do some digging and see if/where it's used and if we can modify it.

    if i think crazy, it would be nice to use the custom ship costumes from the costumes tab in a scaled version for placing on ground maps.
    ...ok, i guess that's really thought too crazy :D

    Yup, that's crazy. All of the ground scale ships have to be converted from costumes, and scaled up appropriately. There's no way to do that automatically from the costume. It's not a hard process, but it does take a while, so we've only done it for ships we needed it for.
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  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited April 2015
    I believe the pod is a space asset from The New Link. http://sto.gamepedia.com/Mission:_The_New_Link

    Basically you go and have a big battle and at the end you have to rescue some escape pods. They weren't made to scale. I suspect because if they were they'd be too hard to see.
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  • jheinigjheinig Member Posts: 364 Cryptic Developer
    edited April 2015
    tacofangs wrote: »
    There actually is an escape pod object that I found while doing this (triangle type), but it's way too big for some reason, so I didn't include it. I'll do some digging and see if/where it's used and if we can modify it.


    My best guess is that they were made for The New Link, at the portion where you're running around saving people who've crashed from the Indianapolis/Norgh.
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited April 2015
    I think they are also used in Fluidic Dynamics!

    They are slightly oversized so they are visible
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited April 2015
    drogyn1701 wrote: »
    I believe the pod is a space asset from The New Link. http://sto.gamepedia.com/Mission:_The_New_Link

    Basically you go and have a big battle and at the end you have to rescue some escape pods. They weren't made to scale. I suspect because if they were they'd be too hard to see.

    I don't think it's a space asset. If it were, this one escape pod would be larger than a Galaxy Class.
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  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited April 2015
    Maybe it's an escape pod for the Dyson Spheres.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited April 2015
    thay8472 wrote: »
    Maybe it's an escape pod for the Dyson Spheres.

    Aren't those Earth-sized? :p
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  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited April 2015
    Is the mirror universe Odyssey from Nukara Prime included in this update? I would love to park one of those in ESD for a mirror mission I'm working on. :D
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    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • starfarerthetastarfarertheta Member Posts: 740 Arc User
    edited April 2015
    *Reads OP*

    *Looks at images*

    Sweeeeeeet! :D
  • tjsinclairtjsinclair Member Posts: 53 Arc User
    edited April 2015
    *does happy Snoopy dance*

    Can't wait to see what you guys come up with using all the new shinies. :)

    Thanks for working on it all, Taco.
  • caspr373caspr373 Member Posts: 8 Arc User
    edited April 2015
    Took these a few days ago when I was playing around with the new toys. Used the Starbase 24 map. There really is a ridiculous amount of open space there to play with.

    screenshot_2015-04-08-17-01-31_zpsltmrwdwb.jpg

    screenshot_2015-04-08-17-10-08_zpsfegnf889.jpg

    screenshot_2015-04-08-17-07-02_zpszpcq0wxo.jpg

    screenshot_2015-04-08-17-05-07_zpstsswfico.jpg
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited April 2015
    I would like to thank Taco for finally getting the diplomacy/conference room as an ground asset. However, I do have one minor issue with it.

    At present the view when you look out the window is currently set to a planet with some stars. Would it be possible to get it edited so we can use whatever backdrop currently exists in the foundry?

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited April 2015
    caspr373 wrote: »
    Took these a few days ago when I was playing around with the new toys. Used the Starbase 24 map. There really is a ridiculous amount of open space there to play with.

    screenshot_2015-04-08-17-01-31_zpsltmrwdwb.jpg

    screenshot_2015-04-08-17-10-08_zpsfegnf889.jpg

    screenshot_2015-04-08-17-07-02_zpszpcq0wxo.jpg

    screenshot_2015-04-08-17-05-07_zpstsswfico.jpg

    Abandon ship!
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
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