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enougth with the anti-proton

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  • samt1996samt1996 Member Posts: 2,856 Arc User
    edited April 2015
    spock1190 wrote: »
    I find it hard to believe that Cryptic has allowed AP to remain in its un-nerfed state for so long, The difference between base AP and the other types is enormous. Nothing can compete endgame as long as we see these insane Crit chance rates.

    It really isn't THAT much people! When you have 200+ crit severity already +20 means VERY little. Do yall comprehend how little it actually matters!? The difference is very small. And your ignoring the uses for other procs, but since yall are obviously new to the game it I'll just stop wasting my breath.
  • xapocalypseponyxxapocalypseponyx Member Posts: 577 Arc User
    edited April 2015
    robdmc wrote: »
    Maybe it is time for all procs to be based on your passive crit chance instead of 2.5%. The only reason why the ap appears better is because the severity bonus is applied as frequently as crit chance allows. Before LoR having crt chances in the 30% was unheard of.

    Edit: the other option is to give the ap crit a 2.5% chance independent of the global values.

    Saved me a bit of typing. Thanks.
  • lianthelialianthelia Member Posts: 7,902 Arc User
    edited April 2015
    jermbot wrote: »
    Does the [arc] modifier on beam arrays lock you out from equipping any other [arc] modified beam arrays?

    I don't know offhand since I don't own multiple omni arrays on one character but I'd imagine so...but I know for sure AP is the only damage type than can equip two omni AP beams.
    Can't have a honest conversation because of a white knight with power
  • toivatoiva Member Posts: 3,276 Arc User
    edited April 2015
    jermbot wrote: »
    Does the [arc] modifier on beam arrays lock you out from equipping any other [arc] modified beam arrays?

    No. But you can't equip more than one omni-beam of either type (phaser, plasma, ...) except for Antiproton. Why, because in addition to the crafted omni-beams (of all types) exists the Ancient Omni-beam reward that's also AP.

    And no, Arc isn't a mod that can just so appear on any beam array as per your previous question. It's a mod that only appears on special (generally - there's a couple unique exceptions) crafted weps.


    Btw, the bug with AP omni-beams isn't being able to equip 2 of them, but 3 at once (unless that's been fixed). 2 are intended as already shown by the excerpt from patchnotes.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • paxdawnpaxdawn Member Posts: 767 Arc User
    edited April 2015
    I like whining thread especially whining threads wherein items hasnt come out to Holodeck yet.
    Gives me entertainment to see a lot of "Experts" posting in this thread.

    Difference between Antiproton proc and other weapons or even no proc at all is so minimal that you can create builds that will do more DPS than Antiproton. Antiproton build is not even the current top DPS build anymore.

    I wonder where these "Experts" are all coming from. Probably just to bandwagon whine.
  • spock1190spock1190 Member Posts: 53 Arc User
    edited April 2015
    samt1996 wrote: »
    It really isn't THAT much people! When you have 200+ crit severity already +20 means VERY little. Do yall comprehend how little it actually matters!? The difference is very small. And your ignoring the uses for other procs, but since yall are obviously new to the game it I'll just stop wasting my breath.

    Uhhh, a 6.6% damage increase at 30% crit chance. When it comes to Min/maxing, what else can compete? Plasma? Pffffff.
  • ladymyajhaladymyajha Member Posts: 1,428 Arc User
    edited April 2015
    paxdawn wrote: »
    I like whining thread especially whining threads wherein items hasnt come out to Holodeck yet.
    Gives me entertainment to see a lot of "Experts" posting in this thread.

    Difference between Antiproton proc and other weapons or even no proc at all is so minimal that you can create builds that will do more DPS than Antiproton. Antiproton build is not even the current top DPS build anymore.

    I wonder where these "Experts" are all coming from. Probably just to bandwagon whine.

    Yeah and you're an "expert"... pffft...

    Let me put it this way... yes you can make a build that does more DPS then Antiproton... but the cost and effort ratio may be higher then what many people would want... and what oh expert is currently the "best".. .let me guess you're going to say tetryon because you're the expert.

    Or are we back to Plasma because of the changes on Tribble in your mind?

    No AP isn't the best... but the amount of money and time needed to upgrade it to certain thresholds is a hell of a lot easier then what most other weapon classes need to boost them to the top.

    So unless you're min/maxing all day with no life and no job and living off your momma's welfare check while you sit in your basement smelling of cat TRIBBLE and a spread sheet... AP is still better then most weapon classes out there hands down when you loost at cost to output ratio.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited April 2015
    As long as all pros are at 2.5% and not based on YOUR crit rate, AP will rule. As long as the procs are gimmicks, AP will rule. As long as this game stays a DPS race, AP will rule.

    ALL HAIL THE AP MASTER RACE

    HAIL HYDRA!

    /wait, wut?
    T93uSC8.jpg
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited April 2015
    It don't matter to me. As I don't really go after the Rep weapons. Only one I went after was the Romulan to get my Romulan ship in full gear. Other than that, I hadn't saw any stuff I really want.

    I'm waiting for an Fed and KDF rep. So they can use phaser & disruptors in pure form. Not a hybrid mix of stuff.
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  • millimidgetmillimidget Member Posts: 0 Arc User
    edited April 2015
    If I'm not mistaken, disruptors make the best cannons. That seems canon, at least.

    Beams are less obvious, though I suspect Tetryon might be the winner.

    I don't think most players have seriously parsed the effects of certain +damage type set bonuses. Or maybe I'm just not aware of Cryptic's fuzzy maths that make those set bonuses less effective than their tooltips suggest.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • ladymyajhaladymyajha Member Posts: 1,428 Arc User
    edited April 2015
    If I'm not mistaken, disruptors make the best cannons. That seems canon, at least.

    Beams are less obvious, though I suspect Tetryon might be the winner.

    I don't think most players have seriously parsed the effects of certain +damage type set bonuses. Or maybe I'm just not aware of Cryptic's fuzzy maths that make those set bonuses less effective than their tooltips suggest.

    This is pretty accurate... but a lot of it has to do with high end dps crunchers

    At the lower end though AP is some of the best simply because you can a) do all AP frontal Dual Beams and b) It's prevelant and cheap-ish.

    but yeah at high end... the fact that Cryptic uses fuzzy non-scaling math (hence when GW3 doesn't scale as well as GW2).... and that no one has fully parsed it all is why every week there's a new "highest dps build".
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited April 2015
    Do we even know what the proc for these new antiproton weapons is?

    I mean really, the thoron weapons are boosted by polaron consoles but do not have the polaron proc. These rep antiproton weapons could do something entirely different than normal antiproton weapons.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2015
    paxdawn wrote: »
    I wonder where these "Experts" are all coming from.

    DPS League 75k+ Crowd

    1) March 5th: Phasers 120k
    2) March 12th: AP 113k
    3) March 14th: AP 104k
    4) March 13th: AP 97k
    5) March 9th: AP 92k
    6) March 20th: AP 91k <---that would be you
    7) March 28th: AP 90k
    8) March 30th: AP 90k
    9) March 17th: AP 90k
    10) March 5th: AP 87k
    11) March 27th: AP 85k
    12) March 15th: AP 85k
    13) March 28th: AP 83k
    14) March 14th: AP 81k
    15) March 31st: AP 81k
    16) unknown (exe instead of log)
    17) April 7th: AP 80k
    18) April 1st: AP 80k
    19) March 18th: AP 80k
    20) April 1st: AP 80k
    21) March 26th: AP 80k
    22) March 7th: AP 80k
    23) March 31st: AP 80k
    24) March 25th: AP 79k
    25) March 23rd: AP 78k
    26) March 5th: AP 77k
    27) March 15th: AP 77k
    28) March 28th: AP 77k
    29) March 5th: AP 76k
    30) April 1st: AP 76k
    31) March 25th: AP 76k
    32) March 30th: AP 76k
    33) March 27th: AP 75k
    34) March 6th: AP 75k
    35) March 31st: AP 75k
    36) March 7th: AP 75k
    37) March 9th: AP 75k

    Source: http://sto-league.tk/
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2015
    rmy1081 wrote: »
    Do we even know what the proc for these new antiproton weapons is?

    I mean really, the thoron weapons are boosted by polaron consoles but do not have the polaron proc. These rep antiproton weapons could do something entirely different than normal antiproton weapons.

    Aye, the tooltips show the following...
    Well, then I hadn't considered them going that way with my speculation earlier.

    VR12 w/ [???]x3 and a "split" internal mod.
    on hit 2.5% chance: +X Temporary Hit Points for 15 sec, can stack 5 times
    +10 Critical Severity (half a [CrtD])

    So they trade half a [CrtD] for the Temporary Hit Points proc.

    Only the Advanced Array and DHC have the...

    to self: +3% Firing Cycle Haste for 6 sec for this weapon (max 10 stacks)

    ...not the normal Radiants.

    The +X...I only looked on Ground, not in Normal/Orbital Space...so I didn't list it. Let me log back in to Tribble and see...

    Shows as +1250 in Ker'rat (60).
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited April 2015
    ladymyajha wrote: »
    At the lower end though AP is some of the best simply because you can a) do all AP frontal Dual Beams and b) It's prevelant and cheap-ish.
    You also don't need lobi. And it can be very neatly packaged into generic advice.
    ladymyajha wrote: »
    but yeah at high end... the fact that Cryptic uses fuzzy non-scaling math (hence when GW3 doesn't scale as well as GW2).... and that no one has fully parsed it all is why every week there's a new "highest dps build".
    High end is also strictly beams, and heavily subject to the performance of the four debuffers accompanying you.

    Idk, maybe virus will chime in on those +damage set bonuses, and why they don't push other weapon types beyond AP, despite their stated buff equaling or out-performing the extra CrtD mod in most builds.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • paxdawnpaxdawn Member Posts: 767 Arc User
    edited April 2015
    ladymyajha wrote: »
    Yeah and you're an "expert"... pffft...

    Let me put it this way... yes you can make a build that does more DPS then Antiproton... but the cost and effort ratio may be higher then what many people would want... and what oh expert is currently the "best".. .let me guess you're going to say tetryon because you're the expert.

    Or are we back to Plasma because of the changes on Tribble in your mind?

    No AP isn't the best... but the amount of money and time needed to upgrade it to certain thresholds is a hell of a lot easier then what most other weapon classes need to boost them to the top.

    So unless you're min/maxing all day with no life and no job and living off your momma's welfare check while you sit in your basement smelling of cat TRIBBLE and a spread sheet... AP is still better then most weapon classes out there hands down when you loost at cost to output ratio.

    Getting 4 DBB phasers is cheaper than getting 5 DBB APs. Both of which can make do with fleet and rep stuff for the remaining.

    No need to be butthurt and insult me since the ethos of DPS channels has always been shared knowledge. You can spend 1 hour a day or less and get the same amount of DPS as most of them as long as you follow their advice.

    Im going to let VD answer your question for me if I am an expert.
    DPS League 75k+ Crowd

    1) March 5th: Phasers 120k
    2) March 12th: AP 113k
    3) March 14th: AP 104k
    4) March 13th: AP 97k
    5) March 9th: AP 92k
    6) March 20th: AP 91k <---that would be you

    Thank you for blowing my troll fail. There goes my entertainment for the day.
  • lingeringsoul888lingeringsoul888 Member Posts: 509 Arc User
    edited April 2015
    if they are the dark blue AP beam...I'm sold sold sold
  • edited April 2015
    This content has been removed.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2015
    Idk, maybe virus will chime in on those +damage set bonuses, and why they don't push other weapon types beyond AP, despite their stated buff equaling or out-performing the extra CrtD mod in most builds.

    Hrmmm, what? The various set boosts? Heh, I really wish they were all bonus...meh, but some are bonus and some are strength.

    Bonus

    2pc Nukara Strikeforce Technologies: Weapons
    2pc Counter-Command Ordnance: Disruptor/Phaser
    2pc Ancient Obelisk Technology: Antiproton
    2pc Enhanced Projectile Potency: Torpedo (T'varo)

    Strength

    2pc Jem'Hadar Space Set: Polaron
    2pc Klingon Honor Guard/Adapted M.A.C.O.: Torpedo
    2pc Romulan Singularity Harness: Plasma
    2pc Protonic Arsenal: Photon
    2pc Temporal Warfare: Chroniton
    2pc Nukara Appropriated Munitions: Tetryon
    2pc Silent Enemy: Disruptor
    2pc Apex Predator: Tetryon

    Can't remember

    2pc Enhanced Plasma Infusion: Plasma (Ar'Kif)

    Outside of the 2pc Jem set, a TT1 with full crew provides a better buff than those Strength set bonuses...and even with no crew, TT1's not much worse...like 3.1% or so.

    Course, if they made those Strength sets into Bonus...well, it would be a tough one - at first glance it might be a case of thinking that Disruptor or Tetryon would shoot ahead. But you'd have to take into consideration what pieces you'd need to do that.

    Silent Enemy is a SHC, Elachi Torp (Cryptic hates this torp), and Bioneural (nice CrtD, etc). So one would end up going Cannons. Heh, when I dork around with my Polarized Disruptors, I run the SHC, Console, along with the Counter-Command Console and Heavy Bio-Disruptor. But that's not going to be doing FAW DBB magic.

    The 2pc Appropriated, one might say Console & R-Tet DBB...decent start...but the Apex is a SHC, crappy Console, and goofball Mines. So yeah, no...imho.

    Course, I've got no idea where the 2pc Ancient compares to what [AMP]x4 gives now since they nerfed it...meh, I was still trying to let addictart's post on how it worked sink it - [AMP] math was trippy. Not sure why they nerfed that one in the way they did.

    But in the end, with the AP stuff being about the DBBs and the pair of ODs...not much is going to touch that outside of having some mad skills and rocking some teehee with the Phasers. But he's the guy I always say one could give a rebreather and a broken spork and he'd smoke me (lol, almost all of the DPS guys would smoke me - got to give them mad props for what they're able to accomplish there with stuff anybody can get but not everybody's able to do with it).

    And well, I guess there's an end after that - cause in the end, unless one is trying to compete with what those guys are doing; one could run a Skittles turret boat and be overkill for the majority of content. And if one is looking to compete with them, then odds are it's going to involve certain gear selection to do it - so that shouldn't really come as a surprise.

    Meh, now I'm just rambling - brain's trying to process what types of Radiant APs will be available from the store since they've got that split mod and then [???]x3 going for them. Would Cryptic put a [CrtD]x3 in there?

    Cause I'm picturing the [Ac/Dm][Radiant][CrtD]x4.5 possibilities there with other build choices that could be adjusted because of that Radiant proc and so forth. Would be all sorts of testing though...yay, Tribble, eh?

    Neither the Fluidic nor Voth AP included the innate [CrtD]...and I can't remember which one has the silly push mechanic. Really? I want to push my target further away so I eat some range penalty? I guess if somebody wanted to troll...

    ...but yeah, AP up there at the top for the most part - so what? Maybe if those folks up at the top were complaining about a lack of build diversity...from down here in the cheap seats, doing what I do - I've got all sorts of build diversity. Hell, I'm such a TRIBBLE pilot with pretty low CrtH that I actually parse higher with weapons other than AP...lol. :D
    paxdawn wrote: »
    Thank you for blowing my troll fail. There goes my entertainment for the day.

    I don't know, what I typed out was probably too long for some folks...so there's likely plenty of entertainment to be had. Hell, it's the STO forums - it would be like you guys running Argala on Normal. ;)
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited April 2015
    Outside of the 2pc Jem set, a TT1 with full crew provides a better buff than those Strength set bonuses...and even with no crew, TT1's not much worse...like 3.1% or so.
    Not to dismiss the rest of your post, and thank you for taking the time to respond, but this seems so Cryptypical.

    On the one hand, we're told crew is a meaningless stat, such that it should be removed; on the other hand, it's actively adjusting the effect of skills, making it a meaningful stat.

    But, more importantly, we're left with some very much misleading items existing in-game. Bonus versus Strength? Gotta love that fuzzy maths. I can only conclude that the difference exists solely to generate noob-bait. Worse, it sounds like many lobi sets fall under the "strength" category. Why am I not surprised to see relatively high priced gear also be highly susceptible to noob-bait? That's exactly the kind of stuff I have in mind when people accuse me of thinking Cryptic is evil. If that's not evil, then what is it? Incompetence?

    Anyway, thanks again for the informative post. I'll go back to reading it now. Seems this game embraces "knowing is half the battle" even moreso than an 80s cartoon.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited April 2015
    amosov78 wrote: »
    Plasma phasers are also canon! Can we get some?

    Well....

    It was on the drawing board according to that link so it is not exactly canon since it did not physically exist in the Star Trek Universe.



    However...

    I would like to have a Thompson submachine gun which fires .45 calibre bullets as featured in Star Trek: First Contact. Those .45 calibre bullets packs a huge punch in real life so it is no wonder it can mow down Borgs like nothing. Made infamous by the St. Valentine Day's Massacre in Chicago 1929. However, I would not exact consider murdering 6 rival gang members a "massacre"; it seems such a low number. But sensational headlines do sell newspapers.
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited April 2015
    jaguarskx wrote: »
    Well....

    It was on the drawing board according to that link so it is not exactly canon since it did not physically exist in the Star Trek Universe.

    Shelby could have modified the Enterprise-D's existing phasers to do the same job, also the Ferengi use plasma based phasers too, so they're actually more canon than most of the made up hybrid weapons Cryptic has done.

    As to these Iconian based rep weapons; why aren't we seeing any more proton weapons? The last time we adapted technology from one of their Dyson Spheres that's what we ended up with. This time round we could've got pure proton weaponry instead.
    U.S.S. Endeavour NCC-71895 - Nebula-class
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited April 2015
    amosov78 wrote: »

    As to these Iconian based rep weapons, why aren't we seeing any more proton weapons? The last time we adapted technology from one of their Dyson Spheres that's what we ended up with? This time round we could've got pure proton weaponry instead.

    Because we can have new visuals and proc effects (ie. the components of a new energy weapon type) without us all having to buy a brand new set of tac consoles.
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  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited April 2015
    Because we can have new visuals and proc effects (ie. the components of a new energy weapon type) without us all having to buy a brand new set of tac consoles.

    I understand that, but also by this reasoning doesn't that mean that nothing completely new weapons wise will ever be added to STO again? Seems incredibly limiting.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2015
    Not to dismiss the rest of your post, and thank you for taking the time to respond, but this seems so Cryptypical.

    On the one hand, we're told crew is a meaningless stat, such that it should be removed; on the other hand, it's actively adjusting the effect of skills, making it a meaningful stat.

    But, more importantly, we're left with some very much misleading items existing in-game. Bonus versus Strength? Gotta love that fuzzy maths. I can only conclude that the difference exists solely to generate noob-bait. Worse, it sounds like many lobi sets fall under the "strength" category. Why am I not surprised to see relatively high priced gear also be highly susceptible to noob-bait? That's exactly the kind of stuff I have in mind when people accuse me of thinking Cryptic is evil. If that's not evil, then what is it? Incompetence?

    Anyway, thanks again for the informative post. I'll go back to reading it now. Seems this game embraces "knowing is half the battle" even moreso than an 80s cartoon.

    I think I was off on the dead crew thing with TT1. It might be 5.25% lower...I may have forgotten to divide by two. I'd have to login to double check. Can't recall offhand if it was +9 or +4.5 skill with no crew...meh, probably the latter - or not - lol, brainfart!

    But yeah, TT1 with full crew provides a +18 skill bonus which in turn results in a +9% Strength boost...higher than those +7.6% Strength boosts that are common to the set bonuses.

    And in working with Strength boosts, it's along the lines of what you'd get from a Tac console. While a Bonus boost would be more like what you got from EPtW or APO, etc.

    Fitting the amounts into the following formula (which may need to be checked out again at this point to see if it has changed, haven't double-checked it in some time)...

    Damage = Base * (1 - WeaponEnhancementBaseModifier) * (1 + WeaponPowerBoost) * (1 + WeaponEnhancementBoost) * (1 + SumAllStrengthBoost) * (1 + SumAllBonusBoost) * (1 - RangePenalty) * (1 - DamageResistance)

    ...where those two would be relative to the amount. Quick 'n dirty example.

    Strength

    9 Starship Weapon Training: 0.495
    9 Starship Energy Weapons: 0.495
    Mark XII: 1.2
    Mark XIII: 0.4
    Mark XIV: 0.7
    UR: 0.1
    Gold: 0.05
    [Ac/Dm]: 0.05
    4x G14s: 1.5
    Accolade: 0.02

    Bonus

    2pc Nukara: 0.025
    2x Pirate: 0.03
    APOish: 0.25
    EPtW1: 0.1

    So we've got 5.01 and 0.405 going for us. Fit them into that part of the formula and we're looking at...

    6.01 * 1.405 = 8.44405

    So there's a player looking at adding either +7.6% or +7.5% to their boat, yeah?

    +7.6%: 6.086 * 1.405 = 8.55083
    +7.5%: 6.01 * 1.48 = 8.8948

    Doesn't look like much, eh? Let's say we're looking at a DBB with a base of 130.

    130 * 8.55083 = 1111.6079
    130 * 8.8948 = 1156.324

    Not much, eh? Add in some 125 Weapon Power...

    1111.6079 * 2.5 = 2779.01975
    1156.324 * 2.5 = 2890.81

    Still not much...eh? Drop out 2x from Debuffs?

    2779.01975 * 2 = 5558.0395
    2890.81 * 2 = 5781.62

    Still not much. Hrmm, how about we run 5 of them?

    5558.0395 * 5 = 27790.1975
    5781.62 * 5 = 28908.1

    Not much. Go for the DPS with FAW3 against two targets?

    27790.1975 * 1.12 * 5 / 5 * 2 = 62250.0424
    28908.1 * 1.12 * 5 / 5 * 2 = 64754.144

    Just around 4% better...course, didn't have to go through any of that...cause of the way the stuff works, the 4% in that last step would have been the same 4% back before we even did the first step with the 130.

    What about if we added in 200% CrtD?

    +7.6%: 6.086 * 3.405 = 20.72283
    +7.5%: 6.01 * 3.48 = 20.9148

    20.9148 / 20.72283 and it's not even a 1% difference. 0.00926...

    Work in some APA, TacFleet, GDF...all Bonus Boosts and yeah...

    Quick note for anybody just looking at those numbers and thinking they head off and rock 'n roll...heh, FAW doesn't have 100% uptime, there aren't always going to be two targets, there's going to be a rangepenalty, there'll be the travel time between engagements averaged in, and all the rest...all sorts of stuff.

    But er...along those lines...say we yanked the 7.5/7.6 bit and took a look at the difference a Disruptor Proc and the [CrtD] from AP would make, eh? Where the Disruptor proc is the only debuff in play - cause there are diminishing returns on DRR debuffs as well (not as steep as DRR buffs, but they're there all the same)...

    Disruptor: 6.01 * 3.48 * 1.1 = 23.00628
    AP: 6.01 * 3.68 = 22.1168

    Omgherd...Disruptor is better! But again, few things...it's a proc...so it's not always there. Pretty big downside. There are the diminishing returns on the DRR debuffs - so if folks are dropping out the APBs, Sensor Scans, running EAP, etc, etc, etc - the value of that Disruptor proc will drop. I guess that's a couple of things...but the gist is there. So the odds of it working out better...given everything in play...is going to depend.

    Down where I sit as far as DPS goes...the Disruptor might actually work out as better - we're all a bunch of low DPS folks with TRIBBLE CrtH, so those procs would boost their DPS some as well - targets are going to live long enough for the procs to happen - but the overall boosting of their damage would have the side-effect of things dying faster and boost my own.

    Up where the DPS folks are...stuff...dies. The CrtD from the AP will have more value from higher CrtH and the Disruptor proc will have a lower probability of occurring...cause stuff's dead.

    Another rough example, say it was 8x Arrays, eh?

    1 - ((1 - 0.025)^8) = ~18.3% for one cycle.

    I'm getting a little sleepy here and lacking caffeine, but I believe it would be ~33.3% for two cycles. Yeah, either way I worked the math it was the same. It's 45.5% for three cycles. Not even to 50% yet, but I've gone through three cycles where it simply may not have happened. Meanwhile, the high DPS person has done what to the target? Melted it.

    And don't forget that Disruptor proc is going to lose value because of diminishing returns on debuff stacking - so even on the targets that might live a wee while against those high DPS folks...it's just not going to have the value.

    I guess I'm rambling a bit there on that, but I'm just trying to stress the point there that just because something oozes awesome sauce for those guys doesn't mean that's a universal thing. It's going to depend on what one is doing...who one is flying with...and all the rest.

    Two videos come to mind...one is watching their Scimitars move like synchronized swimmers in the Olympics and one is watching me fly into a Transformer and getting stuck.

    Just different worlds...folks should build, imho, for the world they're playing in with an eye on the world they want to be flying in.

    Ugh, I need to go find some caffeine...
  • kamuii2kamuii2 Member Posts: 231 Arc User
    edited April 2015
    Funny how people are constantly complaining about antiproton yet in every stf I get into I see maybe 1 person using them. Most of the time I don't see anyone using em. I personally use Elachi weapons. Don't see why its such a problem to people when hardely anyone uses em.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2015
    kamuii2 wrote: »
    Funny how people are constantly complaining about antiproton yet in every stf I get into I see maybe 1 person using them. Most of the time I don't see anyone using em. I personally use Elachi weapons. Don't see why its such a problem to people when hardely anyone uses em.

    Hrmm, imho, it's not so much about it being AP as much as it is not being their particular flavor. Wouldn't matter if it was something other than AP, if it's not what they like or want...there's going to be a complaint coming. Hell, even when they did the Phasers stuff...but...but...they're Green?!?!?!
  • kamuii2kamuii2 Member Posts: 231 Arc User
    edited April 2015
    Hrmm, imho, it's not so much about it being AP as much as it is not being their particular flavor. Wouldn't matter if it was something else, if it's not what they like or want...there's going to be a complaint coming.

    True. True.
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited April 2015
    It really doesn't matter how many different varieties there are of all the other beams if their gimmicks all amount to being inferior to what is the plain superiority of the baked in AP severity mod. Cryptic has created a game where piling on more damage is more or less the solution to every problem and basic AP loaded with crtD mods does the most, plain and simple.
  • antiquesroadshowantiquesroadshow Member Posts: 227 Arc User
    edited April 2015
    Hrmm, imho, it's not so much about it being AP as much as it is not being their particular flavor. Wouldn't matter if it was something other than AP, if it's not what they like or want...there's going to be a complaint coming. Hell, even when they did the Phasers stuff...but...but...they're Green?!?!?!


    yea there green. and it looks like ****. why in the hell would i want my phasers to look like disruptors? you are one of those guys who dont give a **** about what anything looks like. you dont have a feel for the world its set in. hell, why dont they just make a numbers simulator for guys like you, with just a black screen, with white numbers to add up your hits and misses...man i want to feel like im playing star trek, not some big lame calculator.
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