It's the first rep with AP. It's the only Energy type not previously covered by a rep.
Personally I bounce between my Phased Biomatter, Vaadwaur Polaron, and Polarized Disruptors...though I've also got my Thoron-Infused Polarons, Protonic Polarons, Bio-Molecular Phasers and Disruptors, and even some Corrosive Plasma. And er...well, there are more that I've got there, but I can't remember them all offhand. Hrmm, never did pick up the set of R-Tets for this guy though...hrmmm...and also skipped the RomPlas, though that's likely where I was headed next on him - having enjoyed them on previous characters.
I'm not a fan of the phaser proc too, but the disruptors are great weapons.
Anyway, AP used to be THE endgame weapon, so they were simply better than anything...then the game was redesigned, and now AP is available at any level.
Kind of broke the concept of any sort of lore weapon or whatever.
My suggestion, let the player choose the color of their weapons...or bind the color and animation of the weapon to the type of ship. In other words, Klingons fire green, Romulans greenish and Fed ships fire orange.
The non faction (lockbox) ships have varying colors.
...It's the first rep with AP. It's the only Energy type not previously covered by a rep...
Well, there is the Omega carbine (anti-proton) from the ground set, and it IS among the oldest rep sets, but I had to dig deep to find this example and it's Ground. Which no one cares about. So, the gist of your post is still valid.
And then they made the 8472 rep phasers green, which pretty much throws them out the window for anyone who wants authentic-looking phasers.
Whatever.
I upgraded all my fleet phasers to mk 14 and sticking to them, as I'm more interested in simulating some authentic-looking Starfleet as opposed to having the absolute highest stats which involves flying in bogus alien ships and using bogus alien weapons.
The two types you mentioned are certainly up there in the variety of availability. Also, all the above damage types are canonical.
For the Phasers, I could see somebody feeling a wee bit left behind...cause what's the actual difference with the Phaser/Retro/Andorians as opposed to the differences with others? And well, even for some of the flavors out there - they're not available in all weapon types.
AP's going to be what it is, though, as long as one is able to get it's proc rate up to 20-30-40-50% and beyond while with the others outside of the Bio-Molecular you're looking at 2.5%...lol, the Protonic is even lower. You need to get the Crit first to have that 2.5% chance.
There could be a single AP type and 9001 for each of the others...and it wouldn't change that.
And then they made the 8472 rep phasers green, which pretty much throws them out the window for anyone who wants authentic-looking phasers.
Whatever.
I upgraded all my fleet phasers to mk 14 and sticking to them, as I'm more interested in simulating some authentic-looking Starfleet as opposed to having the absolute highest stats which involves flying in bogus alien ships and using bogus alien weapons.
I think you can get CritDx3 phasers from the exchange. You would do more damage and keep the canon look
I think you can get CritDx3 phasers from the exchange. You would do more damage and keep the canon look
Doesn't change that AP has a natural advantage over anything else simply because it doesn't have a proc, it is the only damage type which can equip two omni beams, and now this special weapons...or well weapons sound like they could be pretty OP is Cryptic isn't careful.
Can't have a honest conversation because of a white knight with power
And then they made the 8472 rep phasers green, which pretty much throws them out the window for anyone who wants authentic-looking phasers.
Whatever.
I upgraded all my fleet phasers to mk 14 and sticking to them, as I'm more interested in simulating some authentic-looking Starfleet as opposed to having the absolute highest stats which involves flying in bogus alien ships and using bogus alien weapons.
1. Some of the best ships right now are faction specific, The Command Ships and Intel Ships being the best examples. No they aren't canon, but who cares. I don't want to re-watch TNG until my brain falls out I want new designs and I'm sure I'm not the only one. BTW you'd be surprised what you can do to the Intel ships in the editor. My Phantom looks pretty damned Starfleet.
2. Some of us like those alien ships and 'bogus alien weapons' the point is that everyone can decide for themselves what to fly and shoot. You aren't forced to fly an alien ship so for the love of God stop complaining! You can fly your brand new REVAMPED T6 Galaxy and/or Intreid and ill fly my Manasa and SuperBug... 😁
3. What do you mean bogus? Every weapon here is strait from canon... And as any hardcore Trekkie should know, Starfleet has experimented with lots of different technology. Quantum Slipstream, Transwarp, Phased Cloaking, Vertion T Disruptors (as a ground weapon, but still), Neutronium Armor etc.
You play how you want to and I'll do the same. It's called 'Freedom'.
Doesn't change that AP has a natural advantage over anything else simply because it doesn't have a proc, it is the only damage type which can equip two omni beams, and now this special weapons...or well weapons sound like they could be pretty OP is Cryptic isn't careful.
From the wee blurb...
Advanced Radiant Antiproton Beam Arrays have a high innate Critical Severity, as well as a chance to provide a small amount of Temporary Hit Points. Additionally, they continually reduce their recharge rates the more they are fired.
...it's a bit tricky, eh?
Cause unlike the Fluidic and Voth AP which lacked the innate [CrtD], it appears the Radiant retain that.
So going with a VR weapon having 4 mods (counting the proc or [CrtD] for AP as a mod), we'd be looking at...
1 mod = [CrtD]
1 mod = Chance: Temporary Hit Points
But what about that continually reduce their recharge rates? Is that going to be tied into the Temporary Hit Points, even though it's not chance based? So that 1 mod will be both? Or are they going to use up an additional mod for that Recharge Reduction?
Basically, will it be a case of...
[CrtD][Recharge Reduction, Chance: Temporary Hit Points][???][???]
or
[CrtD][Recharge Reduction][Chance: Temporary Hit Points][???]
Doesn't change that AP has a natural advantage over anything else simply because it doesn't have a proc, it is the only damage type which can equip two omni beams, and now this special weapons...or well weapons sound like they could be pretty OP is Cryptic isn't careful.
Conjecture, you have no proof. The omni beam will be fixed eventually, But they have bigger fish to to fry ATM.
And finally, if you think AP is the best because it has no proc then you are wrong! I saw a Command ship build a few days ago with 100% shield penetration thanks to Vaadwaur Polarons, not to mention Elachi Disruptors still being King in PvP for a lot of builds. And Phaser proc is pretty deadly in PVP. You'll never forget that moment when your shields collapse and you get ***** by torpedoes.
The only damage types that are probably always inferior are normal Polaron and Tetryon. And that's only in PVP. Science ships can get a lot of mileage out of those last two if they spec properly.
The "proc" is more Crit Damage that activates as often as you Crit, no gimmicks, just pure damage.
Only energy type that can slot 2 Omni-beams, further encouraging all DBBs in front and all Omnis in rear, doubly so on 5/3 ships.
Only energy type that gets a torpedo that does Antiproton damage.
And now we're going to get Radiant AP, that reduces it's own firing cycle, with the Pilot spec, that will further reduce the firing cycle.
Soon we'll see AP beams that behave like a single continuous stream.
All Hail the Glorious Antiproton Master Race.
That's all in theory you have no idea how the new weapons work. And as I stated above, the two omni beam is a bug it's just not at the top of the fix list ATM. All those DBB build will be screwed when it is.
Maybe it is time for all procs to be based on your passive crit chance instead of 2.5%. The only reason why the ap appears better is because the severity bonus is applied as frequently as crit chance allows. Before LoR having crt chances in the 30% was unheard of.
Edit: the other option is to give the ap crit a 2.5% chance independent of the global values.
That's all in theory you have no idea how the new weapons work. And as I stated above, the two omni beam is a bug it's just not at the top of the fix list ATM. All those DBB build will be screwed when it is.
Don't give me that BS it's a bug...it was intentional design that was even listed in patch notes when they made the change.
Omni-Directional Antiproton Beam Array from the Mission Reward for "Sphere of Influence":
Renamed to "Ancient Omni-Directional Beam Array" to reduce confusion between this and the similarly-named Crafted Beam Arrays.
This mission reward no longer shares a Equip Limit Category with the Crafted Beam Arrays, allowing both to be placed on any ship simultaneously.
Don't give me that BS it's a bug...it was intentional design that was even listed in patch notes when they made the change.
Omni-Directional Antiproton Beam Array from the Mission Reward for "Sphere of Influence":
Renamed to "Ancient Omni-Directional Beam Array" to reduce confusion between this and the similarly-named Crafted Beam Arrays.
This mission reward no longer shares a Equip Limit Category with the Crafted Beam Arrays, allowing both to be placed on any ship simultaneously.
Correct me if I'm wrong, but isn't omni-directional an upgrade-able ability on any beam array?
Yes, but what I'm saying is AP is the only beam array that has access to two Omni arrays of it's own type. You can't equip 2 Omni Phasers or Disruptors...ect ect.
And the person that reply was for said it was a big that you could equip a AP Omni beam and the Ancient AP Omni beam...which it so isn't.
Can't have a honest conversation because of a white knight with power
Well, then I hadn't considered them going that way with my speculation earlier.
VR12 w/ [???]x3 and a "split" internal mod.
on hit 2.5% chance: +X Temporary Hit Points for 15 sec, can stack 5 times
+10 Critical Severity (half a [CrtD])
So they trade half a [CrtD] for the Temporary Hit Points proc.
Only the Advanced Array and DHC have the...
to self: +3% Firing Cycle Haste for 6 sec for this weapon (max 10 stacks)
The two types you mentioned are certainly up there in the variety of availability. Also, all the above damage types are canonical.
The problem is not variety. The problem is AP being the best damage dealer in a game that only values raw dps. That is why everybody feels like they have to use AP. If everybody avoids tetryon like the plague does it really matter how many versions are in game going unused?
How about make the procs happen with crits instead of 2.5%? It would allow scaling that is already built in to AP's
I'm not a fan of the phaser proc too, but the disruptors are great weapons.
Anyway, AP used to be THE endgame weapon, so they were simply better than anything...then the game was redesigned, and now AP is available at any level.
Kind of broke the concept of any sort of lore weapon or whatever.
My suggestion, let the player choose the color of their weapons...or bind the color and animation of the weapon to the type of ship. In other words, Klingons fire green, Romulans greenish and Fed ships fire orange.
The non faction (lockbox) ships have varying colors.
There was a 'bug'/feature oversight at launch that enabled the CO particle effect customization in STO via a /command. This was removed in fairly short order. While I don't believe it was said at the time, it felt like it was something more that CBS did not want in place.
Opinions may have changed since then, but it's also likely to be a non-starter.
Yes, but what I'm saying is AP is the only beam array that has access to two Omni arrays of it's own type. You can't equip 2 Omni Phasers or Disruptors...ect ect.
And the person that reply was for said it was a big that you could equip a AP Omni beam and the Ancient AP Omni beam...which it so isn't.
Does the [arc] modifier on beam arrays lock you out from equipping any other [arc] modified beam arrays?
I find it hard to believe that Cryptic has allowed AP to remain in its un-nerfed state for so long, The difference between base AP and the other types is enormous. Nothing can compete endgame as long as we see these insane Crit chance rates.
All other energy weapon types were already obsolete. Not even the Romulan experimental beam array zero power drain could make plasma competitive. At least now everyone can have AP weapons since its available cheaply...
Comments
I can understand being upset because so many people want to use antiproton but seriously come on.
New Romulus: Plasma
Nukara Strikeforce: Tetryon
Dyson Joint Command: Polaron
8472 Counter-Command: Phaser/Disruptor
Delta Alliance: Polaron
Iconian Resistance: Antiproton
It's the first rep with AP. It's the only Energy type not previously covered by a rep.
Personally I bounce between my Phased Biomatter, Vaadwaur Polaron, and Polarized Disruptors...though I've also got my Thoron-Infused Polarons, Protonic Polarons, Bio-Molecular Phasers and Disruptors, and even some Corrosive Plasma. And er...well, there are more that I've got there, but I can't remember them all offhand. Hrmm, never did pick up the set of R-Tets for this guy though...hrmmm...and also skipped the RomPlas, though that's likely where I was headed next on him - having enjoyed them on previous characters.
Anyway, AP used to be THE endgame weapon, so they were simply better than anything...then the game was redesigned, and now AP is available at any level.
Kind of broke the concept of any sort of lore weapon or whatever.
My suggestion, let the player choose the color of their weapons...or bind the color and animation of the weapon to the type of ship. In other words, Klingons fire green, Romulans greenish and Fed ships fire orange.
The non faction (lockbox) ships have varying colors.
6 Phaser
6 Polaron
6 Tetryon
4 Plasma
4 Antiproton
The two types you mentioned are certainly up there in the variety of availability. Also, all the above damage types are canonical.
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Well, there is the Omega carbine (anti-proton) from the ground set, and it IS among the oldest rep sets, but I had to dig deep to find this example and it's Ground. Which no one cares about. So, the gist of your post is still valid.
Ka-ka carrot cake!
G'Kar & Londo http://www.arcgames.com/en/forums#/discussion/1182185/gkar-londo-re-united-pics-babylon-5/p1
Babylon 5 Races: http://www.arcgames.com/en/forums#/discussion/1151376/babylon-5-crew-characters-pics-compare/p1
Vorta: http://www.arcgames.com/en/forums#/discussion/1141164/this-is-how-you-make-a-vorta
but what about poor Proton?
1 Proton (feeling so un-loved )
Proton: ' I'm NOT a gimmick! I don't wanna be lumped in with Polaron any more!'
Whatever.
I upgraded all my fleet phasers to mk 14 and sticking to them, as I'm more interested in simulating some authentic-looking Starfleet as opposed to having the absolute highest stats which involves flying in bogus alien ships and using bogus alien weapons.
For the Phasers, I could see somebody feeling a wee bit left behind...cause what's the actual difference with the Phaser/Retro/Andorians as opposed to the differences with others? And well, even for some of the flavors out there - they're not available in all weapon types.
AP's going to be what it is, though, as long as one is able to get it's proc rate up to 20-30-40-50% and beyond while with the others outside of the Bio-Molecular you're looking at 2.5%...lol, the Protonic is even lower. You need to get the Crit first to have that 2.5% chance.
There could be a single AP type and 9001 for each of the others...and it wouldn't change that.
Those things are beautiful.
I think you can get CritDx3 phasers from the exchange. You would do more damage and keep the canon look
Doesn't change that AP has a natural advantage over anything else simply because it doesn't have a proc, it is the only damage type which can equip two omni beams, and now this special weapons...or well weapons sound like they could be pretty OP is Cryptic isn't careful.
1. Some of the best ships right now are faction specific, The Command Ships and Intel Ships being the best examples. No they aren't canon, but who cares. I don't want to re-watch TNG until my brain falls out I want new designs and I'm sure I'm not the only one. BTW you'd be surprised what you can do to the Intel ships in the editor. My Phantom looks pretty damned Starfleet.
2. Some of us like those alien ships and 'bogus alien weapons' the point is that everyone can decide for themselves what to fly and shoot. You aren't forced to fly an alien ship so for the love of God stop complaining! You can fly your brand new REVAMPED T6 Galaxy and/or Intreid and ill fly my Manasa and SuperBug... 😁
3. What do you mean bogus? Every weapon here is strait from canon... And as any hardcore Trekkie should know, Starfleet has experimented with lots of different technology. Quantum Slipstream, Transwarp, Phased Cloaking, Vertion T Disruptors (as a ground weapon, but still), Neutronium Armor etc.
You play how you want to and I'll do the same. It's called 'Freedom'.
From the wee blurb...
...it's a bit tricky, eh?
Cause unlike the Fluidic and Voth AP which lacked the innate [CrtD], it appears the Radiant retain that.
So going with a VR weapon having 4 mods (counting the proc or [CrtD] for AP as a mod), we'd be looking at...
1 mod = [CrtD]
1 mod = Chance: Temporary Hit Points
But what about that continually reduce their recharge rates? Is that going to be tied into the Temporary Hit Points, even though it's not chance based? So that 1 mod will be both? Or are they going to use up an additional mod for that Recharge Reduction?
Basically, will it be a case of...
[CrtD][Recharge Reduction, Chance: Temporary Hit Points][???][???]
or
[CrtD][Recharge Reduction][Chance: Temporary Hit Points][???]
...as for how that works out, eh?
Conjecture, you have no proof. The omni beam will be fixed eventually, But they have bigger fish to to fry ATM.
And finally, if you think AP is the best because it has no proc then you are wrong! I saw a Command ship build a few days ago with 100% shield penetration thanks to Vaadwaur Polarons, not to mention Elachi Disruptors still being King in PvP for a lot of builds. And Phaser proc is pretty deadly in PVP. You'll never forget that moment when your shields collapse and you get ***** by torpedoes.
The only damage types that are probably always inferior are normal Polaron and Tetryon. And that's only in PVP. Science ships can get a lot of mileage out of those last two if they spec properly.
The "proc" is more Crit Damage that activates as often as you Crit, no gimmicks, just pure damage.
Only energy type that can slot 2 Omni-beams, further encouraging all DBBs in front and all Omnis in rear, doubly so on 5/3 ships.
Only energy type that gets a torpedo that does Antiproton damage.
And now we're going to get Radiant AP, that reduces it's own firing cycle, with the Pilot spec, that will further reduce the firing cycle.
Soon we'll see AP beams that behave like a single continuous stream.
All Hail the Glorious Antiproton Master Race.
That's all in theory you have no idea how the new weapons work. And as I stated above, the two omni beam is a bug it's just not at the top of the fix list ATM. All those DBB build will be screwed when it is.
Edit: the other option is to give the ap crit a 2.5% chance independent of the global values.
Don't give me that BS it's a bug...it was intentional design that was even listed in patch notes when they made the change.
Omni-Directional Antiproton Beam Array from the Mission Reward for "Sphere of Influence":
Renamed to "Ancient Omni-Directional Beam Array" to reduce confusion between this and the similarly-named Crafted Beam Arrays.
This mission reward no longer shares a Equip Limit Category with the Crafted Beam Arrays, allowing both to be placed on any ship simultaneously.
http://sto-forum.perfectworld.com/showthread.php?t=1278801&highlight=Ancient+Antiproton
Bug my TRIBBLE...
Correct me if I'm wrong, but isn't omni-directional an upgrade-able ability on any beam array?
Plasma phasers are also canon! Can we get some?
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Dedication Plaque: "Nil Intentatum Reliquit"
Yes, but what I'm saying is AP is the only beam array that has access to two Omni arrays of it's own type. You can't equip 2 Omni Phasers or Disruptors...ect ect.
And the person that reply was for said it was a big that you could equip a AP Omni beam and the Ancient AP Omni beam...which it so isn't.
VR12 w/ [???]x3 and a "split" internal mod.
on hit 2.5% chance: +X Temporary Hit Points for 15 sec, can stack 5 times
+10 Critical Severity (half a [CrtD])
So they trade half a [CrtD] for the Temporary Hit Points proc.
Only the Advanced Array and DHC have the...
to self: +3% Firing Cycle Haste for 6 sec for this weapon (max 10 stacks)
...not the normal Radiants.
The problem is not variety. The problem is AP being the best damage dealer in a game that only values raw dps. That is why everybody feels like they have to use AP. If everybody avoids tetryon like the plague does it really matter how many versions are in game going unused?
How about make the procs happen with crits instead of 2.5%? It would allow scaling that is already built in to AP's
There was a 'bug'/feature oversight at launch that enabled the CO particle effect customization in STO via a /command. This was removed in fairly short order. While I don't believe it was said at the time, it felt like it was something more that CBS did not want in place.
Opinions may have changed since then, but it's also likely to be a non-starter.
Does the [arc] modifier on beam arrays lock you out from equipping any other [arc] modified beam arrays?
They are evening the weapons field...