As I predicted at Season 8's launch - nobody is bothering with the Space Adventure zone.
I been trying to get the Four Tower Accolades, and nobody is bothering, everyone was either parked outside the Ground Battlezone or flying to it. Very disappointing. It really reflects that the qualilty of STO's content is only good while it's fresh, but if you want to play it a month later and it requires others to play it, you might as well forget it.
Given the recent announcement of another expansion, I really, really hope they put more thought into content.
News flash, you just need to take over each of the 4 towers yourself.
News flash, they respawn before you finish off a group.
It's content that was intended for players to work together, but guess what, nobody is working together because they don't play the content! So what's the purpose of territorial control if there is no purpose? What is the point if nobody plays it?
If I was an investor, I would be thinking twice. If nobody is playing the content in the long run, then that is wasted money. And we are literally talking millions of dollars of wasted money.
What I really wanna know is where this recent announcement of another expansion is coming from. The most recent dev interview said nothing of the sort nor has it been in any of the dev tracker posts.
What I really wanna know is where this recent announcement of another expansion is coming from. The most recent dev interview said nothing of the sort nor has it been in any of the dev tracker posts.
Your enthusiastic support has put another expansion on the schedule for late in 2014. Planning is in the early stages, so there is not much to share just yet, but we?re really hoping to provide something big for you all.
Before they nerfed the dailies, what I would do was zone into the contested zone, pick up the daily, change instance into the emptiest one, and fly to the nearest tower, and solo-take it. This awarded me the daily in about a minute.
I purposely solo'd it, because otherwise someone else might kill something before I tagged it, and I'd miss the 100% daily completion, forcing me to fly to another tower, slowing down my routine.
Takeaway message: soloing the towers is totally doable. You don't even need some monster build, or be an ace pilot. I don't have the first, and I am not the second.
Personally I rather like the space contested zone its a fun area, however since the dailies were nerfed there really isn't much of a reason to go there since tower control doesn't seem to give any rewards what so ever beyond zone buffs and eventually spawning the citadels which reward up to 30 marks (which isn't anything special considering the time it takes to score enough points in the zone to spawn and then destroy the citadels). And to be honest the daily commendation is quicker score in the allied zone (no travelling).
So essentially I think the problem is that the rewards for the contested zone (and the found missions in my opinion) are sufficiently poor compared with other content that it puts people off playing it. Personally I think the only way to get more people to use the space adventure zones is to increase the rewards for doing so to be competitive with other content for the time input required and with enough reward capacity to make it worth spending some time there (the daily wrapper is all well and good, but means once you done one mission from a mission given there's no really benefit in hanging around and doing more). The difference with the ground zone each point gives a small reward and makes it worth fighting it out until the bosses to spawn for the end reward (which is a nice reward relative to what the space content gives) which I think is why ground is quite well populated and space is pretty dead.
Maybe given that the towers and the citadels require a group of ships to take over the zone a small fleet mark reward in addition to dyson marks would encourage more people to use the contested zone? Just a thought.
There is still the voth zone in the works so hopefully that one will be more interesting.
I guess its okay to have a three step map basically where the allied zone is just for small flying around stuff with the occasional enemy to fight, then the contested zone with specific and larger enemy groups and then finally the voth zone with tons and tons of large groups.
That way everybody can find its own comfort lvl in the sphere, its just most ppl seem to be aiming for the yet unreleased voth zone.
Before they removed the dailies, I was all over Dyson space. Now though? Not even worth it. At most, I'll go do something quick in Allied space for my comm but that's about it. Otherwise the BZ is about all the content that I do from S8 anymore. Shame too since it was fun flying around with others and capturing towers and stuff. No point in it now.
The issue is players are going to do the content that gives them the most rewards for the time they spend. Period.
Cryptic has created Rep's that require 2000-3000 marks or more to unlock or obtain all the gear within that particular Rep. So when a player decides that they want that set, being space or ground or both they are going to seek out the missions that give the most marks for the least amount of time.
I cant believe no one at cryptic sees that, Hummm this mission takes 40 min and only rewards 25-35 marks. But this mission takes 10 min and rewards 50-60 marks. I wonder if people are still going to play the longer mission? I can't believe they dont see it. That they are blind to how they are funneling players into particular missions that arew really not that fun. Example Starbase fleet defence mission. Takes about 30+ min to complets and if you have a good team and do well it rewards about 100 marks. In that same 30 min you can run Fleet alert 4 times by bailing before the last wave and earn 160 marks. So a fun challenging mission with lots of space pew-pew and places for Tac, Eng, and Sci captians to shine gets ignored due to the rewards being not worth the time.
I could go on about the Romulan rep and how tagging Epohs is the best way to grind out all of the marks or how CE is the fastest way to get through the Nukara Rep. Cryptic need to look at all of the content and make all of it valueable. Make every missions reward equal to the amount of time it takes to complete and that missions cooldown.
I understand that they dont want people to complete the grind to fast but as it sits they are making player grind the same 3 or 4 missions over and over and over while other content sits unplayed.
With the old dailies, I used to take a full ship into the sphere and blow up Voth ships in both zones before beaming down to the battlezone. It was fun and profitable.
Now, I just take a shuttle, run an errand in the allied zone for the commendation, then head back to the gate and use the teleport to the battlezone.
There is still the voth zone in the works so hopefully that one will be more interesting.
Being interesting was never the problem. The Allied/Contested zones were plenty interesting. But "interesting" will only get you a run around the block. Been there, done that, got the accolades. Without decent rewards, nobody cares for re-runs.
I guess I was snow blind. Still if the daily that give a comendation for the 2500 dyson mark rep mission still exists it may not be too bad, just will take longer to max my Dyson rep for PvP.
With my new schedule offering more down time time I will be able to play more, so I will see today.
I guess the Dyson rep is going to take a while to finish......
I've been just doing Breach Elite once a day since the daily nerf, using the commendation for rep grind and opting for fleet marks to keep the base grind moving. Fun as that one is, it's getting a little old. But I only need to run it three more times to hit Dyson Tier V.
The dailies were NEVER "interesting" -- they were busy work. The entire dyson zone, ground and space (if you can call it space) is terribly designed and implemented. It's just crappy content. It's built on some of the WORST writing on the WORST trek show (that admittedly didn't care 1 TRIBBLE about continuity or logic, by the writers themselves), and then wrote more dren on top of that, and came up with 2 really idiotic gameplays. Let's call them ground and space.
They were NEVER interesting. EVER. The rewards of the daily space meant that you could get some dilithium and marks with your daily token. Most folks were just doing it for the token. Now that the reward is gone and you just get the token, folks will run storming the spire or breach because they'll actually get some dil and marks ALONG with their daily token.
It's not that players only play the stuff that gives the easiest rewards. No... far simpler than that. Contrary to Cryptic/PWE's beliefs, the players AREN'T STUPID. They can see crappy content. They can experience it. They can resent it. Then they will stop playing it. Reward or not, if the content is pure rubbish nobody will do it. There's a reason only a small sliver of the player base bothers with the NWS. It's terrible content. Those that do it usually exploit it (farming) or they are not doing it for the content but IN SPITE of the content (i.e. getting the accolade title)
I guess I was snow blind. Still if the daily that give a comendation for the 2500 dyson mark rep mission still exists it may not be too bad, just will take longer to max my Dyson rep for PvP.
With my new schedule offering more down time time I will be able to play more, so I will see today.
It isn't too bad getting comms still. What they did is when they removed the daily, they added a comm to every mission in the sphere space. So all you have to do is when you arrive in Allied space, hail Dyson Command and pick up the 10 mark mission they have. Do that mission really quick and you will get your daily comm that way instead.
The main issue from them removing it was the marks and dil. Since those are gone there isn't much point in hanging around the space zones. The BZ is the fastest way to get marks and dil, so that's where most people are these days. The BZ daily is still there and still gives a comm, so if you want it's possible to completely ignore the space zones and go straight to the BZ.
If I'm being lazy, then I'll do a quick mission in Allied space for my comm. If I'm going to be heading to the BZ for marks/dil anyway, then I just go there since I can get my comm there too.
So the removal of the daily didn't really hurt rep progression, but it basically killed the space zones since there isn't much of a reason to go there anymore for a long period of time.
Because the rewards are pathetic! If there's one thing content devs need to learn its that everyone is considering the weight of the reward vs. the effort. Theoretically, if all you care about is dilithium and not even levelling the rep system, all you should be doing is 6 Borg STFs a day every day.
Breach Elite needs to reward double the current dilithium. Romulan missions need elite variants and dilithium rewards. Get me?
Reading through this thread, I realize one theme popping up. People skip content when the rewards aren't up to satisfaction. This tells me that the driving force in this game is items and not content. Clearly, people care more about what elite gear they can buy for their ship rather than playing the content provided. Or maybe the content just isn't very good? Of the content I've played so far, I find it derivative and repetitive.
If I were to guess, I'd say that this game is built on the idea of creating highly desirable gear placed behind a number of gates. You jump through the hoops to get the gear you want, but it loses its appeal after you snag your trophy. So they create more things to lust after and posses. They also add new gates and the whole thing starts all over again.
Until Cryptic starts building this game around compelling content, this is going to be the norm. When game content doesn't provide satisfactory income, they ditch it for more plentiful sources. The content, honestly, isn't that great. The dialog is one-dimensional, unimportant, and not very memorable. You can skip every piece of dialog in the game and just follow the mission checklist to get through the missions. Ask yourself, "how much of the content would I play if it didn't reward me with marks, dilithium, nor other items?" If you feel the game would lose its appeal without those things, then you know the content isn't the focus of the game.
Now, some people would bring up the argument, "It's a business, they have to make money or this game won't exist." That is true, but it does not justify crafting a game specifically to drive people to the store to buy stuff at the exclusion of making a good game with content that is compelling to play regardless of the store. STO may have the most lenient F2P system so far, but it is not a paragon of business models. It's still deeply flawed because they build the game around driving customers to the store in a constant cycle of consumerism rather than create a compelling game that has story missions that you don't want to rush through, depth of plot, depth of play (not to be confused with complexity), and diverse PvP/PvPvE scenarios.
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With some trepidation, I would think that there are a large number of individuals who appreciate content who access STO from across the World. Star Trek, is a World-Wide phenomena, after all. Competing for Cryptic's programming budget is an ever prevalent customer base who screams for more instant gratification with less patience in following the storyline. In the end, it is easier to satisfy the screaming children with providing a new toy or reward for basically doing nothing, than to develop a quality storyline in which part of the reward is in the journey rather than a new toy dangled at the end of the tunnel. Our prize, is more intellectually based iwth appreciating the content along the way, than in what we may receive in reward at the close of that chapter in our character's life.
Relationships, fare a similar way in each of our lives. The really good ones, the noteworthy ones.. takes time to develop as we have learned in patience to enjoy each moment spent with them in shared memories. So our approach to this game follows suit in likened manner with how we live our lives. Quality over quantity. Like catching a snowflake in our hand. Others may run around to catch as many as possible, while we savor the intricate design and characteristic sparkle of each one which lasts but for a moment in the warmth of our hand before passing on to live only in our cherished memory.
I would hope that somewhere at Cryptic, is a kindred spirit who shares this same value. One who has not given up their dream to create, through long labor, a timeless classic which embodies the spirit of exploration.. to seek out new life, new civilizations... to go boldly.
The only reason I saw to continue being anywhere near the sphere was to get the commendation marks. Since I can get those from doing elite stf's (the breach and the spire) and they no longer have the daily mission, then what's the point?
Hmph, before the new patch that changed that reward, I was 4000 pts away from the hitting the last tier. I had enough DSM to get there easy, But yeah, I was moving as fast as possible to finish it, doing the 20 hour rotation like clockwork, followed by the second small point boost, twice day or thrice if lucky.
Them changing it up, didn't bother me, cause I was just working the tiers for ground & ship abilities. The store didn't really grab me on buying new stuff. Maybe later...
There is one question which burned in every one of us, and made us study the stars and dreamed of travelling to them.. "Are we alone?" We're all explorers, driven to know.. what's over the horizon, what's beyond our own shores. Yet, the more I"ve experienced, the more I've learned. That no matter how far we travel or how fast we get there. The most profound discoveries, are not necessarily beyond that next star. They're within us, woven into the threads which bind us, all of us.. to each other. The Spire.. presents a challenge unlike those we have already faced in the Alpha Quadrant. We will need one another's strength to last the day there. The final frontier, begins with each friend we make. Each challenge we face. Let's explore that future, together.
I think they just need to add back the Dailies for each zone, adjust them or whatever if really need be, but at least do something so each zone has a reason to go to, gives rewards for going there and takes at least a little bit of work to do.
when the season 8 came i like everyone else went to see what's going on, tour the sphere etc and in that first week i did a few of the missions you find there but it was so horrible i never cared again, so a few days ago i hit tier 5 just by doing the sporming the spire mission, to me it's way better fighting the voth than flying an enormous map to go chase some plasma stream or go fetch me this or that, i hate this kind of content it's the reason i stopped lotro and abandoned wow after a day or so, i mean you have to travel a distance enormous to go click something and go back and take a couple marks. we should have foreseen that this adventure zone would die too like the nukara one, the defera and if there was another good way for romulan marks people would have stopped chasing alien rabbits a long time ago
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News flash, they respawn before you finish off a group.
It's content that was intended for players to work together, but guess what, nobody is working together because they don't play the content! So what's the purpose of territorial control if there is no purpose? What is the point if nobody plays it?
If I was an investor, I would be thinking twice. If nobody is playing the content in the long run, then that is wasted money. And we are literally talking millions of dollars of wasted money.
Oh, There is a accolade channel you can join and ask for assistance to get the accolades. I have used it in the past and have gotten tons of help.
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I purposely solo'd it, because otherwise someone else might kill something before I tagged it, and I'd miss the 100% daily completion, forcing me to fly to another tower, slowing down my routine.
Takeaway message: soloing the towers is totally doable. You don't even need some monster build, or be an ace pilot. I don't have the first, and I am not the second.
So essentially I think the problem is that the rewards for the contested zone (and the found missions in my opinion) are sufficiently poor compared with other content that it puts people off playing it. Personally I think the only way to get more people to use the space adventure zones is to increase the rewards for doing so to be competitive with other content for the time input required and with enough reward capacity to make it worth spending some time there (the daily wrapper is all well and good, but means once you done one mission from a mission given there's no really benefit in hanging around and doing more). The difference with the ground zone each point gives a small reward and makes it worth fighting it out until the bosses to spawn for the end reward (which is a nice reward relative to what the space content gives) which I think is why ground is quite well populated and space is pretty dead.
Maybe given that the towers and the citadels require a group of ships to take over the zone a small fleet mark reward in addition to dyson marks would encourage more people to use the contested zone? Just a thought.
I guess its okay to have a three step map basically where the allied zone is just for small flying around stuff with the occasional enemy to fight, then the contested zone with specific and larger enemy groups and then finally the voth zone with tons and tons of large groups.
That way everybody can find its own comfort lvl in the sphere, its just most ppl seem to be aiming for the yet unreleased voth zone.
Mine Trap Supporter
Cryptic has created Rep's that require 2000-3000 marks or more to unlock or obtain all the gear within that particular Rep. So when a player decides that they want that set, being space or ground or both they are going to seek out the missions that give the most marks for the least amount of time.
I cant believe no one at cryptic sees that, Hummm this mission takes 40 min and only rewards 25-35 marks. But this mission takes 10 min and rewards 50-60 marks. I wonder if people are still going to play the longer mission? I can't believe they dont see it. That they are blind to how they are funneling players into particular missions that arew really not that fun. Example Starbase fleet defence mission. Takes about 30+ min to complets and if you have a good team and do well it rewards about 100 marks. In that same 30 min you can run Fleet alert 4 times by bailing before the last wave and earn 160 marks. So a fun challenging mission with lots of space pew-pew and places for Tac, Eng, and Sci captians to shine gets ignored due to the rewards being not worth the time.
I could go on about the Romulan rep and how tagging Epohs is the best way to grind out all of the marks or how CE is the fastest way to get through the Nukara Rep. Cryptic need to look at all of the content and make all of it valueable. Make every missions reward equal to the amount of time it takes to complete and that missions cooldown.
I understand that they dont want people to complete the grind to fast but as it sits they are making player grind the same 3 or 4 missions over and over and over while other content sits unplayed.
R.I.P
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Now, I just take a shuttle, run an errand in the allied zone for the commendation, then head back to the gate and use the teleport to the battlezone.
If the rewards are going to be as low as the allied and contested zones now, they might as well scrap it and work on something else.
The Dec 19 patch
I guess the Dyson rep is going to take a while to finish......
R.I.P
I guess I was snow blind. Still if the daily that give a comendation for the 2500 dyson mark rep mission still exists it may not be too bad, just will take longer to max my Dyson rep for PvP.
With my new schedule offering more down time time I will be able to play more, so I will see today.
R.I.P
I've been just doing Breach Elite once a day since the daily nerf, using the commendation for rep grind and opting for fleet marks to keep the base grind moving. Fun as that one is, it's getting a little old. But I only need to run it three more times to hit Dyson Tier V.
They were NEVER interesting. EVER. The rewards of the daily space meant that you could get some dilithium and marks with your daily token. Most folks were just doing it for the token. Now that the reward is gone and you just get the token, folks will run storming the spire or breach because they'll actually get some dil and marks ALONG with their daily token.
It's not that players only play the stuff that gives the easiest rewards. No... far simpler than that. Contrary to Cryptic/PWE's beliefs, the players AREN'T STUPID. They can see crappy content. They can experience it. They can resent it. Then they will stop playing it. Reward or not, if the content is pure rubbish nobody will do it. There's a reason only a small sliver of the player base bothers with the NWS. It's terrible content. Those that do it usually exploit it (farming) or they are not doing it for the content but IN SPITE of the content (i.e. getting the accolade title)
It isn't too bad getting comms still. What they did is when they removed the daily, they added a comm to every mission in the sphere space. So all you have to do is when you arrive in Allied space, hail Dyson Command and pick up the 10 mark mission they have. Do that mission really quick and you will get your daily comm that way instead.
The main issue from them removing it was the marks and dil. Since those are gone there isn't much point in hanging around the space zones. The BZ is the fastest way to get marks and dil, so that's where most people are these days. The BZ daily is still there and still gives a comm, so if you want it's possible to completely ignore the space zones and go straight to the BZ.
If I'm being lazy, then I'll do a quick mission in Allied space for my comm. If I'm going to be heading to the BZ for marks/dil anyway, then I just go there since I can get my comm there too.
So the removal of the daily didn't really hurt rep progression, but it basically killed the space zones since there isn't much of a reason to go there anymore for a long period of time.
Mine Trap Supporter
Breach Elite needs to reward double the current dilithium. Romulan missions need elite variants and dilithium rewards. Get me?
If I were to guess, I'd say that this game is built on the idea of creating highly desirable gear placed behind a number of gates. You jump through the hoops to get the gear you want, but it loses its appeal after you snag your trophy. So they create more things to lust after and posses. They also add new gates and the whole thing starts all over again.
Until Cryptic starts building this game around compelling content, this is going to be the norm. When game content doesn't provide satisfactory income, they ditch it for more plentiful sources. The content, honestly, isn't that great. The dialog is one-dimensional, unimportant, and not very memorable. You can skip every piece of dialog in the game and just follow the mission checklist to get through the missions. Ask yourself, "how much of the content would I play if it didn't reward me with marks, dilithium, nor other items?" If you feel the game would lose its appeal without those things, then you know the content isn't the focus of the game.
Now, some people would bring up the argument, "It's a business, they have to make money or this game won't exist." That is true, but it does not justify crafting a game specifically to drive people to the store to buy stuff at the exclusion of making a good game with content that is compelling to play regardless of the store. STO may have the most lenient F2P system so far, but it is not a paragon of business models. It's still deeply flawed because they build the game around driving customers to the store in a constant cycle of consumerism rather than create a compelling game that has story missions that you don't want to rush through, depth of plot, depth of play (not to be confused with complexity), and diverse PvP/PvPvE scenarios.
Relationships, fare a similar way in each of our lives. The really good ones, the noteworthy ones.. takes time to develop as we have learned in patience to enjoy each moment spent with them in shared memories. So our approach to this game follows suit in likened manner with how we live our lives. Quality over quantity. Like catching a snowflake in our hand. Others may run around to catch as many as possible, while we savor the intricate design and characteristic sparkle of each one which lasts but for a moment in the warmth of our hand before passing on to live only in our cherished memory.
I would hope that somewhere at Cryptic, is a kindred spirit who shares this same value. One who has not given up their dream to create, through long labor, a timeless classic which embodies the spirit of exploration.. to seek out new life, new civilizations... to go boldly.
Them changing it up, didn't bother me, cause I was just working the tiers for ground & ship abilities. The store didn't really grab me on buying new stuff. Maybe later...
There is one question which burned in every one of us, and made us study the stars and dreamed of travelling to them.. "Are we alone?" We're all explorers, driven to know.. what's over the horizon, what's beyond our own shores. Yet, the more I"ve experienced, the more I've learned. That no matter how far we travel or how fast we get there. The most profound discoveries, are not necessarily beyond that next star. They're within us, woven into the threads which bind us, all of us.. to each other. The Spire.. presents a challenge unlike those we have already faced in the Alpha Quadrant. We will need one another's strength to last the day there. The final frontier, begins with each friend we make. Each challenge we face. Let's explore that future, together.