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New to STO, would be grateful for info

sike3004sike3004 Member Posts: 26 Arc User
edited April 2015 in The Academy
Hello all. First to introduce myself. I have played quite alot of MMO's and in every one of them i played tank or tanky character where i could defend myself and others. In this game i want to be something else, and i decided i want to play tactical captain. Also i really want to use torpedoes because i just LOVE them xd. Now, my plan is to play as romulan and use front 3 dhc and torpedo, and in the bacl cutting beam and that slow romulan hyper torpedo i think, when i fly over some1 to smash it in his face. Now everything i know about that topic is from STO wiki so every advice about escort / warbird gameplay is good.
Post edited by sike3004 on
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    harleyquinnelharleyquinnel Member Posts: 5 Arc User
    edited March 2015
    I'm new as well, but I can at least write what I've learnt so far.

    If you're going to use 3x DHC you are going to need something very fast and very nimble (turning rate) as the 45 degree firing cone for those is tiny. You'll also need a way to get out of any form of CC.

    Torps get a lot of bad press at end game as they're (and I quote) a guaranteed way to lower your DPS. The end game (as I am finding now) really is a case of doing as much DPS as possible to kill your opponent before they kill you - hence torps are regarded as a bad option.

    Other standard advice is pick one weapon damage type (polaron, antiporoton etc) and stick with that, loading your tactical stations with consoles that improve that damage type. Also stick with one weapon type beams or cannons, so you can optimise your BOFF abilities.

    If you go Romulan you'll want BOFF's with SRO
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    sanokskyratsanokskyrat Member Posts: 479 Media Corps
    edited March 2015
    I would look at STORyan videos on youtube if you want to know the best builds and how and why we use some items and not others.

    At the moment Beam fire at will is the best use of tac skills with an attack pattern Beta. Beta gives use a bonus that everyone in the team can use on your target.

    However it should be noted that [Acc] doesnt work with these skills so we all go for CritD x3 or CritD x4 and if you use antiprotons this will be even more.

    If you will want to stick with HDC and your torp i would use the antiproton one from the event with DHC antiproton ones.

    if you want to be able to do end game content is all about making things easier for yourself.
    1368747308047.cached_zpsl4joalbs.jpg
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    sike3004sike3004 Member Posts: 26 Arc User
    edited March 2015
    how effective would be romulan plasma dhc's, quantum torpedo in the front ??...or if i already go to plasma teamed weapons , chance quantum to something else --- i ask this because i play to play as romulan... at least if something drastic dont change and i choose federation escorts
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    sanokskyratsanokskyrat Member Posts: 479 Media Corps
    edited March 2015
    sike3004 wrote: »
    how effective would be romulan plasma dhc's, quantum torpedo in the front ??...or if i already go to plasma teamed weapons , chance quantum to something else --- i ask this because i play to play as romulan... at least if something drastic dont change and i choose federation escorts

    Look it can be effective but you it well be less effective if you not using plasma consoles or you use other consoles that dont help your DPS. So many times i see tac consoles with not one matching weapon type. Just avoid quantum/warhead consoles there not worth it.



    P.S. Boomer2k6 also has a great youtube channel with how to get to 10k builds on a cheap. Just look up his channel and then type "The Path to 10k"
    1368747308047.cached_zpsl4joalbs.jpg
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    harleyquinnelharleyquinnel Member Posts: 5 Arc User
    edited March 2015
    I would look at STORyan videos on youtube if you want to know the best builds and how and why we use some items and not others.

    At the moment Beam fire at will is the best use of tac skills with an attack pattern Beta. Beta gives use a bonus that everyone in the team can use on your target.

    However it should be noted that [Acc] doesnt work with these skills so we all go for CritD x3 or CritD x4 and if you use antiprotons this will be even more.

    If you will want to stick with HDC and your torp i would use the antiproton one from the event with DHC antiproton ones.

    If you're new (the OP) I'm guessing you don't have the event torp (which was AntiProton damage type) and at the risk of teaching you to suck eggs FAW doesn't work with DHCs. The Attack Pattern Beta / FAW works as well as it does because you (potentially) hit everything (all 360 degrees assuming beams front and back) around you with the increased damage debuff.

    As I understand it, as long as you use the same damage type through out, they will be effective, but if you're a min/maxer then you need to take the advice from Sanok go all AP beams with CritD modifiers.

    Edit: I've been watching Boomers videos and they seem a very good starting point.
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    sike3004sike3004 Member Posts: 26 Arc User
    edited March 2015
    i understand that i must stick to 1 weapon type.. that is not a problem... If i roll romulan when event start i will try to get romulan plasma, and romulan hyper plasma torpedo in the back.. i only dont know what torpedo to use in front for main attacks... also what is difference in term of gameplay between romualn warbirds and federation escorts ??
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    sike3004sike3004 Member Posts: 26 Arc User
    edited March 2015
    what is difference in term of gameplay between romualn warbirds and federation escorts ??
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    harleyquinnelharleyquinnel Member Posts: 5 Arc User
    edited March 2015
    sike3004 wrote: »
    what is difference in term of gameplay between romulan warbirds and federation escorts ??

    I can't answer it fully as I don't play either. However....

    There are far more Federation Escort ships than Warbirds to choose from. Each will have its own subtle differences from others with regards to layouts, hull / shield strengths etc. The T6 Escort comes with one of the most sort after (according to Boomer) abilities "reciprocity" and a cloak as well (but its not a battle cloak afaik)

    But I guess the major difference is that most Escorts cannot cloak even with a Romulan captain.

    If you fancy the idea of sneaking up on your enemy before alpha striking with a 25% damage bonus, then cloaking again, then Romulan ships with a battle cloak would be the way to go.

    If you go KDF aligned Romulan then you would have access to their agile BoPs with Battle Cloak.

    Editted due to what seems to be TRIBBLE info from me.
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    sike3004sike3004 Member Posts: 26 Arc User
    edited March 2015
    if i choose romulan and then federation.. can i fly federation escorts ??
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    harleyquinnelharleyquinnel Member Posts: 5 Arc User
    edited March 2015
    sike3004 wrote: »
    if i choose romulan and then federation.. can i fly federation escorts ??


    Acoording to the STO wiki:

    "Although Warbirds form the backbone of the Romulan military, characters of the Romulan Republic may also fly any tier 1-4 ship of their respective ally - the Federation or the Klingon Empire. For tiers 5 and 6, only Warbirds and cross-faction ships are available to Romulan players."


    My bad, that means if this is true, you cannot use the B'rel as its T5 or the T6 Escort etc.
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    sike3004sike3004 Member Posts: 26 Arc User
    edited March 2015
    That is ok.. i wont be rolling romulan if i wanna fly phantom intel...But romulan gameplay is looking fun. Cloak, cannon, those singularity powers, torpedoes which i LOVE xd..
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    sike3004sike3004 Member Posts: 26 Arc User
    edited March 2015
    I am fine with all that...i am just waiting for that event to start and i will make romulan tactical captain. it would be different then everything i have ever played, and i cant wait for it
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    schloopdooschloopdoo Member Posts: 373 Arc User
    edited March 2015
    You have a lot to look forward to: the Romulan story literally raised the bar (a lot of old Starfleet missions have been overhauled to meet the same standard), and the Romulan ships are fun. The singularity power abilities, once you're commanding a ship that has them all, will have you making quick decisions - at this precise moment, do you need extra firepower, extra durability, or just to escape?

    For a Tactical torpedo boat, the Tier 5 T'varo Retrofit or Fleet T'varo might be of particular interest to you; they have the same Enhanced Battle Cloak as the Tier 5 versions of the Klingon B'rel Bird of Prey, which allows them to fire torpedos and mines and use a lot of boff abilities while remaining cloaked.
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    sgtschatzsgtschatz Member Posts: 45 Arc User
    edited March 2015
    New to old players can learn a lot from Ryan STO. He is one of the games top players. He will most def help anyone raise there dps bar. https://www.youtube.com/watch?v=QR4r_JJknl8&list=PLMuD-YI-u3TnphAERG7O1R4oeMivCnrTB
    [SIGPIC][/SIGPIC]
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    jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited March 2015
    sike3004 wrote: »
    That is ok.. i wont be rolling romulan if i wanna fly phantom intel...But romulan gameplay is looking fun. Cloak, cannon, those singularity powers, torpedoes which i LOVE xd..

    Just be aware that singularity cores have a 40 point power penalty in exchange for the singularity powers. Excluding any bonuses warp cores provides 200 points that you can allocate to your ship's subsystems. Singularity cores only provides you with 160 points to allocate.

    One popular way to offset the power penalty is to purchase a Plasmonic Leech which temporarily drains power from your enemies when your energy weapons hits them. The effectiveness depends on how high your Flow Capacitor skill is. You can offset most of the power penalty with high Flow Capacitor skill.

    If you are aligned with the Federation, then you can buy a Plasmonic Leech from the Exchange for around 45 million EC. It's quite pricey. If you align with the KDF, then you can purchase the T3 Vandal Destroyer for 1,000 Zen. All KDF / KDF aligned toons will be able to claim the Plasmonic Leech after you purchase T3 Vandal Destroyer as long as you are at least level 30 which is the minimum level to be able to claim the ship so that you can take the console. You can then dismiss the Vandal. Only one Plasmonic Leech can be installed per ship.
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    jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited March 2015
    sike3004 wrote: »
    Hello all. First to introduce myself. I have played quite alot of MMO's and in every one of them i played tank or tanky character where i could defend myself and others. In this game i want to be something else, and i decided i want to play tactical captain. Also i really want to use torpedoes because i just LOVE them xd. Now, my plan is to play as romulan and use front 3 dhc and torpedo, and in the bacl cutting beam and that slow romulan hyper torpedo i think, when i fly over some1 to smash it in his face. Now everything i know about that topic is from STO wiki so every advice about escort / warbird gameplay is good.

    The rom hyper torp i use extensivley and its a powerfull weapon true slow but if you get in close enough it can make your opponent hurt and its also has the Plasma DoT along with kinetic damage.

    If you like torps and play as a romulan then get the hyper torp it is also a darn good ambush weapon just get close declaok snag your oppnent with a tractor and watch the mayhem.

    Also look into the transphasic torpedos some of thier damage ignores the opponents sheilds personally photons stink but thats my opinion also quantum torps are devastating but slow to load.

    but my best advice is to test each device indepently and see what fits you what you like and go with it also there are escort torp builds you might want to look into :)
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    sike3004sike3004 Member Posts: 26 Arc User
    edited March 2015
    I just hope that in the future there will be tier 6 ships which are going to look as fleet arkif... it is beautifull warbird...
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    sike3004sike3004 Member Posts: 26 Arc User
    edited March 2015
    yeah... i would be very gratefull if i could fly romulan warbird looking like arkif
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    sike3004sike3004 Member Posts: 26 Arc User
    edited April 2015
    yeah. But it proves that they will probably revamp all those 'old' ships to new, tier 6 status...
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    thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited April 2015
    sike3004 wrote: »
    yeah. But it proves that they will probably revamp all those 'old' ships to new, tier 6 status...
    I would not use the word "all." Plus keep in mind it has been 6 months and we have only gotten the Intrepid and now the Galaxy. It could be another 3-4 months before we see the Defiant added to the list.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
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    norobladnoroblad Member Posts: 2,624 Arc User
    edited April 2015
    sike3004 wrote: »
    Hello all. First to introduce myself. I have played quite alot of MMO's and in every one of them i played tank or tanky character where i could defend myself and others. In this game i want to be something else, and i decided i want to play tactical captain. Also i really want to use torpedoes because i just LOVE them xd. Now, my plan is to play as romulan and use front 3 dhc and torpedo, and in the bacl cutting beam and that slow romulan hyper torpedo i think, when i fly over some1 to smash it in his face. Now everything i know about that topic is from STO wiki so every advice about escort / warbird gameplay is good.

    Welcome!

    Cannons are a little weaker than beams. They are playable, and a great deal of fun (I love my cannon ships), but they have reduced aoe, *greatly* reduced damage at any distance over 3K, reduced arc, more expensive officer seats (the same beam skill at ensign is LT for cannons, and that is true at each rank, which cramps your skill seating a little), to name a few (there are several other minor issues) of the things to know before committing to a build concept. Cannons are for fun, but not too good for max/min playing and require a higher skill level across the board.

    Torps are fine but flyby and shooting with aft weapons is kind of weak (reason: there are 4 shield faces and you fly up, take off one face, pass the mob, and then shoot at another face..). It is much, much, much more powerful to simply kill the target by having ALL your guns shooting at once. Pick ONE fun torp and mount it forward if you like -- there are MANY neat unique torps useful in a variety of styles and situations -- but forget putting one aft. The rom torp is a bit weak because the projectiles are too slow -- the target dies before they reach it, so they reacquire a new enemy and then that one dies before they reach it ... and so on.

    all rom ships are warbirds. Escort is a federation ship, though many call all small fast ships escorts when being casual with the terms --- some even mix up escorts and destroyers (which are very similar, so its not too unreasonable).

    MOST rom ships are tactical or hybrid sci/eng and tactical. Almost every ship in the fleet is a good pick for a tac rom captain. If you like cannons, though, your end game goal ship might be the faeht. In the early levels, just pick the one with the highest turn rate!

    Thankfully the game has 40 levels of "try it out" time. Get in there, load up a level 20 ship with cannons, and TRY OUT some builds. Then break it down and poke beams on it, and try it out again. Then at level 30 pick a slower, tougher ship and try that out too. Sample everything to see what its REALLY like not just what you read about... This game is a hybrid paradise, really. That means you can fly a tough, slow ship and still do close to top tier damage, or you can fly a tiny fast glass cannon, and so on. Honestly, there is no 'tanking' in the game... everone self-heals and no one tanks... everyone just goes in guns a blazing really, unless you go out of your way to find a regular team that you can worth well with. While rom tactical is a high damage setup and excellent, my point is that traditional MMO tank/healer/damage is blurred to the point of not existing in this game. All an engineer has to do if he wants to dps is change into a tactical ship. All a science captain needs to do to tank is swap to a carrier or "cruiser". And the variety of ships is staggering... there are hybrids of every variety out there.


    Also, a warning to all new roms: when you are offered a choice of bridge officer as you level up, always LOOK at the choices to see if any have the passive racial trait "superior romulan operative". Take THOSE over anything else.
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    kiardraskiardras Member Posts: 19 Arc User
    edited April 2015
    I bought an Arkif, and got it to FT5-U, and I love it. So much fun to fly. Its not as uber as a T6, but its all I fly on my Rommie.
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    sike3004sike3004 Member Posts: 26 Arc User
    edited April 2015
    So in front i should use 3 dhc and torpedo...and in the back 3 turrets or 2 turrets and cutting beam ?
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    ladymyajhaladymyajha Member Posts: 1,427 Arc User
    edited April 2015
    sike3004 wrote: »
    So in front i should use 3 dhc and torpedo...and in the back 3 turrets or 2 turrets and cutting beam ?

    Torp is your option but yes it should always go front in this case.

    Either 3 DHCs and turrets work as does the cutting beam... though really the cutting beam is great but not necessary in this case.

    -or-

    Dual Beam Banks up front... then Omni turrets and cutting beam back.
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