The frustration with the League is that to many, it feels like the game is pandering to the DPS monsters, while gating increasingly behind stuff that's just DPS gates because of how much the DPS monsters TRIBBLE up the numbers. Advanced and Normal give out garbage rewards and Elite in inaccessible by anyone who isn't putting together some sort of frankensteinian thing with some sort of counter-intuitive build that just spams Fire at Will all day.
I'd love a big furball of a mission. I like big, flashy messy fights. But it's bloody frustrating as hell when so much of the game is blocked off because it's all DPS-gates all the time, and the league is seen as a symptom and contributor of that problem. Being able to get 70,000+ DPS when most of us are trudging along at maybe 5,000, and then feeling like everything is being built to accomidate the 70,000+ tactical monsters but leaving the rest of us behind?
Kinda blows.
We understand your frustration completely. And AGREE with it. But to lay blame on us is really quite silly. We have from the get go have asked for more "challenging" content for us. A version to really test us. Not to harm everyone else. That Cryptic made the reward system based on difficulty was not our doing--to the contrary, we rallied against this. But when you are doing north of 75k, current content is not challenging. I would LOVE if cryptic made an "insanity" mode that was actually challenging, with NO rewards (well maybe some dilithium for our troubles). Simply moving the hp slider is not worth it.
Take for example No Win Scenario. The original version was really REALLY good. It was very difficult, and very balanced. Even pro teams had the "possibility" of a fail. Why cryptic had to mess with it the first time dumbfounded us. They came back with three versions: stupid easy; somewhat of a challenge; and a colossal waste of time. The rewards did not scale. So, we simply played normal which was so boring and easy, but did so for the fleet marks. We did not care for drops or dil. Then Cryptic took even that way. And I seriously doubt we will ever see No Win Scenario ever again. Which is a shame as it once was the absolute BEST endgame content.
You do, however, make a good lightning rod for that resentment of the current status quo and feeling that it's All DPS All the Time and that to actually get meaningful rewards you have to be a very certain tactical monster.
Timegates just TRIBBLE over everyone. Especially as a lot of folks like playing Science and Cruisers. Hell, science ships are a fun change of pace, and I've lately been finding I like the big lumbering cruisers.
Before the changes, I was on a team that finally beat Hive Elite a while back. We sat down and figured out the strategy for it. It took a few tries but we finally cracked through it. And that felt fun. We weren't DPS monsters, I think half of us didn't even have Fleet ships and it involved interesting applications of fighters, but it was fun.
I've never even gotten past the first stage of Korfez. We run out of time first.
The problem is when you're flying what should be a solid build because the game tells you how to put it together, and it's considered subpar because it does such silly things as use cannons on a Defiant or put tactical consoles in tactical slots or doesn't plasma dope.
The game, by all means doesn't tell you how to put together ANY build, other than what gear a ship comes with when first purchased.
And, this is just a basic get you by gear choice, not something you are required to follow to a T.
As for tac consoles in tac slots, that is something people should already know.
Cannons on an escort like the defiant, nothing says you cannot do it.
Not plasma doping, well, it isn't necessary really.
Now requiring players to perform specific objectives not directly related to their player class wouldn't be a bad idea. It could allow for any mix of players but still provide something new, requiring individual contributions in order to complete the mission. Something more than everyone simply trying to melt targets as fast as possible.
It may not be a perfect implementation of what you have in mind, but Mirror Invasion tries by having needed tasks anyone can do, but certain ship types (not careers) make it easier. Yes, you want to wax the uninvited guests as quickly as possible... but the players can't do it all by their lonesomes; they need the station's defenses to help with that. So someone has to charge up the energy collectors... which goes faster if that person happens to be operating a cruiser. The Imperial forces are entering via rifts, which get more numerous - and bigger, allowing more powerful ships into the fray - as time goes on, so those need closing. While not required, a science vessel has an easier time of doing so.
Which begs the question - why haven't we seen this sort of thing in other STFs? Heck, 'Gateway to Gre'thor' should borrow that aspect of MI where science vessels can close the gateways faster.
Lately, I've taken the Temnota (a long-range science vessel) out of mothballs and kitted it out to provide support (gravity wells, Tyken's rifts, tachyon beams)... because I highly doubt there's anyone out there who wouldn't appreciate someone effectively increasing their damage by weakening their targets.
We understand your frustration completely. And AGREE with it. But to lay blame on us is really quite silly. We have from the get go have asked for more "challenging" content for us. A version to really test us. Not to harm everyone else. That Cryptic made the reward system based on difficulty was not our doing--to the contrary, we rallied against this. ...
Part of the problem, like raiders in Censorcraft, there are the Elite, and then there are the "elite".
Tautology time, the Elite are the Elite. They don't need to keep anyone down. For most intents and purposes they are rather invisible to the general community because they do what they do and they don't need to lord it over others.
Then there's the "elite". Just on cusp of the cutting edge, but only precariously so, and it's easier for them to push others down than it is for them to raise themselves up. Which makes them very visible to the general community.
While the Elite are busy giving (unheeded) feedback on Tribble, the "elite" are busy decrying any complaints or suggestions made by the people they consider beneath them. Most people only see the "elite".
Toss in the fact that devs don't like people beating their most dangerous games too soon, so even with the Elite's feedback that not enough of the community could do it, the devs balance around the top of the top performers and then don't provide viable alternate means of acquiring the rewards.
The actual Elite end up catching a lot of undeserved flak that should have had the fuses set for a lower altitude.
tl;dr: Thanks for posting in here, while it's not good that you are also frustrated, it's good (for the community) that we get to see it.
This is my Risian Corvette. There are many like it, but this one is mine.
Part of the problem, like raiders in Censorcraft, there are the Elite, and then there are the "elite".
Tautology time, the Elite are the Elite. They don't need to keep anyone down. For most intents and purposes they are rather invisible to the general community because they do what they do and they don't need to lord it over others.
Then there's the "elite". Just on cusp of the cutting edge, but only precariously so, and it's easier for them to push others down than it is for them to raise themselves up. Which makes them very visible to the general community.
While the Elite are busy giving (unheeded) feedback on Tribble, the "elite" are busy decrying any complaints or suggestions made by the people they consider beneath them. Most people only see the "elite".
Toss in the fact that devs don't like people beating their most dangerous games too soon, so even with the Elite's feedback that not enough of the community could do it, the devs balance around the top of the top performers and then don't provide viable alternate means of acquiring the rewards.
The actual Elite end up catching a lot of undeserved flak that should have had the fuses set for a lower altitude.
tl;dr: Thanks for posting in here, while it's not good that you are also frustrated, it's good (for the community) that we get to see it.
But um...that's not true. That's like saying the world is flat, an apple is an orange, dogs meow, and Nemesis was the best Trek film. That's just how wrong that is.
Cryptic balances content around the middle of the pack. That's why it's the same bottom of the pack folks complaining, the same top of the pack obliterating stuff, and the same middle of the pack just cruising along doing the same ol' same ol'.
If things were balanced for that top of the top, lol, I'd be royally screwed. Hell, forget those 75-100k guys...I'd be screwed if it was the 50k guys...I'd be screwed if it was the 30k guys...I'd be screwed if it was the 20k, 15k, 10k guys. Yeah, even if it were balanced around 10k guys I'd be screwed cause the odds are in favor of finding more folks doing 4-10k than there are above 10k.
Just because there are folks doing all sorts of things out there with mad DPS doesn't mean the content requires that.
Course, the Gateway to Gre'thor would serve as an example of where that mad DPS would be required...and tada, even the DPS folks are out and about suggesting Cryptic chill there.
But the vast majority of content doesn't require anything near what folks seem to think it suggests, and I think if they'd take a look at the actual requirements there would be less rage about it.
If I was doing 3-4k and somebody told me I had to do 50k...I'd think they were out of their minds. But if somebody told me that I had to get from 3-4k to 5-6k to 7-8k for some buffer and that if I wanted to do some Elite I had to do a bit more...those would be little jumps.
And that's what most folks I see out there are telling folks...hey, just 1-2k, 3-4k, just a wee bit more depending on what else they're bringing to help things get done...yet somehow somebody asking for 5-6k results in those 75k+ folks turning into scapegoats for everything wrong in the game. It's a lolwut wtf moment.
If everything were like what was shown in this vid, then yeah - it would be a Cryptic balancing things there. But Hell, did you watch the Herald Sphere vid? Wasn't anything like the Gre'thor one. It's just woefully not balanced amidst the other stuff they've got going on.
Cryptic's gone through and made everything available from the queues available outside of the queues, yet so many folks discount that when talking about the queues dying (well duh, if folks don't have to run them for anything).
The "slow" E-Marks would be APCs, but in two weeks one could get enough to buy the Torp, Array, DHC, Console, Deflector, Engines, Shields, and Core. During those two weeks, folks would have an opportunity to earn the Dil for those pieces as well...with Dil having been added to missions/etc. For some reason, folks keep telling Cryptic that they've got too much unrefined Dil and Cryptic keeps making it easier to get Dil.
Sometimes it feels like a lot of folks that don't play the game are parroting comments from other folks not playing the game...and it all just kind of comes off like reading a discussion on how Nemesis was the best Trek film ever - it's just detached from reality.
Sometimes it feels like a lot of folks that don't play the game are parroting comments from other folks not playing the game...and it all just kind of comes off like reading a discussion on how Nemesis was the best Trek film ever - it's just detached from reality.
Diverse playstyle: I empathize, but that's not gonna happen. The DPS arms race is so ingrained in the minds of players, changing it now would cause great upheaval and discord in the community.
The devs could fix this, but they went down a dark path with the whole Elite=More Hitpoints and they can't back out from it now.
But why release content that less the 20 people in the entire game can beat? What is the point of that? Why make an insta-fail random queue map?
The more promising question would be "what type of powers is Cryptic planning to sell / hide behind Rep's & Specializations to allow more then 20 ppl to play this mission ? " .
... would Herald ships be the ticket ? Or perhaps liberated Borg ? Or is it something else entirely , like them Delta Recruits ? All in all , with the recent layoffs we'll see how desperate Cryptic is for new revenue , as the JHSS was just their opening volley ...
You would think Tactical Consoles go in the Tactical Console Slots. This is apparently known as "Doing it Wrong" now.
huh? non-tactical consoles in tactical slots is a PvP thing for certain science ship builds.
Otherwise i have no idea what you are talking about.
Probably a misunderstanding from when I pointed out how insignificant tac consoles are as an actual boost these days. They're still worth slotting, it's just that the fifth isn't nearly as significant as the 4th used to be.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
So you are advocating that this mission should be for maybe 200 people or less on elite and maybe 1000 on advanced? That's real good for the game.
And this right here is why the DPS Elite needs to no longer be catered to. I think I know what would make the most business sense. What would you rather lose if you were a (smart) PWE shareholder--20 people or the vast majority?
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
What I expect is another Rep grind with the needed "meaningless" special item behind a fail wall on Advanced (and Elite for the DPS freaks). The game is not harder, just more of the same DPS grind and non-PuG end-game concepts. It is just getting boring even with more content. :rolleyes:
And this right here is why the DPS Elite needs to no longer be catered to. I think I know what would make the most business sense. What would you rather lose if you were a (smart) PWE shareholder--20 people or the vast majority?
We actually dont know what the actual population is in DPS to determine which is viable business sense.
There are times in PuGs that players parse 5k -100 or even 9 or 0 DPS. However, there are times wherein PuGs just parse 20k-40k who havent been recorded yet in the DPS league. So we dont know who is actually trolling in purpose and doing very few dps and who is not.
Besides, PuGs is the worst place to actually know what a players capability is and decide what is business sense. The population of PuG is in question since we all know the community moved out of PuGs.
Only Cryptic has that kind information. because even the DPS league is very limited nor even if you do PuGs daily has a very limited unscientific sample size.
However, they might not even taking DPS to account as it is a community promoted metric. They might just be taking account total success rate of each mission(PuG+private queues) and use that data for every new mission regardless of what the average DPS of all players are. So if mission like HSE is less played today due to its difficulty but its success rate is higher than ISA or CCA, the metrics will show that kind of mission should be used.
We would love to see content where the "game mechanics" would force a proper team. For example an Engineer would be able to actually TANK while maintaining aggro--this is currently not possible as the high dps ships grab agro from Eng tank. Furthermore, there should be some ability where a sci captain has to use a sci ability to "strip, disable, or something along that line" to ALLOW the tact captains to attack. Meaning, the tact captains would not be able to quickly kill boss or whatever until the sci captain uses abilities to effectively cripple the enemy. All-the-while the tank is healing and taking agro. That would be fun and would require great co-ordination.
They should have never given the impression that this game could support the trinity. It should have been sandbox character design.
"Tolerance and apathy are the last virtues of a dying society." - Aristotle
And this right here is why the DPS Elite needs to no longer be catered to. I think I know what would make the most business sense. What would you rather lose if you were a (smart) PWE shareholder--20 people or the vast majority?
Cryptic is NOT designing content to appease the wants of the top 1% of DPS players...
They are designing content to sell "things"... If you feel you can't do it, their hope is you will "acquire" whatever resources you need in order to be more effective. New ship, consoles, etc.... The normal, advanced, elite levels are designed to push you towards the top. How many people are satisfied with being "normal", it's in most people's nature to want to feel special or "elite".
Claims like "only 20 people in game can do this" are meaningless... The person who said that doesn't know everyone who plays the game. It should have been said "I only know 20 people who could complete this" For all we know the guy who said that may only know 30 people LOL
Bottom line is Cryptic wants to make money... to do that it has to provide a reason to get people to spend money. Their current revenue strategy is to make harder content to push sales.
What is sad is that this is a pure dps (mega dps) map on Elite--in it's current form. Sci & Eng need not apply. . . . There is really nothing you can do as the timer will not let you lend to the team.
Another swing and miss by Cryptic.
IM MEAN THIS POSTER HAS A DPS LEAGUE SIG FOR CRYIN OUT LOUD
Claims like "only 20 people in game can do this" are meaningless... The person who said that doesn't know everyone who plays the game. It should have been said "I only know 20 people who could complete this" For all we know the guy who said that may only know 30 people LOL
I was saying in my feedback post and on r/sto that if it goes to Holodeck in this state, then less than 20 people will be able to complete it on the Elite difficulty. You have to kill everything within the timer at the end, or you will fail. We had ~19s to spare in the run OP posted. That is 4 100k+ DPS players and 1 75k+, and we barely made it. Thinking about it further, and remembering how the spec trees are broken over there, 20 may actually be a tad bit high.
I'd love for more to be able to do this queue on Elite when it comes out, but as it is, there will only be a few successfully completing it. Just like how Hive Space Elite is only achievable for a few high DPS groups.
I was saying in my feedback post and on r/sto that if it goes to Holodeck in this state, then less than 20 people will be able to complete it on the Elite difficulty. You have to kill everything within the timer at the end, or you will fail. We had ~19s to spare in the run OP posted. That is 4 100k+ DPS players and 1 75k+, and we barely made it. Thinking about it further, and remembering how the spec trees are broken over there, 20 may actually be a tad bit high.
I'd love for more to be able to do this queue on Elite when it comes out, but as it is, there will only be a few successfully completing it. Just like how Hive Space Elite is only achievable for a few high DPS groups.
Thanks for the thoughtful post here as well as the tribble feedback.
What really bothers me is that this shows where Cryptic's head is located. They ARE designing it for the top couple hundred people. Even if they tone it down it will only be because they feel forced to do so. They will continue to push out missions like this in hopes of selling the next OP thing, which will then be nerfed into oblivion 2 or 3 months later. How is this a sustainable business model? How many times do they expect this treadmill to work?
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
And this right here is why the DPS Elite needs to no longer be catered to. I think I know what would make the most business sense. What would you rather lose if you were a (smart) PWE shareholder--20 people or the vast majority?
Both? The "DPS Elite" will do this on elite. The "vast majority" will do this on normal or advanced. Both groups will play the content, more or less the same. Both groups will enjoy the content or not based on the contents mechanics, rewards they receive, or how connected they feel to the story.
People need to try to understand that Cryptic doesn't actually cater to the "DPS Elite." So far the Elite Modes I've seen are little more than the normal mode with a timer, a single instant fail mechanic and increased monster stats that enforce a minimum amount of DPS and survivability. Games that actually cater to "elite players" usually throw in multiple fail mechanics that affect the fight on a gradient of increased difficulty and that require coordination between various players. Games that actual cater to "elite players" do not let you queue up to do the toughest content with a bunch of random people you've never met, if only because they don't want to leave you with the mistaken impression that you can complete this content on a whim.
Thanks for the thoughtful post here as well as the tribble feedback.
What really bothers me is that this shows where Cryptic's head is located. They ARE designing it for the top couple hundred people. Even if they tone it down it will only be because they feel forced to do so. They will continue to push out missions like this in hopes of selling the next OP thing, which will then be nerfed into oblivion 2 or 3 months later. How is this a sustainable business model? How many times do they expect this treadmill to work?
No, they're absolutely not. They're designing it for YOU, average player who casually gets on and is expected to do the content on Normal or Advanced with a bunch of random folks.
What we're seeing here is an Elite Mode that was thrown together as an afterthought with no effort put towards balance and playability. If it can only be completed by 20 or fewer current players, then it will be tuned down to where it can be completed by probably 5 to 10% of the player base, or left there as the white whale for mini-maxers. The rest of us, will play on the modes that they've actually been tuning, the ones they expect players to play and enjoy.
Comments
We understand your frustration completely. And AGREE with it. But to lay blame on us is really quite silly. We have from the get go have asked for more "challenging" content for us. A version to really test us. Not to harm everyone else. That Cryptic made the reward system based on difficulty was not our doing--to the contrary, we rallied against this. But when you are doing north of 75k, current content is not challenging. I would LOVE if cryptic made an "insanity" mode that was actually challenging, with NO rewards (well maybe some dilithium for our troubles). Simply moving the hp slider is not worth it.
Take for example No Win Scenario. The original version was really REALLY good. It was very difficult, and very balanced. Even pro teams had the "possibility" of a fail. Why cryptic had to mess with it the first time dumbfounded us. They came back with three versions: stupid easy; somewhat of a challenge; and a colossal waste of time. The rewards did not scale. So, we simply played normal which was so boring and easy, but did so for the fleet marks. We did not care for drops or dil. Then Cryptic took even that way. And I seriously doubt we will ever see No Win Scenario ever again. Which is a shame as it once was the absolute BEST endgame content.
DPS Channels / League Info (STO Forums)
Timegates just TRIBBLE over everyone. Especially as a lot of folks like playing Science and Cruisers. Hell, science ships are a fun change of pace, and I've lately been finding I like the big lumbering cruisers.
Before the changes, I was on a team that finally beat Hive Elite a while back. We sat down and figured out the strategy for it. It took a few tries but we finally cracked through it. And that felt fun. We weren't DPS monsters, I think half of us didn't even have Fleet ships and it involved interesting applications of fighters, but it was fun.
I've never even gotten past the first stage of Korfez. We run out of time first.
The game, by all means doesn't tell you how to put together ANY build, other than what gear a ship comes with when first purchased.
And, this is just a basic get you by gear choice, not something you are required to follow to a T.
As for tac consoles in tac slots, that is something people should already know.
Cannons on an escort like the defiant, nothing says you cannot do it.
Not plasma doping, well, it isn't necessary really.
Praetor of the -RTS- Romulan Tal Shiar fleet!
You would think Tactical Consoles go in the Tactical Console Slots. This is apparently known as "Doing it Wrong" now.
Which begs the question - why haven't we seen this sort of thing in other STFs? Heck, 'Gateway to Gre'thor' should borrow that aspect of MI where science vessels can close the gateways faster.
Lately, I've taken the Temnota (a long-range science vessel) out of mothballs and kitted it out to provide support (gravity wells, Tyken's rifts, tachyon beams)... because I highly doubt there's anyone out there who wouldn't appreciate someone effectively increasing their damage by weakening their targets.
huh? non-tactical consoles in tactical slots is a PvP thing for certain science ship builds.
Otherwise i have no idea what you are talking about.
If you want to maximize your dps capability, than tac consoles would be the best choice but, nothing says you have to use tac consoles in those slots!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Part of the problem, like raiders in Censorcraft, there are the Elite, and then there are the "elite".
Tautology time, the Elite are the Elite. They don't need to keep anyone down. For most intents and purposes they are rather invisible to the general community because they do what they do and they don't need to lord it over others.
Then there's the "elite". Just on cusp of the cutting edge, but only precariously so, and it's easier for them to push others down than it is for them to raise themselves up. Which makes them very visible to the general community.
While the Elite are busy giving (unheeded) feedback on Tribble, the "elite" are busy decrying any complaints or suggestions made by the people they consider beneath them. Most people only see the "elite".
Toss in the fact that devs don't like people beating their most dangerous games too soon, so even with the Elite's feedback that not enough of the community could do it, the devs balance around the top of the top performers and then don't provide viable alternate means of acquiring the rewards.
The actual Elite end up catching a lot of undeserved flak that should have had the fuses set for a lower altitude.
tl;dr: Thanks for posting in here, while it's not good that you are also frustrated, it's good (for the community) that we get to see it.
But um...that's not true. That's like saying the world is flat, an apple is an orange, dogs meow, and Nemesis was the best Trek film. That's just how wrong that is.
Cryptic balances content around the middle of the pack. That's why it's the same bottom of the pack folks complaining, the same top of the pack obliterating stuff, and the same middle of the pack just cruising along doing the same ol' same ol'.
If things were balanced for that top of the top, lol, I'd be royally screwed. Hell, forget those 75-100k guys...I'd be screwed if it was the 50k guys...I'd be screwed if it was the 30k guys...I'd be screwed if it was the 20k, 15k, 10k guys. Yeah, even if it were balanced around 10k guys I'd be screwed cause the odds are in favor of finding more folks doing 4-10k than there are above 10k.
Just because there are folks doing all sorts of things out there with mad DPS doesn't mean the content requires that.
Course, the Gateway to Gre'thor would serve as an example of where that mad DPS would be required...and tada, even the DPS folks are out and about suggesting Cryptic chill there.
But the vast majority of content doesn't require anything near what folks seem to think it suggests, and I think if they'd take a look at the actual requirements there would be less rage about it.
If I was doing 3-4k and somebody told me I had to do 50k...I'd think they were out of their minds. But if somebody told me that I had to get from 3-4k to 5-6k to 7-8k for some buffer and that if I wanted to do some Elite I had to do a bit more...those would be little jumps.
And that's what most folks I see out there are telling folks...hey, just 1-2k, 3-4k, just a wee bit more depending on what else they're bringing to help things get done...yet somehow somebody asking for 5-6k results in those 75k+ folks turning into scapegoats for everything wrong in the game. It's a lolwut wtf moment.
If everything were like what was shown in this vid, then yeah - it would be a Cryptic balancing things there. But Hell, did you watch the Herald Sphere vid? Wasn't anything like the Gre'thor one. It's just woefully not balanced amidst the other stuff they've got going on.
Cryptic's gone through and made everything available from the queues available outside of the queues, yet so many folks discount that when talking about the queues dying (well duh, if folks don't have to run them for anything).
The "slow" E-Marks would be APCs, but in two weeks one could get enough to buy the Torp, Array, DHC, Console, Deflector, Engines, Shields, and Core. During those two weeks, folks would have an opportunity to earn the Dil for those pieces as well...with Dil having been added to missions/etc. For some reason, folks keep telling Cryptic that they've got too much unrefined Dil and Cryptic keeps making it easier to get Dil.
Sometimes it feels like a lot of folks that don't play the game are parroting comments from other folks not playing the game...and it all just kind of comes off like reading a discussion on how Nemesis was the best Trek film ever - it's just detached from reality.
Ahhh but, I really liked Nemesis.
:(:(:(
Praetor of the -RTS- Romulan Tal Shiar fleet!
The devs could fix this, but they went down a dark path with the whole Elite=More Hitpoints and they can't back out from it now.
The more promising question would be "what type of powers is Cryptic planning to sell / hide behind Rep's & Specializations to allow more then 20 ppl to play this mission ? " .
... would Herald ships be the ticket ? Or perhaps liberated Borg ? Or is it something else entirely , like them Delta Recruits ? All in all , with the recent layoffs we'll see how desperate Cryptic is for new revenue , as the JHSS was just their opening volley ...
Probably a misunderstanding from when I pointed out how insignificant tac consoles are as an actual boost these days. They're still worth slotting, it's just that the fifth isn't nearly as significant as the 4th used to be.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
And this right here is why the DPS Elite needs to no longer be catered to. I think I know what would make the most business sense. What would you rather lose if you were a (smart) PWE shareholder--20 people or the vast majority?
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
that is all
Yet another sad, lonely, mouth breathing, loser still living in mommy's basement. . . .
Shoo fly. . . .shoo
DPS Channels / League Info (STO Forums)
We actually dont know what the actual population is in DPS to determine which is viable business sense.
There are times in PuGs that players parse 5k -100 or even 9 or 0 DPS. However, there are times wherein PuGs just parse 20k-40k who havent been recorded yet in the DPS league. So we dont know who is actually trolling in purpose and doing very few dps and who is not.
Besides, PuGs is the worst place to actually know what a players capability is and decide what is business sense. The population of PuG is in question since we all know the community moved out of PuGs.
Only Cryptic has that kind information. because even the DPS league is very limited nor even if you do PuGs daily has a very limited unscientific sample size.
However, they might not even taking DPS to account as it is a community promoted metric. They might just be taking account total success rate of each mission(PuG+private queues) and use that data for every new mission regardless of what the average DPS of all players are. So if mission like HSE is less played today due to its difficulty but its success rate is higher than ISA or CCA, the metrics will show that kind of mission should be used.
I'm not entirely certain it isn't all the Scimitar BFAW spam that's causing my dissatisfaction.
We might be the only two who did.
They should have never given the impression that this game could support the trinity. It should have been sandbox character design.
You find a better way than Scimitars with FAW to beat DPS-gated content, you let us know. Until then...
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
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Cryptic is NOT designing content to appease the wants of the top 1% of DPS players...
They are designing content to sell "things"... If you feel you can't do it, their hope is you will "acquire" whatever resources you need in order to be more effective. New ship, consoles, etc.... The normal, advanced, elite levels are designed to push you towards the top. How many people are satisfied with being "normal", it's in most people's nature to want to feel special or "elite".
Claims like "only 20 people in game can do this" are meaningless... The person who said that doesn't know everyone who plays the game. It should have been said "I only know 20 people who could complete this" For all we know the guy who said that may only know 30 people LOL
Bottom line is Cryptic wants to make money... to do that it has to provide a reason to get people to spend money. Their current revenue strategy is to make harder content to push sales.
Captain Ariel Trueheart Department of Temporal Investigations
U.S.S. Valkyrie - NCC 991701
=/\= ================================= =/\=
Thats why op said they used a tribble quirk didnt he...
Read between the lines people, this is a critique of the queue.
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IM MEAN THIS POSTER HAS A DPS LEAGUE SIG FOR CRYIN OUT LOUD
learn to read people!
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I was saying in my feedback post and on r/sto that if it goes to Holodeck in this state, then less than 20 people will be able to complete it on the Elite difficulty. You have to kill everything within the timer at the end, or you will fail. We had ~19s to spare in the run OP posted. That is 4 100k+ DPS players and 1 75k+, and we barely made it. Thinking about it further, and remembering how the spec trees are broken over there, 20 may actually be a tad bit high.
I'd love for more to be able to do this queue on Elite when it comes out, but as it is, there will only be a few successfully completing it. Just like how Hive Space Elite is only achievable for a few high DPS groups.
lol.
...takes a look at at video and the players involved ...
good lord!
Still, though, thanks for the video.
Thanks for the thoughtful post here as well as the tribble feedback.
What really bothers me is that this shows where Cryptic's head is located. They ARE designing it for the top couple hundred people. Even if they tone it down it will only be because they feel forced to do so. They will continue to push out missions like this in hopes of selling the next OP thing, which will then be nerfed into oblivion 2 or 3 months later. How is this a sustainable business model? How many times do they expect this treadmill to work?
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Both? The "DPS Elite" will do this on elite. The "vast majority" will do this on normal or advanced. Both groups will play the content, more or less the same. Both groups will enjoy the content or not based on the contents mechanics, rewards they receive, or how connected they feel to the story.
People need to try to understand that Cryptic doesn't actually cater to the "DPS Elite." So far the Elite Modes I've seen are little more than the normal mode with a timer, a single instant fail mechanic and increased monster stats that enforce a minimum amount of DPS and survivability. Games that actually cater to "elite players" usually throw in multiple fail mechanics that affect the fight on a gradient of increased difficulty and that require coordination between various players. Games that actual cater to "elite players" do not let you queue up to do the toughest content with a bunch of random people you've never met, if only because they don't want to leave you with the mistaken impression that you can complete this content on a whim.
No, they're absolutely not. They're designing it for YOU, average player who casually gets on and is expected to do the content on Normal or Advanced with a bunch of random folks.
What we're seeing here is an Elite Mode that was thrown together as an afterthought with no effort put towards balance and playability. If it can only be completed by 20 or fewer current players, then it will be tuned down to where it can be completed by probably 5 to 10% of the player base, or left there as the white whale for mini-maxers. The rest of us, will play on the modes that they've actually been tuning, the ones they expect players to play and enjoy.