there is quite a difference between 20 total and 10% (appx 2000 very active players).
10% is around battle of korfez tuning. Puggable about 20% of the time.
On this one I'm actually more interested to see the advanced tuning. Is it BDA level = 0.01% pug success or is it more like 50% where it should be.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
there is quite a difference between 20 total and 10% (appx 2000 very active players).
10% is around battle of korfez tuning. Puggable about 20% of the time.
On this one I'm actually more interested to see the advanced tuning. Is it BDA level = 0.01% pug success or is it more like 50% where it should be.
Except the thread isnt about any advanced mission.
The thread is about an Elite mission. The thread has even word saying "Elite".
You want to see content beat for the first time? Expect to see scimitars with FAW until Cryptic rebalances their game to make it effective and necessary to include anything else, or that stops being the #1 dps ship setup.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
We understand your frustration completely. And AGREE with it. But to lay blame on us is really quite silly. We have from the get go have asked for more "challenging" content for us. A version to really test us. Not to harm everyone else. That Cryptic made the reward system based on difficulty was not our doing--to the contrary, we rallied against this. But when you are doing north of 75k, current content is not challenging. I would LOVE if cryptic made an "insanity" mode that was actually challenging, with NO rewards (well maybe some dilithium for our troubles). Simply moving the hp slider is not worth it.
Take for example No Win Scenario. The original version was really REALLY good. It was very difficult, and very balanced. Even pro teams had the "possibility" of a fail. Why cryptic had to mess with it the first time dumbfounded us. They came back with three versions: stupid easy; somewhat of a challenge; and a colossal waste of time. The rewards did not scale. So, we simply played normal which was so boring and easy, but did so for the fleet marks. We did not care for drops or dil. Then Cryptic took even that way. And I seriously doubt we will ever see No Win Scenario ever again. Which is a shame as it once was the absolute BEST endgame content.
This it a genuinely interesting way to go about it... strip the rewards entirely to make a challenge where the only reward is playing it. Perhaps take something like the current elite, but with smarter enemies/more diverse abilities and a toggle option/selectable difficulty to turn off the rewards.
However, they might not even taking DPS to account as it is a community promoted metric. They might just be taking account total success rate of each mission(PuG+private queues) and use that data for every new mission regardless of what the average DPS of all players are. So if mission like HSE is less played today due to its difficulty but its success rate is higher than ISA or CCA, the metrics will show that kind of mission should be used.
...which then sets up a feedback loop largely outside of player control, causing the mission which headlined this thread and statements from some of the people in the run that it needs toning down.
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10% is around battle of korfez tuning. Puggable about 20% of the time.
On this one I'm actually more interested to see the advanced tuning. Is it BDA level = 0.01% pug success or is it more like 50% where it should be.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Except the thread isnt about any advanced mission.
The thread is about an Elite mission. The thread has even word saying "Elite".
If I were you, I'd be asking for some variety in ships and weapons.
What's on display doesn't make for an impressive streamcast or youtube video.
I'm just telling you we build and fly for success. That's why we go places.
You want fun videos? Look for something like them literally doing a STF in reverse order.
You want to see content beat for the first time? Expect to see scimitars with FAW until Cryptic rebalances their game to make it effective and necessary to include anything else, or that stops being the #1 dps ship setup.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
This it a genuinely interesting way to go about it... strip the rewards entirely to make a challenge where the only reward is playing it. Perhaps take something like the current elite, but with smarter enemies/more diverse abilities and a toggle option/selectable difficulty to turn off the rewards.
...which then sets up a feedback loop largely outside of player control, causing the mission which headlined this thread and statements from some of the people in the run that it needs toning down.