"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
Iconian marks are on tribble. Can I have your stuff?
No no, MINE. Go find your own rage-quitter to loot.
I LAWL at the people who are "if they don't release (absurd request) with Delta Recruits I am not playing period the end." So far I've seen T6 Command Connie, T6 Galaxy, Playable Ferengi Faction, Cross-Faction Ferengi, Cardassians Playable Race, and a few other good ones.
LOL while I'm not 100% happy with this game I'm not going to make impossible demands "or I quit playing."
Hmm, two queued missions around Qo'nos. I wonder if this is an attempt to make more people interested in playing Klink side? Hope it works.
first of all Klink is a racial slur....
But really, I am sure there still many on the KDF who don't want that. The last thing we need is a bunch of FED idiots mucking about. Some people are KDF just to get away from those people.
What might help is if the Devs didn't comment that they cant be bothered to do Klingon content any more and force us to play fed themed missions that simply give us a dialog option.
Klingons would not be fighting star fleets wars in the Delta.
And they really wouldn't have put up with Not Harry very long or the Kobali in general.
And how many times can someone save a Klingon and change the empires attitude. Its been used twice in the game already.
Edit: If Iconian Marks suddenly crop up, with Iconian Weapons (and especially Lock Box ships) I am well and truly retiring this game.
From what I've seen so far I don't think many people have got the main point of the post quoted above.
He meant that the iconian rep (and especially lock box ships) shouldn't happen because the Iconians are supposed to be absurdly overpowered (even more so than the Borg).
If they just hand that kind of tech to the players (or turn the Iconians into stock enemies that players kill by the hundreds), they might as well throw the whole of the Star Trek lore (not to say basic common sense) into the shredder.
And if they tried to give that and keep lore consistency, they'd effectively destroy gameplay balance for good.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
New Romulus was attacked in "Devil's Choice".
Earth was attacked in "Surface Tension".
Qo'noS is being attacked in "Brotherhood of the Sword".
I don't see the problem.
Quo'Nos was already the primary target in "Surface Tension". Earth was a diversion.
I actually like how not everything is centered around Earth and the Federation. Think about how much the entire Romulan story arc contains. The destruction of Romulus, Taris, Hakeev, Sela, the Elachi involvement etc.
Now, Quo'Nos is on the Iconian hitlist.
Obviously, they are taking the other two big players in the Alpha-/Beta-Quadrant more serious then the Feds.
Maybe I read something wrong, but the post says the invader's forces are already marching through the streets of First City, so what is the point of this queue if they are already on the ground?
Maybe I read something wrong, but the post says the invader's forces are already marching through the streets of First City, so what is the point of this queue if they are already on the ground?
The ships are obviously supporting the forces on the ground. Cut off that support and drive them back. Establish air superiority around the planet and cut off their means of escape.
The ships are obviously supporting the forces on the ground. Cut off that support and drive them back. Establish air superiority around the planet and cut off their means of escape.
Ok, I'll bite. So you mean to tell me nobody noticed an invasion fleet before they had boots on the ground?
Considering they can randomly open portals? I'd believe it.
Ok, so if they can randomly open portals anywhere they want, what's the point of trying to mount a "defense" in orbit around Qo'noS? They can just open portals on the ground and do the invasion that way...oh, they used a Stargate! Seriously, if you want to support circular logic, at least have the sense to announce this queue first, then the ground queue with First City in flames second because the defense failed hard...
Ok, so if they can randomly open portals anywhere they want, what's the point of trying to mount a "defense" in orbit around Qo'noS? They can just open portals on the ground and do the invasion that way...oh, they used a Stargate! Seriously, if you want to support circular logic, at least have the sense to announce this queue first, then the ground queue with First City in flames second because the defense failed hard...
As I read it, we are not defending Qo'Nos' in this queue - we are breaking a blockade of the planet to bring in our troops and to support the planetary forces.
I'm.. getting flashbacks of Earth and Beyond.. when the Progen(Red) faction lost one of their core worlds to the VR1X invasion..
Mind you, the storyline in STO isn't nearly as interactive as the one in that game was. (Players were actually working towards understanding the VR1X instead of fighting them and started to unravel their language as a result - I was actually able to de-hostile them; fly among the ruins of that fallen world and communicate with some of them.)
If the battle continues to rage on past season 10; I would LOVE an atmospheric battlezone over the skies of Qo'nos. Ground batteries firing up into space; Elachi warping in battle stations in high orbit; Protecting vital supply lanes to/from the planet; taking out low orbital bombardment platforms/walkers; etc.
New Romulus was attacked in "Devil's Choice".
Earth was attacked in "Surface Tension".
Qo'noS is being attacked in "Brotherhood of the Sword".
I don't see the problem.
qonos was attacked in surface tension. and, even as a kdf player, I had to rely on both voyager and the good ol enterprise to warp in and save the day. Klingon guile? no way. its captain shon to the rescue!
I wonder which of the feddies will save the day this time around?
Obviously, they are taking the other two big players in the Alpha-/Beta-Quadrant more serious then the Feds.
Refreshingly so.
Alternatively, they wanted to take out what they perceived to be the "weaker" factions of the major powers in the Alpha/Beta Quadrant, so that they can focus all their attention on the Federation.
"There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
From what I've seen so far I don't think many people have got the main point of the post quoted above.
He meant that the iconian rep (and especially lock box ships) shouldn't happen because the Iconians are supposed to be absurdly overpowered (even more so than the Borg).
I don't expect Iconian-tech weapons, but rather anti-Iconian weapons, like the sort that we have that deal bonus damage against Borg or Undine.
Mr. Tallok, Co-Founder of The flight the Phoenix, and Warriors of the Phoenix here. I have a thought and I know you DEVS have your thinks you wanna do, but check this out. How about for the KDF to get more people playing offer more things, bonuses, XP points.... a lot of something to get things moving.. You DEVS are killing me, so hard to find anyone on playing and trying to recruit.. man.. lets not go there.. cause we need more people.
So, you know you I try to keep things positive and motivating when I talk... so lets, stop thinking money and start back to thinking players.... after all without players, there would be no game.
PS... Can we get more real stuff in space as far as movements with ships.... they don't stop on a time...and how about more damage on the ships, like really take out engines and weapons, you are making this a squishy game.
One more thing as my positive side, Thanks for adding all the other space pilot traits that i have been asking for for the past 3 years. you folks rock with that stuff... your doing an awesome job with a lot... we just need to get you to fine tune more stuff...
And we have eyes on the Doctor's latest delivery; it should prove informative.
Thanks once again for linking the video.
Both excited and worried for this one, now. On the one hand, it was awesome seeing more of the Herald-specific ships and abilities in play. In particular, the look of the different gateways and the Herald dreadnaught leads me to believe that the design of the gateways and appearance of an Elachi Sheshar in the Herald Sphere STF might have been placeholders.
On the other hand, as the Doctor said, it's a pretty good bet that the time limits on the first and third phases are going to be required objectives in the higher difficulties. If so, such strict limits are going to probably require some ridiculous levels of dps, considering that even on normal, the Herald ships seemed kind of tough to take down.
It's pity, since the third phase, against the Herald Dreadnought, looked like it would have been amazing if there had been a greater emphasis placed on properly reacting to the different gateways it opens (Oblivion gateway? Holy TRIBBLE.), rather than the usual focus of trying to kill everything as fast as possible. Keeping track of the different gateways might still be a concern, but again, a high enough dps group can probably knock out the gateways while pouring on the damage to the dreadnaught, especially if it's the usual group BFAWing away with antiproton beams....
The second phase, at least, looks like it might require a smidgen of coordination. The best strategy will probably be to have one or two faster ships go around closing theta radiation gateways, while the rest of the team takes on the stream of Iconian raiders.
Ah, well. Again, if the required objectives end up being too silly, I can always just do Normal for the experience of it, and figure out some other way to get my Iconian reputation shinies.
"There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
qonos was attacked in surface tension. and, even as a kdf player, I had to rely on both voyager and the good ol enterprise to warp in and save the day. Klingon guile? no way. its captain shon to the rescue!
I wonder which of the feddies will save the day this time around?
The combined might of the Federation, Romulan Republic, and the Klingon Empire will be insufficient to stop the onslaught of the Heralds/Harbingers/For-runners/Doormen/Janitors of the Iconians. The shattered remnants of the KDF will fall back to Ganalda station, leaving the barren, radioactive hulk of Q'onos as a grim reminder of the unstoppable forces arrayed against the quadrant. In a few weeks time, the Klingons become a protectorate of the Federation. In gratitude, they equip every ship in the Federation with a cloaking device.
Now, with new technology and their lackeys, the Romulans and Klingons, the Federation can finally put an end to the madness of the ancient Iconian menace!
On the other hand, as the Doctor said, it's a pretty good bet that the time limits on the first and third phases are going to be required objectives in the higher difficulties. If so, such strict limits are going to probably require some ridiculous levels of dps, considering that even on normal, the Herald ships seemed kind of tough to take down.
Not sure if you caught the 'epilogue', but therein he noted having been in contact with someone who'd run the Elite version. At present, the first time limt remains a bonus objective therein. Keeping in mind that the values are subject to change, the developers should keep in mind that the nature of Tribble means folks have ready access to all those wonderful toys, and forgetting that such is not the case on Holodeck is not how you go about providing a good challenge.
It's pity, since the third phase, against the Herald Dreadnought, looked like it would have been amazing if there had been a greater emphasis placed on properly reacting to the different gateways it opens (Oblivion gateway? Holy TRIBBLE.), rather than the usual focus of trying to kill everything as fast as possible...
The Tholian Project Leader fought in the 'Transdimensional Tactics' STF spawns portals at two points in the battle for reinforcements to enter the fray; thusly, 'Prevent 20 Tholians from entering' is presented as an objective. Something similar might be possible for this part of the fight if the gateways can be taken out before they activate.
The second phase, at least, looks like it might require a smidgen of coordination. The best strategy will probably be to have one or two faster ships go around closing theta radiation gateways, while the rest of the team takes on the stream of Iconian raiders.
A wise deployment seems to have two to a vector, with the fifth pitching in where needed.
Alternatively, they wanted to take out what they perceived to be the "weaker" factions of the major powers in the Alpha/Beta Quadrant, so that they can focus all their attention on the Federation.
You mean the same faction that has been handing the Feds their heads?
Comments
Nice but i wouldve like this better
~We will will show them our hearts, then we will show them theirs~
I have a feeling the icnoians are going to wish they hadnt messed with the klingon empire.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
No no, MINE. Go find your own rage-quitter to loot.
I LAWL at the people who are "if they don't release (absurd request) with Delta Recruits I am not playing period the end." So far I've seen T6 Command Connie, T6 Galaxy, Playable Ferengi Faction, Cross-Faction Ferengi, Cardassians Playable Race, and a few other good ones.
LOL while I'm not 100% happy with this game I'm not going to make impossible demands "or I quit playing."
first of all Klink is a racial slur....
But really, I am sure there still many on the KDF who don't want that. The last thing we need is a bunch of FED idiots mucking about. Some people are KDF just to get away from those people.
What might help is if the Devs didn't comment that they cant be bothered to do Klingon content any more and force us to play fed themed missions that simply give us a dialog option.
Klingons would not be fighting star fleets wars in the Delta.
And they really wouldn't have put up with Not Harry very long or the Kobali in general.
And how many times can someone save a Klingon and change the empires attitude. Its been used twice in the game already.
From what I've seen so far I don't think many people have got the main point of the post quoted above.
He meant that the iconian rep (and especially lock box ships) shouldn't happen because the Iconians are supposed to be absurdly overpowered (even more so than the Borg).
If they just hand that kind of tech to the players (or turn the Iconians into stock enemies that players kill by the hundreds), they might as well throw the whole of the Star Trek lore (not to say basic common sense) into the shredder.
And if they tried to give that and keep lore consistency, they'd effectively destroy gameplay balance for good.
That's why he said he'd quit.
The idea of having Federation players running around Qo'nos is nauseating.
Coming to a theater near you: "The Federation Saves the Day" :rolleyes:
Earth was attacked in "Surface Tension".
Qo'noS is being attacked in "Brotherhood of the Sword".
I don't see the problem.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Quo'Nos was already the primary target in "Surface Tension". Earth was a diversion.
I actually like how not everything is centered around Earth and the Federation. Think about how much the entire Romulan story arc contains. The destruction of Romulus, Taris, Hakeev, Sela, the Elachi involvement etc.
Now, Quo'Nos is on the Iconian hitlist.
Obviously, they are taking the other two big players in the Alpha-/Beta-Quadrant more serious then the Feds.
Refreshingly so.
The ships are obviously supporting the forces on the ground. Cut off that support and drive them back. Establish air superiority around the planet and cut off their means of escape.
Ok, I'll bite. So you mean to tell me nobody noticed an invasion fleet before they had boots on the ground?
Considering they can randomly open portals? I'd believe it.
Ok, so if they can randomly open portals anywhere they want, what's the point of trying to mount a "defense" in orbit around Qo'noS? They can just open portals on the ground and do the invasion that way...oh, they used a Stargate! Seriously, if you want to support circular logic, at least have the sense to announce this queue first, then the ground queue with First City in flames second because the defense failed hard...
Spoken like a true federation officer, not a warrior of the Klingon Empire...
KDF should be so lucky...
As I read it, we are not defending Qo'Nos' in this queue - we are breaking a blockade of the planet to bring in our troops and to support the planetary forces.
Mind you, the storyline in STO isn't nearly as interactive as the one in that game was. (Players were actually working towards understanding the VR1X instead of fighting them and started to unravel their language as a result - I was actually able to de-hostile them; fly among the ruins of that fallen world and communicate with some of them.)
If the battle continues to rage on past season 10; I would LOVE an atmospheric battlezone over the skies of Qo'nos. Ground batteries firing up into space; Elachi warping in battle stations in high orbit; Protecting vital supply lanes to/from the planet; taking out low orbital bombardment platforms/walkers; etc.
I wonder which of the feddies will save the day this time around?
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Alternatively, they wanted to take out what they perceived to be the "weaker" factions of the major powers in the Alpha/Beta Quadrant, so that they can focus all their attention on the Federation.
I don't expect Iconian-tech weapons, but rather anti-Iconian weapons, like the sort that we have that deal bonus damage against Borg or Undine.
Mr. Tallok, Co-Founder of The flight the Phoenix, and Warriors of the Phoenix here. I have a thought and I know you DEVS have your thinks you wanna do, but check this out. How about for the KDF to get more people playing offer more things, bonuses, XP points.... a lot of something to get things moving.. You DEVS are killing me, so hard to find anyone on playing and trying to recruit.. man.. lets not go there.. cause we need more people.
So, you know you I try to keep things positive and motivating when I talk... so lets, stop thinking money and start back to thinking players.... after all without players, there would be no game.
PS... Can we get more real stuff in space as far as movements with ships.... they don't stop on a time...and how about more damage on the ships, like really take out engines and weapons, you are making this a squishy game.
One more thing as my positive side, Thanks for adding all the other space pilot traits that i have been asking for for the past 3 years. you folks rock with that stuff... your doing an awesome job with a lot... we just need to get you to fine tune more stuff...
One Love and Be Well,
Mr.Tallok@Mr.Tallok
Thanks once again for linking the video.
Both excited and worried for this one, now. On the one hand, it was awesome seeing more of the Herald-specific ships and abilities in play. In particular, the look of the different gateways and the Herald dreadnaught leads me to believe that the design of the gateways and appearance of an Elachi Sheshar in the Herald Sphere STF might have been placeholders.
On the other hand, as the Doctor said, it's a pretty good bet that the time limits on the first and third phases are going to be required objectives in the higher difficulties. If so, such strict limits are going to probably require some ridiculous levels of dps, considering that even on normal, the Herald ships seemed kind of tough to take down.
It's pity, since the third phase, against the Herald Dreadnought, looked like it would have been amazing if there had been a greater emphasis placed on properly reacting to the different gateways it opens (Oblivion gateway? Holy TRIBBLE.), rather than the usual focus of trying to kill everything as fast as possible. Keeping track of the different gateways might still be a concern, but again, a high enough dps group can probably knock out the gateways while pouring on the damage to the dreadnaught, especially if it's the usual group BFAWing away with antiproton beams....
The second phase, at least, looks like it might require a smidgen of coordination. The best strategy will probably be to have one or two faster ships go around closing theta radiation gateways, while the rest of the team takes on the stream of Iconian raiders.
Ah, well. Again, if the required objectives end up being too silly, I can always just do Normal for the experience of it, and figure out some other way to get my Iconian reputation shinies.
The combined might of the Federation, Romulan Republic, and the Klingon Empire will be insufficient to stop the onslaught of the Heralds/Harbingers/For-runners/Doormen/Janitors of the Iconians. The shattered remnants of the KDF will fall back to Ganalda station, leaving the barren, radioactive hulk of Q'onos as a grim reminder of the unstoppable forces arrayed against the quadrant. In a few weeks time, the Klingons become a protectorate of the Federation. In gratitude, they equip every ship in the Federation with a cloaking device.
Now, with new technology and their lackeys, the Romulans and Klingons, the Federation can finally put an end to the madness of the ancient Iconian menace!
The Tholian Project Leader fought in the 'Transdimensional Tactics' STF spawns portals at two points in the battle for reinforcements to enter the fray; thusly, 'Prevent 20 Tholians from entering' is presented as an objective. Something similar might be possible for this part of the fight if the gateways can be taken out before they activate.
A wise deployment seems to have two to a vector, with the fifth pitching in where needed.
There's no chance the Iconians will blow up the planet, is there? Maybe?
You mean the same faction that has been handing the Feds their heads?
Nobody sees the feds as a threat, just food.
if they do, I'll steal a scimitar and crash it on earth with the self destruct set