T6 Intel Romulan Dreadnought Warbirds 3-Pack
- with singularity & intel abilities, battle cloak, flight deck, subsystem targeting, and 3 consoles each with some special ability that can be activated plus a 4th ability if all are slotted (even if these end up with the same functions as the current T5Us such as fire while cloaked, secondary shielding, thalaron pulse..).
T6 Intel-Science Romulan Warbirds
- with singularity & intel abilities, enhanced battle cloak, sensor analysis, subsystem targeting, secondary deflector slot, flight deck, and 3 special consoles that can be activated and a 4th one if all 3 are slotted on one ship.
sends put automated distress signal that forces any ships within a 5 Ly radius to stop and do a random task/doff assignment during the time of assignment the player cannot move the assignement gives no rewards.
after the other ship does the task they are forced to give you 5K unrefined dilithium or a catfish sandwich so you can "Go" .
Once you master the ship you get the "red Paint" trait so you can "Go" faster
definately would like a t6 bird of prey, I would love for it to have enhanced battle cloak, but battle cloak would do, mainly looking for a bird of prey with intel and/or command seating
Id like to see a T6 typhoon, jupiter, sov, galaxy and akira. But then it would be awsome to get a T6 vesper or exeter. i live in hope of a lookalike connie for for endgame since we r comming up yo th 50th!
Tbh a new T-6 KDF ship idc what it does or how it looks like just a new KDF ship....but knowing the devs we will get 500 new T-20 fed ships before a new t-6 KDF lol
another thing I've been thinking about is that the closest thing to a real sci carrier is the vesta. as far as I know, there isn't any other ship with both a secondary deflector and hangars, so how about we go in this direction? 2 hangar bays, subsystem targeting, carrier commands and sensors?
Never gonna happen per CBS, but id love a T6 Excalibur without the Connie parts.
I don't care what CBS will or will not happen. I stand by my statement- T6 Connie is the only thing that interests me, I have everything else I want currently.
KDF science ships. Seriously, all they have is the Varanus Support Vessel for end game. None of the tier 6 ships that have been released since Delta Rising are science vessels. So far all the KDF have gotten in T6 ships is 1 raptor and 4 battlecruisers. Not even a T6 raider.
Same for Romulans. Need more science ships. All they got for T6 ships is 1 warbird and 4 warbird battlecruisers.
(Well there are the T5 Dyson Science Destroyers for all factions)
Bought the Vesta 3-Pack the day before T6 was announced and thought I'd screwed up - I was wrong. The only thing that would tempt me out of my Vesta right now would be an improved Vesta.
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
Universal Console - Weapon Augmentation Matrix: Draws power from auxiliary to negate the damage falloff from cannon weapons and adds current aux power level to weapon power level.
2pc (+Phaser Quad Cannons/Cloaking Device) Set Bonus: Increases Phaser Weapon Damage by 30%, gives additional shield power when the Augmentation Matrix is activated.
3pc (+Phaser Quad Cannons and Cloaking Device) Set Bonus: Cloaking Device becomes Battle Cloaking Device, increases Shield penetration for energy weapons by 15% when deactivating Battle Cloak.
(Rinse and repeat for Klingon and Romulan ships with Quad Cannons.)
*DISCLAIMER: Due to the KDF having a BoP with Enhanced Battlecloak (B'rel Retrofit), the 3pc set for Klingons will instead use the Shield Destabilizer from the Qaw'Dun (T2) BoP.
2pc (+Disruptor Quad Cannons/Shield Destabilizer) Set Bonus: Increases Disruptor Weapon Damage by 30%, gives additional shield power when the Augmentation Matrix is activated.
3pc (+Disruptor Quad Cannons and Shield Destabilizer) Set Bonus: Increased Shield Drain from Shield Destabilizer, increases Shield penetration for energy weapons by 15% when deactivating Battle Cloak.
2pc (+Plasma Quad Cannons/Focused Singularity Modulator) Set Bonus: Increases Plasma Weapon Damage by 30%, gives additional shield power when the Augmentation Matrix is activated.
3pc (+Plasma Quad Cannons and Focused Singularity Modulator) Set Bonus: Extends duration of Annihilation Mode, increases Shield penetration for energy weapons by 15% when deactivating Battle Cloak.
- type: cruiser (tier 6)
- hull: 46547 at lvl 50, 56000 at lvl 60
- shield modifier: 1.12 at lvl 50 and 1.13 at lvl 60
- turn rate: 8
- crew: 800
- 4 fore weapons slots and 4 aft weapon slots
- 4 eng, 4 tac and 3 sci consoles
- should be able to equip dual cannons
- saucer separation ability
- captain's yacht
- hangar bay - argo or type 11 shuttles (argo shuttles would fit better for this variant)
- a special slot for point-defense phaser turret
- universal console: metreon gas canisters
Boff slots: commander eng/command, lieutenant commander tac, lieutenant sci/command, lieutenant eng and ensign universal
Sovereign class T6 intelligence battlecruiser:
- type: cruiser (tier 6)
- hull: 46547 at lvl 50, 56000 at lvl 60
- shield modifier: 1.12 at lvl 50 and 1.13 at lvl 60
- turn rate: 8
- crew: 800
- 4 fore weapons slots and 4 aft weapon slots
- 3 eng, 4 tac and 4 sci consoles
- should be able to equip dual cannons
- saucer separation ability
- captain's yacht
- hangar bay - argo or type 11 shuttles (type 11 shuttles would be better suited for this variant)
- a special slot for secondary deflector dish
- universal console: cloaking device
Boff slots: commander eng/intel, lieutenant command tac, lieutenant sci/intel, lieutenant eng and ensign universal
As for fleet version it should have an additional console slot (additional eng console for command variant or additional sci console for intelligence variant), increased max. hull points, shield modifier and shield for 10 percent, and ensign universal boff slot replaced with lieutenant universal boff slot.
Besides Sovereign, here are few more ships which would be good T6 candidates:
Prometheus
Galaxy and Dreadnought Galaxy
Nebula
Scimitar
D'deridex
Negh'Var
FED ENG:FA Sirius Verax (USS Leviathan) , FED TAC (Delta): FA Adria Tyllex (USS Thunderblade) , ROM TAC:ADM Kill'ina (IRW Imperix Thrai) , KLING ENG (Delta):LT. GEN Ghol'Vaq Martok (IKS Qeh'Ral II) - 44th Fleet member
SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!
Galaxy Command or Galaxy Pilot hybrid would be cool.
Cmdr Engineering
Lt.Cmdr Science | Pilot
Lt.Cmdr Engineering | Command
Lt. Tactical
Ensign Universal
Why Pilot? Because it would be fun to have a a ship that steers like a cow that pulls off fancy maneuvers. WHich is what the Galaxy did in canon!
- type: cruiser (tier 6)
- hull: 46547 at lvl 50, 56000 at lvl 60
- shield modifier: 1.12 at lvl 50 and 1.13 at lvl 60
- turn rate: 8
- crew: 800
- 4 fore weapons slots and 4 aft weapon slots
- 4 eng, 4 tac and 3 sci consoles
- should be able to equip dual cannons
- saucer separation ability
- captain's yacht
- hangar bay - argo or type 11 shuttles (argo shuttles would fit better for this variant)
- a special slot for point-defense phaser turret
- universal console: metreon gas canisters
Boff slots: commander eng/command, lieutenant commander tac, lieutenant sci/command, lieutenant eng and ensign universal
Sovereign class T6 intelligence battlecruiser:
- type: cruiser (tier 6)
- hull: 46547 at lvl 50, 56000 at lvl 60
- shield modifier: 1.12 at lvl 50 and 1.13 at lvl 60
- turn rate: 8
- crew: 800
- 4 fore weapons slots and 4 aft weapon slots
- 3 eng, 4 tac and 4 sci consoles
- should be able to equip dual cannons
- saucer separation ability
- captain's yacht
- hangar bay - argo or type 11 shuttles (type 11 shuttles would be better suited for this variant)
- a special slot for secondary deflector dish
- universal console: cloaking device
Boff slots: commander eng/intel, lieutenant command tac, lieutenant sci/intel, lieutenant eng and ensign universal
As for fleet version it should have an additional console slot (additional eng console for command variant or additional sci console for intelligence variant), increased max. hull points, shield modifier and shield for 10 percent, and ensign universal boff slot replaced with lieutenant universal boff slot.
Besides Sovereign, here are few more ships which would be good T6 candidates:
Prometheus
Galaxy and Dreadnought Galaxy
Nebula
Scimitar
D'deridex
Negh'Var
I think you actually gave your Tier 6 ships less BO slots than expected. Either th Ensign should be a Lt, or one Lt. a Lt.Cmdr. (And it probably can't be the one with a specialization.).
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Starship Mastery Trait - Strength in Numbers - Increases shield and hull resistance by 2% for each friendly player within 3km(up to 5 players/10%).
Console - Automated Screening Array - Toggle(Defensive Screening Mode): Reduces Engine Power by 20; Automatically fires an accurate, powerful phaser beam at a hostile small target(seeking torpedos, fighters, etc.) within 3km once every 10 seconds.
(Console set: Point-Defense System, Torpedo Point Defense System, Automated Screening Array)
2-set bonus: +10 engine power, + 5% defense
3-set bonus: Defensive Screening Mode fires once every 5 seconds.
Science ships for Romulans and KDF. Just add a cloak to the Breen carrier, change the visuals, swap a singularity for a warp core in the romulan, and you're done.
Comments
New Orleans
Norway
Niagara
Springfield
Challenger
Freedom
Shelley
Typhoon
K'vort
A real science vessel for the RRF and KDF.
More canon Federation vessels.
- with singularity & intel abilities, battle cloak, flight deck, subsystem targeting, and 3 consoles each with some special ability that can be activated plus a 4th ability if all are slotted (even if these end up with the same functions as the current T5Us such as fire while cloaked, secondary shielding, thalaron pulse..).
T6 Intel-Science Romulan Warbirds
- with singularity & intel abilities, enhanced battle cloak, sensor analysis, subsystem targeting, secondary deflector slot, flight deck, and 3 special consoles that can be activated and a 4th one if all 3 are slotted on one ship.
T6 intel Vestas 3 pack, Romulan Carrier Warbird, KDF Science Ship, KDF Dreadnoughts, T6 BoP.
It goes 10 Lys breaks down
sends put automated distress signal that forces any ships within a 5 Ly radius to stop and do a random task/doff assignment during the time of assignment the player cannot move the assignement gives no rewards.
after the other ship does the task they are forced to give you 5K unrefined dilithium or a catfish sandwich so you can "Go" .
Once you master the ship you get the "red Paint" trait so you can "Go" faster
Join The Space Invaders,..... Federation and KDF fleets.
weapons 5 front 3 rear
console power heavy antiproton beam ala doomsday sevice
consoles 5 tac 4 eng 2 science
A GOD DAMM FERASAN SHIP FOR MY FERASAN.
"It appears we have lost our sex appeal, captain."- Tuvok
http://i140.photobucket.com/albums/r6/thunderfoot006/BSG%20Stuff/Shinzon.jpg
Or maybe this is a better choice...
http://i140.photobucket.com/albums/r6/thunderfoot006/BSG%20Stuff/cylattk000.png
Stuff like this is why people mock fed players.
K'Vort Battlecruiser...yes please.
The Goliath is a heavy tholian escort originally written before the t6's came along, should be easy to make into a t6 command ship.
The B.E.A.S.T.E is another escort, based on the B'Neth ships in delta quad. This ship would probably work best as an intel ship.
and my most recent was the Talaxian Collective Omara Class Scrap Master --a command carrier/tug boat with drones that collect crafting components.
another thing I've been thinking about is that the closest thing to a real sci carrier is the vesta. as far as I know, there isn't any other ship with both a secondary deflector and hangars, so how about we go in this direction? 2 hangar bays, subsystem targeting, carrier commands and sensors?
I don't care what CBS will or will not happen. I stand by my statement- T6 Connie is the only thing that interests me, I have everything else I want currently.
T6 Vesta.
T6 Defiant.
And a *good* T6 galaxy.
Same for Romulans. Need more science ships. All they got for T6 ships is 1 warbird and 4 warbird battlecruisers.
(Well there are the T5 Dyson Science Destroyers for all factions)
Bought the Vesta 3-Pack the day before T6 was announced and thought I'd screwed up - I was wrong. The only thing that would tempt me out of my Vesta right now would be an improved Vesta.
-Lord Commander Solar Macharius
4/3 weapon loadout, 32050 Hull @Lv50 (scales to 39100 @Lv60)
Lieutenant Universal/Pilot, Commander Tactical, Ensign Tactical, Lieutenant Commander Engineering, Lieutenant Commander Science/Pilot
Universal Console - Weapon Augmentation Matrix: Draws power from auxiliary to negate the damage falloff from cannon weapons and adds current aux power level to weapon power level.
2pc (+Phaser Quad Cannons/Cloaking Device) Set Bonus: Increases Phaser Weapon Damage by 30%, gives additional shield power when the Augmentation Matrix is activated.
3pc (+Phaser Quad Cannons and Cloaking Device) Set Bonus: Cloaking Device becomes Battle Cloaking Device, increases Shield penetration for energy weapons by 15% when deactivating Battle Cloak.
(Rinse and repeat for Klingon and Romulan ships with Quad Cannons.)
Bird-of-Prey [T6] - Kern-class
Lieutenant Universal/Pilot, Commander Tactical, Ensign Universal, Lieutenant Engineering/Pilot, Lieutenant Science, Lieutenant Universal
*DISCLAIMER: Due to the KDF having a BoP with Enhanced Battlecloak (B'rel Retrofit), the 3pc set for Klingons will instead use the Shield Destabilizer from the Qaw'Dun (T2) BoP.
2pc (+Disruptor Quad Cannons/Shield Destabilizer) Set Bonus: Increases Disruptor Weapon Damage by 30%, gives additional shield power when the Augmentation Matrix is activated.
3pc (+Disruptor Quad Cannons and Shield Destabilizer) Set Bonus: Increased Shield Drain from Shield Destabilizer, increases Shield penetration for energy weapons by 15% when deactivating Battle Cloak.
Tactical Warbird [T6] - Temer-class
Lieutenant Universal/Pilot, Commander Tactical, Lieutenant Engineering, Commander Science/Pilot, Ensign Science
2pc (+Plasma Quad Cannons/Focused Singularity Modulator) Set Bonus: Increases Plasma Weapon Damage by 30%, gives additional shield power when the Augmentation Matrix is activated.
3pc (+Plasma Quad Cannons and Focused Singularity Modulator) Set Bonus: Extends duration of Annihilation Mode, increases Shield penetration for energy weapons by 15% when deactivating Battle Cloak.
- type: cruiser (tier 6)
- hull: 46547 at lvl 50, 56000 at lvl 60
- shield modifier: 1.12 at lvl 50 and 1.13 at lvl 60
- turn rate: 8
- crew: 800
- 4 fore weapons slots and 4 aft weapon slots
- 4 eng, 4 tac and 3 sci consoles
- should be able to equip dual cannons
- saucer separation ability
- captain's yacht
- hangar bay - argo or type 11 shuttles (argo shuttles would fit better for this variant)
- a special slot for point-defense phaser turret
- universal console: metreon gas canisters
Boff slots: commander eng/command, lieutenant commander tac, lieutenant sci/command, lieutenant eng and ensign universal
Sovereign class T6 intelligence battlecruiser:
- type: cruiser (tier 6)
- hull: 46547 at lvl 50, 56000 at lvl 60
- shield modifier: 1.12 at lvl 50 and 1.13 at lvl 60
- turn rate: 8
- crew: 800
- 4 fore weapons slots and 4 aft weapon slots
- 3 eng, 4 tac and 4 sci consoles
- should be able to equip dual cannons
- saucer separation ability
- captain's yacht
- hangar bay - argo or type 11 shuttles (type 11 shuttles would be better suited for this variant)
- a special slot for secondary deflector dish
- universal console: cloaking device
Boff slots: commander eng/intel, lieutenant command tac, lieutenant sci/intel, lieutenant eng and ensign universal
As for fleet version it should have an additional console slot (additional eng console for command variant or additional sci console for intelligence variant), increased max. hull points, shield modifier and shield for 10 percent, and ensign universal boff slot replaced with lieutenant universal boff slot.
Besides Sovereign, here are few more ships which would be good T6 candidates:
Prometheus
Galaxy and Dreadnought Galaxy
Nebula
Scimitar
D'deridex
Negh'Var
SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!
Cmdr Engineering
Lt.Cmdr Science | Pilot
Lt.Cmdr Engineering | Command
Lt. Tactical
Ensign Universal
Why Pilot? Because it would be fun to have a a ship that steers like a cow that pulls off fancy maneuvers. WHich is what the Galaxy did in canon!
https://youtu.be/rn1H7IhxUtc?t=39m56s
I think you actually gave your Tier 6 ships less BO slots than expected. Either th Ensign should be a Lt, or one Lt. a Lt.Cmdr. (And it probably can't be the one with a specialization.).
Yes,,,,,,,
Lt. Tac -> Lt.Cmdr. Tac
En. Tac -> En. Uni
Cmdr. Tac/CMD
Lt. Sci/CMD
Starship Mastery Trait - Strength in Numbers - Increases shield and hull resistance by 2% for each friendly player within 3km(up to 5 players/10%).
Console - Automated Screening Array - Toggle(Defensive Screening Mode): Reduces Engine Power by 20; Automatically fires an accurate, powerful phaser beam at a hostile small target(seeking torpedos, fighters, etc.) within 3km once every 10 seconds.
(Console set: Point-Defense System, Torpedo Point Defense System, Automated Screening Array)
2-set bonus: +10 engine power, + 5% defense
3-set bonus: Defensive Screening Mode fires once every 5 seconds.
A T6 Scimitar would be nice, too.